[nostalgia] Add external palettes to tilesheet system
This commit is contained in:
parent
fbdb48a1ee
commit
92103bfc41
@ -55,6 +55,7 @@ if(NOT MSVC)
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include(GBA)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -nostdlib")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -nostdinc++")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-unwind-tables")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-exceptions")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-rtti")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-strict-aliasing")
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|
386
cmake/modules/FindSDL2.cmake
Normal file
386
cmake/modules/FindSDL2.cmake
Normal file
@ -0,0 +1,386 @@
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# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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# file Copyright.txt or https://cmake.org/licensing for details.
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# Copyright 2019 Amine Ben Hassouna <amine.benhassouna@gmail.com>
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# Copyright 2000-2019 Kitware, Inc. and Contributors
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# All rights reserved.
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# Redistribution and use in source and binary forms, with or without
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# modification, are permitted provided that the following conditions
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# are met:
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# * Redistributions of source code must retain the above copyright
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# notice, this list of conditions and the following disclaimer.
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# * Redistributions in binary form must reproduce the above copyright
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# notice, this list of conditions and the following disclaimer in the
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# documentation and/or other materials provided with the distribution.
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# * Neither the name of Kitware, Inc. nor the names of Contributors
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# may be used to endorse or promote products derived from this
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# software without specific prior written permission.
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# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#[=======================================================================[.rst:
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FindSDL2
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--------
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Locate SDL2 library
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This module defines the following 'IMPORTED' targets:
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::
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SDL2::Core
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The SDL2 library, if found.
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Libraries should link to SDL2::Core
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SDL2::Main
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The SDL2main library, if found.
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Applications should link to SDL2::Main instead of SDL2::Core
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This module will set the following variables in your project:
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::
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SDL2_LIBRARIES, the name of the library to link against
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SDL2_INCLUDE_DIRS, where to find SDL.h
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SDL2_FOUND, if false, do not try to link to SDL2
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SDL2MAIN_FOUND, if false, do not try to link to SDL2main
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SDL2_VERSION_STRING, human-readable string containing the version of SDL2
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This module responds to the following cache variables:
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::
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SDL2_PATH
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Set a custom SDL2 Library path (default: empty)
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SDL2_NO_DEFAULT_PATH
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Disable search SDL2 Library in default path.
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If SDL2_PATH (default: ON)
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Else (default: OFF)
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SDL2_INCLUDE_DIR
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SDL2 headers path.
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SDL2_LIBRARY
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SDL2 Library (.dll, .so, .a, etc) path.
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SDL2MAIN_LIBRAY
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SDL2main Library (.a) path.
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SDL2_BUILDING_LIBRARY
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This flag is useful only when linking to SDL2_LIBRARIES insead of
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SDL2::Main. It is required only when building a library that links to
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SDL2_LIBRARIES, because only applications need main() (No need to also
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link to SDL2main).
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If this flag is defined, then no SDL2main will be added to SDL2_LIBRARIES
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and no SDL2::Main target will be created.
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Don't forget to include SDLmain.h and SDLmain.m in your project for the
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OS X framework based version. (Other versions link to -lSDL2main which
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this module will try to find on your behalf.) Also for OS X, this
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module will automatically add the -framework Cocoa on your behalf.
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Additional Note: If you see an empty SDL2_LIBRARY in your project
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configuration, it means CMake did not find your SDL2 library
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(SDL2.dll, libsdl2.so, SDL2.framework, etc). Set SDL2_LIBRARY to point
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to your SDL2 library, and configure again. Similarly, if you see an
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empty SDL2MAIN_LIBRARY, you should set this value as appropriate. These
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values are used to generate the final SDL2_LIBRARIES variable and the
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SDL2::Core and SDL2::Main targets, but when these values are unset,
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SDL2_LIBRARIES, SDL2::Core and SDL2::Main does not get created.
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$SDL2DIR is an environment variable that would correspond to the
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./configure --prefix=$SDL2DIR used in building SDL2. l.e.galup 9-20-02
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Created by Amine Ben Hassouna:
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Adapt FindSDL.cmake to SDL2 (FindSDL2.cmake).
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Add cache variables for more flexibility:
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SDL2_PATH, SDL2_NO_DEFAULT_PATH (for details, see doc above).
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Mark 'Threads' as a required dependency for non-OSX systems.
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Modernize the FindSDL2.cmake module by creating specific targets:
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SDL2::Core and SDL2::Main (for details, see doc above).
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Original FindSDL.cmake module:
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Modified by Eric Wing. Added code to assist with automated building
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by using environmental variables and providing a more
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controlled/consistent search behavior. Added new modifications to
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recognize OS X frameworks and additional Unix paths (FreeBSD, etc).
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Also corrected the header search path to follow "proper" SDL
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guidelines. Added a search for SDLmain which is needed by some
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platforms. Added a search for threads which is needed by some
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platforms. Added needed compile switches for MinGW.
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On OSX, this will prefer the Framework version (if found) over others.
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People will have to manually change the cache value of SDL2_LIBRARY to
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override this selection or set the SDL2_PATH variable or the CMake
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environment CMAKE_INCLUDE_PATH to modify the search paths.
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Note that the header path has changed from SDL/SDL.h to just SDL.h
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This needed to change because "proper" SDL convention is #include
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"SDL.h", not <SDL/SDL.h>. This is done for portability reasons
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because not all systems place things in SDL/ (see FreeBSD).
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#]=======================================================================]
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# Define options for searching SDL2 Library in a custom path
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set(SDL2_PATH "" CACHE STRING "Custom SDL2 Library path")
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set(_SDL2_NO_DEFAULT_PATH OFF)
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if(SDL2_PATH)
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set(_SDL2_NO_DEFAULT_PATH ON)
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endif()
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set(SDL2_NO_DEFAULT_PATH ${_SDL2_NO_DEFAULT_PATH}
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CACHE BOOL "Disable search SDL2 Library in default path")
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unset(_SDL2_NO_DEFAULT_PATH)
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set(SDL2_NO_DEFAULT_PATH_CMD)
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if(SDL2_NO_DEFAULT_PATH)
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set(SDL2_NO_DEFAULT_PATH_CMD NO_DEFAULT_PATH)
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endif()
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# Search for the SDL2 include directory
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find_path(SDL2_INCLUDE_DIR SDL.h
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HINTS
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ENV SDL2DIR
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${SDL2_NO_DEFAULT_PATH_CMD}
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PATH_SUFFIXES SDL2
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# path suffixes to search inside ENV{SDL2DIR}
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include/SDL2 include
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PATHS ${SDL2_PATH}
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DOC "Where the SDL2 headers can be found"
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)
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set(SDL2_INCLUDE_DIRS "${SDL2_INCLUDE_DIR}")
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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set(VC_LIB_PATH_SUFFIX lib/x64)
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else()
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set(VC_LIB_PATH_SUFFIX lib/x86)
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endif()
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# SDL-2.0 is the name used by FreeBSD ports...
