[keel,nostalgia,turbine] Change log channel delimiter from :: to .

This commit is contained in:
Gary Talent 2023-11-25 20:59:01 -06:00
parent ecc49a63b0
commit 540ed9b3f9
4 changed files with 75 additions and 29 deletions

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@ -107,7 +107,7 @@ static ox::Error doTransformations(
// transformations need to be done after the copy to the new FS is complete // transformations need to be done after the copy to the new FS is complete
static ox::Error transformClaw(keel::Context *ctx, ox::TypeStore *ts, ox::FileSystem *dest, ox::CRStringView path) noexcept { static ox::Error transformClaw(keel::Context *ctx, ox::TypeStore *ts, ox::FileSystem *dest, ox::CRStringView path) noexcept {
// copy // copy
oxTracef("pack::transformClaw", "path: {}", path); oxTracef("pack.transformClaw", "path: {}", path);
oxRequire(fileList, dest->ls(path)); oxRequire(fileList, dest->ls(path));
for (const auto &name : fileList) { for (const auto &name : fileList) {
const auto filePath = ox::sfmt("{}{}", path, name); const auto filePath = ox::sfmt("{}{}", path, name);

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@ -116,7 +116,7 @@ ox::Error preloadDir(
ox::Preloader<PlatSpec> *pl, ox::Preloader<PlatSpec> *pl,
ox::CRStringView path) noexcept { ox::CRStringView path) noexcept {
// copy // copy
oxTracef("pack::preload", "path: {}", path); oxTracef("pack.preload", "path: {}", path);
oxRequire(fileList, romFs->ls(path)); oxRequire(fileList, romFs->ls(path));
for (const auto &name : fileList) { for (const auto &name : fileList) {
const auto filePath = ox::sfmt("{}{}", path, name); const auto filePath = ox::sfmt("{}{}", path, name);

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@ -27,6 +27,8 @@ inline GlContext &glctx(Context &ctx) noexcept {
} }
} }
constexpr auto Scale = 5;
namespace renderer { namespace renderer {
Drawer::Drawer(Context &ctx) noexcept: m_ctx(ctx) {} Drawer::Drawer(Context &ctx) noexcept: m_ctx(ctx) {}
@ -47,7 +49,7 @@ constexpr ox::StringView bgvshadTmpl = R"(
gl_Position = vec4( gl_Position = vec4(
vPosition.x * vXScale - xScaleInvert, vPosition.y, vPosition.x * vXScale - xScaleInvert, vPosition.y,
0.0, 1.0); 0.0, 1.0);
fTexCoord = vTexCoord * vec2(1, vTileHeight); fTexCoord = vTexCoord;
})"; })";
constexpr ox::StringView bgfshadTmpl = R"( constexpr ox::StringView bgfshadTmpl = R"(
@ -55,10 +57,28 @@ constexpr ox::StringView bgfshadTmpl = R"(
out vec4 outColor; out vec4 outColor;
in vec2 fTexCoord; in vec2 fTexCoord;
uniform sampler2D image; uniform sampler2D image;
uniform vec2 fSrcImgSz;
uniform vec4 fPalette[256]; uniform vec4 fPalette[256];
vec2 pixelSz;
vec4 getColor(vec2 offset) {
vec2 p = fTexCoord + pixelSz * offset;
int idx = int(texture(image, p).rgb.r * 256);
return fPalette[idx];
}
void main() { void main() {
int idx = int(texture(image, fTexCoord).rgb.r * 256); pixelSz = vec2(1, 1) / (fSrcImgSz);
outColor = fPalette[idx]; vec2 pixelCoord = floor(fTexCoord / pixelSz) * pixelSz;
vec4 c0 = getColor(pixelCoord + pixelSz * vec2(0, 0));
vec4 c1 = getColor(pixelCoord + pixelSz * vec2(0.75, 0));
vec4 c2 = getColor(pixelCoord + pixelSz * vec2(0, 0.75));
vec4 c3 = getColor(pixelCoord + pixelSz * vec2(0.75, 0.75));
float u = fTexCoord.x - fTexCoord.x / pixelSz.x;
float v = fTexCoord.y - fTexCoord.y / pixelSz.y;
