[nostalgia/core] Specify a maximum for priority level
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0093778f64
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@ -23,6 +23,9 @@ struct Sprite {
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unsigned spriteShape = 0;
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unsigned spriteShape = 0;
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unsigned spriteSize = 0;
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unsigned spriteSize = 0;
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unsigned flipX = 0;
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unsigned flipX = 0;
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/**
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* Valid priorities: 0-3
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*/
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unsigned priority = 0;
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unsigned priority = 0;
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};
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};
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@ -113,7 +113,7 @@ static void setSpriteBufferObject(
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y *= -ymod;
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y *= -ymod;
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x -= 1.f;
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x -= 1.f;
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y += 1.f - ymod;
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y += 1.f - ymod;
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auto const prif = static_cast<float>(priority) * 0.1f;
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auto const prif = static_cast<float>(priority) * 0.01f;
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auto const textureRowf = static_cast<float>(textureRow);
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auto const textureRowf = static_cast<float>(textureRow);
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float const L = flipX ? 1 : 0;
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float const L = flipX ? 1 : 0;
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float const R = flipX ? 0 : 1;
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float const R = flipX ? 0 : 1;
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@ -416,7 +416,7 @@ static void setSprite(
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fY,
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fY,
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s.tileIdx + i,
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s.tileIdx + i,
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s.flipX,
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s.flipX,
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s.priority,
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s.priority & 0b11,
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vbo,
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vbo,
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ebo);
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ebo);
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++i;
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++i;
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