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# don't confuse it for the version number.
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find_library(SDL2_LIBRARY
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NAMES SDL2 SDL-2.0
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HINTS
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ENV SDL2DIR
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${SDL2_NO_DEFAULT_PATH_CMD}
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PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
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PATHS ${SDL2_PATH}
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DOC "Where the SDL2 Library can be found"
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)
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set(SDL2_LIBRARIES "${SDL2_LIBRARY}")
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if(NOT SDL2_BUILDING_LIBRARY)
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if(NOT SDL2_INCLUDE_DIR MATCHES ".framework")
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# Non-OS X framework versions expect you to also dynamically link to
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# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
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# seem to provide SDL2main for compatibility even though they don't
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# necessarily need it.
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if(SDL2_PATH)
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set(SDL2MAIN_LIBRARY_PATHS "${SDL2_PATH}")
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endif()
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if(NOT SDL2_NO_DEFAULT_PATH)
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set(SDL2MAIN_LIBRARY_PATHS
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/sw
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/opt/local
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/opt/csw
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/opt
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"${SDL2MAIN_LIBRARY_PATHS}"
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)
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endif()
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find_library(SDL2MAIN_LIBRARY
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NAMES SDL2main
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HINTS
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ENV SDL2DIR
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${SDL2_NO_DEFAULT_PATH_CMD}
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PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
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PATHS ${SDL2MAIN_LIBRARY_PATHS}
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DOC "Where the SDL2main library can be found"
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)
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unset(SDL2MAIN_LIBRARY_PATHS)
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endif()
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endif()
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# SDL2 may require threads on your system.
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# The Apple build may not need an explicit flag because one of the
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# frameworks may already provide it.
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# But for non-OSX systems, I will use the CMake Threads package.
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if(NOT APPLE)
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find_package(Threads QUIET)
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if(NOT CMAKE_THREAD_LIBS_INIT)
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set(SDL2_THREADS_NOT_FOUND "Could NOT find Threads (Threads is required by SDL2).")
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if(SDL2_FIND_REQUIRED)
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message(FATAL_ERROR ${SDL2_THREADS_NOT_FOUND})
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else()
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if(NOT SDL2_FIND_QUIETLY)
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message(STATUS ${SDL2_THREADS_NOT_FOUND})
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endif()
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return()
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endif()
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unset(SDL2_THREADS_NOT_FOUND)
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endif()
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endif()
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# MinGW needs an additional link flag, -mwindows
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# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -mwindows
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if(MINGW)
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set(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "link flags for MinGW")
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endif()
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if(SDL2_LIBRARY)
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# For SDL2main
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if(SDL2MAIN_LIBRARY AND NOT SDL2_BUILDING_LIBRARY)
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list(FIND SDL2_LIBRARIES "${SDL2MAIN_LIBRARY}" _SDL2_MAIN_INDEX)
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if(_SDL2_MAIN_INDEX EQUAL -1)
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set(SDL2_LIBRARIES "${SDL2MAIN_LIBRARY}" ${SDL2_LIBRARIES})
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endif()
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unset(_SDL2_MAIN_INDEX)
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endif()
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# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
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# CMake doesn't display the -framework Cocoa string in the UI even
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# though it actually is there if I modify a pre-used variable.
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# I think it has something to do with the CACHE STRING.
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# So I use a temporary variable until the end so I can set the
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# "real" variable in one-shot.
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if(APPLE)
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set(SDL2_LIBRARIES ${SDL2_LIBRARIES} "-framework Cocoa")
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endif()
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# For threads, as mentioned Apple doesn't need this.
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# In fact, there seems to be a problem if I used the Threads package
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# and try using this line, so I'm just skipping it entirely for OS X.
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if(NOT APPLE)
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set(SDL2_LIBRARIES ${SDL2_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT})
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endif()
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# For MinGW library
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if(MINGW)
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set(SDL2_LIBRARIES ${MINGW32_LIBRARY} ${SDL2_LIBRARIES})
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endif()
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endif()
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# Read SDL2 version
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if(SDL2_INCLUDE_DIR AND EXISTS "${SDL2_INCLUDE_DIR}/SDL_version.h")
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file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+[0-9]+$")
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file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_MINOR_VERSION[ \t]+[0-9]+$")
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file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_PATCHLEVEL[ \t]+[0-9]+$")
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string(REGEX REPLACE "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MAJOR "${SDL2_VERSION_MAJOR_LINE}")
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string(REGEX REPLACE "^#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MINOR "${SDL2_VERSION_MINOR_LINE}")
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string(REGEX REPLACE "^#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_PATCH "${SDL2_VERSION_PATCH_LINE}")
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set(SDL2_VERSION_STRING ${SDL2_VERSION_MAJOR}.${SDL2_VERSION_MINOR}.${SDL2_VERSION_PATCH})
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unset(SDL2_VERSION_MAJOR_LINE)
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unset(SDL2_VERSION_MINOR_LINE)
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unset(SDL2_VERSION_PATCH_LINE)
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unset(SDL2_VERSION_MAJOR)
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unset(SDL2_VERSION_MINOR)
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unset(SDL2_VERSION_PATCH)
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endif()
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include(FindPackageHandleStandardArgs)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
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REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR
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VERSION_VAR SDL2_VERSION_STRING)
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if(SDL2MAIN_LIBRARY)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2main
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REQUIRED_VARS SDL2MAIN_LIBRARY SDL2_INCLUDE_DIR
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VERSION_VAR SDL2_VERSION_STRING)
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endif()
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mark_as_advanced(SDL2_PATH
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SDL2_NO_DEFAULT_PATH
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SDL2_LIBRARY
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SDL2MAIN_LIBRARY
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SDL2_INCLUDE_DIR
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SDL2_BUILDING_LIBRARY)
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# SDL2:: targets (SDL2::Core and SDL2::Main)
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if(SDL2_FOUND)
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# SDL2::Core target
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if(SDL2_LIBRARY AND NOT TARGET SDL2::Core)
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add_library(SDL2::Core UNKNOWN IMPORTED)
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set_target_properties(SDL2::Core PROPERTIES
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IMPORTED_LOCATION "${SDL2_LIBRARY}"
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INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}")
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if(APPLE)
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# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
|
||||
# For more details, please see above.
|
||||
else()