vec4 b0 = (1.0 - u) * c0 + u * c1;
vec4 b1 = (1.0 - u) * c2 + u * c3;
outColor = (1.0 - v) * b0 + u * b1;
outColor = fPalette[int(texture(image, fTexCoord).rgb.r * 256)];
//outColor = fPalette[int(texture(image, pixelCoord).rgb.r * 256)];
//outColor = vec4(0.0, 0.7, 1.0, 1.0); //outColor = vec4(0.0, 0.7, 1.0, 1.0);
})"; })";
@ -118,11 +138,12 @@ static void setSpriteBufferObject(
memcpy(ebo, elms.data(), sizeof(elms)); memcpy(ebo, elms.data(), sizeof(elms));
} }
void setTileBufferObject( static void setTileBufferObject(
uint_t vi, uint_t vi,
float x, float x,
float y, float y,
uint_t textureRow, float textureYOffset,
float tileHeight,
float *vbo, float *vbo,
GLuint *ebo) noexcept { GLuint *ebo) noexcept {
// don't worry, this memcpy gets optimized to something much more ideal // don't worry, this memcpy gets optimized to something much more ideal
@ -132,12 +153,11 @@ void setTileBufferObject(
y *= -ymod; y *= -ymod;
x -= 1.0f; x -= 1.0f;
y += 1.0f - ymod; y += 1.0f - ymod;
const auto textureRowf = static_cast<float>(textureRow);
const ox::Array<float, BgVertexVboLength> vertices { const ox::Array<float, BgVertexVboLength> vertices {
x, y, 0, textureRowf + 1, // bottom left x, y, 0, tileHeight + textureYOffset, // bottom left
x + xmod, y, 1, textureRowf + 1, // bottom right x + xmod, y, 1, tileHeight + textureYOffset, // bottom right
x + xmod, y + ymod, 1, textureRowf + 0, // top right x + xmod, y + ymod, 1, 0 + textureYOffset, // top right
x, y + ymod, 0, textureRowf + 0, // top left x, y + ymod, 0, 0 + textureYOffset, // top left
}; };
memcpy(vbo, vertices.data(), sizeof(vertices)); memcpy(vbo, vertices.data(), sizeof(vertices));
const ox::Array<GLuint, BgVertexEboLength> elms { const ox::Array<GLuint, BgVertexEboLength> elms {
@ -166,6 +186,7 @@ static void initBackgroundBufferObjects(glutils::BufferSet &bg) noexcept {
static_cast<float>(x), static_cast<float>(x),
static_cast<float>(y), static_cast<float>(y),
0, 0,
0,
vbo, vbo,
ebo); ebo);
} }
@ -231,8 +252,8 @@ static glutils::GLTexture loadTexture(
glActiveTexture(GL_TEXTURE0); glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, tex.id); glBindTexture(GL_TEXTURE_2D, tex.id);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width, tex.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width, tex.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
return tex; return tex;
@ -253,6 +274,7 @@ static void drawBackgrounds(
ox::Size const&renderSz) noexcept { ox::Size const&renderSz) noexcept {
// load background shader and its uniforms // load background shader and its uniforms
glUseProgram(gctx.bgShader); glUseProgram(gctx.bgShader);
const auto uniformSrcImgSz = glGetUniformLocation(gctx.bgShader, "fSrcImgSz");
const auto uniformXScale = static_cast<GLint>(glGetUniformLocation(gctx.bgShader, "vXScale")); const auto uniformXScale = static_cast<GLint>(glGetUniformLocation(gctx.bgShader, "vXScale"));
const auto uniformTileHeight = static_cast<GLint>(glGetUniformLocation(gctx.bgShader, "vTileHeight")); const auto uniformTileHeight = static_cast<GLint>(glGetUniformLocation(gctx.bgShader, "vTileHeight"));
const auto [wi, hi] = renderSz; const auto [wi, hi] = renderSz;
@ -262,8 +284,12 @@ static void drawBackgrounds(
for (const auto &bg : gctx.backgrounds) { for (const auto &bg : gctx.backgrounds) {
