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@ -12,17 +12,27 @@
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#include <nostalgia/core/context.hpp>
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#include <nostalgia/core/gfx.hpp>
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#include <nostalgia/core/tilesheet.hpp>
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#include "context.hpp"
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namespace nostalgia::core {
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[[nodiscard]]
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inline GlContext &glctx(Context &ctx) noexcept {
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if constexpr(ox::defines::Debug) {
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return dynamic_cast<GlContext&>(ctx);
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} else {
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return static_cast<GlContext&>(ctx);
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}
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}
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namespace renderer {
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Drawer::Drawer(Context &ctx) noexcept: m_ctx(ctx) {}
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void Drawer::draw(turbine::Context &tctx) noexcept {
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core::gl::drawMainView(&m_ctx, turbine::getScreenSize(tctx));
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core::gl::drawMainView(m_ctx, turbine::getScreenSize(tctx));
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}
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constexpr ox::StringView bgvshadTmpl = R"(
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@ -71,17 +81,17 @@ constexpr ox::StringView spritevshadTmpl = R"(
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constexpr ox::StringView spritefshadTmpl = bgfshadTmpl;
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[[nodiscard]]
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static constexpr auto bgVertexRow(unsigned x, unsigned y) noexcept {
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static constexpr auto bgVertexRow(uint_t x, uint_t y) noexcept {
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return y * TileRows + x;
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}
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static void setSpriteBufferObject(
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unsigned vi,
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uint_t vi,
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float enabled,
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float x,
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float y,
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unsigned textureRow,
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unsigned flipX,
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uint_t textureRow,
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uint_t flipX,
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float *vbo,
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GLuint *ebo) noexcept {
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// don't worry, this memcpy gets optimized to something much more ideal
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@ -109,10 +119,10 @@ static void setSpriteBufferObject(
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}
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void setTileBufferObject(
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unsigned vi,
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uint_t vi,
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float x,
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float y,
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unsigned textureRow,
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uint_t textureRow,
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float *vbo,
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GLuint *ebo) noexcept {
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// don't worry, this memcpy gets optimized to something much more ideal
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@ -137,22 +147,22 @@ void setTileBufferObject(
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memcpy(ebo, elms.data(), sizeof(elms));
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}
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static void initSpriteBufferObjects(glutils::BufferSet *bs) noexcept {
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static void initSpriteBufferObjects(glutils::BufferSet &bs) noexcept {
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for (auto i = 0u; i < SpriteCount; ++i) {
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auto vbo = &bs->vertices[i * static_cast<std::size_t>(SpriteVertexVboLength)];
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auto ebo = &bs->elements[i * static_cast<std::size_t>(SpriteVertexEboLength)];
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auto vbo = &bs.vertices[i * static_cast<std::size_t>(SpriteVertexVboLength)];