|
||||
# For threads, as mentioned Apple doesn't need this.
|
||||
# For more details, please see above.
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||||
set_property(TARGET SDL2::Core APPEND PROPERTY
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INTERFACE_LINK_LIBRARIES Threads::Threads)
|
||||
endif()
|
||||
endif()
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||||
|
||||
# SDL2::Main target
|
||||
# Applications should link to SDL2::Main instead of SDL2::Core
|
||||
# For more details, please see above.
|
||||
if(NOT SDL2_BUILDING_LIBRARY AND NOT TARGET SDL2::Main)
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||||
|
||||
if(SDL2_INCLUDE_DIR MATCHES ".framework" OR NOT SDL2MAIN_LIBRARY)
|
||||
add_library(SDL2::Main INTERFACE IMPORTED)
|
||||
set_property(TARGET SDL2::Main PROPERTY
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INTERFACE_LINK_LIBRARIES SDL2::Core)
|
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elseif(SDL2MAIN_LIBRARY)
|
||||
# MinGW requires that the mingw32 library is specified before the
|
||||
# libSDL2main.a static library when linking.
|
||||
# The SDL2::MainInternal target is used internally to make sure that
|
||||
# CMake respects this condition.
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||||
add_library(SDL2::MainInternal UNKNOWN IMPORTED)
|
||||
set_property(TARGET SDL2::MainInternal PROPERTY
|
||||
IMPORTED_LOCATION "${SDL2MAIN_LIBRARY}")
|
||||
set_property(TARGET SDL2::MainInternal PROPERTY
|
||||
INTERFACE_LINK_LIBRARIES SDL2::Core)
|
||||
|
||||
add_library(SDL2::Main INTERFACE IMPORTED)
|
||||
|
||||
if(MINGW)
|
||||
# MinGW needs an additional link flag '-mwindows' and link to mingw32
|
||||
set_property(TARGET SDL2::Main PROPERTY
|
||||
INTERFACE_LINK_LIBRARIES "mingw32" "-mwindows")
|
||||
endif()
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||||
|
||||
set_property(TARGET SDL2::Main APPEND PROPERTY
|
||||
INTERFACE_LINK_LIBRARIES SDL2::MainInternal)
|
||||
endif()
|
||||
|
||||
endif()
|
||||
endif()
|
@ -6,6 +6,10 @@ if(NOSTALGIA_BUILD_STUDIO)
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||||
set(CMAKE_AUTOMOC ON)
|
||||
endif()
|
||||
|
||||
if(NOSTALGIA_BUILD_TYPE STREQUAL "Native")
|
||||
find_package(SDL2 REQUIRED)
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||||
endif()
|
||||
|
||||
#project packages
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||||
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||||
add_subdirectory(core)
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||||
|
@ -13,14 +13,14 @@ elseif(NOSTALGIA_BUILD_STUDIO)
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||||
|
||||
set(
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||||
CPP
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||||
qt/gfx.cpp
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||||
#qt/gfx.cpp
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||||
userland/media.cpp
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||||
userland/mem.cpp
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||||
)
|
||||
else()
|
||||
set(
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||||
CPP
|
||||
qt/gfx.cpp # does not currently use any Qt stuff, but will need to replace with SDL version
|
||||
#qt/gfx.cpp # does not currently use any Qt stuff, but will need to replace with SDL version
|
||||
userland/media.cpp
|
||||
userland/mem.cpp
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||||
)
|
||||
@ -32,12 +32,21 @@ add_library(
|
||||
core.cpp
|
||||
)
|
||||
|
||||
target_link_libraries(
|
||||
NostalgiaCore PUBLIC
|
||||
NostalgiaCommon
|
||||
)
|
||||
|
||||
if(NOSTALGIA_BUILD_TYPE STREQUAL "Native")
|
||||
add_subdirectory(sdl)
|
||||
endif()
|
||||
if(NOSTALGIA_BUILD_STUDIO)
|
||||
add_subdirectory(studio)
|
||||
endif()
|
||||
|
||||
install(
|
||||
FILES
|
||||
consts.hpp
|
||||
core.hpp
|
||||
gfx.hpp
|
||||
media.hpp
|
||||
|
9
src/nostalgia/core/consts.hpp
Normal file
9
src/nostalgia/core/consts.hpp
Normal file
@ -0,0 +1,9 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace nostalgia::core {
|
||||
|
||||
constexpr auto FileExt_ng = ".ng";
|
||||
constexpr auto FileExt_npal = ".npal";
|
||||
|
||||
}
|
@ -10,6 +10,7 @@
|
||||
|
||||
#include <ox/fs/fs.hpp>
|
||||
|
||||
#include "consts.hpp"
|
||||
#include "gfx.hpp"
|
||||
#include "media.hpp"
|
||||
#include "types.hpp"
|
||||
@ -18,4 +19,6 @@ namespace nostalgia::core {
|
||||
|
||||
ox::Error init(Context *ctx);
|
||||
|
||||
ox::Error run();
|
||||
|
||||
}
|
||||
|
@ -16,9 +16,9 @@ typedef struct { uint32_t data[8]; } __attribute__((aligned(4))) Tile, Tile4;
|
||||
// d-tile: double-sized tile (8bpp)
|
||||
typedef struct { uint32_t data[16]; } __attribute__((aligned(4))) Tile8;
|
||||
// tile block: 32x16 tiles, 16x16 d-tiles
|
||||
typedef uint16_t Palette[256];
|
||||
typedef Tile CharBlock[512];
|
||||
typedef Tile8 CharBlock8[256];
|
||||
using Palette = uint16_t[256];
|
||||
using CharBlock = Tile[512];
|
||||
