Merge commit 'a120e3f70101ebe90f92fe59436a37e6caf42adf' as 'deps/glfw'
This commit is contained in:
34
deps/glfw/docs/CMakeLists.txt
vendored
Normal file
34
deps/glfw/docs/CMakeLists.txt
vendored
Normal file
@ -0,0 +1,34 @@
|
||||
|
||||
# NOTE: The order of this list determines the order of items in the Guides
|
||||
# (i.e. Pages) list in the generated documentation
|
||||
set(GLFW_DOXYGEN_SOURCES
|
||||
"include/GLFW/glfw3.h"
|
||||
"include/GLFW/glfw3native.h"
|
||||
"docs/main.dox"
|
||||
"docs/news.dox"
|
||||
"docs/quick.dox"
|
||||
"docs/moving.dox"
|
||||
"docs/compile.dox"
|
||||
"docs/build.dox"
|
||||
"docs/intro.dox"
|
||||
"docs/context.dox"
|
||||
"docs/monitor.dox"
|
||||
"docs/window.dox"
|
||||
"docs/input.dox"
|
||||
"docs/vulkan.dox"
|
||||
"docs/compat.dox"
|
||||
"docs/internal.dox")
|
||||
|
||||
# Format the source list into a Doxyfile INPUT value that Doxygen can parse
|
||||
foreach(path IN LISTS GLFW_DOXYGEN_SOURCES)
|
||||
set(GLFW_DOXYGEN_INPUT "${GLFW_DOXYGEN_INPUT} \\\n\"${GLFW_SOURCE_DIR}/${path}\"")
|
||||
endforeach()
|
||||
|
||||
configure_file(Doxyfile.in Doxyfile @ONLY)
|
||||
|
||||
add_custom_target(docs ALL "${DOXYGEN_EXECUTABLE}"
|
||||
WORKING_DIRECTORY "${GLFW_BINARY_DIR}/docs"
|
||||
COMMENT "Generating HTML documentation" VERBATIM)
|
||||
|
||||
set_target_properties(docs PROPERTIES FOLDER "GLFW3")
|
||||
|
10
deps/glfw/docs/CODEOWNERS
vendored
Normal file
10
deps/glfw/docs/CODEOWNERS
vendored
Normal file
@ -0,0 +1,10 @@
|
||||
|
||||
* @elmindreda
|
||||
|
||||
src/wl_* @linkmauve
|
||||
|
||||
docs/*.css @glfw/webdev
|
||||
docs/*.scss @glfw/webdev
|
||||
docs/*.html @glfw/webdev
|
||||
docs/*.xml @glfw/webdev
|
||||
|
391
deps/glfw/docs/CONTRIBUTING.md
vendored
Normal file
391
deps/glfw/docs/CONTRIBUTING.md
vendored
Normal file
@ -0,0 +1,391 @@
|
||||
# Contribution Guide
|
||||
|
||||
## Contents
|
||||
|
||||
- [Asking a question](#asking-a-question)
|
||||
- [Reporting a bug](#reporting-a-bug)
|
||||
- [Reporting a compile or link bug](#reporting-a-compile-or-link-bug)
|
||||
- [Reporting a segfault or other crash bug](#reporting-a-segfault-or-other-crash-bug)
|
||||
- [Reporting a context creation bug](#reporting-a-context-creation-bug)
|
||||
- [Reporting a monitor or video mode bug](#reporting-a-monitor-or-video-mode-bug)
|
||||
- [Reporting a window, input or event bug](#reporting-a-window-input-or-event-bug)
|
||||
- [Reporting some other library bug](#reporting-some-other-library-bug)
|
||||
- [Reporting a documentation bug](#reporting-a-documentation-bug)
|
||||
- [Reporting a website bug](#reporting-a-website-bug)
|
||||
- [Requesting a feature](#requesting-a-feature)
|
||||
- [Contributing a bug fix](#contributing-a-bug-fix)
|
||||
- [Contributing a feature](#contributing-a-feature)
|
||||
|
||||
|
||||
## Asking a question
|
||||
|
||||
Questions about how to use GLFW should be asked either in the [support
|
||||
section](https://discourse.glfw.org/c/support) of the forum, under the [Stack
|
||||
Overflow tag](https://stackoverflow.com/questions/tagged/glfw) or [Game
|
||||
Development tag](https://gamedev.stackexchange.com/questions/tagged/glfw) on
|
||||
Stack Exchange or in the IRC channel `#glfw` on
|
||||
[Libera.Chat](https://libera.chat/).
|
||||
|
||||
Questions about the design or implementation of GLFW or about future plans
|
||||
should be asked in the [dev section](https://discourse.glfw.org/c/dev) of the
|
||||
forum or in the IRC channel. Please don't open a GitHub issue to discuss design
|
||||
questions without first checking with a maintainer.
|
||||
|
||||
|
||||
## Reporting a bug
|
||||
|
||||
If GLFW is behaving unexpectedly at run-time, start by setting an [error
|
||||
callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling).
|
||||
GLFW will often tell you the cause of an error via this callback. If it
|
||||
doesn't, that might be a separate bug.
|
||||
|
||||
If GLFW is crashing or triggering asserts, make sure that all your object
|
||||
handles and other pointers are valid.
|
||||
|
||||
For bugs where it makes sense, a short, self contained example is absolutely
|
||||
invaluable. Just put it inline in the body text. Note that if the bug is
|
||||
reproducible with one of the test programs that come with GLFW, just mention
|
||||
that instead.
|
||||
|
||||
__Don't worry about adding too much information__. Unimportant information can
|
||||
be abbreviated or removed later, but missing information can stall bug fixing,
|
||||
especially when your schedule doesn't align with that of the maintainer.
|
||||
|
||||
__Please provide text as text, not as images__. This includes code, error
|
||||
messages and any other text. Text in images cannot be found by other users
|
||||
searching for the same problem and may have to be re-typed by maintainers when
|
||||
debugging.
|
||||
|
||||
You don't need to manually indent your code or other text to quote it with
|
||||
GitHub Markdown; just surround it with triple backticks:
|
||||
|
||||
```
|
||||
Some quoted text.
|
||||
```
|
||||
|
||||
You can also add syntax highlighting by appending the common file extension:
|
||||
|
||||
```c
|
||||
int five(void)
|
||||
{
|
||||
return 5;
|
||||
}
|
||||
```
|
||||
|
||||
There are issue labels for both platforms and GPU manufacturers, so there is no
|
||||
need to mention these in the subject line. If you do, it will be removed when
|
||||
the issue is labeled.
|
||||
|
||||
If your bug is already reported, please add any new information you have, or if
|
||||
it already has everything, give it a :+1:.
|
||||
|
||||
|
||||
### Reporting a compile or link bug
|
||||
|
||||
__Note:__ GLFW needs many system APIs to do its job, which on some platforms
|
||||
means linking to many system libraries. If you are using GLFW as a static
|
||||
library, that means your application needs to link to these in addition to GLFW.
|
||||
|
||||
__Note:__ Check the [Compiling
|
||||
GLFW](https://www.glfw.org/docs/latest/compile.html) guide and or [Building
|
||||
applications](https://www.glfw.org/docs/latest/build.html) guide for before
|
||||
opening an issue of this kind. Most issues are caused by a missing package or
|
||||
linker flag.
|
||||
|
||||
Always include the __operating system name and version__ (e.g. `Windows
|
||||
7 64-bit` or `Ubuntu 15.10`) and the __compiler name and version__ (e.g. `Visual
|
||||
C++ 2015 Update 2`). If you are using an official release of GLFW,
|
||||
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
|
||||
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
|
||||
|
||||
Please also include the __complete build log__ from your compiler and linker,
|
||||
even if it's long. It can always be shortened later, if necessary.
|
||||
|
||||
|
||||
#### Quick template
|
||||
|
||||
```
|
||||
OS and version:
|
||||
Compiler version:
|
||||
Release or commit:
|
||||
Build log:
|
||||
```
|
||||
|
||||
|
||||
### Reporting a segfault or other crash bug
|
||||
|
||||
Always include the __operating system name and version__ (e.g. `Windows
|
||||
7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
|
||||
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
|
||||
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
|
||||
|
||||
Please also include any __error messages__ provided to your application via the
|
||||
[error
|
||||
callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
|
||||
the __full call stack__ of the crash, or if the crash does not occur in debug
|
||||
mode, mention that instead.
|
||||
|
||||
|
||||
#### Quick template
|
||||
|
||||
```
|
||||
OS and version:
|
||||
Release or commit:
|
||||
Error messages:
|
||||
Call stack:
|
||||
```
|
||||
|
||||
|
||||
### Reporting a context creation bug
|
||||
|
||||
__Note:__ Windows ships with graphics drivers that do not support OpenGL. If
|
||||
GLFW says that your machine lacks support for OpenGL, it very likely does.
|
||||
Install drivers from the computer manufacturer or graphics card manufacturer
|
||||
([Nvidia](https://www.geforce.com/drivers),
|
||||
[AMD](https://www.amd.com/en/support),
|
||||
[Intel](https://www-ssl.intel.com/content/www/us/en/support/detect.html)) to
|
||||
fix this.
|
||||
|
||||
__Note:__ AMD only supports OpenGL ES on Windows via EGL. See the
|
||||
[GLFW\_CONTEXT\_CREATION\_API](https://www.glfw.org/docs/latest/window_guide.html#window_hints_ctx)
|
||||
hint for how to select EGL.
|
||||
|
||||
Please verify that context creation also fails with the `glfwinfo` tool before
|
||||
reporting it as a bug. This tool is included in the GLFW source tree as
|
||||
`tests/glfwinfo.c` and is built along with the library. It has switches for all
|
||||
GLFW context and framebuffer hints. Run `glfwinfo -h` for a complete list.
|
||||
|
||||
Always include the __operating system name and version__ (e.g. `Windows
|
||||
7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
|
||||
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
|
||||
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
|
||||
|
||||
If you are running your program in a virtual machine, please mention this and
|
||||
include the __VM name and version__ (e.g. `VirtualBox 5.1`).
|
||||
|
||||
Please also include the __GLFW version string__ (`3.2.0 X11 EGL clock_gettime
|
||||
/dev/js`), as described
|
||||
[here](https://www.glfw.org/docs/latest/intro.html#intro_version_string), the
|
||||
__GPU model and driver version__ (e.g. `GeForce GTX660 with 352.79`), and the
|
||||
__output of `glfwinfo`__ (with switches matching any hints you set in your
|
||||
code) when reporting this kind of bug. If this tool doesn't run on the machine,
|
||||
mention that instead.
|
||||
|
||||
|
||||
#### Quick template
|
||||
|
||||
```
|
||||
OS and version:
|
||||
GPU and driver:
|
||||
Release or commit:
|
||||
Version string:
|
||||
glfwinfo output:
|
||||
```
|
||||
|
||||
|
||||
### Reporting a monitor or video mode bug
|
||||
|
||||
__Note:__ On headless systems on some platforms, no monitors are reported. This
|
||||
causes glfwGetPrimaryMonitor to return `NULL`, which not all applications are
|
||||
prepared for.
|
||||
|
||||
__Note:__ Some third-party tools report more video modes than are approved of
|
||||
by the OS. For safety and compatibility, GLFW only reports video modes the OS
|
||||
wants programs to use. This is not a bug.
|
||||
|
||||
The `monitors` tool is included in the GLFW source tree as `tests/monitors.c`
|
||||
and is built along with the library. It lists all information GLFW provides
|
||||
about monitors it detects.
|
||||
|
||||
Always include the __operating system name and version__ (e.g. `Windows
|
||||
7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
|
||||
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
|
||||
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
|
||||
|
||||
If you are running your program in a virtual machine, please mention this and
|
||||
include the __VM name and version__ (e.g. `VirtualBox 5.1`).
|
||||
|
||||
Please also include any __error messages__ provided to your application via the
|
||||
[error
|
||||
callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
|
||||
the __output of `monitors`__ when reporting this kind of bug. If this tool
|
||||
doesn't run on the machine, mention this instead.
|
||||
|
||||
|
||||
#### Quick template
|
||||
|
||||
```
|
||||
OS and version:
|
||||
Release or commit:
|
||||
Error messages:
|
||||
monitors output:
|
||||
```
|
||||
|
||||
|
||||
### Reporting a window, input or event bug
|
||||
|
||||
__Note:__ The exact ordering of related window events will sometimes differ.
|
||||
|
||||
__Note:__ Window moving and resizing (by the user) will block the main thread on
|
||||
some platforms. This is not a bug. Set a [refresh
|
||||
callback](https://www.glfw.org/docs/latest/window.html#window_refresh) if you
|
||||
want to keep the window contents updated during a move or size operation.
|
||||
|
||||
The `events` tool is included in the GLFW source tree as `tests/events.c` and is
|
||||
built along with the library. It prints all information provided to every
|
||||
callback supported by GLFW as events occur. Each event is listed with the time
|
||||
and a unique number to make discussions about event logs easier. The tool has
|
||||
command-line options for creating multiple windows and full screen windows.
|
||||
|
||||
Always include the __operating system name and version__ (e.g. `Windows
|
||||
7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
|
||||
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
|
||||
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
|
||||
|
||||
If you are running your program in a virtual machine, please mention this and
|
||||
include the __VM name and version__ (e.g. `VirtualBox 5.1`).
|
||||
|
||||
Please also include any __error messages__ provided to your application via the
|
||||
[error
|
||||
callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
|
||||
if relevant, the __output of `events`__ when reporting this kind of bug. If
|
||||
this tool doesn't run on the machine, mention this instead.
|
||||
|
||||
__X11:__ If possible, please include what desktop environment (e.g. GNOME,
|
||||
Unity, KDE) and/or window manager (e.g. Openbox, dwm, Window Maker) you are
|
||||
running. If the bug is related to keyboard input, please include any input
|
||||
method (e.g. ibus, SCIM) you are using.
|
||||
|
||||
|
||||
#### Quick template
|
||||
|
||||
```
|
||||
OS and version:
|
||||
Release or commit:
|
||||
Error messages:
|
||||
events output:
|
||||
```
|
||||
|
||||
|
||||
### Reporting some other library bug
|
||||
|
||||
Always include the __operating system name and version__ (e.g. `Windows
|
||||
7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
|
||||
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
|
||||
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
|
||||
|
||||
Please also include any __error messages__ provided to your application via the
|
||||
[error
|
||||
callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling), if
|
||||
relevant.
|
||||
|
||||
|
||||
#### Quick template
|
||||
|
||||
```
|
||||
OS and version:
|
||||
Release or commit:
|
||||
Error messages:
|
||||
```
|
||||
|
||||
|
||||
### Reporting a documentation bug
|
||||
|
||||
If you found a bug in the documentation, including this file, then it's fine to
|
||||
just link to that web page or mention that source file. You don't need to match
|
||||
the source to the output or vice versa.
|
||||
|
||||
|
||||
### Reporting a website bug
|
||||
|
||||
If the bug is in the documentation (anything under `/docs/`) then please see the
|
||||
section above. Bugs in the rest of the site are reported to the [website
|
||||
source repository](https://github.com/glfw/website/issues).
|
||||
|
||||
|
||||
## Requesting a feature
|
||||
|
||||
Please explain why you need the feature and how you intend to use it. If you
|
||||
have a specific API design in mind, please add that as well. If you have or are
|
||||
planning to write code for the feature, see the section below.
|
||||
|
||||
If there already is a request for the feature you need, add your specific use
|
||||
case unless it is already mentioned. If it is, give it a :+1:.
|
||||
|
||||
|
||||
## Contributing a bug fix
|
||||
|
||||
__Note:__ You must have all necessary [intellectual
|
||||
property rights](https://en.wikipedia.org/wiki/Intellectual_property) to any
|
||||
code you contribute. If you did not write the code yourself, you must explain
|
||||
where it came from and under what license you received it. Even code using the
|
||||
same license as GLFW may not be copied without attribution.
|
||||
|
||||
__There is no preferred patch size__. A one character fix is just as welcome as
|
||||
a thousand line one, if that is the appropriate size for the fix.
|
||||
|
||||
In addition to the code, a complete bug fix includes:
|
||||
|
||||
- Change log entry in `README.md`, describing the incorrect behavior
|
||||
- Credits entries for all authors of the bug fix
|
||||
|
||||
Bug fixes will not be rejected because they don't include all the above parts,
|
||||
but please keep in mind that maintainer time is finite and that there are many
|
||||
other bugs and features to work on.
|
||||
|
||||
If the patch fixes a bug introduced after the last release, it should not get
|
||||
a change log entry.
|
||||
|
||||
If you haven't already, read the excellent article [How to Write a Git Commit
|
||||
Message](https://chris.beams.io/posts/git-commit/).
|
||||
|
||||
|
||||
## Contributing a feature
|
||||
|
||||
__Note:__ You must have all necessary rights to any code you contribute. If you
|
||||
did not write the code yourself, you must explain where it came from and under
|
||||
what license. Even code using the same license as GLFW may not be copied
|
||||
without attribution.
|
||||
|
||||
__Note:__ If you haven't already implemented the feature, check first if there
|
||||
already is an open issue for it and if it's already being developed in an
|
||||
[experimental branch](https://github.com/glfw/glfw/branches/all).
|
||||
|
||||
__There is no preferred patch size__. A one character change is just as welcome
|
||||
as one adding a thousand line one, if that is the appropriate size for the
|
||||
feature.