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auto ebo = &bs.elements[i * static_cast<std::size_t>(SpriteVertexEboLength)];
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setSpriteBufferObject(i * SpriteVertexVboRows, 0, 0, 0, 0, false, vbo, ebo);
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}
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}
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static void initBackgroundBufferObjects(glutils::BufferSet *bg) noexcept {
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static void initBackgroundBufferObjects(glutils::BufferSet &bg) noexcept {
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for (auto x = 0u; x < TileColumns; ++x) {
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for (auto y = 0u; y < TileRows; ++y) {
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const auto i = bgVertexRow(x, y);
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auto vbo = &bg->vertices[i * static_cast<std::size_t>(BgVertexVboLength)];
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auto ebo = &bg->elements[i * static_cast<std::size_t>(BgVertexEboLength)];
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auto vbo = &bg.vertices[i * static_cast<std::size_t>(BgVertexVboLength)];
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auto ebo = &bg.elements[i * static_cast<std::size_t>(BgVertexEboLength)];
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setTileBufferObject(
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static_cast<unsigned>(i * BgVertexVboRows),
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static_cast<uint_t>(i * BgVertexVboRows),
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static_cast<float>(x),
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static_cast<float>(y),
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0,
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@ -162,25 +172,25 @@ static void initBackgroundBufferObjects(glutils::BufferSet *bg) noexcept {
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}
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}
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static void initSpritesBufferset(GLuint shader, glutils::BufferSet *bs) noexcept {
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static void initSpritesBufferset(GLuint shader, glutils::BufferSet &bs) noexcept {
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// vao
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bs->vao = glutils::generateVertexArrayObject();
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glBindVertexArray(bs->vao);
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bs.vao = glutils::generateVertexArrayObject();
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glBindVertexArray(bs.vao);
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// vbo & ebo
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bs->vbo = glutils::generateBuffer();
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bs->ebo = glutils::generateBuffer();
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bs.vbo = glutils::generateBuffer();
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bs.ebo = glutils::generateBuffer();
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initSpriteBufferObjects(bs);
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glutils::sendVbo(*bs);
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glutils::sendEbo(*bs);
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glutils::sendVbo(bs);
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glutils::sendEbo(bs);
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// vbo layout
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auto enabledAttr = static_cast<GLuint>(glGetAttribLocation(shader, "vEnabled"));
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auto const enabledAttr = static_cast<GLuint>(glGetAttribLocation(shader, "vEnabled"));
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glEnableVertexAttribArray(enabledAttr);
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glVertexAttribPointer(enabledAttr, 1, GL_FLOAT, GL_FALSE, SpriteVertexVboRowLength * sizeof(float), nullptr);
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auto posAttr = static_cast<GLuint>(glGetAttribLocation(shader, "vPosition"));
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auto const posAttr = static_cast<GLuint>(glGetAttribLocation(shader, "vPosition"));
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glEnableVertexAttribArray(posAttr);
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glVertexAttribPointer(posAttr, 2, GL_FLOAT, GL_FALSE, SpriteVertexVboRowLength * sizeof(float),
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reinterpret_cast<void*>(1 * sizeof(float)));
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auto texCoordAttr = static_cast<GLuint>(glGetAttribLocation(shader, "vTexCoord"));
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auto const texCoordAttr = static_cast<GLuint>(glGetAttribLocation(shader, "vTexCoord"));
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glEnableVertexAttribArray(texCoordAttr);