using CharBlock8 = Tile8[256];
|
||||
|
||||
struct __attribute__((packed)) GbaImageDataHeader {
|
||||
uint8_t bpp = 0;
|
||||
@ -27,6 +27,7 @@ struct __attribute__((packed)) GbaImageDataHeader {
|
||||
|
||||
struct __attribute__((packed)) GbaImageData {
|
||||
GbaImageDataHeader header;
|
||||
uint8_t colors = 0; // colors in the palette
|
||||
Palette __attribute__((packed)) pal = {};
|
||||
uint8_t tiles[1];
|
||||
};
|
||||
|
@ -204,7 +204,7 @@ ox::Error initConsole(Context*) {
|
||||
return err;
|
||||
}
|
||||
|
||||
ox::Error loadTileSheet(Context*, InodeId_t inode) {
|
||||
ox::Error loadTileSheet(Context*, ox::FileAddress inode) {
|
||||
ox::Error err(0);
|
||||
const auto PaletteStart = sizeof(GbaImageDataHeader);
|
||||
GbaImageDataHeader imgData;
|
||||
|
@ -15,11 +15,43 @@
|
||||
|
||||
namespace nostalgia::core {
|
||||
|
||||
using Color = uint16_t;
|
||||
|
||||
struct NostalgiaPalette {
|
||||
static constexpr auto Fields = 1;
|
||||
ox::Vector<Color> colors;
|
||||
};
|
||||
|
||||
struct NostalgiaGraphic {
|
||||
static constexpr auto Fields = 4;
|
||||
uint8_t bpp = 0;
|
||||
ox::FileAddress defaultPalette;
|
||||
ox::Vector<Color> pal;
|
||||
ox::Vector<uint8_t> tiles;
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
ox::Error modelWrite(T *io, NostalgiaGraphic *ng) {
|
||||
io->setTypeInfo("nostalgia::core::NostalgiaGraphic", NostalgiaGraphic::Fields);
|
||||
oxReturnError(io->field("bpp", &ng->bpp));
|
||||
oxReturnError(io->field("defaultPalette", &ng->defaultPalette));
|
||||
oxReturnError(io->field("pal", &ng->pal));
|
||||
oxReturnError(io->field("tiles", &ng->tiles));
|
||||
return OxError(0);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
ox::Error modelWrite(T *io, NostalgiaPalette *pal) {
|
||||
io->setTypeInfo("nostalgia::core::NostalgiaPalette", NostalgiaPalette::Fields);
|
||||
oxReturnError(io->field("colors", &pal->colors));
|
||||
return OxError(0);
|
||||
}
|
||||
|
||||
ox::Error initGfx(Context *ctx);
|
||||
|
||||
ox::Error initConsole(Context *ctx);
|
||||
|
||||
ox::Error loadTileSheet(Context *ctx, InodeId_t inode);
|
||||
ox::Error loadTileSheet(Context *ctx, ox::FileAddress file);
|
||||
|
||||
void puts(Context *ctx, int loc, const char *str);
|
||||
|
||||
|
18
src/nostalgia/core/qt/CMakeLists.txt
Normal file
18
src/nostalgia/core/qt/CMakeLists.txt
Normal file
@ -0,0 +1,18 @@
|
||||
add_library(
|
||||
NostalgiaCore-Qt SHARED
|
||||
gfx.cpp
|
||||
)
|
||||
|
||||
target_link_libraries(
|
||||
NostalgiaCore-Qt PUBLIC
|
||||
NostalgiaStudio
|
||||
OxFS
|
||||
OxStd
|
||||
)
|
||||
|
||||
install(
|
||||
TARGETS
|
||||
NostalgiaCore-Qt
|
||||
LIBRARY DESTINATION
|
||||
${NOSTALGIA_DIST_PLUGIN}
|
||||
)
|
19
src/nostalgia/core/sdl/CMakeLists.txt
Normal file
19
src/nostalgia/core/sdl/CMakeLists.txt
Normal file
@ -0,0 +1,19 @@
|
||||
add_library(
|
||||
NostalgiaCore-SDL
|
||||
core.cpp
|
||||
gfx.cpp
|
||||
)
|
||||
|
||||
target_link_libraries(
|
||||
NostalgiaCore-SDL PUBLIC
|
||||
SDL2::Main
|
||||
OxFS
|
||||
OxStd
|
||||
)
|
||||
|
||||
install(
|
||||
TARGETS
|
||||
NostalgiaCore-SDL
|
||||
DESTINATION
|
||||
${NOSTALGIA_DIST_PLUGIN}
|
||||
)
|
36
src/nostalgia/core/sdl/core.cpp
Normal file
36
src/nostalgia/core/sdl/core.cpp
Normal file
@ -0,0 +1,36 @@
|
||||
/*
|
||||
* Copyright 2016 - 2019 gtalent2@gmail.com
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
#include <nostalgia/core/core.hpp>
|
||||
|
||||
namespace nostalgia::core {
|
||||
|
||||
ox::Error run() {
|
||||
for (auto running = true; running;) {
|
||||
SDL_Event event;
|
||||
while (SDL_PollEvent(&event)) {
|
||||
switch (event.type) {
|
||||
case SDL_KEYDOWN:
|
||||
if (event.key.keysym.sym == SDLK_q) {
|
||||
running = false;
|
||||
}
|
||||
break;
|
||||
case SDL_QUIT: {
|
||||
running = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
SDL_Delay(1);
|
||||
}
|
||||
return OxError(0);
|
||||
}
|
||||
|
||||
}
|
36
src/nostalgia/core/sdl/gfx.cpp
Normal file
36
src/nostalgia/core/sdl/gfx.cpp
Normal file
@ -0,0 +1,36 @@
|
||||
/*
|
||||
* Copyright 2016 - 2019 gtalent2@gmail.com
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
#include "../gfx.hpp"
|
||||
|
||||
namespace nostalgia::core {
|
||||
|
||||
static SDL_Window *window = nullptr;
|
||||
|
||||
ox::Error initGfx(Context*) {
|
||||
window = SDL_CreateWindow("nostalgia", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 1024, 768, SDL_WINDOW_SHOWN);
|
||||
return OxError(window == nullptr);
|
||||
}
|
||||
|
||||
ox::Error initConsole(Context*) {
|
||||
return OxError(1);
|
||||
}
|
||||
|
||||
ox::Error loadTileSheet(Context*, ox::FileAddress) {
|
||||
return OxError(1);
|
||||
}
|
||||
|
||||
void puts(Context*, int, const char*) {
|
||||
}
|
||||
|
||||
void setTile(Context*, int, int, int, uint8_t) {
|
||||
}
|
||||
|
||||
}
|
@ -3,6 +3,7 @@ if(NOSTALGIA_BUILD_TYPE STREQUAL "Native")
|
||||
add_library(
|
||||
NostalgiaCore-Studio SHARED
|
||||
import_tilesheet_wizard.cpp
|
||||
new_tilesheet_wizard.cpp
|
||||
plugin.cpp
|
||||
)
|
||||
endif()
|
||||
