[nostalgia] Break part of core out into Turbine and TeaGBA libraries

This commit is contained in:
2023-06-01 23:22:31 -05:00
parent 07284ac595
commit 8c43baedea
119 changed files with 1918 additions and 1873 deletions

46
deps/teagba/include/teagba/gfx.hpp vendored Normal file
View File

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/*
* Copyright 2016 - 2023 Gary Talent (gary@drinkingtea.net). All rights reserved.
*/
#pragma once
#include <ox/std/array.hpp>
#include <ox/std/stddef.hpp>
#include <ox/std/types.hpp>
namespace teagba {
enum DispCtl {
DispCtl_Mode0 = 0,
DispCtl_Mode1 = 1,
DispCtl_Mode2 = 2,
DispCtl_Mode3 = 3,
DispCtl_Mode4 = 4,
DispCtl_Mode5 = 5,
DispCtl_SpriteMap1D = 1 << 6,
DispCtl_Bg0 = 1 << 8,
DispCtl_Bg1 = 1 << 9,
DispCtl_Bg2 = 1 << 10,
DispCtl_Bg3 = 1 << 11,
DispCtl_Obj = 1 << 12,
};
struct OX_ALIGN8 GbaSpriteAttrUpdate {
uint16_t attr0 = 0;
uint16_t attr1 = 0;
uint16_t attr2 = 0;
uint16_t idx = 0;
};
extern volatile uint16_t g_spriteUpdates;
extern ox::Array<GbaSpriteAttrUpdate, 128> g_spriteBuffer;
void addSpriteUpdate(const GbaSpriteAttrUpdate &upd) noexcept;
void applySpriteUpdates() noexcept;
}