[nostalgia] Fix Ox references
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2026-05-06 02:48:59 -05:00
parent fafe78ba80
commit 5aa133a788
+4 -5
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@@ -44,8 +44,7 @@ All components have a platform indicator next to them:
* gba - GBA implementation (PG) * gba - GBA implementation (PG)
* glfw - GLFW implementation (P-) * glfw - GLFW implementation (P-)
* deps - project dependencies * deps - project dependencies
* Ox - Library of things useful for portable bare metal and userland code. * Ox - Library of things useful for portable bare metal and userland code. (PG)
Not really that external... (PG)
* GlUtils - OpenGL helpers (P-) * GlUtils - OpenGL helpers (P-)
* teagba - GBA assembly startup code (mostly pulled from devkitPro under MPL * teagba - GBA assembly startup code (mostly pulled from devkitPro under MPL
2.0), and custom GBA hardware interop code (-G) 2.0), and custom GBA hardware interop code (-G)
@@ -158,13 +157,13 @@ classes in question.
## Project Systems ## Project Systems
Olympic builds on Ox as its standard-ish library. Olympic builds on Ox as its standard-ish library.
Please read the [Ox documentation](deps/ox/ox-docs.md). Please read the [Ox documentation](deps/oxlib/ox-docs.md).
The Ox way of doing things is the Olympic way of doing things. The Ox way of doing things is the Olympic way of doing things.
### Error Handling ### Error Handling
Instead of throwing exceptions, generally try to use Instead of throwing exceptions, generally try to use
[ox::Error](deps/ox/ox-docs.md#error-handling) for error reporting. [ox::Error](deps/oxlib/ox-docs.md#error-handling) for error reporting.
Exceptions may be used where errors-as-values will not work, but catch them and Exceptions may be used where errors-as-values will not work, but catch them and
convert them to ```ox::Error``` as soon as possible. convert them to ```ox::Error``` as soon as possible.
@@ -181,7 +180,7 @@ Similarly, all studio file I/O should go thorough
```ox::FileSystem``` abstracts away differences between conventional storage ```ox::FileSystem``` abstracts away differences between conventional storage
devices and ROM. devices and ROM.
Olympic files are generally just [Claw objects](deps/ox/ox-docs.md#serialization). Olympic files are generally just [Claw objects](deps/oxlib/ox-docs.md#serialization).
#### Keel #### Keel