@ -12,6 +13,7 @@ target_link_libraries(
|
||||
Qt5::Core
|
||||
Qt5::Widgets
|
||||
NostalgiaStudio
|
||||
NostalgiaPack
|
||||
OxFS
|
||||
OxStd
|
||||
)
|
||||
|
@ -7,13 +7,21 @@
|
||||
*/
|
||||
|
||||
#include <QBuffer>
|
||||
#include <QDebug>
|
||||
#include <QFile>
|
||||
|
||||
#include <nostalgia/core/consts.hpp>
|
||||
#include <nostalgia/tools/pack/imgconv.hpp>
|
||||
|
||||
#include "import_tilesheet_wizard.hpp"
|
||||
|
||||
namespace nostalgia::core {
|
||||
|
||||
ImportTilesheetWizardPage::ImportTilesheetWizardPage(const studio::Context *ctx) {
|
||||
static const auto PaletteOption_Bundle = QObject::tr("Bundle");
|
||||
static const auto PaletteOption_New = QObject::tr("New");
|
||||
static const auto PaletteOptions = QStringList{PaletteOption_Bundle, PaletteOption_New};
|
||||
|
||||
ImportTilesheetWizardMainPage::ImportTilesheetWizardMainPage(const studio::Context *ctx) {
|
||||
m_ctx = ctx;
|
||||
addLineEdit(tr("&Tile Sheet Name:"), QString(TileSheetName) + "*", "", [this](QString) {
|
||||
auto importPath = field(ImportPath).toString();
|
||||
@ -28,44 +36,52 @@ ImportTilesheetWizardPage::ImportTilesheetWizardPage(const studio::Context *ctx)
|
||||
auto fileTypes = "(*.png);;(*.bmp);;(*.jpg);;(*.jpeg)";
|
||||
addPathBrowse(tr("Tile Sheet &Path:"), QString(ImportPath) + "*", "",
|
||||
QFileDialog::ExistingFile, fileTypes);
|
||||
//addComboBox(tr("Bits Per Pixe&l:"), BPP, {tr("Auto"), "4", "8"});
|
||||
addLineEdit(tr("Til&es:"), QString(TileCount), "");
|
||||
}
|
||||
|
||||
int ImportTilesheetWizardPage::accept() {
|
||||
auto tilesheetName = field(TileSheetName).toString();
|
||||
auto importPath = field(ImportPath).toString();
|
||||
QFile importFile(importPath);
|
||||
if (importFile.exists()) {
|
||||
return importImage(importFile, field(TileSheetName).toString());
|
||||
ImportTilesheetWizardPalettePage::ImportTilesheetWizardPalettePage(const studio::Context *ctx) {
|
||||
m_ctx = ctx;
|
||||
auto cb = addComboBox(tr("P&alette:"), Palette, PaletteOptions);
|
||||
auto name = addLineEdit(tr("Palette &Name:"), PaletteName);
|
||||
name->setDisabled(true);
|
||||
|
||||
connect(cb, QOverload<int>::of(&QComboBox::currentIndexChanged), [name](int idx) {
|
||||
if (idx == 1) {
|
||||
name->setDisabled(false);
|
||||
} else {
|
||||
return 1;
|
||||
name->setDisabled(true);
|
||||
}
|
||||
}
|
||||
);
|
||||
cb->setCurrentIndex(0);
|
||||
}
|
||||
|
||||
int ImportTilesheetWizardPage::importImage(QFile &srcFile, QString tilesheetName) {
|
||||
if (srcFile.exists()) {
|
||||
srcFile.open(QIODevice::ReadOnly);
|
||||
auto buff = srcFile.readAll();
|
||||
QImage srcImg;
|
||||
if (srcImg.loadFromData(buff)) {
|
||||
int err = 0;
|
||||
// ensure image is PNG
|
||||
QByteArray out;
|
||||
QBuffer outBuffer(&out);
|
||||
outBuffer.open(QIODevice::WriteOnly);
|
||||
srcImg.save(&outBuffer, "PNG");
|
||||
// make sure tile sheet directory exists
|
||||
m_ctx->project->mkdir(TileSheetDir);
|
||||
// write image
|
||||
err |= m_ctx->project->write(TileSheetDir + tilesheetName + ".png", reinterpret_cast<uint8_t*>(out.data()), out.size());
|
||||
err |= m_ctx->project->saveRomFs();
|
||||
return err;
|
||||
} else {
|
||||
return 1;
|
||||
int ImportTilesheetWizardPalettePage::accept() {
|
||||
const auto tilesheetName = field(TileSheetName).toString();
|
||||
const auto importPath = field(ImportPath).toString();
|
||||
const auto tileCount = field(TileCount).toInt();
|
||||
const auto palette = field(Palette).toInt();
|
||||
const auto paletteName = field(PaletteName).toString();
|
||||
const auto outPath = TileSheetDir + tilesheetName + FileExt_ng;
|
||||
if (!QFile(importPath).exists()) {
|
||||
return OxError(1);
|
||||
}
|
||||
} else {
|
||||
return 2;
|
||||
auto ng = imgToNg(importPath, tileCount, 0);
|
||||
if (!ng) {
|
||||
return OxError(1);
|
||||
}
|
||||
if (palette != PaletteOptions.indexOf(PaletteOption_Bundle)) {
|
||||
const auto outPath = PaletteDir + paletteName + FileExt_npal;
|
||||
core::NostalgiaPalette pal;
|
||||
pal.colors = std::move(ng->pal);
|
||||
auto [buff, err] = toBuffer(&pal);
|
||||
oxReturnError(err);
|
||||
oxReturnError(m_ctx->project->write(outPath, buff.data(), buff.size()));
|
||||
}
|
||||
auto [buff, err] = toBuffer(ng.get());
|
||||
oxReturnError(err);
|
||||
oxReturnError(m_ctx->project->write(outPath, buff.data(), buff.size()));
|
||||
return m_ctx->project->saveRomFs();
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -12,21 +12,32 @@
|
||||
|
||||
namespace nostalgia::core {
|
||||
|
||||
class ImportTilesheetWizardPage: public studio::WizardFormPage {
|
||||
constexpr auto TileSheetDir = "/TileSheets/";
|
||||
constexpr auto PaletteDir = "/Palettes/";
|
||||
constexpr auto TileSheetName = "tilesheetName";
|
||||
constexpr auto ImportPath = "importPath";
|
||||
constexpr auto Palette = "palette";
|
||||
constexpr auto PaletteName = "paletteName";
|
||||
constexpr auto TileCount = "tileCount";
|
||||
|
||||
class ImportTilesheetWizardMainPage: public studio::WizardFormPage {
|
||||
