[nostalgia] Make Windows builds of player and studio WIN32 apps
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ce20282be0
commit
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@ -1,5 +1,5 @@
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add_executable(
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add_executable(
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nostalgia
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nostalgia WIN32
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app.cpp
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app.cpp
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main.cpp
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main.cpp
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)
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)
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@ -26,7 +26,11 @@ static ox::Error run(int argc, const char **argv) noexcept {
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return run(std::move(fs));
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return run(std::move(fs));
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}
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}
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#ifdef _WIN32
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int WinMain(int argc, const char **argv) {
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#else
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int main(int argc, const char **argv) {
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int main(int argc, const char **argv) {
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#endif
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#if defined(DEBUG) && !defined(OX_BARE_METAL)
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#if defined(DEBUG) && !defined(OX_BARE_METAL)
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ox::LoggerConn loggerConn;
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ox::LoggerConn loggerConn;
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const auto loggerErr = loggerConn.initConn("Nostalgia Player");
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const auto loggerErr = loggerConn.initConn("Nostalgia Player");
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@ -1,7 +1,7 @@
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set(CMAKE_INCLUDE_CURRENT_DIR ON)
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set(CMAKE_INCLUDE_CURRENT_DIR ON)
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add_executable(
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add_executable(
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nostalgia-studio MACOSX_BUNDLE
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nostalgia-studio WIN32 MACOSX_BUNDLE
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main.cpp
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main.cpp
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)
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)
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@ -7,7 +7,11 @@
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#include <studioapp/studioapp.hpp>
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#include <studioapp/studioapp.hpp>
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#ifdef _WIN32
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int WinMain(int argc, const char **argv) {
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#else
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int main(int argc, const char **argv) {
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int main(int argc, const char **argv) {
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#endif
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nostalgia::registerKeelModules();
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nostalgia::registerKeelModules();
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nostalgia::registerStudioModules();
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nostalgia::registerStudioModules();
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return studio::main("Nostalgia Studio", ".nostalgia", argc, argv);
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return studio::main("Nostalgia Studio", ".nostalgia", argc, argv);
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