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@ -231,10 +231,10 @@ void hideSprite(Context &ctx, unsigned) noexcept;
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void showSprite(Context &ctx, unsigned) noexcept;
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void showSprite(Context &ctx, unsigned) noexcept;
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void setSprite(Context &c, uint_t idx, Sprite const&s) noexcept;
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void setSprite(Context &ctx, uint_t idx, Sprite const&sprite) noexcept;
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[[nodiscard]]
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[[nodiscard]]
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uint_t spriteCount(Context &ctx) noexcept;
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uint_t spriteCount(Context const &ctx) noexcept;
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ox::Error initConsole(Context &ctx) noexcept;
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ox::Error initConsole(Context &ctx) noexcept;
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@ -293,7 +293,7 @@ void setSprite(Context&, uint_t idx, Sprite const&s) noexcept {
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});
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});
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}
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}
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uint_t spriteCount(Context&) noexcept {
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uint_t spriteCount(Context const &) noexcept {
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return SpriteCount;
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return SpriteCount;
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}
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}
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@ -183,7 +183,7 @@ static void setTileBufferObject(
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ox::spancpy<GLuint>(ebo, elms);
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ox::spancpy<GLuint>(ebo, elms);
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}
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}
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static void initSpriteBufferObjects(Context &ctx, glutils::BufferSet &bs) noexcept {
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static void initSpriteBufferObjects(Context const &ctx, glutils::BufferSet &bs) noexcept {
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for (auto i = 0u; i < ctx.spriteCount; ++i) {
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for (auto i = 0u; i < ctx.spriteCount; ++i) {
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auto const vbo = ox::Span{bs.vertices}
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auto const vbo = ox::Span{bs.vertices}
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+ i * static_cast<std::size_t>(SpriteVertexVboLength);
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+ i * static_cast<std::size_t>(SpriteVertexVboLength);
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@ -256,7 +256,7 @@ static void initSpritesBufferset(Context &ctx) noexcept {
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}
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}
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static void initBackgroundBufferset(
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static void initBackgroundBufferset(
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GLuint shader,
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GLuint const shader,
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glutils::BufferSet &bs) noexcept {
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glutils::BufferSet &bs) noexcept {
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// vao
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// vao
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bs.vao = glutils::generateVertexArrayObject();
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bs.vao = glutils::generateVertexArrayObject();
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@ -375,10 +375,10 @@ static void drawSprites(Context &ctx, ox::Size const&renderSz) noexcept {
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static void loadPalette(
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static void loadPalette(
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ox::Array<GLfloat, 1024> &palette,
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ox::Array<GLfloat, 1024> &palette,
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size_t palOffset,
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size_t const palOffset,
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GLuint shaderPgrm,
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GLuint const shaderPgrm,
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CompactPalette const&pal,
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CompactPalette const&pal,
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size_t page = 0) noexcept {
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size_t const page = 0) noexcept {
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static constexpr std::size_t ColorCnt = 256;
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static constexpr std::size_t ColorCnt = 256;
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for (auto i = palOffset; auto const c : pal.pages[page]) {
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for (auto i = palOffset; auto const c : pal.pages[page]) {
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palette[i++] = redf(c);
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palette[i++] = redf(c);
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@ -528,9 +528,9 @@ static ox::Result<TileSheetData> normalizeTileSheet(
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ox::Error loadBgPalette(
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ox::Error loadBgPalette(
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Context &ctx,
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Context &ctx,
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size_t palBank,
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size_t const palBank,
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CompactPalette const&palette,
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CompactPalette const&palette,
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size_t page) noexcept {
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size_t const page) noexcept {
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renderer::loadPalette(ctx.bgPalette, palBank * 16 * 4, ctx.bgShader, palette, page);
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renderer::loadPalette(ctx.bgPalette, palBank * 16 * 4, ctx.bgShader, palette, page);
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return {};
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return {};
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}
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}
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@ -538,14 +538,14 @@ ox::Error loadBgPalette(
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ox::Error loadSpritePalette(
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ox::Error loadSpritePalette(
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Context &ctx,
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Context &ctx,
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CompactPalette const&palette,
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CompactPalette const&palette,
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size_t page) noexcept {
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size_t const page) noexcept {
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ox::Array<GLfloat, 1024> pal;