|
||||
|
||||
In addition to the code, a complete feature includes:
|
||||
|
||||
- Change log entry in `README.md`, listing all new symbols
|
||||
- News page entry, briefly describing the feature
|
||||
- Guide documentation, with minimal examples, in the relevant guide
|
||||
- Reference documentation, with all applicable tags
|
||||
- Cross-references and mentions in appropriate places
|
||||
- Credits entries for all authors of the feature
|
||||
|
||||
If the feature requires platform-specific code, at minimum stubs must be added
|
||||
for the new platform function to all supported and experimental platforms.
|
||||
|
||||
If it adds a new callback, support for it must be added to `tests/event.c`.
|
||||
|
||||
If it adds a new monitor property, support for it must be added to
|
||||
`tests/monitor.c`.
|
||||
|
||||
If it adds a new OpenGL, OpenGL ES or Vulkan option or extension, support
|
||||
for it must be added to `tests/glfwinfo.c` and the behavior of the library when
|
||||
the extension is missing documented in `docs/compat.dox`.
|
||||
|
||||
If you haven't already, read the excellent article [How to Write a Git Commit
|
||||
Message](https://chris.beams.io/posts/git-commit/).
|
||||
|
||||
Features will not be rejected because they don't include all the above parts,
|
||||
but please keep in mind that maintainer time is finite and that there are many
|
||||
other features and bugs to work on.
|
||||
|
||||
Please also keep in mind that any part of the public API that has been included
|
||||
in a release cannot be changed until the next _major_ version. Features can be
|
||||
added and existing parts can sometimes be overloaded (in the general sense of
|
||||
doing more things, not in the C++ sense), but code written to the API of one
|
||||
minor release should both compile and run on subsequent minor releases.
|
||||
|
1828
deps/glfw/docs/Doxyfile.in
vendored
Normal file
1828
deps/glfw/docs/Doxyfile.in
vendored
Normal file
File diff suppressed because it is too large
Load Diff
71
deps/glfw/docs/DoxygenLayout.xml
vendored
Normal file
71
deps/glfw/docs/DoxygenLayout.xml
vendored
Normal file
@ -0,0 +1,71 @@
|
||||
<doxygenlayout version="1.0">
|
||||
<!-- Generated by doxygen 1.8.14 -->
|
||||
<!-- Navigation index tabs for HTML output -->
|
||||
<navindex>
|
||||
<tab type="mainpage" visible="yes" title="Introduction"/>
|
||||
<tab type="user" url="quick_guide.html" title="Tutorial"/>
|
||||
<tab type="pages" visible="yes" title="Guides" intro=""/>
|
||||
<tab type="modules" visible="yes" title="Reference" intro=""/>
|
||||
<tab type="filelist" visible="yes" title="Files"/>
|
||||
</navindex>
|
||||
|
||||
<!-- Layout definition for a file page -->
|
||||
<file>
|
||||
<detaileddescription title="Description"/>
|
||||
<includes visible="$SHOW_INCLUDE_FILES"/>
|
||||
<sourcelink visible="yes"/>
|
||||
<memberdecl>
|
||||
<constantgroups visible="yes" title=""/>
|
||||
<defines title=""/>
|
||||
<typedefs title=""/>
|
||||
<enums title=""/>
|
||||
<functions title=""/>
|
||||
<variables title=""/>
|
||||
<membergroups visible="yes"/>
|
||||
</memberdecl>
|
||||
<memberdef>
|
||||
<defines title=""/>
|
||||
<typedefs title=""/>
|
||||
<enums title=""/>
|
||||
<functions title=""/>
|
||||
<variables title=""/>
|
||||
</memberdef>
|
||||
<authorsection/>
|
||||
</file>
|
||||
|
||||
<!-- Layout definition for a group page -->
|
||||
<group>
|
||||
<detaileddescription title="Description"/>
|
||||
<memberdecl>
|
||||
<nestedgroups visible="yes" title=""/>
|
||||
<dirs visible="yes" title=""/>
|
||||
<files visible="yes" title=""/>
|
||||
<defines title=""/>
|
||||
<typedefs title=""/>
|
||||
<enums title=""/>
|
||||
<enumvalues title=""/>
|
||||
<functions title=""/>
|
||||
<variables title=""/>
|
||||
</memberdecl>
|
||||
<memberdef>
|
||||
<pagedocs/>
|
||||
<defines title=""/>
|
||||
<typedefs title=""/>
|
||||
<enums title=""/>
|
||||
<enumvalues title=""/>
|
||||
<functions title=""/>
|
||||
<variables title=""/>
|
||||
</memberdef>
|
||||
<authorsection visible="yes"/>
|
||||
</group>
|
||||
|
||||
<!-- Layout definition for a directory page -->
|
||||
<directory>
|
||||
<briefdescription visible="yes"/>
|
||||
<memberdecl>
|
||||
<dirs visible="yes"/>
|
||||
<files visible="yes"/>
|
||||
</memberdecl>
|
||||
<detaileddescription title=""/>
|
||||
</directory>
|
||||
</doxygenlayout>
|
14
deps/glfw/docs/SUPPORT.md
vendored
Normal file
14
deps/glfw/docs/SUPPORT.md
vendored
Normal file
@ -0,0 +1,14 @@
|
||||
# Support resources
|
||||
|
||||
See the [latest documentation](https://www.glfw.org/docs/latest/) for tutorials,
|
||||
guides and the API reference.
|
||||
|
||||
If you have questions about using GLFW, we have a
|
||||
[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on
|
||||
[Libera.Chat](https://libera.chat/).
|
||||
|
||||
Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
|
||||
Please check the [contribution
|
||||
guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
|
||||
information on what to include when reporting a bug.
|
||||
|
348
deps/glfw/docs/build.dox
vendored
Normal file
348
deps/glfw/docs/build.dox
vendored
Normal file
@ -0,0 +1,348 @@
|
||||
/*!
|
||||
|
||||
@page build_guide Building applications
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This is about compiling and linking applications that use GLFW. For information on
|
||||
how to write such applications, start with the
|
||||
[introductory tutorial](@ref quick_guide). For information on how to compile
|
||||
the GLFW library itself, see @ref compile_guide.
|
||||
|
||||
This is not a tutorial on compilation or linking. It assumes basic
|
||||
understanding of how to compile and link a C program as well as how to use the
|
||||
specific compiler of your chosen development environment. The compilation
|
||||
and linking process should be explained in your C programming material and in
|
||||
the documentation for your development environment.
|
||||
|
||||
|
||||
@section build_include Including the GLFW header file
|
||||
|
||||
You should include the GLFW header in the source files where you use OpenGL or
|
||||
GLFW.
|
||||
|
||||
@code
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
This header defines all the constants and declares all the types and function
|
||||
prototypes of the GLFW API. By default it also includes the OpenGL header from
|
||||
your development environment. See [option macros](@ref build_macros) below for
|
||||
how to select OpenGL ES headers and more.
|
||||
|
||||
The GLFW header also defines any platform-specific macros needed by your OpenGL
|
||||
header, so that it can be included without needing any window system headers.
|
||||
|
||||
It does this only when needed, so if window system headers are included, the
|
||||
GLFW header does not try to redefine those symbols. The reverse is not true,
|
||||
i.e. `windows.h` cannot cope if any Win32 symbols have already been defined.
|
||||
|
||||
In other words:
|
||||
|
||||
- Use the GLFW header to include OpenGL or OpenGL ES headers portably
|
||||
- Do not include window system headers unless you will use those APIs directly
|
||||
- If you do need such headers, include them before the GLFW header
|
||||
|
||||
If you are using an OpenGL extension loading library such as
|
||||
[glad](https://github.com/Dav1dde/glad), the extension loader header should
|
||||
be included before the GLFW one. GLFW attempts to detect any OpenGL or OpenGL
|
||||
ES header or extension loader header included before it and will then disable
|
||||
the inclusion of the default OpenGL header. Most extension loaders also define
|
||||
macros that disable similar headers below it.
|
||||
|
||||
@code
|
||||
#include <glad/gl.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
Both of these mechanisms depend on the extension loader header defining a known
|
||||
macro. If yours doesn't or you don't know which one your users will pick, the
|
||||
@ref GLFW_INCLUDE_NONE macro will explicitly to prevent the GLFW header from
|
||||
including the OpenGL header. This will also allow you to include the two
|
||||
headers in any order.
|
||||
|
||||
@code
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <glad/gl.h>
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection build_macros GLFW header option macros
|
||||
|
||||
These macros may be defined before the inclusion of the GLFW header and affect
|
||||
its behavior.
|
||||
|
||||
@anchor GLFW_DLL
|
||||
__GLFW_DLL__ is required on Windows when using the GLFW DLL, to tell the
|
||||
compiler that the GLFW functions are defined in a DLL.
|
||||
|
||||
The following macros control which OpenGL or OpenGL ES API header is included.
|
||||
Only one of these may be defined at a time.
|
||||
|
||||
@note GLFW does not provide any of the API headers mentioned below. They are
|
||||
provided by your development environment or your OpenGL, OpenGL ES or Vulkan
|
||||
SDK, and most of them can be downloaded from the
|
||||
[Khronos Registry](https://www.khronos.org/registry/).
|
||||
|
||||
@anchor GLFW_INCLUDE_GLCOREARB
|
||||
__GLFW_INCLUDE_GLCOREARB__ makes the GLFW header include the modern
|
||||
`GL/glcorearb.h` header (`OpenGL/gl3.h` on macOS) instead of the regular OpenGL
|
||||
header.
|
||||
|
||||
@anchor GLFW_INCLUDE_ES1
|
||||
__GLFW_INCLUDE_ES1__ makes the GLFW header include the OpenGL ES 1.x `GLES/gl.h`
|
||||
header instead of the regular OpenGL header.
|
||||
|
||||
@anchor GLFW_INCLUDE_ES2
|
||||
__GLFW_INCLUDE_ES2__ makes the GLFW header include the OpenGL ES 2.0
|
||||
`GLES2/gl2.h` header instead of the regular OpenGL header.
|
||||
|
||||
@anchor GLFW_INCLUDE_ES3
|
||||
__GLFW_INCLUDE_ES3__ makes the GLFW header include the OpenGL ES 3.0
|
||||
`GLES3/gl3.h` header instead of the regular OpenGL header.
|
||||
|
||||
@anchor GLFW_INCLUDE_ES31
|
||||
__GLFW_INCLUDE_ES31__ makes the GLFW header include the OpenGL ES 3.1
|
||||
`GLES3/gl31.h` header instead of the regular OpenGL header.
|
||||
|
||||
@anchor GLFW_INCLUDE_ES32
|
||||
__GLFW_INCLUDE_ES32__ makes the GLFW header include the OpenGL ES 3.2
|
||||
`GLES3/gl32.h` header instead of the regular OpenGL header.
|
||||
|
||||
@anchor GLFW_INCLUDE_NONE
|
||||
__GLFW_INCLUDE_NONE__ makes the GLFW header not include any OpenGL or OpenGL ES
|
||||
API header. This is useful in combination with an extension loading library.
|
||||
|
||||
If none of the above inclusion macros are defined, the standard OpenGL `GL/gl.h`
|
||||
header (`OpenGL/gl.h` on macOS) is included, unless GLFW detects the inclusion
|
||||
guards of any OpenGL, OpenGL ES or extension loader header it knows about.
|
||||
|
||||
The following macros control the inclusion of additional API headers. Any
|
||||
number of these may be defined simultaneously, and/or together with one of the
|
||||
above macros.
|
||||
|
||||
@anchor GLFW_INCLUDE_VULKAN
|
||||
__GLFW_INCLUDE_VULKAN__ makes the GLFW header include the Vulkan
|
||||
`vulkan/vulkan.h` header in addition to any selected OpenGL or OpenGL ES header.
|
||||
|
||||
@anchor GLFW_INCLUDE_GLEXT
|
||||
__GLFW_INCLUDE_GLEXT__ makes the GLFW header include the appropriate extension
|
||||
header for the OpenGL or OpenGL ES header selected above after and in addition
|
||||
to that header.
|
||||
|
||||
@anchor GLFW_INCLUDE_GLU
|
||||
__GLFW_INCLUDE_GLU__ makes the header include the GLU header in addition to the
|
||||
header selected above. This should only be used with the standard OpenGL header
|
||||
and only for compatibility with legacy code. GLU has been deprecated and should
|
||||
not be used in new code.
|
||||
|
||||
@note None of these macros may be defined during the compilation of GLFW itself.
|
||||
If your build includes GLFW and you define any these in your build files, make
|
||||
sure they are not applied to the GLFW sources.
|
||||
|
||||
|
||||
@section build_link Link with the right libraries
|
||||
|
||||
GLFW is essentially a wrapper of various platform-specific APIs and therefore
|
||||
needs to link against many different system libraries. If you are using GLFW as
|
||||
a shared library / dynamic library / DLL then it takes care of these links.
|
||||
However, if you are using GLFW as a static library then your executable will
|
||||
need to link against these libraries.
|
||||
|
||||
On Windows and macOS, the list of system libraries is static and can be
|
||||
hard-coded into your build environment. See the section for your development
|
||||
environment below. On Linux and other Unix-like operating systems, the list
|
||||
varies but can be retrieved in various ways as described below.
|
||||
|
||||
A good general introduction to linking is
|
||||
[Beginner's Guide to Linkers](https://www.lurklurk.org/linkers/linkers.html) by
|
||||
David Drysdale.
|
||||
|
||||
|
||||
@subsection build_link_win32 With MinGW or Visual C++ on Windows
|
||||
|
||||
The static version of the GLFW library is named `glfw3`. When using this
|
||||
version, it is also necessary to link with some libraries that GLFW uses.
|
||||
|
||||
When using MinGW to link an application with the static version of GLFW, you
|
||||
must also explicitly link with `gdi32`. Other toolchains including MinGW-w64
|
||||
include it in the set of default libraries along with other dependencies like
|
||||
`user32` and `kernel32`.
|
||||
|
||||
The link library for the GLFW DLL is named `glfw3dll`. When compiling an
|
||||
application that uses the DLL version of GLFW, you need to define the @ref
|
||||
GLFW_DLL macro _before_ any inclusion of the GLFW header. This can be done
|
||||
either with a compiler switch or by defining it in your source code.
|
||||
|
||||
|
||||
@subsection build_link_cmake_source With CMake and GLFW source
|
||||
|
||||
This section is about using CMake to compile and link GLFW along with your
|
||||
application. If you want to use an installed binary instead, see @ref
|
||||
build_link_cmake_package.
|
||||
|
||||
With a few changes to your `CMakeLists.txt` you can have the GLFW source tree
|
||||
built along with your application.
|
||||
|
||||
When including GLFW as part of your build, you probably don't want to build the
|
||||
GLFW tests, examples and documentation. To disable these, set the corresponding
|
||||
cache variables before adding the GLFW source tree.
|
||||
|
||||
@code
|
||||
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
|
||||
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
|
||||
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
|
||||
@endcode
|
||||
|
||||
Add the root directory of the GLFW source tree to your project. This will add
|
||||
the `glfw` target to your project.
|
||||
|
||||
@code{.cmake}
|
||||
add_subdirectory(path/to/glfw)
|
||||
@endcode
|
||||
|
||||
Once GLFW has been added, link your application against the `glfw` target.
|
||||
This adds the GLFW library and its link-time dependencies as it is currently
|
||||
configured, the include directory for the GLFW header and, when applicable, the
|
||||
@ref GLFW_DLL macro.
|
||||
|
||||
@code{.cmake}
|
||||
target_link_libraries(myapp glfw)
|
||||
@endcode
|
||||
|
||||
Note that the `glfw` target does not depend on OpenGL, as GLFW loads any OpenGL,
|
||||
OpenGL ES or Vulkan libraries it needs at runtime. If your application calls
|
||||
OpenGL directly, instead of using a modern
|
||||
[extension loader library](@ref context_glext_auto), use the OpenGL CMake
|
||||
package.
|
||||
|
||||
@code{.cmake}
|
||||
find_package(OpenGL REQUIRED)
|
||||
@endcode
|
||||
|
||||
If OpenGL is found, the `OpenGL::GL` target is added to your project, containing
|
||||
library and include directory paths. Link against this like any other library.
|
||||
|
||||
@code{.cmake}
|
||||
target_link_libraries(myapp OpenGL::GL)
|
||||
@endcode
|
||||
|
||||
For a minimal example of a program and GLFW sources built with CMake, see the
|
||||
[GLFW CMake Starter](https://github.com/juliettef/GLFW-CMake-starter) on GitHub.
|
||||
|
||||
|
||||
@subsection build_link_cmake_package With CMake and installed GLFW binaries
|
||||
|
||||
This section is about using CMake to link GLFW after it has been built and
|
||||
installed. If you want to build it along with your application instead, see
|
||||
@ref build_link_cmake_source.
|
||||
|
||||
With a few changes to your `CMakeLists.txt` you can locate the package and
|
||||
target files generated when GLFW is installed.
|
||||
|
||||
@code{.cmake}
|
||||
find_package(glfw3 3.3 REQUIRED)
|
||||
@endcode
|
||||
|
||||
Once GLFW has been added to the project, link against it with the `glfw` target.
|
||||
This adds the GLFW library and its link-time dependencies, the include directory
|
||||
for the GLFW header and, when applicable, the @ref GLFW_DLL macro.