private:
|
||||
static constexpr auto TileSheetDir = "/TileSheets/";
|
||||
static constexpr auto TileSheetName = "projectName";
|
||||
static constexpr auto ImportPath = "projectPath";
|
||||
//static constexpr auto BPP = "bpp";
|
||||
const studio::Context *m_ctx = nullptr;
|
||||
|
||||
public:
|
||||
ImportTilesheetWizardPage(const studio::Context *args);
|
||||
ImportTilesheetWizardMainPage(const studio::Context *args);
|
||||
};
|
||||
|
||||
class ImportTilesheetWizardPalettePage: public studio::WizardFormPage {
|
||||
private:
|
||||
//static constexpr auto BPP = "bpp";
|
||||
const studio::Context *m_ctx = nullptr;
|
||||
|
||||
public:
|
||||
ImportTilesheetWizardPalettePage(const studio::Context *args);
|
||||
|
||||
int accept();
|
||||
|
||||
private:
|
||||
int importImage(QFile &srcFile, QString dest);
|
||||
};
|
||||
|
||||
}
|
||||
|
29
src/nostalgia/core/studio/new_tilesheet_wizard.cpp
Normal file
29
src/nostalgia/core/studio/new_tilesheet_wizard.cpp
Normal file
@ -0,0 +1,29 @@
|
||||
/*
|
||||
* Copyright 2016 - 2019 gtalent2@gmail.com
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
#include <QBuffer>
|
||||
#include <QFile>
|
||||
|
||||
#include "new_tilesheet_wizard.hpp"
|
||||
|
||||
namespace nostalgia::core {
|
||||
|
||||
NewTilesheetWizardPage::NewTilesheetWizardPage(const studio::Context *ctx) {
|
||||
m_ctx = ctx;
|
||||
addLineEdit(tr("&Tile Sheet Name:"), QString(TileSheetName) + "*", "", [](QString) {
|
||||
return 0;
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
int NewTilesheetWizardPage::accept() {
|
||||
auto tilesheetName = field(TileSheetName).toString();
|
||||
return 0;
|
||||
}
|
||||
|
||||
}
|
29
src/nostalgia/core/studio/new_tilesheet_wizard.hpp
Normal file
29
src/nostalgia/core/studio/new_tilesheet_wizard.hpp
Normal file
@ -0,0 +1,29 @@
|
||||
/*
|
||||
* Copyright 2016 - 2019 gtalent2@gmail.com
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <nostalgia/studio/studio.hpp>
|
||||
|
||||
namespace nostalgia::core {
|
||||
|
||||
class NewTilesheetWizardPage: public studio::WizardFormPage {
|
||||
private:
|
||||
static constexpr auto TileSheetDir = "/TileSheets/";
|
||||
static constexpr auto TileSheetName = "projectName";
|
||||
const studio::Context *m_ctx = nullptr;
|
||||
|
||||
public:
|
||||
NewTilesheetWizardPage(const studio::Context *args);
|
||||
|
||||
int accept();
|
||||
|
||||
private:
|
||||
};
|
||||
|
||||
}
|
@ -6,6 +6,7 @@
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
#include "new_tilesheet_wizard.hpp"
|
||||
#include "import_tilesheet_wizard.hpp"
|
||||
|
||||
#include "plugin.hpp"
|
||||
@ -17,13 +18,27 @@ namespace nostalgia::core {
|
||||
Plugin::Plugin() {
|
||||
}
|
||||
|
||||
QVector<studio::WizardMaker> Plugin::importWizards(const studio::Context *args) {
|
||||
QVector<studio::WizardMaker> Plugin::newWizards(const Context *ctx) {
|
||||
return {
|
||||
{
|
||||
tr("Tile Sheet"),
|
||||
[args]() {
|
||||
[ctx]() {
|
||||
QVector<QWizardPage*> pgs;
|
||||
pgs.push_back(new ImportTilesheetWizardPage(args));
|
||||
pgs.push_back(new NewTilesheetWizardPage(ctx));
|
||||
return pgs;
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
QVector<studio::WizardMaker> Plugin::importWizards(const studio::Context *ctx) {
|
||||
return {
|
||||
{
|
||||
tr("Tile Sheet"),
|
||||
[ctx]() {
|
||||
QVector<QWizardPage*> pgs;
|
||||
pgs.push_back(new ImportTilesheetWizardMainPage(ctx));
|
||||
pgs.push_back(new ImportTilesheetWizardPalettePage(ctx));
|
||||
return pgs;
|
||||
}
|
||||
}
|
||||
|
@ -22,6 +22,8 @@ class Plugin: public QObject, studio::Plugin {
|
||||
public:
|
||||
Plugin();
|
||||
|
||||
QVector<studio::WizardMaker> newWizards(const studio::Context *ctx) override;
|
||||
|
||||
QVector<studio::WizardMaker> importWizards(const studio::Context *args) override;
|
||||
};
|
||||
|
||||
|
@ -6,11 +6,13 @@ if(NOSTALGIA_BUILD_TYPE STREQUAL "GBA")
|
||||
main.cpp
|
||||
startup.s
|
||||
)
|
||||
set(NOSTALGIA_PLAYER_DEPS "")
|
||||
else()
|
||||
add_executable(
|
||||
nostalgia
|
||||
main.cpp
|
||||
)
|
||||
set(NOSTALGIA_PLAYER_DEPS "NostalgiaCore-SDL")
|
||||
endif()
|
||||
|
||||
if(COMMAND OBJCOPY_FILE)
|
||||
@ -27,11 +29,8 @@ endif()
|
||||
target_link_libraries(
|
||||
nostalgia
|
||||
NostalgiaWorld
|
||||
NostalgiaCommon
|
||||
NostalgiaCore
|
||||
OxFS
|
||||
OxStd
|
||||
OxMetalClaw
|
||||
${NOSTALGIA_PLAYER_DEPS}
|
||||
)
|
||||
|
||||
add_custom_target("nostalgia.bin")
|
||||
|
@ -13,28 +13,27 @@ using namespace nostalgia::common;
|
||||
using namespace nostalgia::core;
|
||||
using namespace nostalgia::world;
|
||||
|
||||
int run() {
|
||||
while(1);
|
||||
ox::FileSystem32 fs(ox::FileStore32(loadRom(), 32 * ox::units::MB));
|
||||
int run(ox::FileSystem *fs) {
|
||||
Context ctx;
|
||||
init(&ctx);
|
||||
ctx.rom = &fs;
|
||||
//Zone zone(&ctx, Bounds{0, 0, 40, 40}, 102);
|
||||
//zone.draw(&ctx);
|
||||
while (1);
|
||||
ctx.rom = fs;
|
||||
Zone zone(&ctx, Bounds{0, 0, 40, 40}, "/TileSheets/GeneralWorld");
|
||||
zone.draw(&ctx);
|
||||
