[teagba] Change a reinterpret_cast to bit_cast
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								deps/teagba/src/gfx.cpp
									
									
									
									
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								deps/teagba/src/gfx.cpp
									
									
									
									
										vendored
									
									
								
							@@ -33,7 +33,7 @@ void applySpriteUpdates() noexcept {
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	const unsigned updates = g_spriteUpdates;
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	for (unsigned i = 0; i < updates; ++i) {
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		const auto &oa = g_spriteBuffer[i];
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		MEM_OAM[oa.idx] = *reinterpret_cast<const uint64_t*>(&oa);
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		MEM_OAM[oa.idx] = std::bit_cast<uint64_t>(oa);
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	}
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	g_spriteUpdates = 0;
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}
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