|
||||
|
||||
@code{.cmake}
|
||||
target_link_libraries(myapp glfw)
|
||||
@endcode
|
||||
|
||||
Note that the `glfw` target does not depend on OpenGL, as GLFW loads any OpenGL,
|
||||
OpenGL ES or Vulkan libraries it needs at runtime. If your application calls
|
||||
OpenGL directly, instead of using a modern
|
||||
[extension loader library](@ref context_glext_auto), use the OpenGL CMake
|
||||
package.
|
||||
|
||||
@code{.cmake}
|
||||
find_package(OpenGL REQUIRED)
|
||||
@endcode
|
||||
|
||||
If OpenGL is found, the `OpenGL::GL` target is added to your project, containing
|
||||
library and include directory paths. Link against this like any other library.
|
||||
|
||||
@code{.cmake}
|
||||
target_link_libraries(myapp OpenGL::GL)
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection build_link_pkgconfig With makefiles and pkg-config on Unix
|
||||
|
||||
GLFW supports [pkg-config](https://www.freedesktop.org/wiki/Software/pkg-config/),
|
||||
and the `glfw3.pc` pkg-config file is generated when the GLFW library is built
|
||||
and is installed along with it. A pkg-config file describes all necessary
|
||||
compile-time and link-time flags and dependencies needed to use a library. When
|
||||
they are updated or if they differ between systems, you will get the correct
|
||||
ones automatically.
|
||||
|
||||
A typical compile and link command-line when using the static version of the
|
||||
GLFW library may look like this:
|
||||
|
||||
@code{.sh}
|
||||
cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --static --libs glfw3)
|
||||
@endcode
|
||||
|
||||
If you are using the shared version of the GLFW library, omit the `--static`
|
||||
flag.
|
||||
|
||||
@code{.sh}
|
||||
cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --libs glfw3)
|
||||
@endcode
|
||||
|
||||
You can also use the `glfw3.pc` file without installing it first, by using the
|
||||
`PKG_CONFIG_PATH` environment variable.
|
||||
|
||||
@code{.sh}
|
||||
env PKG_CONFIG_PATH=path/to/glfw/src cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --libs glfw3)
|
||||
@endcode
|
||||
|
||||
The dependencies do not include OpenGL, as GLFW loads any OpenGL, OpenGL ES or
|
||||
Vulkan libraries it needs at runtime. If your application calls OpenGL
|
||||
directly, instead of using a modern
|
||||
[extension loader library](@ref context_glext_auto), you should add the `gl`
|
||||
pkg-config package.
|
||||
|
||||
@code{.sh}
|
||||
cc $(pkg-config --cflags glfw3 gl) -o myprog myprog.c $(pkg-config --libs glfw3 gl)
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection build_link_xcode With Xcode on macOS
|
||||
|
||||
If you are using the dynamic library version of GLFW, add it to the project
|
||||
dependencies.
|
||||
|
||||
If you are using the static library version of GLFW, add it and the Cocoa,
|
||||
OpenGL and IOKit frameworks to the project as dependencies. They can all be
|
||||
found in `/System/Library/Frameworks`.
|
||||
|
||||
|
||||
@subsection build_link_osx With command-line on macOS
|
||||
|
||||
It is recommended that you use [pkg-config](@ref build_link_pkgconfig) when
|
||||
building from the command line on macOS. That way you will get any new
|
||||
dependencies added automatically. If you still wish to build manually, you need
|
||||
to add the required frameworks and libraries to your command-line yourself using
|
||||
the `-l` and `-framework` switches.
|
||||
|
||||
If you are using the dynamic GLFW library, which is named `libglfw.3.dylib`, do:
|
||||
|
||||
@code{.sh}
|
||||
cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit
|
||||
@endcode
|
||||
|
||||
If you are using the static library, named `libglfw3.a`, substitute `-lglfw3`
|
||||
for `-lglfw`.
|
||||
|
||||
Note that you do not add the `.framework` extension to a framework when linking
|
||||
against it from the command-line.
|
||||
|
||||
@note Your machine may have `libGL.*.dylib` style OpenGL library, but that is
|
||||
for the X Window System and will not work with the macOS native version of GLFW.
|
||||
|
||||
*/
|
285
deps/glfw/docs/compat.dox
vendored
Normal file
285
deps/glfw/docs/compat.dox
vendored
Normal file
@ -0,0 +1,285 @@
|
||||
/*!
|
||||
|
||||
@page compat_guide Standards conformance
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This guide describes the various API extensions used by this version of GLFW.
|
||||
It lists what are essentially implementation details, but which are nonetheless
|
||||
vital knowledge for developers intending to deploy their applications on a wide
|
||||
range of machines.
|
||||
|
||||
The information in this guide is not a part of GLFW API, but merely
|
||||
preconditions for some parts of the library to function on a given machine. Any
|
||||
part of this information may change in future versions of GLFW and that will not
|
||||
be considered a breaking API change.
|
||||
|
||||
|
||||
@section compat_x11 X11 extensions, protocols and IPC standards
|
||||
|
||||
As GLFW uses Xlib directly, without any intervening toolkit
|
||||
library, it has sole responsibility for interacting well with the many and
|
||||
varied window managers in use on Unix-like systems. In order for applications
|
||||
and window managers to work well together, a number of standards and
|
||||
conventions have been developed that regulate behavior outside the scope of the
|
||||
X11 API; most importantly the
|
||||
[Inter-Client Communication Conventions Manual](https://www.tronche.com/gui/x/icccm/)
|
||||
(ICCCM) and
|
||||
[Extended Window Manager Hints](https://standards.freedesktop.org/wm-spec/wm-spec-latest.html)
|
||||
(EWMH) standards.
|
||||
|
||||
GLFW uses the `_MOTIF_WM_HINTS` window property to support borderless windows.
|
||||
If the running window manager does not support this property, the
|
||||
`GLFW_DECORATED` hint will have no effect.
|
||||
|
||||
GLFW uses the ICCCM `WM_DELETE_WINDOW` protocol to intercept the user
|
||||
attempting to close the GLFW window. If the running window manager does not
|
||||
support this protocol, the close callback will never be called.
|
||||
|
||||
GLFW uses the EWMH `_NET_WM_PING` protocol, allowing the window manager notify
|
||||
the user when the application has stopped responding, i.e. when it has ceased to
|
||||
process events. If the running window manager does not support this protocol,
|
||||
the user will not be notified if the application locks up.
|
||||
|
||||
GLFW uses the EWMH `_NET_WM_STATE_FULLSCREEN` window state to tell the window
|
||||
manager to make the GLFW window full screen. If the running window manager does
|
||||
not support this state, full screen windows may not work properly. GLFW has
|
||||
a fallback code path in case this state is unavailable, but every window manager
|
||||
behaves slightly differently in this regard.
|
||||
|
||||
GLFW uses the EWMH `_NET_WM_BYPASS_COMPOSITOR` window property to tell a
|
||||
compositing window manager to un-redirect full screen GLFW windows. If the
|
||||
running window manager uses compositing but does not support this property then
|
||||
additional copying may be performed for each buffer swap of full screen windows.
|
||||
|
||||
GLFW uses the
|
||||
[clipboard manager protocol](https://www.freedesktop.org/wiki/ClipboardManager/)
|
||||
to push a clipboard string (i.e. selection) owned by a GLFW window about to be
|
||||
destroyed to the clipboard manager. If there is no running clipboard manager,
|
||||
the clipboard string will be unavailable once the window has been destroyed.
|
||||
|
||||
GLFW uses the
|
||||
[X drag-and-drop protocol](https://www.freedesktop.org/wiki/Specifications/XDND/)
|
||||
to provide file drop events. If the application originating the drag does not
|
||||
support this protocol, drag and drop will not work.
|
||||
|
||||
GLFW uses the XRandR 1.3 extension to provide multi-monitor support. If the
|
||||
running X server does not support this version of this extension, multi-monitor
|
||||
support will not function and only a single, desktop-spanning monitor will be
|
||||
reported.
|
||||
|
||||
GLFW uses the XRandR 1.3 and Xf86vidmode extensions to provide gamma ramp
|
||||
support. If the running X server does not support either or both of these
|
||||
extensions, gamma ramp support will not function.
|
||||
|
||||
GLFW uses the Xkb extension and detectable auto-repeat to provide keyboard
|
||||
input. If the running X server does not support this extension, a non-Xkb
|
||||
fallback path is used.
|
||||
|
||||
GLFW uses the XInput2 extension to provide raw, non-accelerated mouse motion
|
||||
when the cursor is disabled. If the running X server does not support this
|
||||
extension, regular accelerated mouse motion will be used.
|
||||
|
||||
GLFW uses both the XRender extension and the compositing manager to support
|
||||
transparent window framebuffers. If the running X server does not support this
|
||||
extension or there is no running compositing manager, the
|
||||
`GLFW_TRANSPARENT_FRAMEBUFFER` framebuffer hint will have no effect.
|
||||
|
||||
|
||||
@section compat_wayland Wayland protocols and IPC standards
|
||||
|
||||
As GLFW uses libwayland directly, without any intervening toolkit library, it
|
||||
has sole responsibility for interacting well with every compositor in use on
|
||||
Unix-like systems. Most of the features are provided by the core protocol,
|
||||
while cursor support is provided by the libwayland-cursor helper library, EGL
|
||||
integration by libwayland-egl, and keyboard handling by
|
||||
[libxkbcommon](https://xkbcommon.org/). In addition, GLFW uses some protocols
|
||||
from wayland-protocols to provide additional features if the compositor
|
||||
supports them.
|
||||
|
||||
GLFW uses xkbcommon 0.5.0 to provide compose key support. When it has been
|
||||
built against an older xkbcommon, the compose key will be disabled even if it
|
||||
has been configured in the compositor.
|
||||
|
||||
GLFW uses the [xdg-shell
|
||||
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/stable/xdg-shell/xdg-shell.xml)
|
||||
to provide better window management. This protocol is part of
|
||||
wayland-protocols 1.12, and mandatory at build time. If the running compositor
|
||||
does not support this protocol, the older [wl_shell
|
||||
interface](https://cgit.freedesktop.org/wayland/wayland/tree/protocol/wayland.xml#n972)
|
||||
will be used instead. This will result in a worse integration with the
|
||||
desktop, especially on tiling compositors.
|
||||
|
||||
GLFW uses the [relative pointer
|
||||
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/relative-pointer/relative-pointer-unstable-v1.xml)
|
||||
alongside the [pointer constraints
|
||||
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml)
|
||||
to implement disabled cursor. These two protocols are part of
|
||||
wayland-protocols 1.1, and mandatory at build time. If the running compositor
|
||||
does not support both of these protocols, disabling the cursor will have no
|
||||
effect.
|
||||
|
||||
GLFW uses the [idle inhibit
|
||||
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/idle-inhibit/idle-inhibit-unstable-v1.xml)
|
||||
to prohibit the screensaver from starting. This protocol is part of
|
||||
wayland-protocols 1.6, and mandatory at build time. If the running compositor
|
||||
does not support this protocol, the screensaver may start even for full screen
|
||||
windows.
|
||||
|
||||
GLFW uses the [xdg-decoration
|
||||
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/xdg-decoration/xdg-decoration-unstable-v1.xml)
|
||||
to request decorations to be drawn around its windows. This protocol is part
|
||||
of wayland-protocols 1.15, and mandatory at build time. If the running
|
||||
compositor does not support this protocol, a very simple frame will be drawn by
|
||||
GLFW itself, using the [viewporter
|
||||
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/stable/viewporter/viewporter.xml)
|
||||
alongside
|
||||
[subsurfaces](https://cgit.freedesktop.org/wayland/wayland/tree/protocol/wayland.xml#n2598).
|
||||
This protocol is part of wayland-protocols 1.4, and mandatory at build time.
|
||||
If the running compositor does not support this protocol either, no decorations
|
||||
will be drawn around windows.
|
||||
|
||||
|
||||
@section compat_glx GLX extensions
|
||||
|
||||
The GLX API is the default API used to create OpenGL contexts on Unix-like
|
||||
systems using the X Window System.
|
||||
|
||||
GLFW uses the GLX 1.3 `GLXFBConfig` functions to enumerate and select framebuffer pixel
|
||||
formats. If GLX 1.3 is not supported, @ref glfwInit will fail.
|
||||
|
||||
GLFW uses the `GLX_MESA_swap_control,` `GLX_EXT_swap_control` and
|
||||
`GLX_SGI_swap_control` extensions to provide vertical retrace synchronization
|
||||
(or _vsync_), in that order of preference. Where none of these extension are
|
||||
available, calling @ref glfwSwapInterval will have no effect.
|
||||
|
||||
GLFW uses the `GLX_ARB_multisample` extension to create contexts with
|
||||
multisampling anti-aliasing. Where this extension is unavailable, the
|
||||
`GLFW_SAMPLES` hint will have no effect.
|
||||
|
||||
GLFW uses the `GLX_ARB_create_context` extension when available, even when
|
||||
creating OpenGL contexts of version 2.1 and below. Where this extension is
|
||||
unavailable, the `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR`
|
||||
hints will only be partially supported, the `GLFW_OPENGL_DEBUG_CONTEXT` hint
|
||||
will have no effect, and setting the `GLFW_OPENGL_PROFILE` or
|
||||
`GLFW_OPENGL_FORWARD_COMPAT` hints to `GLFW_TRUE` will cause @ref
|
||||
glfwCreateWindow to fail.
|
||||
|
||||
GLFW uses the `GLX_ARB_create_context_profile` extension to provide support for
|
||||
context profiles. Where this extension is unavailable, setting the
|
||||
`GLFW_OPENGL_PROFILE` hint to anything but `GLFW_OPENGL_ANY_PROFILE`, or setting
|
||||
`GLFW_CLIENT_API` to anything but `GLFW_OPENGL_API` or `GLFW_NO_API` will cause
|
||||
@ref glfwCreateWindow to fail.
|
||||
|
||||
GLFW uses the `GLX_ARB_context_flush_control` extension to provide control over
|
||||
whether a context is flushed when it is released (made non-current). Where this
|
||||
extension is unavailable, the `GLFW_CONTEXT_RELEASE_BEHAVIOR` hint will have no
|
||||
effect and the context will always be flushed when released.
|
||||
|
||||
GLFW uses the `GLX_ARB_framebuffer_sRGB` and `GLX_EXT_framebuffer_sRGB`
|
||||
extensions to provide support for sRGB framebuffers. Where both of these
|
||||
extensions are unavailable, the `GLFW_SRGB_CAPABLE` hint will have no effect.
|
||||
|
||||
|
||||
@section compat_wgl WGL extensions
|
||||
|
||||
The WGL API is used to create OpenGL contexts on Microsoft Windows and other
|
||||
implementations of the Win32 API, such as Wine.
|
||||
|
||||
GLFW uses either the `WGL_EXT_extension_string` or the
|
||||
`WGL_ARB_extension_string` extension to check for the presence of all other WGL
|
||||
extensions listed below. If both are available, the EXT one is preferred. If
|
||||
neither is available, no other extensions are used and many GLFW features
|
||||
related to context creation will have no effect or cause errors when used.
|
||||
|
||||
GLFW uses the `WGL_EXT_swap_control` extension to provide vertical retrace
|
||||
synchronization (or _vsync_). Where this extension is unavailable, calling @ref
|
||||
glfwSwapInterval will have no effect.
|
||||
|
||||
GLFW uses the `WGL_ARB_pixel_format` and `WGL_ARB_multisample` extensions to
|
||||
create contexts with multisampling anti-aliasing. Where these extensions are
|
||||
unavailable, the `GLFW_SAMPLES` hint will have no effect.
|
||||
|
||||
GLFW uses the `WGL_ARB_create_context` extension when available, even when
|
||||
creating OpenGL contexts of version 2.1 and below. Where this extension is
|
||||
unavailable, the `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR`
|
||||
hints will only be partially supported, the `GLFW_OPENGL_DEBUG_CONTEXT` hint
|
||||
will have no effect, and setting the `GLFW_OPENGL_PROFILE` or
|
||||
`GLFW_OPENGL_FORWARD_COMPAT` hints to `GLFW_TRUE` will cause @ref
|
||||
glfwCreateWindow to fail.
|
||||
|
||||
GLFW uses the `WGL_ARB_create_context_profile` extension to provide support for
|
||||
context profiles. Where this extension is unavailable, setting the
|
||||
`GLFW_OPENGL_PROFILE` hint to anything but `GLFW_OPENGL_ANY_PROFILE` will cause
|
||||
@ref glfwCreateWindow to fail.
|
||||
|
||||
GLFW uses the `WGL_ARB_context_flush_control` extension to provide control over
|
||||
whether a context is flushed when it is released (made non-current). Where this
|
||||
extension is unavailable, the `GLFW_CONTEXT_RELEASE_BEHAVIOR` hint will have no
|
||||
effect and the context will always be flushed when released.
|
||||
|
||||
GLFW uses the `WGL_ARB_framebuffer_sRGB` and `WGL_EXT_framebuffer_sRGB`
|
||||
extensions to provide support for sRGB framebuffers. Where both of these
|
||||
extension are unavailable, the `GLFW_SRGB_CAPABLE` hint will have no effect.
