[nostalgia/scene/studio] Replace glutils::bind with glutils::FrameBufferBind
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@ -22,9 +22,8 @@ void SceneEditorView::draw(int width, int height) noexcept {
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if (width != m_frameBuffer.width || height != m_frameBuffer.height) {
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if (width != m_frameBuffer.width || height != m_frameBuffer.height) {
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glutils::resizeInitFrameBuffer(&m_frameBuffer, width, height);
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glutils::resizeInitFrameBuffer(&m_frameBuffer, width, height);
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}
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}
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glutils::bind(m_frameBuffer);
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glutils::FrameBufferBind frameBufferBind(m_frameBuffer);
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core::gl::drawMainView(m_cctx.get(), {width, height});
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core::gl::drawMainView(m_cctx.get(), {width, height});
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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}
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}
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const glutils::FrameBuffer &SceneEditorView::framebuffer() const noexcept {
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const glutils::FrameBuffer &SceneEditorView::framebuffer() const noexcept {
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