[nostalgia/core] Add Context buttonDown function
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@ -55,7 +55,7 @@ uint64_t ticksMs(Context*) noexcept {
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return g_timerMs;
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}
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bool buttonDown(Key k) noexcept {
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bool buttonDown(Context*, Key k) noexcept {
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return !(REG_GAMEPAD & k);
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}
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@ -13,8 +13,6 @@
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namespace nostalgia::core {
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void draw(Context *ctx) noexcept;
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ox::Result<ox::UniquePtr<Context>> init(ox::UniquePtr<ox::FileSystem> fs, const char *appName) noexcept {
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auto ctx = ox::make_unique<Context>();
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ctx->rom = std::move(fs);
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@ -72,7 +70,7 @@ uint64_t ticksMs(Context *ctx) noexcept {
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return static_cast<uint64_t>(now - id->startTime);
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}
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bool buttonDown(Key) noexcept {
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bool buttonDown(Context*, Key) noexcept {
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return false;
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}
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@ -82,5 +80,4 @@ ox::Error shutdown(Context *ctx) noexcept {
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return OxError(0);
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}
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}
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@ -20,7 +20,9 @@ enum Key {
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GamePad_L = 512,
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};
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class Context;
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[[nodiscard]]
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bool buttonDown(Key) noexcept;
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bool buttonDown(Context *ctx, Key) noexcept;
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}
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@ -10,14 +10,14 @@ static unsigned spriteX = 72;
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static unsigned spriteY = 64;
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static int eventHandler(core::Context *ctx) noexcept {
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if (core::buttonDown(core::GamePad_Right)) {
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if (core::buttonDown(ctx, core::GamePad_Right)) {
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spriteX += 2;
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} else if (core::buttonDown(core::GamePad_Left)) {
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} else if (core::buttonDown(ctx, core::GamePad_Left)) {
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spriteX -= 2;
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}
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if (core::buttonDown(core::GamePad_Down)) {
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if (core::buttonDown(ctx, core::GamePad_Down)) {
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spriteY += 2;
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} else if (core::buttonDown(core::GamePad_Up)) {
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} else if (core::buttonDown(ctx, core::GamePad_Up)) {
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spriteY -= 2;
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}
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constexpr auto s = "nostalgia";
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