run();
|
||||
return 0;
|
||||
}
|
||||
|
||||
#ifndef OX_USE_STDLIB
|
||||
|
||||
extern "C" void _start() {
|
||||
run();
|
||||
ox::FileSystem32 fs(ox::FileStore32(loadRom(), 32 * ox::units::MB));
|
||||
run(&fs);
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
int main() {
|
||||
return run();
|
||||
return run(nullptr);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
9
src/nostalgia/player/startup.s
Normal file
9
src/nostalgia/player/startup.s
Normal file
@ -0,0 +1,9 @@
|
||||
|
||||
_entry:
|
||||
|
||||
|
||||
reset:
|
||||
@ disable interrupts
|
||||
@ cpsid if
|
||||
|
||||
@ vim:ft=arm
|
@ -169,7 +169,7 @@ bool WizardFormPage::validatePage() {
|
||||
return retval;
|
||||
}
|
||||
|
||||
void WizardFormPage::addComboBox(QString displayName, QString fieldName, QVector<QString> options) {
|
||||
QComboBox *WizardFormPage::addComboBox(QString displayName, QString fieldName, QStringList options) {
|
||||
auto lbl = new QLabel(displayName, this);
|
||||
auto cb = new QComboBox(this);
|
||||
lbl->setBuddy(cb);
|
||||
@ -199,9 +199,11 @@ void WizardFormPage::addComboBox(QString displayName, QString fieldName, QVector
|
||||
);
|
||||
|
||||
m_currentLine++;
|
||||
|
||||
return cb;
|
||||
}
|
||||
|
||||
void WizardFormPage::addLineEdit(QString displayName, QString fieldName, QString defaultVal, function<int(QString)> validator) {
|
||||
QLineEdit *WizardFormPage::addLineEdit(QString displayName, QString fieldName, QString defaultVal, function<int(QString)> validator) {
|
||||
auto lbl = new QLabel(displayName, this);
|
||||
auto le = new QLineEdit(this);
|
||||
lbl->setBuddy(le);
|
||||
@ -229,6 +231,7 @@ void WizardFormPage::addLineEdit(QString displayName, QString fieldName, QString
|
||||
);
|
||||
|
||||
m_currentLine++;
|
||||
return le;
|
||||
}
|
||||
|
||||
void WizardFormPage::addPathBrowse(QString displayName, QString fieldName, QString defaultVal,
|
||||
|
@ -10,10 +10,12 @@
|
||||
|
||||
#include <functional>
|
||||
|
||||
#include <QComboBox>
|
||||
#include <QDir>
|
||||
#include <QFileDialog>
|
||||
#include <QGridLayout>
|
||||
#include <QLabel>
|
||||
#include <QLineEdit>
|
||||
#include <QListWidget>
|
||||
#include <QMap>
|
||||
#include <QVector>
|
||||
@ -86,9 +88,9 @@ class WizardFormPage: public QWizardPage {
|
||||
|
||||
bool validatePage() override;
|
||||
|
||||
void addComboBox(QString displayName, QString fieldName, QVector<QString> options);
|
||||
QComboBox *addComboBox(QString displayName, QString fieldName, QStringList options);
|
||||
|
||||
void addLineEdit(QString displayName, QString fieldName,
|
||||
QLineEdit *addLineEdit(QString displayName, QString fieldName,
|
||||
QString defaultVal = "",
|
||||
std::function<int(QString)> validator = [](QString) { return 0; });
|
||||
|
||||
|
@ -56,28 +56,34 @@ namespace {
|
||||
return colors.size();
|
||||
}
|
||||
|
||||
[[nodiscard]] std::vector<char> pngToGba(QString argInPath, int argTiles, int argBpp) {
|
||||
QImage src(argInPath);
|
||||
[[nodiscard]] std::unique_ptr<core::NostalgiaGraphic> imgToNg(QString argSrc, int argTiles, int argBpp) {
|
||||
constexpr auto TilePixels = 64;
|
||||
QImage src(argSrc);
|
||||
|
||||
if (src.isNull()) {
|
||||
return {};
|
||||
}
|
||||
|
||||
const auto Pixels = argTiles ? argTiles * TilePixels : src.width() * src.height();
|
||||
if (argTiles == 0) {
|
||||
argTiles = (src.width() * src.height()) / 64;
|
||||
argTiles = Pixels / 64;
|
||||
}
|
||||
const auto Colors = countColors(src, argTiles);
|
||||
if (argBpp != 4 && argBpp != 8) {
|
||||
argBpp = countColors(src, argTiles) > 16 ? 8 : 4;
|
||||
argBpp = Colors > 16 ? 8 : 4;
|
||||
}
|
||||
|
||||
QMap<QRgb, int> colors;
|
||||
const auto imgDataBuffSize = sizeof(core::GbaImageData) + 1 + argTiles * 64;
|
||||
std::vector<char> imgDataBuff(imgDataBuffSize);
|
||||
auto id = new (imgDataBuff.data()) core::GbaImageData;
|
||||
id->header.bpp = argBpp;
|
||||
id->header.tileCount = argTiles;
|
||||
int colorId = 0;
|
||||
auto ng = std::make_unique<core::NostalgiaGraphic>();
|
||||
ng->pal.resize(countColors(src, argTiles));
|
||||
if (argBpp == 4) {
|
||||
ng->tiles.resize(Pixels / 2);
|
||||
} else {
|
||||
ng->tiles.resize(Pixels);
|
||||
}
|
||||
ng->bpp = argBpp;
|
||||
|
||||
int colorIdx = 0;
|
||||
// copy pixels as color ids
|
||||
for (int x = 0; x < src.width(); x++) {
|
||||
for (int y = 0; y < src.height(); y++) {
|
||||
@ -86,18 +92,18 @@ namespace {
|
||||
const auto c = src.pixel(x, y);
|
||||
// assign color a color id for the palette
|
||||
if (!colors.contains(c)) {
|
||||
colors[c] = colorId;
|
||||
colorId++;
|
||||
colors[c] = colorIdx;
|
||||
colorIdx++;
|
||||
}
|
||||
// set pixel color
|
||||
if (argBpp == 4) {
|
||||
if (destI % 2) { // is odd number pixel
|
||||
id->tiles[destI / 2] |= colors[c] << 4;
|
||||
ng->tiles[destI / 2] |= colors[c] << 4;
|
||||
} else {
|
||||
id->tiles[destI / 2] |= colors[c];
|
||||
ng->tiles[destI / 2] |= colors[c];
|
||||
}
|
||||
} else {
|
||||
id->tiles[destI] = colors[c];
|
||||
ng->tiles[destI] = colors[c];