if (bg.enabled) { if (bg.enabled) {
auto &cbb = gctx.cbbs[bg.cbbIdx]; auto &cbb = gctx.cbbs[bg.cbbIdx];
const auto tileRows = cbb.tex.height / TileHeight; const auto tileRows = cbb.tex.height / (TileHeight * Scale);
glUniform1f(uniformTileHeight, 1.0f / static_cast<float>(tileRows)); glUniform1f(uniformTileHeight, 1.0f / static_cast<float>(tileRows));
glUniform2f(
uniformSrcImgSz,
static_cast<float>(cbb.tex.width),
static_cast<float>(cbb.tex.height));
drawBackground(cbb); drawBackground(cbb);
} }
} }
@ -272,8 +298,8 @@ static void drawBackgrounds(
static void drawSprites(GlContext &gctx, ox::Size const&renderSz) noexcept { static void drawSprites(GlContext &gctx, ox::Size const&renderSz) noexcept {
glUseProgram(gctx.spriteShader); glUseProgram(gctx.spriteShader);
auto &sb = gctx.spriteBlocks; auto &sb = gctx.spriteBlocks;
const auto uniformXScale = static_cast<GLint>(glGetUniformLocation(gctx.bgShader, "vXScale")); const auto uniformXScale = glGetUniformLocation(gctx.bgShader, "vXScale");
const auto uniformTileHeight = static_cast<GLint>(glGetUniformLocation(gctx.spriteShader, "vTileHeight")); const auto uniformTileHeight = glGetUniformLocation(gctx.spriteShader, "vTileHeight");
const auto [wi, hi] = renderSz; const auto [wi, hi] = renderSz;
const auto wf = static_cast<float>(wi); const auto wf = static_cast<float>(wi);
const auto hf = static_cast<float>(hi); const auto hf = static_cast<float>(hi);
@ -285,7 +311,7 @@ static void drawSprites(GlContext &gctx, ox::Size const&renderSz) noexcept {
glutils::sendVbo(sb); glutils::sendVbo(sb);
} }
// set vTileHeight uniform // set vTileHeight uniform
const auto tileRows = sb.tex.height / TileHeight; const auto tileRows = sb.tex.height / (TileHeight * Scale);
glUniform1f(uniformTileHeight, 1.0f / static_cast<float>(tileRows)); glUniform1f(uniformTileHeight, 1.0f / static_cast<float>(tileRows));
// draw // draw
glBindTexture(GL_TEXTURE_2D, sb.tex); glBindTexture(GL_TEXTURE_2D, sb.tex);
@ -326,7 +352,7 @@ static void loadBgTexture(
const void *pixels, const void *pixels,
int w, int w,
int h) noexcept { int h) noexcept {
oxTracef("nostalgia::core::gfx::gl", "loadBgTexture: { cbbIdx: {}, w: {}, h: {} }", cbbIdx, w, h); oxTracef("nostalgia.core.gfx.gl", "loadBgTexture: { cbbIdx: {}, w: {}, h: {} }", cbbIdx, w, h);
gctx.cbbs[cbbIdx].tex = loadTexture(w, h, pixels); gctx.cbbs[cbbIdx].tex = loadTexture(w, h, pixels);
} }
@ -335,7 +361,7 @@ static void loadSpriteTexture(
const void *pixels, const void *pixels,
int w, int w,
int h) noexcept { int h) noexcept {
oxTracef("nostalgia::core::gfx::gl", "loadSpriteTexture: { w: {}, h: {} }", w, h); oxTracef("nostalgia.core.gfx.gl", "loadSpriteTexture: { w: {}, h: {} }", w, h);
gctx.spriteBlocks.tex = loadTexture(w, h, pixels); gctx.spriteBlocks.tex = loadTexture(w, h, pixels);
} }
@ -373,6 +399,10 @@ struct TileSheetData {
ox::Vector<uint32_t> pixels; ox::Vector<uint32_t> pixels;
int width = 0; int width = 0;
int height = 0; int height = 0;
[[nodiscard]]
constexpr ox::Size size() const noexcept {
return {width, height};
}
}; };
static ox::Result<TileSheetData> loadTileSheet( static ox::Result<TileSheetData> loadTileSheet(
@ -408,7 +438,13 @@ ox::Error loadBgTileSheet(
auto &kctx = gctx.turbineCtx.keelCtx; auto &kctx = gctx.turbineCtx.keelCtx;