|
||||
|
||||
|
||||
@section compat_osx OpenGL on macOS
|
||||
|
||||
Support for OpenGL 3.2 and above was introduced with OS X 10.7 and even then
|
||||
only forward-compatible, core profile contexts are supported. Support for
|
||||
OpenGL 4.1 was introduced with OS X 10.9, also limited to forward-compatible,
|
||||
core profile contexts. There is also still no mechanism for requesting debug
|
||||
contexts or no-error contexts. Versions of Mac OS X earlier than 10.7 support
|
||||
at most OpenGL version 2.1.
|
||||
|
||||
Because of this, on OS X 10.7 and later, the `GLFW_CONTEXT_VERSION_MAJOR` and
|
||||
`GLFW_CONTEXT_VERSION_MINOR` hints will cause @ref glfwCreateWindow to fail if
|
||||
given version 3.0 or 3.1. The `GLFW_OPENGL_FORWARD_COMPAT` hint must be set to
|
||||
`GLFW_TRUE` and the `GLFW_OPENGL_PROFILE` hint must be set to
|
||||
`GLFW_OPENGL_CORE_PROFILE` when creating OpenGL 3.2 and later contexts. The
|
||||
`GLFW_OPENGL_DEBUG_CONTEXT` and `GLFW_CONTEXT_NO_ERROR` hints are ignored.
|
||||
|
||||
Also, on Mac OS X 10.6 and below, the `GLFW_CONTEXT_VERSION_MAJOR` and
|
||||
`GLFW_CONTEXT_VERSION_MINOR` hints will fail if given a version above 2.1,
|
||||
setting the `GLFW_OPENGL_PROFILE` or `GLFW_OPENGL_FORWARD_COMPAT` hints to
|
||||
a non-default value will cause @ref glfwCreateWindow to fail and the
|
||||
`GLFW_OPENGL_DEBUG_CONTEXT` hint is ignored.
|
||||
|
||||
|
||||
@section compat_vulkan Vulkan loader and API
|
||||
|
||||
By default, GLFW uses the standard system-wide Vulkan loader to access the
|
||||
Vulkan API on all platforms except macOS. This is installed by both graphics
|
||||
drivers and Vulkan SDKs. If either the loader or at least one minimally
|
||||
functional ICD is missing, @ref glfwVulkanSupported will return `GLFW_FALSE` and
|
||||
all other Vulkan-related functions will fail with an @ref GLFW_API_UNAVAILABLE
|
||||
error.
|
||||
|
||||
|
||||
@section compat_wsi Vulkan WSI extensions
|
||||
|
||||
The Vulkan WSI extensions are used to create Vulkan surfaces for GLFW windows on
|
||||
all supported platforms.
|
||||
|
||||
GLFW uses the `VK_KHR_surface` and `VK_KHR_win32_surface` extensions to create
|
||||
surfaces on Microsoft Windows. If any of these extensions are not available,
|
||||
@ref glfwGetRequiredInstanceExtensions will return an empty list and window
|
||||
surface creation will fail.
|
||||
|
||||
GLFW uses the `VK_KHR_surface` and either the `VK_MVK_macos_surface` or
|
||||
`VK_EXT_metal_surface` extensions to create surfaces on macOS. If any of these
|
||||
extensions are not available, @ref glfwGetRequiredInstanceExtensions will
|
||||
return an empty list and window surface creation will fail.
|
||||
|
||||
GLFW uses the `VK_KHR_surface` and either the `VK_KHR_xlib_surface` or
|
||||
`VK_KHR_xcb_surface` extensions to create surfaces on X11. If `VK_KHR_surface`
|
||||
or both `VK_KHR_xlib_surface` and `VK_KHR_xcb_surface` are not available, @ref
|
||||
glfwGetRequiredInstanceExtensions will return an empty list and window surface
|
||||
creation will fail.
|
||||
|
||||
GLFW uses the `VK_KHR_surface` and `VK_KHR_wayland_surface` extensions to create
|
||||
surfaces on Wayland. If any of these extensions are not available, @ref
|
||||
glfwGetRequiredInstanceExtensions will return an empty list and window surface
|
||||
creation will fail.
|
||||
|
||||
*/
|
365
deps/glfw/docs/compile.dox
vendored
Normal file
365
deps/glfw/docs/compile.dox
vendored
Normal file
@ -0,0 +1,365 @@
|
||||
/*!
|
||||
|
||||
@page compile_guide Compiling GLFW
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This is about compiling the GLFW library itself. For information on how to
|
||||
build applications that use GLFW, see @ref build_guide.
|
||||
|
||||
|
||||
@section compile_cmake Using CMake
|
||||
|
||||
@note GLFW behaves like most other libraries that use CMake so this guide mostly
|
||||
describes the basic configure/generate/compile sequence. If you are already
|
||||
familiar with this from other projects, you may want to focus on the @ref
|
||||
compile_deps and @ref compile_options sections for GLFW-specific information.
|
||||
|
||||
GLFW uses [CMake](https://cmake.org/) to generate project files or makefiles
|
||||
for your chosen development environment. To compile GLFW, first generate these
|
||||
files with CMake and then use them to compile the GLFW library.
|
||||
|
||||
If you are on Windows and macOS you can
|
||||
[download CMake](https://cmake.org/download/) from their site.
|
||||
|
||||
If you are on a Unix-like system such as Linux, FreeBSD or Cygwin or have
|
||||
a package system like Fink, MacPorts or Homebrew, you can install its CMake
|
||||
package.
|
||||
|
||||
CMake is a complex tool and this guide will only show a few of the possible ways
|
||||
to set up and compile GLFW. The CMake project has their own much more detailed
|
||||
[CMake user guide](https://cmake.org/cmake/help/latest/guide/user-interaction/)
|
||||
that includes everything in this guide not specific to GLFW. It may be a useful
|
||||
companion to this one.
|
||||
|
||||
|
||||
@subsection compile_deps Installing dependencies
|
||||
|
||||
The C/C++ development environments in Visual Studio, Xcode and MinGW come with
|
||||
all necessary dependencies for compiling GLFW, but on Unix-like systems like
|
||||
Linux and FreeBSD you will need a few extra packages.
|
||||
|
||||
|
||||
@subsubsection compile_deps_x11 Dependencies for X11 on Unix-like systems
|
||||
|
||||
To compile GLFW for X11, you need to have the X11 development packages
|
||||
installed. They are not needed to build or run programs that use GLFW.
|
||||
|
||||
On Debian and derivates like Ubuntu and Linux Mint the `xorg-dev` meta-package
|
||||
pulls in the development packages for all of X11.
|
||||
|
||||
@code{.sh}
|
||||
sudo apt install xorg-dev
|
||||
@endcode
|
||||
|
||||
On Fedora and derivatives like Red Hat the X11 extension packages
|
||||
`libXcursor-devel`, `libXi-devel`, `libXinerama-devel` and `libXrandr-devel`
|
||||
required by GLFW pull in all its other dependencies.
|
||||
|
||||
@code{.sh}
|
||||
sudo dnf install libXcursor-devel libXi-devel libXinerama-devel libXrandr-devel
|
||||
@endcode
|
||||
|
||||
On FreeBSD the X11 headers are installed along the end-user X11 packages, so if
|
||||
you have an X server running you should have the headers as well. If not,
|
||||
install the `xorgproto` package.
|
||||
|
||||
@code{.sh}
|
||||
pkg install xorgproto
|
||||
@endcode
|
||||
|
||||
On Cygwin the `xorgproto` package in the Devel section of the GUI installer will
|
||||
install the headers and other development related files for all of X11.
|
||||
|
||||
Once you have the required depdendencies, move on to @ref compile_generate.
|
||||
|
||||
|
||||
@subsubsection compile_deps_wayland Dependencies for Wayland on Unix-like systems
|
||||
|
||||
To compile GLFW for Wayland, you need to have the Wayland and xkbcommon
|
||||
development packages installed. They are not needed to build or run programs
|
||||
that use GLFW.
|
||||
|
||||
On Debian and derivates like Ubuntu and Linux Mint you will need the `libwayland-dev`,
|
||||
`libxkbcommon-dev`, `wayland-protocols` and `extra-cmake-modules` packages.
|
||||
|
||||
@code{.sh}
|
||||
sudo apt install libwayland-dev libxkbcommon-dev wayland-protocols extra-cmake-modules
|
||||
@endcode
|
||||
|
||||
On Fedora and derivatives like Red Hat you will need the `wayland-devel`,
|
||||
`libxkbcommon-devel`, `wayland-protocols-devel` and `extra-cmake-modules` packages.
|
||||
|
||||
@code{.sh}
|
||||
sudo dnf install wayland-devel libxkbcommon-devel wayland-protocols-devel extra-cmake-modules
|
||||
@endcode
|
||||
|
||||
On FreeBSD you will need the `wayland`, `libxkbcommon`, `wayland-protocols` and
|
||||
`kf5-extra-cmake-modules` packages.
|
||||
|
||||
@code{.sh}
|
||||
pkg install wayland libxkbcommon wayland-protocols kf5-extra-cmake-modules
|
||||
@endcode
|
||||
|
||||
Once you have the required depdendencies, move on to @ref compile_generate.
|
||||
|
||||
|
||||
@subsection compile_generate Generating build files with CMake
|
||||
|
||||
Once you have all necessary dependencies it is time to generate the project
|
||||
files or makefiles for your development environment. CMake needs two paths for
|
||||
this:
|
||||
|
||||
- the path to the root directory of the GLFW source tree (not its `src`
|
||||
subdirectory)
|
||||
- the path to the directory where the generated build files and compiled
|
||||
binaries will be placed
|
||||
|
||||
If these are the same, it is called an in-tree build, otherwise it is called an
|
||||
out-of-tree build.
|
||||
|
||||
Out-of-tree builds are recommended as they avoid cluttering up the source tree.
|
||||
They also allow you to have several build directories for different
|
||||
configurations all using the same source tree.
|
||||
|
||||
A common pattern when building a single configuration is to have a build
|
||||
directory named `build` in the root of the source tree.
|
||||
|
||||
|
||||
@subsubsection compile_generate_gui Generating files with the CMake GUI
|
||||
|
||||
Start the CMake GUI and set the paths to the source and build directories
|
||||
described above. Then press _Configure_ and _Generate_.
|
||||
|
||||
If you wish change any CMake variables in the list, press _Configure_ and then
|
||||
_Generate_ to have the new values take effect. The variable list will be
|
||||
populated after the first configure step.
|
||||
|
||||
By default GLFW will use X11 on Linux and other Unix-like systems other
|
||||
than macOS. To use Wayland instead, set the `GLFW_USE_WAYLAND` option in the
|
||||
GLFW section of the variable list, then apply the new value as described above.
|
||||
|
||||
Once you have generated the project files or makefiles for your chosen
|
||||
development environment, move on to @ref compile_compile.
|
||||
|
||||
|
||||
@subsubsection compile_generate_cli Generating files with the CMake command-line tool
|
||||
|
||||
To make a build directory, pass the source and build directories to the `cmake`
|
||||
command. These can be relative or absolute paths. The build directory is
|
||||
created if it doesn't already exist.
|
||||
|
||||
@code{.sh}
|
||||
cmake -S path/to/glfw -B path/to/build
|
||||
@endcode
|
||||
|
||||
It is common to name the build directory `build` and place it in the root of the
|
||||
source tree when only planning to build a single configuration.
|
||||
|
||||
@code{.sh}
|
||||
cd path/to/glfw
|
||||
cmake -S . -B build
|
||||
@endcode
|
||||
|
||||
Without other flags these will generate Visual Studio project files on Windows
|
||||
and makefiles on other platforms. You can choose other targets using the `-G`
|
||||
flag.
|
||||
|
||||
@code{.sh}
|
||||
cmake -S path/to/glfw -B path/to/build -G Xcode
|
||||
@endcode
|
||||
|
||||
By default GLFW will use X11 on Linux and other Unix-like systems other
|
||||
than macOS. To use Wayland instead, set the `GLFW_USE_WAYLAND` CMake option.
|
||||
|
||||
@code{.sh}
|
||||
cmake -S path/to/glfw -B path/to/build -D GLFW_USE_WAYLAND=1
|
||||
@endcode
|
||||
|
||||
Once you have generated the project files or makefiles for your chosen
|
||||
development environment, move on to @ref compile_compile.
|
||||
|
||||
|
||||
@subsection compile_compile Compiling the library
|
||||
|
||||
You should now have all required dependencies and the project files or makefiles
|
||||
necessary to compile GLFW. Go ahead and compile the actual GLFW library with
|
||||
these files as you would with any other project.
|
||||
|
||||
With Visual Studio open `GLFW.sln` and use the Build menu. With Xcode open
|
||||
`GLFW.xcodeproj` and use the Project menu.
|
||||
|
||||
With Linux, macOS and other forms of Unix, run `make`.
|
||||
|
||||
@code{.sh}
|
||||
cd path/to/build
|
||||
make
|
||||
@endcode
|
||||
|
||||
With MinGW, it is `mingw32-make`.
|
||||
|
||||
@code{.sh}
|
||||
cd path/to/build
|
||||
mingw32-make
|
||||
@endcode
|
||||
|
||||
Any CMake build directory can also be built with the `cmake` command and the
|
||||
`--build` flag.
|
||||
|
||||
@code{.sh}
|
||||
cmake --build path/to/build
|
||||
@endcode
|
||||
|
||||
This will run the platform specific build tool the directory was generated for.
|
||||
|
||||
Once the GLFW library is compiled you are ready to build your application,
|
||||
linking it to the GLFW library. See @ref build_guide for more information.
|
||||
|
||||
|
||||
@section compile_options CMake options
|
||||
|
||||
The CMake files for GLFW provide a number of options, although not all are
|
||||
available on all supported platforms. Some of these are de facto standards
|
||||
among projects using CMake and so have no `GLFW_` prefix.
|
||||
|
||||
If you are using the GUI version of CMake, these are listed and can be changed
|
||||
from there. If you are using the command-line version of CMake you can use the
|
||||
`ccmake` ncurses GUI to set options. Some package systems like Ubuntu and other
|
||||
distributions based on Debian GNU/Linux have this tool in a separate
|
||||
`cmake-curses-gui` package.
|
||||
|
||||
Finally, if you don't want to use any GUI, you can set options from the `cmake`
|
||||
command-line with the `-D` flag.
|
||||
|
||||
@code{.sh}
|
||||
cmake -S path/to/glfw -B path/to/build -D BUILD_SHARED_LIBS=ON
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection compile_options_shared Shared CMake options
|
||||
|
||||
@anchor BUILD_SHARED_LIBS
|
||||
__BUILD_SHARED_LIBS__ determines whether GLFW is built as a static
|
||||
library or as a DLL / shared library / dynamic library. This is disabled by
|
||||
default, producing a static GLFW library.
|
||||
|
||||
@anchor GLFW_BUILD_EXAMPLES
|
||||
__GLFW_BUILD_EXAMPLES__ determines whether the GLFW examples are built
|
||||
along with the library.
|
||||
|
||||
@anchor GLFW_BUILD_TESTS
|
||||
__GLFW_BUILD_TESTS__ determines whether the GLFW test programs are
|
||||
built along with the library.
|
||||
|
||||
@anchor GLFW_BUILD_DOCS
|
||||
__GLFW_BUILD_DOCS__ determines whether the GLFW documentation is built along
|
||||
with the library. This is enabled by default if
|
||||
[Doxygen](https://www.doxygen.nl/) is found by CMake during configuration.
|
||||
|
||||
@anchor GLFW_VULKAN_STATIC
|
||||
__GLFW_VULKAN_STATIC__ determines whether to use the Vulkan loader linked
|
||||
directly with the application. This is disabled by default.
|
||||
|
||||
|
||||
@subsection compile_options_win32 Windows specific CMake options
|
||||
|
||||
@anchor USE_MSVC_RUNTIME_LIBRARY_DLL
|
||||
__USE_MSVC_RUNTIME_LIBRARY_DLL__ determines whether to use the DLL version or the
|
||||
static library version of the Visual C++ runtime library. When enabled, the
|
||||
DLL version of the Visual C++ library is used. This is enabled by default.
|
||||
|
||||
On CMake 3.15 and later you can set the standard CMake
|
||||
[CMAKE_MSVC_RUNTIME_LIBRARY](https://cmake.org/cmake/help/latest/variable/CMAKE_MSVC_RUNTIME_LIBRARY.html)
|
||||
variable instead of this GLFW-specific option.
|
||||
|
||||
@anchor GLFW_USE_HYBRID_HPG
|
||||
__GLFW_USE_HYBRID_HPG__ determines whether to export the `NvOptimusEnablement` and
|
||||
`AmdPowerXpressRequestHighPerformance` symbols, which force the use of the
|
||||
high-performance GPU on Nvidia Optimus and AMD PowerXpress systems. These symbols
|
||||
need to be exported by the EXE to be detected by the driver, so the override
|
||||
will not work if GLFW is built as a DLL. This is disabled by default, letting
|
||||
the operating system and driver decide.
|
||||
|
||||
|
||||
@subsection compile_options_wayland Wayland specific CMake options
|
||||
|
||||
@anchor GLFW_USE_WAYLAND
|
||||
__GLFW_USE_WAYLAND__ determines whether to compile the library for Wayland.
|
||||
This option is only available on Linux and other Unix-like systems other than
|
||||
macOS. This is disabled by default.