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glVertexAttribPointer(texCoordAttr, 2, GL_FLOAT, GL_FALSE, SpriteVertexVboRowLength * sizeof(float),
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reinterpret_cast<void*>(3 * sizeof(float)));
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@ -188,25 +198,25 @@ static void initSpritesBufferset(GLuint shader, glutils::BufferSet *bs) noexcept
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static void initBackgroundBufferset(
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GLuint shader,
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glutils::BufferSet *bg) noexcept {
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glutils::BufferSet &bg) noexcept {
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// vao
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bg->vao = glutils::generateVertexArrayObject();
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glBindVertexArray(bg->vao);
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bg.vao = glutils::generateVertexArrayObject();
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glBindVertexArray(bg.vao);
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// vbo & ebo
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bg->vbo = glutils::generateBuffer();
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bg->ebo = glutils::generateBuffer();
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bg.vbo = glutils::generateBuffer();
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bg.ebo = glutils::generateBuffer();
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initBackgroundBufferObjects(bg);
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glutils::sendVbo(*bg);
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glutils::sendEbo(*bg);
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glutils::sendVbo(bg);
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glutils::sendEbo(bg);
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// vbo layout
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auto posAttr = static_cast<GLuint>(glGetAttribLocation(shader, "vPosition"));
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auto const posAttr = static_cast<GLuint>(glGetAttribLocation(shader, "vPosition"));
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glEnableVertexAttribArray(posAttr);
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glVertexAttribPointer(posAttr, 2, GL_FLOAT, GL_FALSE, BgVertexVboRowLength * sizeof(float), nullptr);
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auto texCoordAttr = static_cast<GLuint>(glGetAttribLocation(shader, "vTexCoord"));
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auto const texCoordAttr = static_cast<GLuint>(glGetAttribLocation(shader, "vTexCoord"));
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glEnableVertexAttribArray(texCoordAttr);
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glVertexAttribPointer(
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texCoordAttr, 2, GL_FLOAT, GL_FALSE, BgVertexVboRowLength * sizeof(bg->vertices[0]),
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reinterpret_cast<void*>(2 * sizeof(bg->vertices[0])));
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texCoordAttr, 2, GL_FLOAT, GL_FALSE, BgVertexVboRowLength * sizeof(bg.vertices[0]),
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reinterpret_cast<void*>(2 * sizeof(bg.vertices[0])));
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}
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static glutils::GLTexture loadTexture(
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@ -228,42 +238,42 @@ static glutils::GLTexture loadTexture(
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return tex;
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}
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static void drawBackground(CBB *cbb) noexcept {
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glBindVertexArray(cbb->vao);
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if (cbb->updated) {
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cbb->updated = false;
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glutils::sendVbo(*cbb);
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static void drawBackground(CBB &cbb) noexcept {
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glBindVertexArray(cbb.vao);
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if (cbb.updated) {
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cbb.updated = false;
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glutils::sendVbo(cbb);
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}
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glBindTexture(GL_TEXTURE_2D, cbb->tex);
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glDrawElements(GL_TRIANGLES, static_cast<GLsizei>(cbb->elements.size()), GL_UNSIGNED_INT, nullptr);
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glBindTexture(GL_TEXTURE_2D, cbb.tex);
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glDrawElements(GL_TRIANGLES, static_cast<GLsizei>(cbb.elements.size()), GL_UNSIGNED_INT, nullptr);
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}
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static void drawBackgrounds(