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ox::Array<GLfloat, 1024> pal;
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renderer::loadPalette(pal, 0, ctx.spriteShader, palette, page);
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renderer::loadPalette(pal, 0, ctx.spriteShader, palette, page);
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return {};
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return {};
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}
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}
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static ox::Result<TileSheetData> buildSetTsd(
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static ox::Result<TileSheetData> buildSetTsd(
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Context &ctx,
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Context const &ctx,
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TileSheetSet const&set) noexcept {
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TileSheetSet const&set) noexcept {
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auto &kctx = keelCtx(ctx.turbineCtx);
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auto &kctx = keelCtx(ctx.turbineCtx);
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TileSheetData setTsd;
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TileSheetData setTsd;
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@ -624,7 +624,7 @@ ox::Error loadBgTileSheet(
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ox::Error loadBgTileSheet(
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ox::Error loadBgTileSheet(
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Context &ctx,
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Context &ctx,
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uint_t cbb,
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uint_t const cbb,
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CompactTileSheet const&ts,
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CompactTileSheet const&ts,
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ox::Optional<unsigned> const&paletteBank) noexcept {
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ox::Optional<unsigned> const&paletteBank) noexcept {
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auto const bytesPerTile = static_cast<uint64_t>(PixelsPerTile / (1 + (ts.bpp == 4)));
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auto const bytesPerTile = static_cast<uint64_t>(PixelsPerTile / (1 + (ts.bpp == 4)));
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@ -638,7 +638,7 @@ ox::Error loadBgTileSheet(
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ox::Error loadBgTileSheet(
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ox::Error loadBgTileSheet(
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Context &ctx,
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Context &ctx,
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unsigned cbb,
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unsigned const cbb,
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TileSheetSet const&set) noexcept {
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TileSheetSet const&set) noexcept {
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OX_REQUIRE(setTsd, buildSetTsd(ctx, set));
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OX_REQUIRE(setTsd, buildSetTsd(ctx, set));
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ctx.cbbs[cbb].tex = renderer::createTexture(setTsd.width, setTsd.height, setTsd.pixels.data());
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ctx.cbbs[cbb].tex = renderer::createTexture(setTsd.width, setTsd.height, setTsd.pixels.data());
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@ -648,7 +648,7 @@ ox::Error loadBgTileSheet(
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ox::Error loadSpriteTileSheet(
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ox::Error loadSpriteTileSheet(
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Context &ctx,
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Context &ctx,
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CompactTileSheet const&ts,
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CompactTileSheet const&ts,
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bool loadDefaultPalette) noexcept {
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bool const loadDefaultPalette) noexcept {
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OX_REQUIRE(tsd, normalizeTileSheet(ts));
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OX_REQUIRE(tsd, normalizeTileSheet(ts));
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oxTracef("nostalgia.gfx.gl", "loadSpriteTexture: { w: {}, h: {} }", tsd.width, tsd.height);
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oxTracef("nostalgia.gfx.gl", "loadSpriteTexture: { w: {}, h: {} }", tsd.width, tsd.height);
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ctx.spriteBlocks.tex = renderer::createTexture(tsd.width, tsd.height, tsd.pixels.data());
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ctx.spriteBlocks.tex = renderer::createTexture(tsd.width, tsd.height, tsd.pixels.data());
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@ -669,8 +669,8 @@ ox::Error loadSpriteTileSheet(
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void setBgTile(
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void setBgTile(
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Context &ctx,
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Context &ctx,
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uint_t bgIdx,
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uint_t bgIdx,
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int column,
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int const column,
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int row,
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int const row,
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BgTile const&tile) noexcept {
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BgTile const&tile) noexcept {
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oxTracef(
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oxTracef(
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"nostalgia.gfx.setBgTile",
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"nostalgia.gfx.setBgTile",
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@ -698,7 +698,7 @@ void setBgTile(
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cbb.updated = true;
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cbb.updated = true;
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}
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}
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void clearBg(Context &ctx, uint_t bgIdx) noexcept {
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void clearBg(Context &ctx, uint_t const bgIdx) noexcept {
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auto &cbb = ctx.cbbs[static_cast<std::size_t>(bgIdx)];
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auto &cbb = ctx.cbbs[static_cast<std::size_t>(bgIdx)];
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initBackgroundBufferObjects(cbb);
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initBackgroundBufferObjects(cbb);
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cbb.updated = true;
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cbb.updated = true;
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@ -714,51 +714,49 @@ uint8_t bgStatus(Context &ctx) noexcept {
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return out;
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return out;
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}
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}
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void setBgStatus(Context &ctx, uint32_t status) noexcept {
