[nostalgia/core/gba] Use actual types for type info for GBA target models
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@ -39,7 +39,7 @@ struct GbaTileMapTarget {
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template<typename T>
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template<typename T>
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constexpr ox::Error modelRead(T *io, GbaPaletteTarget *t) noexcept {
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constexpr ox::Error modelRead(T *io, GbaPaletteTarget *t) noexcept {
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io->template setTypeInfo<GbaPaletteTarget>();
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io->template setTypeInfo<Palette>();
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const auto colorHandler = [t](std::size_t i, Color16 *c) {
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const auto colorHandler = [t](std::size_t i, Color16 *c) {
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t->palette[i] = *c;
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t->palette[i] = *c;
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return OxError(0);
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return OxError(0);
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@ -49,7 +49,7 @@ constexpr ox::Error modelRead(T *io, GbaPaletteTarget *t) noexcept {
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template<typename T>
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template<typename T>
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constexpr ox::Error modelRead(T *io, GbaTileMapTarget *t) noexcept {
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constexpr ox::Error modelRead(T *io, GbaTileMapTarget *t) noexcept {
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io->template setTypeInfo<GbaTileMapTarget>();
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io->template setTypeInfo<CompactTileSheet>();
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uint8_t bpp;
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uint8_t bpp;
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oxReturnError(io->field("bpp", &bpp));
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oxReturnError(io->field("bpp", &bpp));
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constexpr auto Bpp8 = 1 << 7;
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constexpr auto Bpp8 = 1 << 7;
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