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GlContext *gctx,
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GlContext &gctx,
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ox::Size const&renderSz) noexcept {
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// load background shader and its uniforms
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glUseProgram(gctx->bgShader);
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const auto uniformXScale = static_cast<GLint>(glGetUniformLocation(gctx->bgShader, "vXScale"));
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const auto uniformTileHeight = static_cast<GLint>(glGetUniformLocation(gctx->bgShader, "vTileHeight"));
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glUseProgram(gctx.bgShader);
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const auto uniformXScale = static_cast<GLint>(glGetUniformLocation(gctx.bgShader, "vXScale"));
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const auto uniformTileHeight = static_cast<GLint>(glGetUniformLocation(gctx.bgShader, "vTileHeight"));
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const auto [wi, hi] = renderSz;
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const auto wf = static_cast<float>(wi);
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const auto hf = static_cast<float>(hi);
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glUniform1f(uniformXScale, hf / wf);
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for (const auto &bg : gctx->backgrounds) {
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for (const auto &bg : gctx.backgrounds) {
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if (bg.enabled) {
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auto &cbb = gctx->cbbs[bg.cbbIdx];
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auto &cbb = gctx.cbbs[bg.cbbIdx];
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const auto tileRows = cbb.tex.height / TileHeight;
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glUniform1f(uniformTileHeight, 1.0f / static_cast<float>(tileRows));
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drawBackground(&cbb);
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drawBackground(cbb);
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}
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}
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}
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static void drawSprites(GlContext *gctx, ox::Size const&renderSz) noexcept {
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glUseProgram(gctx->spriteShader);
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auto &sb = gctx->spriteBlocks;
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const auto uniformXScale = static_cast<GLint>(glGetUniformLocation(gctx->bgShader, "vXScale"));
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const auto uniformTileHeight = static_cast<GLint>(glGetUniformLocation(gctx->spriteShader, "vTileHeight"));
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static void drawSprites(GlContext &gctx, ox::Size const&renderSz) noexcept {
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glUseProgram(gctx.spriteShader);
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auto &sb = gctx.spriteBlocks;
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const auto uniformXScale = static_cast<GLint>(glGetUniformLocation(gctx.bgShader, "vXScale"));
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const auto uniformTileHeight = static_cast<GLint>(glGetUniformLocation(gctx.spriteShader, "vTileHeight"));
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const auto [wi, hi] = renderSz;
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const auto wf = static_cast<float>(wi);
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const auto hf = static_cast<float>(hi);
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@ -302,31 +312,31 @@ static void loadPalette(
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glUniform4fv(uniformPalette, ColorCnt, palette.data());
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}
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static void loadBgPalette(GlContext *gctx, Palette const&pal) noexcept {
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loadPalette(gctx->bgShader, pal);
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static void loadBgPalette(GlContext &gctx, Palette const&pal) noexcept {
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loadPalette(gctx.bgShader, pal);
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}
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static void loadSpritePalette(GlContext *gctx, Palette const&pal) noexcept {
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loadPalette(gctx->spriteShader, pal, true);
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static void loadSpritePalette(GlContext &gctx, Palette const&pal) noexcept {
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loadPalette(gctx.spriteShader, pal, true);
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}
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static void loadBgTexture(
