[nostalgia/core/studio] Fix TileSheetEditor to clear pixel data on reload
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@ -354,7 +354,7 @@ std::unique_ptr<NostalgiaGraphic> SheetData::toNostalgiaGraphic() const {
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auto pixelCount = ng->rows * ng->columns * PixelsPerTile;
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auto pixelCount = ng->rows * ng->columns * PixelsPerTile;
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if (ng->bpp == 4) {
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if (ng->bpp == 4) {
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ng->tiles.resize(pixelCount / 2);
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ng->tiles.resize(pixelCount / 2);
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for (int i = 0; i < m_pixels.size(); ++i) {
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for (int i = 0; i < pixelCount; ++i) {
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if (i & 1) {
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if (i & 1) {
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ng->tiles[i / 2] |= static_cast<uint8_t>(m_pixels[i]) << 4;
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ng->tiles[i / 2] |= static_cast<uint8_t>(m_pixels[i]) << 4;
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} else {
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} else {
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@ -391,6 +391,7 @@ void SheetData::updateRows(int rows) {
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}
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}
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void SheetData::updatePixels(const NostalgiaGraphic *ng) {
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void SheetData::updatePixels(const NostalgiaGraphic *ng) {
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m_pixels.clear();
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if (ng->bpp == 8) {
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if (ng->bpp == 8) {
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for (std::size_t i = 0; i < ng->tiles.size(); i++) {
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for (std::size_t i = 0; i < ng->tiles.size(); i++) {
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m_pixels.push_back(ng->tiles[i]);
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m_pixels.push_back(ng->tiles[i]);
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