|
||||
|
||||
|
||||
@section compile_mingw_cross Cross-compilation with CMake and MinGW
|
||||
|
||||
Both Cygwin and many Linux distributions have MinGW or MinGW-w64 packages. For
|
||||
example, Cygwin has the `mingw64-i686-gcc` and `mingw64-x86_64-gcc` packages
|
||||
for 32- and 64-bit version of MinGW-w64, while Debian GNU/Linux and derivatives
|
||||
like Ubuntu have the `mingw-w64` package for both.
|
||||
|
||||
GLFW has CMake toolchain files in the `CMake` subdirectory that set up
|
||||
cross-compilation of Windows binaries. To use these files you set the
|
||||
`CMAKE_TOOLCHAIN_FILE` CMake variable with the `-D` flag add an option when
|
||||
configuring and generating the build files.
|
||||
|
||||
@code{.sh}
|
||||
cmake -S path/to/glfw -B path/to/build -D CMAKE_TOOLCHAIN_FILE=path/to/file
|
||||
@endcode
|
||||
|
||||
The exact toolchain file to use depends on the prefix used by the MinGW or
|
||||
MinGW-w64 binaries on your system. You can usually see this in the /usr
|
||||
directory. For example, both the Ubuntu and Cygwin MinGW-w64 packages have
|
||||
`/usr/x86_64-w64-mingw32` for the 64-bit compilers, so the correct invocation
|
||||
would be:
|
||||
|
||||
@code{.sh}
|
||||
cmake -S path/to/glfw -B path/to/build -D CMAKE_TOOLCHAIN_FILE=CMake/x86_64-w64-mingw32.cmake
|
||||
@endcode
|
||||
|
||||
The path to the toolchain file is relative to the path to the GLFW source tree
|
||||
passed to the `-S` flag, not to the current directory.
|
||||
|
||||
For more details see the
|
||||
[CMake toolchain guide](https://cmake.org/cmake/help/latest/manual/cmake-toolchains.7.html).
|
||||
|
||||
|
||||
@section compile_manual Compiling GLFW manually
|
||||
|
||||
If you wish to compile GLFW without its CMake build environment then you will
|
||||
have to do at least some of the platform detection yourself. GLFW needs
|
||||
a configuration macro to be defined in order to know what window system it is
|
||||
being compiled for and also has optional, platform-specific ones for various
|
||||
features.
|
||||
|
||||
When building with CMake, the `glfw_config.h` configuration header is generated
|
||||
based on the current platform and CMake options. The GLFW CMake environment
|
||||
defines @b GLFW_USE_CONFIG_H, which causes this header to be included by
|
||||
`internal.h`. Without this macro, GLFW will expect the necessary configuration
|
||||
macros to be defined on the command-line.
|
||||
|
||||
The window creation API is used to create windows, handle input, monitors, gamma
|
||||
ramps and clipboard. The options are:
|
||||
|
||||
- @b _GLFW_COCOA to use the Cocoa frameworks
|
||||
- @b _GLFW_WIN32 to use the Win32 API
|
||||
- @b _GLFW_X11 to use the X Window System
|
||||
- @b _GLFW_WAYLAND to use the Wayland API (experimental and incomplete)
|
||||
- @b _GLFW_OSMESA to use the OSMesa API (headless and non-interactive)
|
||||
|
||||
If you are building GLFW as a shared library / dynamic library / DLL then you
|
||||
must also define @b _GLFW_BUILD_DLL. Otherwise, you must not define it.
|
||||
|
||||
If you are linking the Vulkan loader directly with your application then you
|
||||
must also define @b _GLFW_VULKAN_STATIC. Otherwise, GLFW will attempt to use the
|
||||
external version.
|
||||
|
||||
If you are using a custom name for the Vulkan, EGL, GLX, OSMesa, OpenGL, GLESv1
|
||||
or GLESv2 library, you can override the default names by defining those you need
|
||||
of @b _GLFW_VULKAN_LIBRARY, @b _GLFW_EGL_LIBRARY, @b _GLFW_GLX_LIBRARY, @b
|
||||
_GLFW_OSMESA_LIBRARY, @b _GLFW_OPENGL_LIBRARY, @b _GLFW_GLESV1_LIBRARY and @b
|
||||
_GLFW_GLESV2_LIBRARY. Otherwise, GLFW will use the built-in default names.
|
||||
|
||||
@note None of the @ref build_macros may be defined during the compilation of
|
||||
GLFW. If you define any of these in your build files, make sure they are not
|
||||
applied to the GLFW sources.
|
||||
|
||||
*/
|
346
deps/glfw/docs/context.dox
vendored
Normal file
346
deps/glfw/docs/context.dox
vendored
Normal file
@ -0,0 +1,346 @@
|
||||
/*!
|
||||
|
||||
@page context_guide Context guide
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This guide introduces the OpenGL and OpenGL ES context related functions of
|
||||
GLFW. For details on a specific function in this category, see the @ref
|
||||
context. There are also guides for the other areas of the GLFW API.
|
||||
|
||||
- @ref intro_guide
|
||||
- @ref window_guide
|
||||
- @ref vulkan_guide
|
||||
- @ref monitor_guide
|
||||
- @ref input_guide
|
||||
|
||||
|
||||
@section context_object Context objects
|
||||
|
||||
A window object encapsulates both a top-level window and an OpenGL or OpenGL ES
|
||||
context. It is created with @ref glfwCreateWindow and destroyed with @ref
|
||||
glfwDestroyWindow or @ref glfwTerminate. See @ref window_creation for more
|
||||
information.
|
||||
|
||||
As the window and context are inseparably linked, the window object also serves
|
||||
as the context handle.
|
||||
|
||||
To test the creation of various kinds of contexts and see their properties, run
|
||||
the `glfwinfo` test program.
|
||||
|
||||
@note Vulkan does not have a context and the Vulkan instance is created via the
|
||||
Vulkan API itself. If you will be using Vulkan to render to a window, disable
|
||||
context creation by setting the [GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint)
|
||||
hint to `GLFW_NO_API`. For more information, see the @ref vulkan_guide.
|
||||
|
||||
|
||||
@subsection context_hints Context creation hints
|
||||
|
||||
There are a number of hints, specified using @ref glfwWindowHint, related to
|
||||
what kind of context is created. See
|
||||
[context related hints](@ref window_hints_ctx) in the window guide.
|
||||
|
||||
|
||||
@subsection context_sharing Context object sharing
|
||||
|
||||
When creating a window and its OpenGL or OpenGL ES context with @ref
|
||||
glfwCreateWindow, you can specify another window whose context the new one
|
||||
should share its objects (textures, vertex and element buffers, etc.) with.
|
||||
|
||||
@code
|
||||
GLFWwindow* second_window = glfwCreateWindow(640, 480, "Second Window", NULL, first_window);
|
||||
@endcode
|
||||
|
||||
Object sharing is implemented by the operating system and graphics driver. On
|
||||
platforms where it is possible to choose which types of objects are shared, GLFW
|
||||
requests that all types are shared.
|
||||
|
||||
See the relevant chapter of the [OpenGL](https://www.opengl.org/registry/) or
|
||||
[OpenGL ES](https://www.khronos.org/opengles/) reference documents for more
|
||||
information. The name and number of this chapter unfortunately varies between
|
||||
versions and APIs, but has at times been named _Shared Objects and Multiple
|
||||
Contexts_.
|
||||
|
||||
GLFW comes with a barebones object sharing example program called `sharing`.
|
||||
|
||||
|
||||
@subsection context_offscreen Offscreen contexts
|
||||
|
||||
GLFW doesn't support creating contexts without an associated window. However,
|
||||
contexts with hidden windows can be created with the
|
||||
[GLFW_VISIBLE](@ref GLFW_VISIBLE_hint) window hint.
|
||||
|
||||
@code
|
||||
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
|
||||
|
||||
GLFWwindow* offscreen_context = glfwCreateWindow(640, 480, "", NULL, NULL);
|
||||
@endcode
|
||||
|
||||
The window never needs to be shown and its context can be used as a plain
|
||||
offscreen context. Depending on the window manager, the size of a hidden
|
||||
window's framebuffer may not be usable or modifiable, so framebuffer
|
||||
objects are recommended for rendering with such contexts.
|
||||
|
||||
You should still [process events](@ref events) as long as you have at least one
|
||||
window, even if none of them are visible.
|
||||
|
||||
@macos The first time a window is created the menu bar is created. This is not
|
||||
desirable for example when writing a command-line only application. Menu bar
|
||||
creation can be disabled with the @ref GLFW_COCOA_MENUBAR init hint.
|
||||
|
||||
|
||||
@subsection context_less Windows without contexts
|
||||
|
||||
You can disable context creation by setting the
|
||||
[GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_NO_API`. Windows
|
||||
without contexts must not be passed to @ref glfwMakeContextCurrent or @ref
|
||||
glfwSwapBuffers.
|
||||
|
||||
|
||||
@section context_current Current context
|
||||
|
||||
Before you can make OpenGL or OpenGL ES calls, you need to have a current
|
||||
context of the correct type. A context can only be current for a single thread
|
||||
at a time, and a thread can only have a single context current at a time.
|
||||
|
||||
When moving a context between threads, you must make it non-current on the old
|
||||
thread before making it current on the new one.
|
||||
|
||||
The context of a window is made current with @ref glfwMakeContextCurrent.
|
||||
|
||||
@code
|
||||
glfwMakeContextCurrent(window);
|
||||
@endcode
|
||||
|
||||
The window of the current context is returned by @ref glfwGetCurrentContext.
|
||||
|
||||
@code
|
||||
GLFWwindow* window = glfwGetCurrentContext();
|
||||
@endcode
|
||||
|
||||
The following GLFW functions require a context to be current. Calling any these
|
||||
functions without a current context will generate a @ref GLFW_NO_CURRENT_CONTEXT
|
||||
error.
|
||||
|
||||
- @ref glfwSwapInterval
|
||||
- @ref glfwExtensionSupported
|
||||
- @ref glfwGetProcAddress
|
||||
|
||||
|
||||
@section context_swap Buffer swapping
|
||||
|
||||
See @ref buffer_swap in the window guide.
|
||||
|
||||
|
||||
@section context_glext OpenGL and OpenGL ES extensions
|
||||
|
||||
One of the benefits of OpenGL and OpenGL ES is their extensibility.
|
||||
Hardware vendors may include extensions in their implementations that extend the
|
||||
API before that functionality is included in a new version of the OpenGL or
|
||||
OpenGL ES specification, and some extensions are never included and remain
|
||||
as extensions until they become obsolete.
|
||||
|
||||
An extension is defined by:
|
||||
|
||||
- An extension name (e.g. `GL_ARB_gl_spirv`)
|
||||
- New OpenGL tokens (e.g. `GL_SPIR_V_BINARY_ARB`)
|
||||
- New OpenGL functions (e.g. `glSpecializeShaderARB`)
|
||||
|
||||
Note the `ARB` affix, which stands for Architecture Review Board and is used
|
||||
for official extensions. The extension above was created by the ARB, but there
|
||||
are many different affixes, like `NV` for Nvidia and `AMD` for, well, AMD. Any
|
||||
group may also use the generic `EXT` affix. Lists of extensions, together with
|
||||
their specifications, can be found at the
|
||||
[OpenGL Registry](https://www.opengl.org/registry/) and
|
||||
[OpenGL ES Registry](https://www.khronos.org/registry/gles/).
|
||||
|
||||
|
||||
@subsection context_glext_auto Loading extension with a loader library
|
||||
|
||||
An extension loader library is the easiest and best way to access both OpenGL and
|
||||
OpenGL ES extensions and modern versions of the core OpenGL or OpenGL ES APIs.
|
||||
They will take care of all the details of declaring and loading everything you
|
||||
need. One such library is [glad](https://github.com/Dav1dde/glad) and there are
|
||||
several others.
|
||||
|
||||
The following example will use glad but all extension loader libraries work
|
||||
similarly.
|
||||
|
||||
First you need to generate the source files using the glad Python script. This
|
||||
example generates a loader for any version of OpenGL, which is the default for
|
||||
both GLFW and glad, but loaders for OpenGL ES, as well as loaders for specific
|
||||
API versions and extension sets can be generated. The generated files are
|
||||
written to the `output` directory.
|
||||
|
||||
@code{.sh}
|
||||
python main.py --generator c --no-loader --out-path output
|
||||
@endcode
|
||||
|
||||
The `--no-loader` option is added because GLFW already provides a function for
|
||||
loading OpenGL and OpenGL ES function pointers, one that automatically uses the
|
||||
selected context creation API, and glad can call this instead of having to
|
||||
implement its own. There are several other command-line options as well. See
|
||||
the glad documentation for details.
|
||||
|
||||
Add the generated `output/src/glad.c`, `output/include/glad/glad.h` and
|
||||
`output/include/KHR/khrplatform.h` files to your build. Then you need to
|
||||
include the glad header file, which will replace the OpenGL header of your
|
||||
development environment. By including the glad header before the GLFW header,
|
||||
it suppresses the development environment's OpenGL or OpenGL ES header.
|
||||
|
||||
@code
|
||||
#include <glad/glad.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
Finally you need to initialize glad once you have a suitable current context.
|
||||
|
||||
@code
|
||||
window = glfwCreateWindow(640, 480, "My Window", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
...
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
|
||||
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
|
||||
@endcode
|
||||
|
||||
Once glad has been loaded, you have access to all OpenGL core and extension
|
||||
functions supported by both the context you created and the glad loader you
|
||||
generated and you are ready to start rendering.
|
||||
|
||||
You can specify a minimum required OpenGL or OpenGL ES version with
|
||||
[context hints](@ref window_hints_ctx). If your needs are more complex, you can
|
||||
check the actual OpenGL or OpenGL ES version with
|
||||
[context attributes](@ref window_attribs_ctx), or you can check whether
|
||||
a specific version is supported by the current context with the
|
||||
`GLAD_GL_VERSION_x_x` booleans.
|
||||
|
||||
@code
|
||||
if (GLAD_GL_VERSION_3_2)
|
||||
{
|
||||
// Call OpenGL 3.2+ specific code
|
||||
}
|
||||
@endcode
|
||||
|
||||
To check whether a specific extension is supported, use the `GLAD_GL_xxx`
|
||||
booleans.
|
||||
|
||||
@code
|
||||
if (GLAD_GL_ARB_gl_spirv)
|
||||
{
|
||||
// Use GL_ARB_gl_spirv
|
||||
}
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection context_glext_manual Loading extensions manually
|
||||
|
||||
__Do not use this technique__ unless it is absolutely necessary. An
|
||||
[extension loader library](@ref context_glext_auto) will save you a ton of
|
||||
tedious, repetitive, error prone work.
|
||||
|
||||
To use a certain extension, you must first check whether the context supports
|
||||
that extension and then, if it introduces new functions, retrieve the pointers
|
||||
to those functions. GLFW provides @ref glfwExtensionSupported and @ref
|
||||
glfwGetProcAddress for manual loading of extensions and new API functions.
|
||||
|
||||
This section will demonstrate manual loading of OpenGL extensions. The loading
|
||||
of OpenGL ES extensions is identical except for the name of the extension header.
|
||||
|
||||
|
||||
@subsubsection context_glext_header The glext.h header
|
||||
|
||||
The `glext.h` extension header is a continually updated file that defines the
|
||||
interfaces for all OpenGL extensions. The latest version of this can always be
|
||||
found at the [OpenGL Registry](https://www.opengl.org/registry/). There are also
|
||||
extension headers for the various versions of OpenGL ES at the
|
||||
[OpenGL ES Registry](https://www.khronos.org/registry/gles/). It it strongly
|
||||
recommended that you use your own copy of the extension header, as the one
|
||||
included in your development environment may be several years out of date and
|
||||
may not include the extensions you wish to use.
|
||||
|
||||
The header defines function pointer types for all functions of all extensions it
|
||||
supports. These have names like `PFNGLSPECIALIZESHADERARBPROC` (for
|
||||
`glSpecializeShaderARB`), i.e. the name is made uppercase and `PFN` (pointer
|
||||
to function) and `PROC` (procedure) are added to the ends.
|
||||
|
||||
To include the extension header, define @ref GLFW_INCLUDE_GLEXT before including
|
||||
the GLFW header.
|
||||
|
||||
@code
|
||||
#define GLFW_INCLUDE_GLEXT
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
|
||||
@subsubsection context_glext_string Checking for extensions
|
||||
|
||||
A given machine may not actually support the extension (it may have older
|
||||
drivers or a graphics card that lacks the necessary hardware features), so it
|
||||
is necessary to check at run-time whether the context supports the extension.
|
||||
This is done with @ref glfwExtensionSupported.
|
||||
|
||||
@code
|
||||
if (glfwExtensionSupported("GL_ARB_gl_spirv"))
|
||||
{
|
||||
// The extension is supported by the current context
|
||||
}
|
||||
@endcode
|
||||
|
||||
The argument is a null terminated ASCII string with the extension name. If the
|
||||
extension is supported, @ref glfwExtensionSupported returns `GLFW_TRUE`,
|
||||
otherwise it returns `GLFW_FALSE`.
|
||||
|
||||
|
||||
@subsubsection context_glext_proc Fetching function pointers
|
||||
|
||||
Many extensions, though not all, require the use of new OpenGL functions.
|
||||
These functions often do not have entry points in the client API libraries of
|
||||
your operating system, making it necessary to fetch them at run time. You can
|
||||
retrieve pointers to these functions with @ref glfwGetProcAddress.