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GlContext *gctx,
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unsigned cbbIdx,
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GlContext &gctx,
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uint_t cbbIdx,
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const void *pixels,
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int w,
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int h) noexcept {
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oxTracef("nostalgia::core::gfx::gl", "loadBgTexture: { cbbIdx: {}, w: {}, h: {} }", cbbIdx, w, h);
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gctx->cbbs[cbbIdx].tex = loadTexture(w, h, pixels);
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gctx.cbbs[cbbIdx].tex = loadTexture(w, h, pixels);
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}
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static void loadSpriteTexture(
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GlContext *gctx,
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GlContext &gctx,
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const void *pixels,
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int w,
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int h) noexcept {
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oxTracef("nostalgia::core::gfx::gl", "loadSpriteTexture: { w: {}, h: {} }", w, h);
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gctx->spriteBlocks.tex = loadTexture(w, h, pixels);
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gctx.spriteBlocks.tex = loadTexture(w, h, pixels);
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}
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}
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@ -340,22 +350,22 @@ ox::Error initGfx(
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const auto bgFshad = ox::sfmt(renderer::bgfshadTmpl, glutils::GlslVersion);
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const auto spriteVshad = ox::sfmt(renderer::spritevshadTmpl, glutils::GlslVersion);
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const auto spriteFshad = ox::sfmt(renderer::spritefshadTmpl, glutils::GlslVersion);
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auto &gctx = static_cast<GlContext&>(*ctx);
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auto &gctx = glctx(*ctx);
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oxReturnError(glutils::buildShaderProgram(bgVshad.c_str(), bgFshad.c_str()).moveTo(&gctx.bgShader));
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oxReturnError(
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glutils::buildShaderProgram(spriteVshad.c_str(), spriteFshad.c_str()).moveTo(&gctx.spriteShader));
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for (auto &bg : gctx.cbbs) {
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initBackgroundBufferset(gctx.bgShader, &bg);
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initBackgroundBufferset(gctx.bgShader, bg);
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}
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if (initParams.glInstallDrawer) {
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turbine::gl::addDrawer(gctx.turbineCtx, &gctx.drawer);
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initSpritesBufferset(gctx.spriteShader, &gctx.spriteBlocks);
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initSpritesBufferset(gctx.spriteShader, gctx.spriteBlocks);
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}
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return {};
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}
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void shutdownGfx(Context &ctx) noexcept {
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auto &gctx = static_cast<GlContext&>(ctx);
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auto &gctx = glctx(ctx);
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turbine::gl::removeDrawer(gctx.turbineCtx, &gctx.drawer);
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}
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@ -366,9 +376,9 @@ struct TileSheetData {
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};
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static ox::Result<TileSheetData> loadTileSheet(
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Context *ctx, CompactTileSheet const&tilesheet) noexcept {
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auto &gctx = static_cast<GlContext&>(*ctx);
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const unsigned bytesPerTile = tilesheet.bpp == 8 ? PixelsPerTile : PixelsPerTile / 2;
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Context &ctx, CompactTileSheet const&tilesheet) noexcept {
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auto &gctx = glctx(ctx);
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const uint_t bytesPerTile = tilesheet.bpp == 8 ? PixelsPerTile : PixelsPerTile / 2;
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const auto tiles = tilesheet.pixels.size() / bytesPerTile;
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constexpr int width = 8;