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void setBgStatus(Context &ctx, uint32_t const status) noexcept {
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for (uint_t i = 0; i < ctx.cbbs.size(); ++i) {
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for (uint_t i = 0; i < ctx.cbbs.size(); ++i) {
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ctx.backgrounds[i].enabled = (status >> i) & 1;
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ctx.backgrounds[i].enabled = (status >> i) & 1;
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}
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}
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}
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}
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bool bgStatus(Context &ctx, uint_t bg) noexcept {
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bool bgStatus(Context &ctx, uint_t const bg) noexcept {
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return ctx.backgrounds[bg].enabled;
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return ctx.backgrounds[bg].enabled;
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}
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}
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void setBgStatus(Context&ctx, uint_t bg, bool status) noexcept {
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void setBgStatus(Context&ctx, uint_t const bg, bool const status) noexcept {
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ctx.backgrounds[bg].enabled = status;
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ctx.backgrounds[bg].enabled = status;
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}
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}
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void setBgBpp(Context&, unsigned, unsigned) noexcept {}
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void setBgCbb(Context &ctx, uint_t const bgIdx, uint_t const cbbIdx) noexcept {
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void setBgCbb(Context &ctx, uint_t bgIdx, uint_t cbbIdx) noexcept {
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auto &bg = ctx.backgrounds[bgIdx];
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auto &bg = ctx.backgrounds[bgIdx];
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bg.cbbIdx = cbbIdx;
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bg.cbbIdx = cbbIdx;
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}
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}
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void setBgPriority(Context &ctx, uint_t bgIdx, uint_t priority) noexcept {
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void setBgPriority(Context &ctx, uint_t const bgIdx, uint_t const priority) noexcept {
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auto &bg = ctx.backgrounds[bgIdx];
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auto &bg = ctx.backgrounds[bgIdx];
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bg.priority = static_cast<float>(priority & 0b11);
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bg.priority = static_cast<float>(priority & 0b11);
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}
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}
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void hideSprite(Context &ctx, uint_t idx) noexcept {
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void hideSprite(Context &ctx, uint_t const idx) noexcept {
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auto &s = ctx.spriteStates[idx];
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auto &s = ctx.spriteStates[idx];
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s.enabled = false;
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s.enabled = false;
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renderer::setSprite(ctx, idx, s);
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renderer::setSprite(ctx, idx, s);
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}
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}
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void showSprite(Context &ctx, uint_t idx) noexcept {
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void showSprite(Context &ctx, uint_t const idx) noexcept {
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auto &s = ctx.spriteStates[idx];
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auto &s = ctx.spriteStates[idx];
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s.enabled = true;
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s.enabled = true;
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renderer::setSprite(ctx, idx, s);
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renderer::setSprite(ctx, idx, s);
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}
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}
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void setSprite(Context &ctx, uint_t idx, Sprite const&sprite) noexcept {
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void setSprite(Context &ctx, uint_t const idx, Sprite const&sprite) noexcept {
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auto &s = ctx.spriteStates[idx];
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auto &s = ctx.spriteStates[idx];
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s = sprite;
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s = sprite;
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renderer::setSprite(ctx, idx, s);
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renderer::setSprite(ctx, idx, s);
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}
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}
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uint_t spriteCount(Context &ctx) noexcept {
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uint_t spriteCount(Context const &ctx) noexcept {
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return ctx.spriteCount;
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return ctx.spriteCount;
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}
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}
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@ -768,7 +766,7 @@ ox::Size drawSize(int scale) noexcept {
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return {240 * scale, 160 * scale};
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return {240 * scale, 160 * scale};
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}
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}
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void draw(gfx::Context &ctx, ox::Size const&renderSz) noexcept {
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void draw(Context &ctx, ox::Size const&renderSz) noexcept {
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glViewport(0, 0, renderSz.width, renderSz.height);
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glViewport(0, 0, renderSz.width, renderSz.height);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_BLEND);
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glEnable(GL_BLEND);
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@ -783,7 +781,7 @@ void draw(gfx::Context &ctx, ox::Size const&renderSz) noexcept {
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glDisable(GL_BLEND);
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glDisable(GL_BLEND);
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}
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}
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void draw(gfx::Context &ctx, int scale) noexcept {
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void draw(Context &ctx, int scale) noexcept {
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draw(ctx, drawSize(scale));
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draw(ctx, drawSize(scale));
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}
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}
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