|
||||
|
||||
@code
|
||||
PFNGLSPECIALIZESHADERARBPROC pfnSpecializeShaderARB = glfwGetProcAddress("glSpecializeShaderARB");
|
||||
@endcode
|
||||
|
||||
In general, you should avoid giving the function pointer variables the (exact)
|
||||
same name as the function, as this may confuse your linker. Instead, you can
|
||||
use a different prefix, like above, or some other naming scheme.
|
||||
|
||||
Now that all the pieces have been introduced, here is what they might look like
|
||||
when used together.
|
||||
|
||||
@code
|
||||
#define GLFW_INCLUDE_GLEXT
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#define glSpecializeShaderARB pfnSpecializeShaderARB
|
||||
PFNGLSPECIALIZESHADERARBPROC pfnSpecializeShaderARB;
|
||||
|
||||
// Flag indicating whether the extension is supported
|
||||
int has_ARB_gl_spirv = 0;
|
||||
|
||||
void load_extensions(void)
|
||||
{
|
||||
if (glfwExtensionSupported("GL_ARB_gl_spirv"))
|
||||
{
|
||||
pfnSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)
|
||||
glfwGetProcAddress("glSpecializeShaderARB");
|
||||
has_ARB_gl_spirv = 1;
|
||||
}
|
||||
}
|
||||
|
||||
void some_function(void)
|
||||
{
|
||||
if (has_ARB_gl_spirv)
|
||||
{
|
||||
// Now the extension function can be called as usual
|
||||
glSpecializeShaderARB(...);
|
||||
}
|
||||
}
|
||||
@endcode
|
||||
|
||||
*/
|
1
deps/glfw/docs/extra.css
vendored
Normal file
1
deps/glfw/docs/extra.css
vendored
Normal file
File diff suppressed because one or more lines are too long
1
deps/glfw/docs/extra.css.map
vendored
Normal file
1
deps/glfw/docs/extra.css.map
vendored
Normal file
@ -0,0 +1 @@
|
||||
{"version":3,"sourceRoot":"","sources":["extra.scss"],"names":[],"mappings":"AA8EA,4GACI,gBACA,iBAGJ,yBACC,yDAGD,6HACC,sDAGD,yIACC,sDAGD,mBACI,WA9EuB,KA+EvB,iBAGJ,uBACC,MAzFoB,QA0FjB,iBAGJ,6UACC,gBAGD,mJACC,YAGD,yHACC,iBAGD,sBACC,gBAGD,4LACC,UAGD,yCACC,aAGD,kMACC,WAnHgC,QAsHjC,KACC,MA1HoB,QA6HrB,sDACC,MA/Ge,QAgHf,mBAGD,GACE,iBACA,eAGF,GACE,iBACA,gBACA,eAGF,GACE,iBACA,gBACA,eAGF,YACC,eACA,gBACA,gBACA,eACA,cAEA,aACA,mBACA,eACA,2BACA,mBACA,sBAGD,UACC,iBACA,mBACA,MA/J0B,KAgK1B,gBACA,qEAGD,YACC,qBACA,kBACA,YAGD,yBACC,WAGD,oCACC,iBACA,gBACA,cACA,MAlL0B,KAqL3B,YACC,eAGD,8CACC,qBAGD,mBACC,MA9L0B,KAiM3B,eACC,kBACA,YACA,eAGD,KACC,WAxM0B,KA2M3B,UACC,gBACA,cACA,eAGD,WACC,gBACA,cACA,eAGD,UACI,aAGJ,mBACI,iBACA,iBAGJ,WACC,gBACA,aACA,mBACA,eACA,2BACA,mBACA,sBAGD,mEACC,MA9OgC,QAiPjC,gCACC,MArPoB,QAwPrB,sCACC,MAjOoB,KAoOrB,yBACC,kBAGD,UACC,iBAGD,wBACC,gBACA,cACA,eACA,qBAGD,uDACC,gEACA,+BACA,+BACA,gBACA,MArPgB,KAwPjB,mBACC,MA5PoB,KA6PpB,aACA,kBACA,yBAGD,QACC,WACA,WAGD,WACC,iBAGD,WACC,mBAGD,WACC,cACA,eACA,qBAGD,oCACC,gEACA,kCACA,2BACA,MAlSe,QAmSf,yBACA,kBAGD,WACC,MA3QuB,QA8QxB,cACC,sBACA,2BACA,4BACA,mBAGD,cACC,sBACA,+BACA,8BACA,gBAGD,mCACC,wBACA,iBACA,sBACA,kBAGD,gIACC,MAxToB,KAyTpB,qBAGD,cACC,wBACA,iBACA,sBACA,kBAGD,iBACC,WACA,4EAGD,oCApSC,gEACA,kCACA,cACA,yBAqSD,wBAxSC,gEACA,kCACA,cACA,yBAySD,qBA5SC,gEACA,kCACA,cACA,yBA6SD,gBAhTC,gEACA,kCACA,cACA,yBAiTD,iGACC,kBACA,YACA,2BACA,aAGD,kRACC,cAGD,SACC,oBAGD,0BACC,mBACA,kBACA,YACA,YACA,cACA,2BACA,aAGD,+CACC,MA1YoB,QA6YrB,+BACC,cAGD,sBACC,cAGD,+CACC,cACA,iBAGD,mBACC,cAGD,KACC,aACA","file":"extra.css"}
|
430
deps/glfw/docs/extra.scss
vendored
Normal file
430
deps/glfw/docs/extra.scss
vendored
Normal file
@ -0,0 +1,430 @@
|
||||
// NOTE: Please use this file to perform modifications on default style sheets.
|
||||
//
|
||||
// You need to install the official Sass CLI tool:
|
||||
// npm install -g sass
|
||||
//
|
||||
// Run this command to regenerate extra.css after you're finished with changes:
|
||||
// sass --style=compressed extra.scss extra.css
|
||||
//
|
||||
// Alternatively you can use online services to regenerate extra.css.
|
||||
|
||||
|
||||
// Default text color for page contents
|
||||
$default-text-color: hsl(0,0%,30%);
|
||||
|
||||
// Page header, footer, table rows, inline codes and definition lists
|
||||
$header-footer-background-color: hsl(0,0%,95%);
|
||||
|
||||
// Page header, footer links and navigation bar background
|
||||
$header-footer-link-color: hsl(0,0%,40%);
|
||||
|
||||
// Doxygen navigation bar links
|
||||
$navbar-link-color: $header-footer-background-color;
|
||||
|
||||
// Page content background color
|
||||
$content-background-color: hsl(0,0%,100%);
|
||||
|
||||
// Bold, italic, h1, h2, ... and table of contents
|
||||
$heading-color: hsl(0,0%,10%);
|
||||
|
||||
// Function, enum and macro definition separator
|
||||
$def-separator-color: $header-footer-background-color;
|
||||
|
||||
// Base color hue
|
||||
$base-hue: 24;
|
||||
|
||||
// Default color used for links
|
||||
$default-link-color: hsl($base-hue,100%,50%);
|
||||
|
||||
// Doxygen navigation bar active tab
|
||||
$tab-text-color: hsl(0,0%,100%);
|
||||
$tab-background-color1: $default-link-color;
|
||||
$tab-background-color2: lighten(adjust-hue($tab-background-color1, 10), 10%);
|
||||
|
||||
// Table borders
|
||||
$default-border-color: $default-link-color;
|
||||
|
||||
// Table header
|
||||
$table-text-color: $tab-text-color;
|
||||
$table-background-color1: $tab-background-color1;
|
||||
$table-background-color2: $tab-background-color2;
|
||||
|
||||
// Table of contents, data structure index and prototypes
|
||||
$toc-background-color1: hsl(0,0%,90%);
|
||||
$toc-background-color2: lighten($toc-background-color1, 5%);
|
||||
|
||||
// Function prototype parameters color
|
||||
$prototype-param-color: darken($default-link-color, 25%);
|
||||
|
||||
// Message box color: note, pre, post and invariant
|
||||
$box-note-color: hsl(103,80%,85%);
|
||||
|
||||
// Message box color: warning and attention
|
||||
$box-warning-color: hsl(34,80%,85%);
|
||||
|
||||
// Message box color: deprecated and bug
|
||||
$box-bug-color: hsl(333,80%,85%);
|
||||
|
||||
// Message box color: todo and test
|
||||
$box-todo-color: hsl(200,80%,85%);
|
||||
|
||||
// Message box helper function
|
||||
@mixin message-box($base-color){
|
||||
background:linear-gradient(to bottom,lighten($base-color, 5%) 0%,$base-color 100%);
|
||||
box-shadow:inset 0 0 32px darken($base-color, 5%);
|
||||
color:darken($base-color, 67%);
|
||||
border:2px solid desaturate(darken($base-color, 10%), 20%);
|
||||
}
|
||||
|
||||
.sm-dox,.sm-dox a,.sm-dox a:focus,.sm-dox a:active,.sm-dox a:hover,.sm-dox a.highlighted,.sm-dox ul a:hover {
|
||||
background:none;
|
||||
text-shadow:none;
|
||||
}
|
||||
|
||||
.sm-dox a span.sub-arrow {
|
||||
border-color:$navbar-link-color transparent transparent transparent;
|
||||
}
|
||||
|
||||
.sm-dox a span.sub-arrow:active,.sm-dox a span.sub-arrow:focus,.sm-dox a span.sub-arrow:hover,.sm-dox a:hover span.sub-arrow {
|
||||
border-color:$default-link-color transparent transparent transparent;
|
||||
}
|
||||
|
||||
.sm-dox ul a span.sub-arrow:active,.sm-dox ul a span.sub-arrow:focus,.sm-dox ul a span.sub-arrow:hover,.sm-dox ul a:hover span.sub-arrow {
|
||||
border-color:transparent transparent transparent $default-link-color;
|
||||
}
|
||||
|
||||
.sm-dox ul a:hover {
|
||||
background:$header-footer-link-color;
|
||||
text-shadow:none;
|
||||
}
|
||||
|
||||
.sm-dox ul.sm-nowrap a {
|
||||
color:$default-text-color;
|
||||
text-shadow:none;
|
||||
}
|
||||
|
||||
#main-nav,#main-menu,#main-menu a,#main-menu a:visited,#main-menu a:hover,#main-menu li,.memdoc,dl.reflist dd,div.toc li,.ah,span.lineno,span.lineno a,span.lineno a:hover,.note code,.pre code,.post code,.invariant code,.warning code,.attention code,.deprecated code,.bug code,.todo code,.test code,.doxtable code,.markdownTable code {
|
||||
background:none;
|
||||
}
|
||||
|
||||
#titlearea,.footer,.contents,div.header,.memdoc,table.doxtable td,table.doxtable th,table.markdownTable td,table.markdownTable th,hr,.memSeparator {
|
||||
border:none;
|
||||
}
|
||||
|
||||
#main-menu a,#main-menu a:visited,#main-menu a:hover,#main-menu li,.reflist dt a.el,.levels span,.directory .levels span {
|
||||
text-shadow:none;
|
||||
}
|
||||
|
||||
.memdoc,dl.reflist dd {
|
||||
box-shadow:none;
|
||||
}
|
||||
|
||||
div.headertitle,.note code,.pre code,.post code,.invariant code,.warning code,.attention code,.deprecated code,.bug code,.todo code,.test code,table.doxtable code,table.markdownTable code {
|
||||
padding:0;
|
||||
}
|
||||
|
||||
#nav-path,.directory .levels,span.lineno {
|
||||
display:none;
|
||||
}
|
||||
|
||||
html,#titlearea,.footer,tr.even,.directory tr.even,.doxtable tr:nth-child(even),tr.markdownTableBody:nth-child(even),.mdescLeft,.mdescRight,.memItemLeft,.memItemRight,code,.markdownTableRowEven {
|
||||
background:$header-footer-background-color;
|
||||
}
|
||||
|
||||
body {
|
||||
color:$default-text-color;
|
||||
}
|
||||
|
||||
h1,h2,h2.groupheader,h3,div.toc h3,h4,h5,h6,strong,em {
|
||||
color:$heading-color;
|
||||
border-bottom:none;
|
||||
}
|
||||
|
||||
h1 {
|
||||
padding-top:0.5em;
|
||||
font-size:180%;
|
||||
}
|
||||
|
||||
h2 {
|
||||
padding-top:0.5em;
|
||||
margin-bottom:0;
|
||||
font-size:140%;
|
||||
}
|
||||
|
||||
h3 {
|
||||
padding-top:0.5em;
|
||||
margin-bottom:0;
|
||||
font-size:110%;
|
||||
}
|
||||
|
||||
.glfwheader {
|
||||
font-size:16px;
|
||||
min-height:64px;
|
||||
max-width:920px;
|
||||
padding:0 32px;
|
||||
margin:0 auto;
|
||||
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
justify-content: flex-start;
|
||||
align-items: center;
|
||||
align-content: stretch;
|
||||
}
|
||||
|
||||
#glfwhome {
|
||||
line-height:64px;
|
||||
padding-right:48px;
|
||||
color:$header-footer-link-color;
|
||||
font-size:2.5em;
|
||||
background:url("https://www.glfw.org/css/arrow.png") no-repeat right;
|
||||
}
|
||||
|
||||
.glfwnavbar {
|
||||
list-style-type:none;
|
||||
margin:0 0 0 auto;
|
||||
float:right;
|
||||
}
|
||||
|
||||
#glfwhome,.glfwnavbar li {
|
||||
float:left;
|
||||
}
|
||||
|
||||
.glfwnavbar a,.glfwnavbar a:visited {
|
||||
line-height:64px;
|
||||
margin-left:2em;
|
||||
display:block;
|
||||
color:$header-footer-link-color;
|
||||
}
|
||||
|
||||
.glfwnavbar {
|
||||
padding-left: 0;
|
||||
}
|
||||
|
||||
#glfwhome,.glfwnavbar a,.glfwnavbar a:visited {
|
||||
transition:.35s ease;
|
||||
}
|
||||
|
||||
#titlearea,.footer {
|
||||
color:$header-footer-link-color;
|
||||
}
|
||||
|
||||
address.footer {
|
||||
text-align:center;
|
||||
padding:2em;
|
||||
margin-top:3em;
|
||||
}
|
||||
|
||||
#top {
|
||||
background:$header-footer-link-color;
|
||||
}
|
||||
|
||||
#main-nav {
|
||||
max-width:960px;
|
||||
margin:0 auto;
|
||||
font-size:13px;
|
||||
}
|
||||
|
||||
#main-menu {
|
||||
max-width:920px;
|
||||
margin:0 auto;
|
||||
font-size:13px;
|
||||
}
|
||||
|
||||
.memtitle {
|
||||
display:none;
|
||||
}
|
||||
|
||||
.memproto,.memname {
|
||||
font-weight:bold;
|
||||
text-shadow:none;
|
||||
}
|
||||
|
||||
#main-menu {
|
||||
min-height:36px;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
justify-content: flex-start;
|
||||
align-items: center;
|
||||
align-content: stretch;
|
||||
}
|
||||
|
||||
#main-menu a,#main-menu a:visited,#main-menu a:hover,#main-menu li {
|
||||
color:$navbar-link-color;
|
||||
}
|
||||
|
||||
#main-menu li ul.sm-nowrap li a {
|
||||
color:$default-text-color;
|
||||
}
|
||||
|
||||
#main-menu li ul.sm-nowrap li a:hover {
|
||||
color:$default-link-color;
|
||||
}
|
||||
|
||||
#main-menu > li:last-child {
|
||||
margin: 0 0 0 auto;
|
||||
}
|
||||
|
||||
.contents {
|
||||
min-height:590px;
|
||||
}
|
||||
|
||||
div.contents,div.header {
|
||||
max-width:920px;
|
||||
margin:0 auto;
|
||||
padding:0 32px;
|
||||
background:$content-background-color none;
|
||||
}
|
||||
|
||||
table.doxtable th,table.markdownTable th,dl.reflist dt {
|
||||
background:linear-gradient(to bottom,$table-background-color2 0%,$table-background-color1 100%);
|
||||
box-shadow:inset 0 0 32px $table-background-color1;
|
||||
text-shadow:0 -1px 1px darken($table-background-color1, 15%);
|
||||
text-align:left;
|
||||
color:$table-text-color;
|
||||
}
|
||||
|
||||
dl.reflist dt a.el {
|
||||
color:$default-link-color;
|
||||
padding:.2em;
|
||||
border-radius:4px;
|
||||
background-color:lighten($default-link-color, 40%);
|
||||
}
|
||||
|
||||
div.toc {
|
||||
float:none;
|
||||
width:auto;
|
||||
}
|
||||
|
||||
div.toc h3 {
|
||||
font-size:1.17em;
|
||||
}
|
||||
|
||||
div.toc ul {
|
||||
padding-left:1.5em;
|
||||
}
|
||||
|
||||
div.toc li {
|
||||
font-size:1em;
|
||||
padding-left:0;
|
||||
list-style-type:disc;
|
||||
}
|
||||
|
||||
div.toc,.memproto,div.qindex,div.ah {
|
||||
background:linear-gradient(to bottom,$toc-background-color2 0%,$toc-background-color1 100%);
|
||||
box-shadow:inset 0 0 32px $toc-background-color1;
|
||||
text-shadow:0 1px 1px lighten($toc-background-color2, 10%);
|
||||
color:$heading-color;
|
||||
border:2px solid $toc-background-color1;
|
||||
border-radius:4px;
|
||||
}
|
||||
|
||||
.paramname {
|
||||
color:$prototype-param-color;
|
||||
}
|
||||
|
||||
dl.reflist dt {
|
||||
border:2px solid $default-border-color;
|
||||
border-top-left-radius:4px;
|
||||
border-top-right-radius:4px;
|
||||
border-bottom:none;
|
||||
}
|
||||
|
||||
dl.reflist dd {
|
||||
border:2px solid $default-border-color;
|
||||
border-bottom-right-radius:4px;
|
||||
border-bottom-left-radius:4px;
|
||||
border-top:none;
|
||||
}
|
||||
|
||||
table.doxtable,table.markdownTable {
|
||||
border-collapse:inherit;
|
||||
border-spacing:0;
|
||||
border:2px solid $default-border-color;
|
||||
border-radius:4px;
|
||||
}
|
||||
|
||||
a,a:hover,a:visited,a:visited:hover,.contents a:visited,.el,a.el:visited,#glfwhome:hover,#main-menu a:hover,span.lineno a:hover {
|
||||
color:$default-link-color;
|
||||
text-decoration:none;
|
||||
}
|
||||
|
||||
div.directory {
|
||||
border-collapse:inherit;
|
||||
border-spacing:0;
|
||||
border:2px solid $default-border-color;
|
||||
border-radius:4px;
|
||||
}
|
||||
|
||||
hr,.memSeparator {
|
||||
height:2px;
|
||||
background:linear-gradient(to right,$def-separator-color 0%,darken($def-separator-color, 10%) 50%,$def-separator-color 100%);
|
||||
}
|
||||
|
||||
dl.note,dl.pre,dl.post,dl.invariant {
|
||||
@include message-box($box-note-color);
|
||||
}
|
||||
|
||||
dl.warning,dl.attention {
|
||||
@include message-box($box-warning-color);
|
||||
}
|
||||
|
||||
dl.deprecated,dl.bug {
|
||||
@include message-box($box-bug-color);
|
||||
}
|
||||
|
||||
dl.todo,dl.test {
|
||||
@include message-box($box-todo-color);
|
||||
}
|
||||
|
||||
dl.note,dl.pre,dl.post,dl.invariant,dl.warning,dl.attention,dl.deprecated,dl.bug,dl.todo,dl.test {
|
||||
border-radius:4px;