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const int height = 8 * static_cast<int>(tiles);
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@ -385,22 +395,22 @@ static ox::Result<TileSheetData> loadTileSheet(
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pixels[i * 2 + 1] = tilesheet.pixels[i] >> 4;
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}
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}
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renderer::loadSpriteTexture(&gctx, pixels.data(), width, height);
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renderer::loadSpriteTexture(gctx, pixels.data(), width, height);
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return TileSheetData{std::move(pixels), width, height};
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}
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ox::Error loadBgTileSheet(
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Context *ctx,
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unsigned cbb,
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uint_t cbb,
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ox::FileAddress const&tilesheetAddr,
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ox::FileAddress const&paletteAddr) noexcept {
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auto &gctx = static_cast<GlContext&>(*ctx);
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auto &gctx = glctx(*ctx);
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auto &kctx = gctx.turbineCtx.keelCtx;
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oxRequire(tilesheet, readObj<CompactTileSheet>(&kctx, tilesheetAddr));
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oxRequire(palette, readObj<Palette>(&kctx, paletteAddr ? paletteAddr : tilesheet->defaultPalette));
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oxRequire(tsd, loadTileSheet(ctx, *tilesheet));
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renderer::loadBgTexture(&gctx, cbb, tsd.pixels.data(), tsd.width, tsd.height);
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|
renderer::loadBgPalette(&gctx, *palette);
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oxRequire(tsd, loadTileSheet(*ctx, *tilesheet));
|
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|
renderer::loadBgTexture(gctx, cbb, tsd.pixels.data(), tsd.width, tsd.height);
|
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|
|
|
renderer::loadBgPalette(gctx, *palette);
|
|
|
|
|
return {};
|
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|
|
|
}
|
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|
|
|
|
|
@ -408,13 +418,13 @@ ox::Error loadSpriteTileSheet(
|
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|
|
Context *ctx,
|
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|
|
|
ox::FileAddress const&tilesheetAddr,
|
|
|
|
|
ox::FileAddress const&paletteAddr) noexcept {
|
|
|
|
|
auto &gctx = static_cast<GlContext&>(*ctx);
|
|
|
|
|
auto &gctx = glctx(*ctx);
|
|
|
|
|
auto &kctx = gctx.turbineCtx.keelCtx;
|
|
|
|
|
oxRequire(tilesheet, readObj<CompactTileSheet>(&kctx, tilesheetAddr));
|
|
|
|
|
oxRequire(palette, readObj<Palette>(&kctx, paletteAddr ? paletteAddr : tilesheet->defaultPalette));
|
|
|
|
|
oxRequire(tsd, loadTileSheet(ctx, *tilesheet));
|
|
|
|
|
renderer::loadSpriteTexture(&gctx, tsd.pixels.data(), tsd.width, tsd.height);
|
|
|
|
|
renderer::loadSpritePalette(&gctx, *palette);
|
|
|
|
|
oxRequire(tsd, loadTileSheet(*ctx, *tilesheet));
|
|
|
|
|
renderer::loadSpriteTexture(gctx, tsd.pixels.data(), tsd.width, tsd.height);
|
|
|
|
|
renderer::loadSpritePalette(gctx, *palette);
|
|
|
|
|
return {};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -427,7 +437,7 @@ ox::Error initConsole(Context *ctx) noexcept {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void puts(Context *ctx, int column, int row, ox::CRStringView str) noexcept {
|
|
|
|
|
const auto col = static_cast<unsigned>(column);
|
|
|
|
|
const auto col = static_cast<uint_t>(column);
|
|
|
|
|
for (auto i = 0u; i < str.bytes(); ++i) {
|
|
|
|
|
setTile(
|
|
|
|
|
ctx,
|
|
|
|
@ -438,48 +448,48 @@ void puts(Context *ctx, int column, int row, ox::CRStringView str) noexcept {
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void setBgCbb(Context *ctx, unsigned bgIdx, unsigned cbbIdx) noexcept {
|
|
|
|
|
auto &gctx = static_cast<GlContext&>(*ctx);
|
|
|
|
|
void setBgCbb(Context *ctx, uint_t bgIdx, uint_t cbbIdx) noexcept {
|
|
|
|
|
auto &gctx = glctx(*ctx);
|
|
|
|
|
auto &bg = gctx.backgrounds[bgIdx];
|
|
|
|
|
bg.cbbIdx = cbbIdx;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
uint8_t bgStatus(Context *ctx) noexcept {
|
|
|
|
|
const auto &gctx = static_cast<GlContext&>(*ctx);
|
|
|
|
|
const auto &gctx = glctx(*ctx);
|
|
|
|
|
uint8_t out = 0;
|
|
|
|
|
for (unsigned i = 0; i < gctx.cbbs.size(); ++i) {
|
|
|
|
|
out |= static_cast<uint8_t>(static_cast<unsigned>(gctx.backgrounds[i].enabled) << i);
|
|
|
|
|
for (uint_t i = 0; i < gctx.cbbs.size(); ++i) {
|
|
|
|
|
out |= static_cast<uint8_t>(static_cast<uint_t>(gctx.backgrounds[i].enabled) << i);
|
|
|
|
|
}
|
|
|
|
|
return out;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void setBgStatus(Context *ctx, uint32_t status) noexcept {