oxRequire(tilesheet, readObj<CompactTileSheet>(&kctx, tilesheetAddr)); oxRequire(tilesheet, readObj<CompactTileSheet>(&kctx, tilesheetAddr));
oxRequire(palette, readObj<Palette>(&kctx, paletteAddr ? paletteAddr : tilesheet->defaultPalette)); oxRequire(palette, readObj<Palette>(&kctx, paletteAddr ? paletteAddr : tilesheet->defaultPalette));
oxRequire(tsd, loadTileSheet(*ctx, *tilesheet)); oxRequire(tsd, loadTileSheet(*ctx, *tilesheet).to([](TileSheetData const&t) -> TileSheetData {
return {
.pixels = resizeTileSheetData(t.pixels, t.size(), Scale),
.width = t.width * Scale,
.height = t.height * Scale,
};
}));
renderer::loadBgTexture(gctx, cbb, tsd.pixels.data(), tsd.width, tsd.height); renderer::loadBgTexture(gctx, cbb, tsd.pixels.data(), tsd.width, tsd.height);
renderer::loadBgPalette(gctx, *palette); renderer::loadBgPalette(gctx, *palette);
return {}; return {};
@ -537,8 +573,15 @@ void setSprite(
const auto cidx = idx + i; const auto cidx = idx + i;
auto vbo = &gctx.spriteBlocks.vertices[cidx * renderer::SpriteVertexVboLength]; auto vbo = &gctx.spriteBlocks.vertices[cidx * renderer::SpriteVertexVboLength];
auto ebo = &gctx.spriteBlocks.elements[cidx * renderer::SpriteVertexEboLength]; auto ebo = &gctx.spriteBlocks.elements[cidx * renderer::SpriteVertexEboLength];
renderer::setSpriteBufferObject(cidx * renderer::SpriteVertexVboRows, 1, renderer::setSpriteBufferObject(
fX, fY, tileIdx + i, flipX, vbo, ebo); cidx * renderer::SpriteVertexVboRows,
1,
fX,
fY,
tileIdx + i,
flipX,
vbo,
ebo);
++i; ++i;
}; };
if (!flipX) { if (!flipX) {
@ -564,7 +607,7 @@ void setTile(
int row, int row,
uint8_t tile) noexcept { uint8_t tile) noexcept {
oxTracef( oxTracef(
"nostalgia::core::gfx::setTile", "nostalgia.core.gfx.setTile",
"bgIdx: {}, column: {}, row: {}, tile: {}", "bgIdx: {}, column: {}, row: {}, tile: {}",
bgIdx, column, row, tile); bgIdx, column, row, tile);
auto &gctx = glctx(*ctx); auto &gctx = glctx(*ctx);
@ -573,13 +616,16 @@ void setTile(
const auto x = static_cast<uint_t>(column); const auto x = static_cast<uint_t>(column);
const auto i = renderer::bgVertexRow(x, y); const auto i = renderer::bgVertexRow(x, y);
auto &bg = gctx.cbbs[z]; auto &bg = gctx.cbbs[z];
auto vbo = &bg.vertices[i * renderer::BgVertexVboLength]; const auto vbo = &bg.vertices[i * renderer::BgVertexVboLength];
auto ebo = &bg.elements[i * renderer::BgVertexEboLength]; const auto ebo = &bg.elements[i * renderer::BgVertexEboLength];
const auto tileHeight = static_cast<float>(TileHeight * Scale) / static_cast<float>(bg.tex.height);
const auto tileOffset = tileHeight * static_cast<float>(tile);
renderer::setTileBufferObject( renderer::setTileBufferObject(
static_cast<uint_t>(i * renderer::BgVertexVboRows), static_cast<uint_t>(i * renderer::BgVertexVboRows),
static_cast<float>(x), static_cast<float>(x),
static_cast<float>(y), static_cast<float>(y),
tile, tileOffset,
tileHeight,
vbo, vbo,
ebo); ebo);
bg.updated = true; bg.updated = true;

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@ -56,7 +56,7 @@ static void tickFps(GlfwContext &gctx, uint64_t nowMs) noexcept {
if constexpr(config::GlFpsPrint) { if constexpr(config::GlFpsPrint) {
oxOutf("FPS: {}\n", fps); oxOutf("FPS: {}\n", fps);
} }
oxTracef("turbine::fps", "FPS: {}", fps); oxTracef("turbine.fps", "FPS: {}", fps);
gctx.prevFpsCheckTime = nowMs; gctx.prevFpsCheckTime = nowMs;
gctx.draws = 0; gctx.draws = 0;
} }