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -106,10 +112,10 @@ namespace {
|
||||
// store colors in palette with the corresponding color id
|
||||
for (auto key : colors.keys()) {
|
||||
auto colorId = colors[key];
|
||||
id->pal[colorId] = toGbaColor(key);
|
||||
ng->pal[colorId] = toGbaColor(key);
|
||||
}
|
||||
|
||||
return imgDataBuff;
|
||||
return ng;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -11,8 +11,24 @@
|
||||
#include <ox/std/error.hpp>
|
||||
#include <ox/std/types.hpp>
|
||||
|
||||
#include <ox/mc/mc.hpp>
|
||||
|
||||
#include <nostalgia/core/gfx.hpp>
|
||||
|
||||
namespace nostalgia {
|
||||
|
||||
[[nodiscard]] std::vector<char> pngToGba(QString argInPath, int argTiles, int argBpp = -1);
|
||||
template<typename T>
|
||||
[[nodiscard]] ox::ValErr<std::vector<uint8_t>> toBuffer(T *data, std::size_t buffSize = ox::units::MB) {
|
||||
std::vector<uint8_t> buff(buffSize);
|
||||
std::size_t sz = 0;
|
||||
oxReturnError(ox::writeMC(buff.data(), buff.size(), data, &sz));
|
||||
if (sz > buffSize) {
|
||||
return OxError(1);
|
||||
}
|
||||
buff.resize(sz);
|
||||
return buff;
|
||||
}
|
||||
|
||||
[[nodiscard]] std::unique_ptr<core::NostalgiaGraphic> imgToNg(QString argInPath, int argTiles, int argBpp = -1);
|
||||
|
||||
}
|
||||
|
@ -27,12 +27,12 @@ namespace {
|
||||
* @return error
|
||||
* stub for now
|
||||
*/
|
||||
[[nodiscard]] ox::Error pathToInode(std::vector<char>*) {
|
||||
[[nodiscard]] ox::Error pathToInode(std::vector<uint8_t>*) {
|
||||
return OxError(0);
|
||||
}
|
||||
|
||||
// stub for now
|
||||
[[nodiscard]] ox::Error toMetalClaw(std::vector<char>*) {
|
||||
[[nodiscard]] ox::Error toMetalClaw(std::vector<uint8_t>*) {
|
||||
return OxError(0);
|
||||
}
|
||||
|
||||
@ -50,7 +50,7 @@ namespace {
|
||||
// do transforms
|
||||
if (endsWith(path, ".claw")) {
|
||||
// load file
|
||||
std::vector<char> buff(stat.size);
|
||||
std::vector<uint8_t> buff(stat.size);
|
||||
oxReturnError(dest->read(path.c_str(), buff.data(), buff.size()));
|
||||
// do transformations
|
||||
oxReturnError(pathToInode(&buff));
|
||||
@ -63,8 +63,8 @@ namespace {
|
||||
});
|
||||
}
|
||||
|
||||
[[nodiscard]] ox::Error verifyFile(ox::FileSystem32 *fs, const std::string &path, const std::vector<char> &expected) noexcept {
|
||||
std::vector<char> buff(expected.size());
|
||||
[[nodiscard]] ox::Error verifyFile(ox::FileSystem32 *fs, const std::string &path, const std::vector<uint8_t> &expected) noexcept {
|
||||
std::vector<uint8_t> buff(expected.size());
|
||||
oxReturnError(fs->read(path.c_str(), buff.data(), buff.size()));
|
||||
return OxError(buff == expected ? 0 : 1);
|
||||
}
|
||||
@ -81,15 +81,15 @@ namespace {
|
||||
oxReturnError(dest->mkdir(currentFile.c_str(), true));
|
||||
oxReturnError(copy(src, dest, currentFile + '/'));
|
||||
} else {
|
||||
std::vector<char> buff;
|
||||
std::vector<uint8_t> buff;
|
||||
// do transforms
|
||||
constexpr std::string_view PngExt = ".png";
|
||||
constexpr std::string_view GbagExt = ".ng";
|
||||
if (endsWith(currentFile, PngExt)) {
|
||||
const std::string OldExt = path.substr(path.find_last_of('.'));
|
||||
constexpr std::string_view NgExt = ".ng";
|
||||
if (OldExt != NgExt) {
|
||||
// load file from full path and transform
|
||||
const auto fullPath = src->basePath() + currentFile;
|
||||
buff = pngToGba(fullPath.c_str(), 0, 0);
|
||||
currentFile = currentFile.substr(0, currentFile.size() - PngExt.size()) + GbagExt.data();
|
||||
oxReturnError(toBuffer(imgToNg(fullPath.c_str(), 0, 0).get()).get(&buff));
|
||||
currentFile = currentFile.substr(0, currentFile.size() - OldExt.size()) + NgExt.data();
|
||||
if (!buff.size()) {
|
||||
return OxError(1);
|
||||
}
|
||||
|
@ -4,6 +4,12 @@ add_library(
|
||||
world.cpp
|
||||
)
|
||||
|
||||
target_link_libraries(
|
||||
NostalgiaWorld PUBLIC
|
||||
NostalgiaCore
|
||||
OxMetalClaw
|
||||
)
|
||||
|
||||
#install(TARGETS NostalgiaCommon DESTINATION lib)
|
||||
install(
|
||||
FILES
|
||||
|
@ -13,7 +13,7 @@ namespace nostalgia::world {
|
||||
using namespace common;
|
||||
using namespace core;
|
||||
|
||||
Zone::Zone(Context *ctx, Bounds bnds, InodeId_t tileSheet) {
|
||||
Zone::Zone(Context *ctx, Bounds bnds, ox::FileAddress tileSheet) {
|
||||
const auto size = bnds.width * bnds.height;
|
||||
m_tiles = new Tile[size];
|
||||
m_bounds = bnds;
|
||||
|
@ -17,11 +17,10 @@
|
||||
namespace nostalgia::world {
|
||||
|
||||
struct Tile {
|
||||
static constexpr auto Fields = 3;
|
||||
static constexpr auto Fields = 2;
|
||||
|
||||
uint8_t bgTile = 0;
|
||||
uint8_t type = 0;
|
||||
void *occupant = nullptr;
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
@ -48,7 +47,7 @@ struct Zone {
|
||||
Tile *m_tiles = nullptr;
|
||||
|
||||
public:
|
||||
Zone(core::Context *ctx, common::Bounds bnds, core::InodeId_t tileSheet);
|
||||
Zone(core::Context *ctx, common::Bounds bnds, ox::FileAddress tileSheet);
|
||||
|
||||
void draw(core::Context *ctx);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user