|
||||
padding:1em;
|
||||
text-shadow:0 1px 1px hsl(0,0%,100%);
|
||||
margin:1em 0;
|
||||
}
|
||||
|
||||
.note a,.pre a,.post a,.invariant a,.warning a,.attention a,.deprecated a,.bug a,.todo a,.test a,.note a:visited,.pre a:visited,.post a:visited,.invariant a:visited,.warning a:visited,.attention a:visited,.deprecated a:visited,.bug a:visited,.todo a:visited,.test a:visited {
|
||||
color:inherit;
|
||||
}
|
||||
|
||||
div.line {
|
||||
line-height:inherit;
|
||||
}
|
||||
|
||||
div.fragment,pre.fragment {
|
||||
background:hsl(0,0%,95%);
|
||||
border-radius:4px;
|
||||
border:none;
|
||||
padding:1em;
|
||||
overflow:auto;
|
||||
border-left:4px solid hsl(0,0%,80%);
|
||||
margin:1em 0;
|
||||
}
|
||||
|
||||
.lineno a,.lineno a:visited,.line,pre.fragment {
|
||||
color:$default-text-color;
|
||||
}
|
||||
|
||||
span.preprocessor,span.comment {
|
||||
color:hsl(193,100%,30%);
|
||||
}
|
||||
|
||||
a.code,a.code:visited {
|
||||
color:hsl(18,100%,45%);
|
||||
}
|
||||
|
||||
span.keyword,span.keywordtype,span.keywordflow {
|
||||
color:darken($default-text-color, 5%);
|
||||
font-weight:bold;
|
||||
}
|
||||
|
||||
span.stringliteral {
|
||||
color:hsl(261,100%,30%);
|
||||
}
|
||||
|
||||
code {
|
||||
padding:.1em;
|
||||
border-radius:4px;
|
||||
}
|
7
deps/glfw/docs/footer.html
vendored
Normal file
7
deps/glfw/docs/footer.html
vendored
Normal file
@ -0,0 +1,7 @@
|
||||
<address class="footer">
|
||||
<p>
|
||||
Last update on $date for $projectname $projectnumber
|
||||
</p>
|
||||
</address>
|
||||
</body>
|
||||
</html>
|
34
deps/glfw/docs/header.html
vendored
Normal file
34
deps/glfw/docs/header.html
vendored
Normal file
@ -0,0 +1,34 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
|
||||
<meta name="generator" content="Doxygen $doxygenversion"/>
|
||||
<!--BEGIN PROJECT_NAME--><title>$projectname: $title</title><!--END PROJECT_NAME-->
|
||||
<!--BEGIN !PROJECT_NAME--><title>$title</title><!--END !PROJECT_NAME-->
|
||||
<link href="$relpath^tabs.css" rel="stylesheet" type="text/css"/>
|
||||
<script type="text/javascript" src="$relpath^jquery.js"></script>
|
||||
<script type="text/javascript" src="$relpath^dynsections.js"></script>
|
||||
$treeview
|
||||
$search
|
||||
$mathjax
|
||||
<link href="$relpath^$stylesheet" rel="stylesheet" type="text/css" />
|
||||
$extrastylesheet
|
||||
</head>
|
||||
<body>
|
||||
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
|
||||
|
||||
<!--BEGIN TITLEAREA-->
|
||||
<div id="titlearea">
|
||||
<div class="glfwheader">
|
||||
<a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
|
||||
<ul class="glfwnavbar">
|
||||
<li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
|
||||
<li><a href="https://www.glfw.org/download.html">Download</a></li>
|
||||
<li><a href="https://www.glfw.org/community.html">Community</a></li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
<!--END TITLEAREA-->
|
||||
<!-- end header part -->
|
950
deps/glfw/docs/input.dox
vendored
Normal file
950
deps/glfw/docs/input.dox
vendored
Normal file
@ -0,0 +1,950 @@
|
||||
/*!
|
||||
|
||||
@page input_guide Input guide
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This guide introduces the input related functions of GLFW. For details on
|
||||
a specific function in this category, see the @ref input. There are also guides
|
||||
for the other areas of GLFW.
|
||||
|
||||
- @ref intro_guide
|
||||
- @ref window_guide
|
||||
- @ref context_guide
|
||||
- @ref vulkan_guide
|
||||
- @ref monitor_guide
|
||||
|
||||
GLFW provides many kinds of input. While some can only be polled, like time, or
|
||||
only received via callbacks, like scrolling, many provide both callbacks and
|
||||
polling. Callbacks are more work to use than polling but is less CPU intensive
|
||||
and guarantees that you do not miss state changes.
|
||||
|
||||
All input callbacks receive a window handle. By using the
|
||||
[window user pointer](@ref window_userptr), you can access non-global structures
|
||||
or objects from your callbacks.
|
||||
|
||||
To get a better feel for how the various events callbacks behave, run the
|
||||
`events` test program. It register every callback supported by GLFW and prints
|
||||
out all arguments provided for every event, along with time and sequence
|
||||
information.
|
||||
|
||||
|
||||
@section events Event processing
|
||||
|
||||
GLFW needs to poll the window system for events both to provide input to the
|
||||
application and to prove to the window system that the application hasn't locked
|
||||
up. Event processing is normally done each frame after
|
||||
[buffer swapping](@ref buffer_swap). Even when you have no windows, event
|
||||
polling needs to be done in order to receive monitor and joystick connection
|
||||
events.
|
||||
|
||||
There are three functions for processing pending events. @ref glfwPollEvents,
|
||||
processes only those events that have already been received and then returns
|
||||
immediately.
|
||||
|
||||
@code
|
||||
glfwPollEvents();
|
||||
@endcode
|
||||
|
||||
This is the best choice when rendering continuously, like most games do.
|
||||
|
||||
If you only need to update the contents of the window when you receive new
|
||||
input, @ref glfwWaitEvents is a better choice.
|
||||
|
||||
@code
|
||||
glfwWaitEvents();
|
||||
@endcode
|
||||
|
||||
It puts the thread to sleep until at least one event has been received and then
|
||||
processes all received events. This saves a great deal of CPU cycles and is
|
||||
useful for, for example, editing tools.
|
||||
|
||||
If you want to wait for events but have UI elements or other tasks that need
|
||||
periodic updates, @ref glfwWaitEventsTimeout lets you specify a timeout.
|
||||
|
||||
@code
|
||||
glfwWaitEventsTimeout(0.7);
|
||||
@endcode
|
||||
|
||||
It puts the thread to sleep until at least one event has been received, or until
|
||||
the specified number of seconds have elapsed. It then processes any received
|
||||
events.
|
||||
|
||||
If the main thread is sleeping in @ref glfwWaitEvents, you can wake it from
|
||||
another thread by posting an empty event to the event queue with @ref
|
||||
glfwPostEmptyEvent.
|
||||
|
||||
@code
|
||||
glfwPostEmptyEvent();
|
||||
@endcode
|
||||
|
||||
Do not assume that callbacks will _only_ be called in response to the above
|
||||
functions. While it is necessary to process events in one or more of the ways
|
||||
above, window systems that require GLFW to register callbacks of its own can
|
||||
pass events to GLFW in response to many window system function calls. GLFW will
|
||||
pass those events on to the application callbacks before returning.
|
||||
|
||||
For example, on Windows the system function that @ref glfwSetWindowSize is
|
||||
implemented with will send window size events directly to the event callback
|
||||
that every window has and that GLFW implements for its windows. If you have set
|
||||
a [window size callback](@ref window_size) GLFW will call it in turn with the
|
||||
new size before everything returns back out of the @ref glfwSetWindowSize call.
|
||||
|
||||
|
||||
@section input_keyboard Keyboard input
|
||||
|
||||
GLFW divides keyboard input into two categories; key events and character
|
||||
events. Key events relate to actual physical keyboard keys, whereas character
|
||||
events relate to the Unicode code points generated by pressing some of them.
|
||||
|
||||
Keys and characters do not map 1:1. A single key press may produce several
|
||||
characters, and a single character may require several keys to produce. This
|
||||
may not be the case on your machine, but your users are likely not all using the
|
||||
same keyboard layout, input method or even operating system as you.
|
||||
|
||||
|
||||
@subsection input_key Key input
|
||||
|
||||
If you wish to be notified when a physical key is pressed or released or when it
|
||||
repeats, set a key callback.
|
||||
|
||||
@code
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives the [keyboard key](@ref keys), platform-specific
|
||||
scancode, key action and [modifier bits](@ref mods).
|
||||
|
||||
@code
|
||||
void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
if (key == GLFW_KEY_E && action == GLFW_PRESS)
|
||||
activate_airship();
|
||||
}
|
||||
@endcode
|
||||
|
||||
The action is one of `GLFW_PRESS`, `GLFW_REPEAT` or `GLFW_RELEASE`. The key
|
||||
will be `GLFW_KEY_UNKNOWN` if GLFW lacks a key token for it, for example
|
||||
_E-mail_ and _Play_ keys.
|
||||
|
||||
The scancode is unique for every key, regardless of whether it has a key token.
|
||||
Scancodes are platform-specific but consistent over time, so keys will have
|
||||
different scancodes depending on the platform but they are safe to save to disk.
|
||||
You can query the scancode for any [named key](@ref keys) on the current
|
||||
platform with @ref glfwGetKeyScancode.
|
||||
|
||||
@code
|
||||
const int scancode = glfwGetKeyScancode(GLFW_KEY_X);
|
||||
set_key_mapping(scancode, swap_weapons);
|
||||
@endcode
|
||||
|
||||
The last reported state for every [named key](@ref keys) is also saved in
|
||||
per-window state arrays that can be polled with @ref glfwGetKey.
|
||||
|
||||
@code
|
||||
int state = glfwGetKey(window, GLFW_KEY_E);
|
||||
if (state == GLFW_PRESS)
|
||||
{
|
||||
activate_airship();
|
||||
}
|
||||
@endcode
|
||||
|
||||
The returned state is one of `GLFW_PRESS` or `GLFW_RELEASE`.
|
||||
|
||||
This function only returns cached key event state. It does not poll the
|
||||
system for the current physical state of the key.
|
||||
|
||||
@anchor GLFW_STICKY_KEYS
|
||||
Whenever you poll state, you risk missing the state change you are looking for.
|
||||
If a pressed key is released again before you poll its state, you will have
|
||||
missed the key press. The recommended solution for this is to use a
|
||||
key callback, but there is also the `GLFW_STICKY_KEYS` input mode.
|
||||
|
||||
@code
|
||||
glfwSetInputMode(window, GLFW_STICKY_KEYS, GLFW_TRUE);
|
||||
@endcode
|
||||
|
||||
When sticky keys mode is enabled, the pollable state of a key will remain
|
||||
`GLFW_PRESS` until the state of that key is polled with @ref glfwGetKey. Once
|
||||
it has been polled, if a key release event had been processed in the meantime,
|
||||
the state will reset to `GLFW_RELEASE`, otherwise it will remain `GLFW_PRESS`.
|
||||
|
||||
@anchor GLFW_LOCK_KEY_MODS
|
||||
If you wish to know what the state of the Caps Lock and Num Lock keys was when
|
||||
input events were generated, set the `GLFW_LOCK_KEY_MODS` input mode.
|
||||
|
||||
@code
|
||||
glfwSetInputMode(window, GLFW_LOCK_KEY_MODS, GLFW_TRUE);
|
||||
@endcode
|
||||
|
||||
When this input mode is enabled, any callback that receives
|
||||
[modifier bits](@ref mods) will have the @ref GLFW_MOD_CAPS_LOCK bit set if Caps
|
||||
Lock was on when the event occurred and the @ref GLFW_MOD_NUM_LOCK bit set if
|
||||
Num Lock was on.
|
||||
|
||||
The `GLFW_KEY_LAST` constant holds the highest value of any
|
||||
[named key](@ref keys).
|
||||
|
||||
|
||||
@subsection input_char Text input
|
||||
|
||||
GLFW supports text input in the form of a stream of
|
||||
[Unicode code points](https://en.wikipedia.org/wiki/Unicode), as produced by the
|
||||
operating system text input system. Unlike key input, text input obeys keyboard
|
||||
layouts and modifier keys and supports composing characters using
|
||||
[dead keys](https://en.wikipedia.org/wiki/Dead_key). Once received, you can
|
||||
encode the code points into UTF-8 or any other encoding you prefer.
|
||||
|
||||
Because an `unsigned int` is 32 bits long on all platforms supported by GLFW,
|
||||
you can treat the code point argument as native endian UTF-32.
|
||||
|
||||
If you wish to offer regular text input, set a character callback.
|
||||
|
||||
@code
|
||||
glfwSetCharCallback(window, character_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives Unicode code points for key events that would
|
||||
have led to regular text input and generally behaves as a standard text field on
|
||||
that platform.
|
||||
|
||||
@code
|
||||
void character_callback(GLFWwindow* window, unsigned int codepoint)
|
||||
{
|
||||
}
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection input_key_name Key names
|
||||
|
||||
If you wish to refer to keys by name, you can query the keyboard layout
|
||||
dependent name of printable keys with @ref glfwGetKeyName.
|
||||
|
||||
@code
|
||||
const char* key_name = glfwGetKeyName(GLFW_KEY_W, 0);
|
||||
show_tutorial_hint("Press %s to move forward", key_name);
|
||||
@endcode
|
||||
|
||||
This function can handle both [keys and scancodes](@ref input_key). If the
|
||||
specified key is `GLFW_KEY_UNKNOWN` then the scancode is used, otherwise it is
|
||||
ignored. This matches the behavior of the key callback, meaning the callback
|
||||
arguments can always be passed unmodified to this function.
|
||||
|
||||
|
||||
@section input_mouse Mouse input
|
||||
|
||||
Mouse input comes in many forms, including mouse motion, button presses and
|
||||
scrolling offsets. The cursor appearance can also be changed, either to
|
||||
a custom image or a standard cursor shape from the system theme.
|
||||
|
||||
|
||||
@subsection cursor_pos Cursor position
|
||||
|
||||
If you wish to be notified when the cursor moves over the window, set a cursor
|
||||
position callback.
|
||||
|
||||
@code
|
||||
glfwSetCursorPosCallback(window, cursor_position_callback);
|
||||
@endcode
|
||||
|
||||
The callback functions receives the cursor position, measured in screen
|
||||
coordinates but relative to the top-left corner of the window content area. On
|
||||
platforms that provide it, the full sub-pixel cursor position is passed on.
|
||||
|
||||
@code
|
||||
static void cursor_position_callback(GLFWwindow* window, double xpos, double ypos)
|
||||
{
|
||||
}
|
||||
@endcode
|
||||
|
||||
The cursor position is also saved per-window and can be polled with @ref
|
||||
glfwGetCursorPos.
|
||||
|
||||
@code
|
||||
double xpos, ypos;
|
||||
glfwGetCursorPos(window, &xpos, &ypos);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection cursor_mode Cursor mode
|
||||
|
||||
@anchor GLFW_CURSOR
|
||||
The `GLFW_CURSOR` input mode provides several cursor modes for special forms of
|
||||
mouse motion input. By default, the cursor mode is `GLFW_CURSOR_NORMAL`,
|
||||
meaning the regular arrow cursor (or another cursor set with @ref glfwSetCursor)
|
||||
is used and cursor motion is not limited.
