[nostalgia/core] Make setSprite use word size
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7e565a3162
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408d4c8fa1
@ -201,13 +201,13 @@ void setTile(Context*, int layer, int column, int row, uint8_t tile) {
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MEM_BG_MAP[layer][row * GbaTileColumns + column] = tile;
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}
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void setSprite(uint8_t idx, uint8_t x, uint8_t y, uint8_t tileIdx) {
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void setSprite(unsigned idx, unsigned x, unsigned y, unsigned tileIdx) {
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// block until g_spriteUpdates is less than buffer len
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while (g_spriteUpdates >= config::GbaSpriteBufferLen);
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GbaSpriteAttrUpdate oa;
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oa.attr0 = static_cast<uint16_t>(y & ox::onMask<uint8_t>(7))
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| (static_cast<uint16_t>(1) << 10); // enable alpha
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oa.attr1 = static_cast<uint16_t>(x);
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oa.attr1 = static_cast<uint16_t>(x) & ox::onMask<uint8_t>(8);
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oa.attr2 = static_cast<uint16_t>(tileIdx & ox::onMask<uint16_t>(8));
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oa.idx = idx;
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REG_IE &= ~Int_vblank; // disable vblank interrupt handler
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@ -125,6 +125,6 @@ void puts(Context *ctx, int column, int row, const char *str);
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void setTile(Context *ctx, int layer, int column, int row, uint8_t tile);
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void setSprite(uint8_t idx, uint8_t x, uint8_t y, uint8_t tileIdx);
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void setSprite(unsigned idx, unsigned x, unsigned y, unsigned tileIdx);
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}
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@ -200,7 +200,7 @@ void setTile(Context *ctx, int layer, int column, int row, uint8_t tile) {
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id->bgTileMaps[z][y][x] = tile;
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}
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void setSprite(uint8_t, uint8_t, uint8_t, uint8_t) {
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void setSprite(unsigned, unsigned, unsigned, unsigned) {
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}
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}
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