|
|
|
|
|
auto &gctx = static_cast<GlContext&>(*ctx);
|
|
|
|
|
for (unsigned i = 0; i < gctx.cbbs.size(); ++i) {
|
|
|
|
|
auto &gctx = glctx(*ctx);
|
|
|
|
|
for (uint_t i = 0; i < gctx.cbbs.size(); ++i) {
|
|
|
|
|
gctx.backgrounds[i].enabled = (status >> i) & 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool bgStatus(Context *ctx, unsigned bg) noexcept {
|
|
|
|
|
const auto &gctx = static_cast<GlContext&>(*ctx);
|
|
|
|
|
bool bgStatus(Context *ctx, uint_t bg) noexcept {
|
|
|
|
|
const auto &gctx = glctx(*ctx);
|
|
|
|
|
return gctx.backgrounds[bg].enabled;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void setBgStatus(Context *ctx, unsigned bg, bool status) noexcept {
|
|
|
|
|
auto &gctx = static_cast<GlContext&>(*ctx);
|
|
|
|
|
void setBgStatus(Context *ctx, uint_t bg, bool status) noexcept {
|
|
|
|
|
auto &gctx = glctx(*ctx);
|
|
|
|
|
gctx.backgrounds[bg].enabled = status;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void clearTileLayer(Context *ctx, unsigned bgIdx) noexcept {
|
|
|
|
|
auto &gctx = static_cast<GlContext&>(*ctx);
|
|
|
|
|
void clearTileLayer(Context *ctx, uint_t bgIdx) noexcept {
|
|
|
|
|
auto &gctx = glctx(*ctx);
|
|
|
|
|
auto &bg = gctx.cbbs[static_cast<std::size_t>(bgIdx)];
|
|
|
|
|
initBackgroundBufferObjects(&bg);
|
|
|
|
|
initBackgroundBufferObjects(bg);
|
|
|
|
|
bg.updated = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void hideSprite(Context *ctx, unsigned idx) noexcept {
|
|
|
|
|
auto &gctx = static_cast<GlContext&>(*ctx);
|
|
|
|
|
void hideSprite(Context *ctx, uint_t idx) noexcept {
|
|
|
|
|
auto &gctx = glctx(*ctx);
|
|
|
|
|
auto vbo = &gctx.spriteBlocks.vertices[idx * renderer::SpriteVertexVboLength];
|
|
|
|
|
auto ebo = &gctx.spriteBlocks.elements[idx * renderer::SpriteVertexEboLength];
|
|
|
|
|
renderer::setSpriteBufferObject(idx * renderer::SpriteVertexVboRows, 0,
|
|
|
|
@ -489,17 +499,17 @@ void hideSprite(Context *ctx, unsigned idx) noexcept {
|
|
|
|
|
|
|
|
|
|
void setSprite(
|
|
|
|
|
Context *ctx,
|
|
|
|
|
unsigned idx,
|
|
|
|
|
uint_t idx,
|
|
|
|
|
int x,
|
|
|
|
|
int y,
|
|
|
|
|
unsigned tileIdx,
|
|
|
|
|
unsigned spriteShape,
|
|
|
|
|
unsigned spriteSize,
|
|
|
|
|
unsigned flipX) noexcept {
|
|
|
|
|
uint_t tileIdx,
|
|
|
|
|
uint_t spriteShape,
|
|
|
|
|
uint_t spriteSize,
|
|
|
|
|
uint_t flipX) noexcept {
|
|
|
|
|
//oxTracef("nostalgia::core::gfx::gl", "setSprite(ctx, {}, {}, {}, {}, {}, {}, {})",
|
|
|
|
|
// idx, x, y, tileIdx, spriteShape, spriteSize, flipX);
|
|
|
|
|
// Tonc Table 8.4
|
|
|
|
|
static constexpr ox::Array<ox::Vec<unsigned>, 12> dimensions{
|
|
|
|
|
static constexpr ox::Array<ox::Vec<uint_t>, 12> dimensions{
|
|
|
|
|
// col 0
|
|
|
|
|
{1, 1}, // 0, 0
|
|
|
|
|
{2, 2}, // 0, 1
|
|
|
|
@ -519,7 +529,7 @@ void setSprite(
|
|
|
|
|
const auto dim = dimensions[(spriteShape << 2) | spriteSize];
|
|
|
|
|
const auto uX = static_cast<int>(x) % 255;
|
|
|
|
|
const auto uY = static_cast<int>(y + 8) % 255 - 8;
|
|
|
|
|
auto &gctx = static_cast<GlContext&>(*ctx);
|
|
|
|
|
auto &gctx = glctx(*ctx);
|
|
|
|
|
auto i = 0u;
|
|
|
|
|
const auto set = [&](int xIt, int yIt) {
|
|
|
|
|
const auto fX = static_cast<float>(uX + xIt * 8) / 8;
|
|
|
|
@ -549,7 +559,7 @@ void setSprite(
|
|
|
|
|
|
|
|
|
|
void setTile(
|
|
|
|
|
Context *ctx,
|
|
|
|
|
unsigned bgIdx,
|
|
|
|
|
uint_t bgIdx,
|
|
|
|
|
int column,
|
|
|
|
|
int row,
|
|
|
|
|
uint8_t tile) noexcept {
|
|
|
|
@ -557,16 +567,16 @@ void setTile(
|
|
|
|
|
"nostalgia::core::gfx::setTile",
|
|
|
|
|
"bgIdx: {}, column: {}, row: {}, tile: {}",
|
|
|
|
|
bgIdx, column, row, tile);
|
|
|
|
|
auto &gctx = static_cast<GlContext&>(*ctx);
|
|
|
|
|
const auto z = static_cast<unsigned>(bgIdx);
|
|
|
|
|
const auto y = static_cast<unsigned>(row);
|
|
|
|
|
const auto x = static_cast<unsigned>(column);
|
|
|
|
|
auto &gctx = glctx(*ctx);
|
|
|
|
|
const auto z = static_cast<uint_t>(bgIdx);
|
|
|
|
|
const auto y = static_cast<uint_t>(row);
|
|
|
|
|
const auto x = static_cast<uint_t>(column);
|
|
|
|
|
const auto i = renderer::bgVertexRow(x, y);
|
|
|
|
|
auto &bg = gctx.cbbs[z];
|
|
|
|
|
auto vbo = &bg.vertices[i * renderer::BgVertexVboLength];
|
|
|
|
|
auto ebo = &bg.elements[i * renderer::BgVertexEboLength];
|
|
|
|
|
renderer::setTileBufferObject(
|
|
|
|
|
static_cast<unsigned>(i * renderer::BgVertexVboRows),
|
|
|
|
|
static_cast<uint_t>(i * renderer::BgVertexVboRows),
|
|
|
|
|
static_cast<float>(x),
|
|
|
|
|
static_cast<float>(y),
|
|
|
|
|
tile,
|
|
|
|
@ -577,13 +587,13 @@ void setTile(
|
|
|
|
|
|
|
|
|
|
namespace gl {
|
|
|
|
|
|
|
|
|
|
void drawMainView(core::Context *ctx, ox::Size const&renderSz) noexcept {
|
|
|
|
|
void drawMainView(core::Context &ctx, ox::Size const&renderSz) noexcept {
|
|
|
|
|
glViewport(0, 0, renderSz.width, renderSz.height);
|
|
|
|
|
glutils::clearScreen();
|
|
|
|
|
auto &gctx = static_cast<GlContext&>(*ctx);
|
|
|
|
|
renderer::drawBackgrounds(&gctx, renderSz);
|
|
|
|
|
auto &gctx = glctx(ctx);
|
|
|
|
|
renderer::drawBackgrounds(gctx, renderSz);
|
|
|
|
|
if (gctx.spriteBlocks.tex) {
|
|
|
|
|
renderer::drawSprites(&gctx, renderSz);
|
|
|
|
|
renderer::drawSprites(gctx, renderSz);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|