|
||||
|
||||
If you wish to implement mouse motion based camera controls or other input
|
||||
schemes that require unlimited mouse movement, set the cursor mode to
|
||||
`GLFW_CURSOR_DISABLED`.
|
||||
|
||||
@code
|
||||
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
|
||||
@endcode
|
||||
|
||||
This will hide the cursor and lock it to the specified window. GLFW will then
|
||||
take care of all the details of cursor re-centering and offset calculation and
|
||||
providing the application with a virtual cursor position. This virtual position
|
||||
is provided normally via both the cursor position callback and through polling.
|
||||
|
||||
@note You should not implement your own version of this functionality using
|
||||
other features of GLFW. It is not supported and will not work as robustly as
|
||||
`GLFW_CURSOR_DISABLED`.
|
||||
|
||||
If you only wish the cursor to become hidden when it is over a window but still
|
||||
want it to behave normally, set the cursor mode to `GLFW_CURSOR_HIDDEN`.
|
||||
|
||||
@code
|
||||
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
|
||||
@endcode
|
||||
|
||||
This mode puts no limit on the motion of the cursor.
|
||||
|
||||
To exit out of either of these special modes, restore the `GLFW_CURSOR_NORMAL`
|
||||
cursor mode.
|
||||
|
||||
@code
|
||||
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
||||
@endcode
|
||||
|
||||
|
||||
@anchor GLFW_RAW_MOUSE_MOTION
|
||||
@subsection raw_mouse_motion Raw mouse motion
|
||||
|
||||
When the cursor is disabled, raw (unscaled and unaccelerated) mouse motion can
|
||||
be enabled if available.
|
||||
|
||||
Raw mouse motion is closer to the actual motion of the mouse across a surface.
|
||||
It is not affected by the scaling and acceleration applied to the motion of the
|
||||
desktop cursor. That processing is suitable for a cursor while raw motion is
|
||||
better for controlling for example a 3D camera. Because of this, raw mouse
|
||||
motion is only provided when the cursor is disabled.
|
||||
|
||||
Call @ref glfwRawMouseMotionSupported to check if the current machine provides
|
||||
raw motion and set the `GLFW_RAW_MOUSE_MOTION` input mode to enable it. It is
|
||||
disabled by default.
|
||||
|
||||
@code
|
||||
if (glfwRawMouseMotionSupported())
|
||||
glfwSetInputMode(window, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE);
|
||||
@endcode
|
||||
|
||||
If supported, raw mouse motion can be enabled or disabled per-window and at any
|
||||
time but it will only be provided when the cursor is disabled.
|
||||
|
||||
|
||||
@subsection cursor_object Cursor objects
|
||||
|
||||
GLFW supports creating both custom and system theme cursor images, encapsulated
|
||||
as @ref GLFWcursor objects. They are created with @ref glfwCreateCursor or @ref
|
||||
glfwCreateStandardCursor and destroyed with @ref glfwDestroyCursor, or @ref
|
||||
glfwTerminate, if any remain.
|
||||
|
||||
|
||||
@subsubsection cursor_custom Custom cursor creation
|
||||
|
||||
A custom cursor is created with @ref glfwCreateCursor, which returns a handle to
|
||||
the created cursor object. For example, this creates a 16x16 white square
|
||||
cursor with the hot-spot in the upper-left corner:
|
||||
|
||||
@code
|
||||
unsigned char pixels[16 * 16 * 4];
|
||||
memset(pixels, 0xff, sizeof(pixels));
|
||||
|
||||
GLFWimage image;
|
||||
image.width = 16;
|
||||
image.height = 16;
|
||||
image.pixels = pixels;
|
||||
|
||||
GLFWcursor* cursor = glfwCreateCursor(&image, 0, 0);
|
||||
@endcode
|
||||
|
||||
If cursor creation fails, `NULL` will be returned, so it is necessary to check
|
||||
the return value.
|
||||
|
||||
The image data is 32-bit, little-endian, non-premultiplied RGBA, i.e. eight bits
|
||||
per channel with the red channel first. The pixels are arranged canonically as
|
||||
sequential rows, starting from the top-left corner.
|
||||
|
||||
|
||||
@subsubsection cursor_standard Standard cursor creation
|
||||
|
||||
A cursor with a [standard shape](@ref shapes) from the current system cursor
|
||||
theme can be can be created with @ref glfwCreateStandardCursor.
|
||||
|
||||
@code
|
||||
GLFWcursor* cursor = glfwCreateStandardCursor(GLFW_HRESIZE_CURSOR);
|
||||
@endcode
|
||||
|
||||
These cursor objects behave in the exact same way as those created with @ref
|
||||
glfwCreateCursor except that the system cursor theme provides the actual image.
|
||||
|
||||
|
||||
@subsubsection cursor_destruction Cursor destruction
|
||||
|
||||
When a cursor is no longer needed, destroy it with @ref glfwDestroyCursor.
|
||||
|
||||
@code
|
||||
glfwDestroyCursor(cursor);
|
||||
@endcode
|
||||
|
||||
Cursor destruction always succeeds. If the cursor is current for any window,
|
||||
that window will revert to the default cursor. This does not affect the cursor
|
||||
mode. All remaining cursors are destroyed when @ref glfwTerminate is called.
|
||||
|
||||
|
||||
@subsubsection cursor_set Cursor setting
|
||||
|
||||
A cursor can be set as current for a window with @ref glfwSetCursor.
|
||||
|
||||
@code
|
||||
glfwSetCursor(window, cursor);
|
||||
@endcode
|
||||
|
||||
Once set, the cursor image will be used as long as the system cursor is over the
|
||||
content area of the window and the [cursor mode](@ref cursor_mode) is set
|
||||
to `GLFW_CURSOR_NORMAL`.
|
||||
|
||||
A single cursor may be set for any number of windows.
|
||||
|
||||
To revert to the default cursor, set the cursor of that window to `NULL`.
|
||||
|
||||
@code
|
||||
glfwSetCursor(window, NULL);
|
||||
@endcode
|
||||
|
||||
When a cursor is destroyed, any window that has it set will revert to the
|
||||
default cursor. This does not affect the cursor mode.
|
||||
|
||||
|
||||
@subsection cursor_enter Cursor enter/leave events
|
||||
|
||||
If you wish to be notified when the cursor enters or leaves the content area of
|
||||
a window, set a cursor enter/leave callback.
|
||||
|
||||
@code
|
||||
glfwSetCursorEnterCallback(window, cursor_enter_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives the new classification of the cursor.
|
||||
|
||||
@code
|
||||
void cursor_enter_callback(GLFWwindow* window, int entered)
|
||||
{
|
||||
if (entered)
|
||||
{
|
||||
// The cursor entered the content area of the window
|
||||
}
|
||||
else
|
||||
{
|
||||
// The cursor left the content area of the window
|
||||
}
|
||||
}
|
||||
@endcode
|
||||
|
||||
You can query whether the cursor is currently inside the content area of the
|
||||
window with the [GLFW_HOVERED](@ref GLFW_HOVERED_attrib) window attribute.
|
||||
|
||||
@code
|
||||
if (glfwGetWindowAttrib(window, GLFW_HOVERED))
|
||||
{
|
||||
highlight_interface();
|
||||
}
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection input_mouse_button Mouse button input
|
||||
|
||||
If you wish to be notified when a mouse button is pressed or released, set
|
||||
a mouse button callback.
|
||||
|
||||
@code
|
||||
glfwSetMouseButtonCallback(window, mouse_button_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives the [mouse button](@ref buttons), button action
|
||||
and [modifier bits](@ref mods).
|
||||
|
||||
@code
|
||||
void mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
|
||||
{
|
||||
if (button == GLFW_MOUSE_BUTTON_RIGHT && action == GLFW_PRESS)
|
||||
popup_menu();
|
||||
}
|
||||
@endcode
|
||||
|
||||
The action is one of `GLFW_PRESS` or `GLFW_RELEASE`.
|
||||
|
||||
Mouse button states for [named buttons](@ref buttons) are also saved in
|
||||
per-window state arrays that can be polled with @ref glfwGetMouseButton.
|
||||
|
||||
@code
|
||||
int state = glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_LEFT);
|
||||
if (state == GLFW_PRESS)
|
||||
{
|
||||
upgrade_cow();
|
||||
}
|
||||
@endcode
|
||||
|
||||
The returned state is one of `GLFW_PRESS` or `GLFW_RELEASE`.
|
||||
|
||||
This function only returns cached mouse button event state. It does not poll
|
||||
the system for the current state of the mouse button.
|
||||
|
||||
@anchor GLFW_STICKY_MOUSE_BUTTONS
|
||||
Whenever you poll state, you risk missing the state change you are looking for.
|
||||
If a pressed mouse button is released again before you poll its state, you will have
|
||||
missed the button press. The recommended solution for this is to use a
|
||||
mouse button callback, but there is also the `GLFW_STICKY_MOUSE_BUTTONS`
|
||||
input mode.
|
||||
|
||||
@code
|
||||
glfwSetInputMode(window, GLFW_STICKY_MOUSE_BUTTONS, GLFW_TRUE);
|
||||
@endcode
|
||||
|
||||
When sticky mouse buttons mode is enabled, the pollable state of a mouse button
|
||||
will remain `GLFW_PRESS` until the state of that button is polled with @ref
|
||||
glfwGetMouseButton. Once it has been polled, if a mouse button release event
|
||||
had been processed in the meantime, the state will reset to `GLFW_RELEASE`,
|
||||
otherwise it will remain `GLFW_PRESS`.
|
||||
|
||||
The `GLFW_MOUSE_BUTTON_LAST` constant holds the highest value of any
|
||||
[named button](@ref buttons).
|
||||
|
||||
|
||||
@subsection scrolling Scroll input
|
||||
|
||||
If you wish to be notified when the user scrolls, whether with a mouse wheel or
|
||||
touchpad gesture, set a scroll callback.
|
||||
|
||||
@code
|
||||
glfwSetScrollCallback(window, scroll_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives two-dimensional scroll offsets.
|
||||
|
||||
@code
|
||||
void scroll_callback(GLFWwindow* window, double xoffset, double yoffset)
|
||||
{
|
||||
}
|
||||
@endcode
|
||||
|
||||
A normal mouse wheel, being vertical, provides offsets along the Y-axis.
|
||||
|
||||
|
||||
@section joystick Joystick input
|
||||
|
||||
The joystick functions expose connected joysticks and controllers, with both
|
||||
referred to as joysticks. It supports up to sixteen joysticks, ranging from
|
||||
`GLFW_JOYSTICK_1`, `GLFW_JOYSTICK_2` up to and including `GLFW_JOYSTICK_16` or
|
||||
`GLFW_JOYSTICK_LAST`. You can test whether a [joystick](@ref joysticks) is
|
||||
present with @ref glfwJoystickPresent.
|
||||
|
||||
@code
|
||||
int present = glfwJoystickPresent(GLFW_JOYSTICK_1);
|
||||
@endcode
|
||||
|
||||
Each joystick has zero or more axes, zero or more buttons, zero or more hats,
|
||||
a human-readable name, a user pointer and an SDL compatible GUID.
|
||||
|
||||
When GLFW is initialized, detected joysticks are added to the beginning of
|
||||
the array. Once a joystick is detected, it keeps its assigned ID until it is
|
||||
disconnected or the library is terminated, so as joysticks are connected and
|
||||
disconnected, there may appear gaps in the IDs.
|
||||
|
||||
Joystick axis, button and hat state is updated when polled and does not require
|
||||
a window to be created or events to be processed. However, if you want joystick
|
||||
connection and disconnection events reliably delivered to the
|
||||
[joystick callback](@ref joystick_event) then you must
|
||||
[process events](@ref events).
|
||||
|
||||
To see all the properties of all connected joysticks in real-time, run the
|
||||
`joysticks` test program.
|
||||
|
||||
|
||||
@subsection joystick_axis Joystick axis states
|
||||
|
||||
The positions of all axes of a joystick are returned by @ref
|
||||
glfwGetJoystickAxes. See the reference documentation for the lifetime of the
|
||||
returned array.
|
||||
|
||||
@code
|
||||
int count;
|
||||
const float* axes = glfwGetJoystickAxes(GLFW_JOYSTICK_5, &count);
|
||||
@endcode
|
||||
|
||||
Each element in the returned array is a value between -1.0 and 1.0.
|
||||
|
||||
|
||||
@subsection joystick_button Joystick button states
|
||||
|
||||
The states of all buttons of a joystick are returned by @ref
|
||||
glfwGetJoystickButtons. See the reference documentation for the lifetime of the
|
||||
returned array.
|
||||
|
||||
@code
|
||||
int count;
|
||||
const unsigned char* buttons = glfwGetJoystickButtons(GLFW_JOYSTICK_3, &count);
|
||||
@endcode
|
||||
|
||||
Each element in the returned array is either `GLFW_PRESS` or `GLFW_RELEASE`.
|
||||
|
||||
For backward compatibility with earlier versions that did not have @ref
|
||||
glfwGetJoystickHats, the button array by default also includes all hats. See
|
||||
the reference documentation for @ref glfwGetJoystickButtons for details.
|
||||
|
||||
|
||||
@subsection joystick_hat Joystick hat states
|
||||
|
||||
The states of all hats are returned by @ref glfwGetJoystickHats. See the
|
||||
reference documentation for the lifetime of the returned array.
|
||||
|
||||
@code
|
||||
int count;
|
||||
const unsigned char* hats = glfwGetJoystickHats(GLFW_JOYSTICK_7, &count);
|
||||
@endcode
|
||||
|
||||
Each element in the returned array is one of the following:
|
||||
|
||||
Name | Value
|
||||
---- | -----
|
||||
`GLFW_HAT_CENTERED` | 0
|
||||
`GLFW_HAT_UP` | 1
|
||||
`GLFW_HAT_RIGHT` | 2
|
||||
`GLFW_HAT_DOWN` | 4
|
||||
`GLFW_HAT_LEFT` | 8
|
||||
`GLFW_HAT_RIGHT_UP` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_UP`
|
||||
`GLFW_HAT_RIGHT_DOWN` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_DOWN`
|
||||
`GLFW_HAT_LEFT_UP` | `GLFW_HAT_LEFT` \| `GLFW_HAT_UP`
|
||||
`GLFW_HAT_LEFT_DOWN` | `GLFW_HAT_LEFT` \| `GLFW_HAT_DOWN`
|
||||
|
||||
The diagonal directions are bitwise combinations of the primary (up, right, down
|
||||
and left) directions and you can test for these individually by ANDing it with
|
||||
the corresponding direction.
|
||||
|
||||
@code
|
||||
if (hats[2] & GLFW_HAT_RIGHT)
|
||||
{
|
||||
// State of hat 2 could be right-up, right or right-down
|
||||
}
|
||||
@endcode
|
||||
|
||||
For backward compatibility with earlier versions that did not have @ref
|
||||
glfwGetJoystickHats, all hats are by default also included in the button array.
|
||||
See the reference documentation for @ref glfwGetJoystickButtons for details.
|
||||
|
||||
|
||||
@subsection joystick_name Joystick name
|
||||
|
||||
The human-readable, UTF-8 encoded name of a joystick is returned by @ref
|
||||
glfwGetJoystickName. See the reference documentation for the lifetime of the
|
||||
returned string.
|
||||
|
||||
@code
|
||||
const char* name = glfwGetJoystickName(GLFW_JOYSTICK_4);
|
||||
@endcode
|
||||
|
||||
Joystick names are not guaranteed to be unique. Two joysticks of the same model
|
||||
and make may have the same name. Only the [joystick ID](@ref joysticks) is
|
||||
guaranteed to be unique, and only until that joystick is disconnected.
|
||||
|
||||
|
||||
@subsection joystick_userptr Joystick user pointer
|
||||
|
||||
Each joystick has a user pointer that can be set with @ref
|
||||
glfwSetJoystickUserPointer and queried with @ref glfwGetJoystickUserPointer.
|
||||
This can be used for any purpose you need and will not be modified by GLFW. The
|
||||
value will be kept until the joystick is disconnected or until the library is
|
||||
terminated.
|
||||
|
||||
The initial value of the pointer is `NULL`.
|
||||
|
||||
|
||||
@subsection joystick_event Joystick configuration changes
|
||||
|
||||
If you wish to be notified when a joystick is connected or disconnected, set
|
||||
a joystick callback.
|
||||
|
||||
@code
|
||||
glfwSetJoystickCallback(joystick_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives the ID of the joystick that has been connected
|
||||
and disconnected and the event that occurred.
|
||||
|
||||
@code
|
||||
void joystick_callback(int jid, int event)
|
||||
{
|
||||
if (event == GLFW_CONNECTED)
|
||||
{
|
||||
// The joystick was connected
|
||||
}
|
||||
else if (event == GLFW_DISCONNECTED)
|
||||
{
|
||||
// The joystick was disconnected
|
||||
}
|
||||
}
|
||||
@endcode
|
||||
|
||||
For joystick connection and disconnection events to be delivered on all
|
||||
platforms, you need to call one of the [event processing](@ref events)
|
||||
functions. Joystick disconnection may also be detected and the callback
|
||||
called by joystick functions. The function will then return whatever it
|
||||
returns for a disconnected joystick.
|
||||
|
||||
Only @ref glfwGetJoystickName and @ref glfwGetJoystickUserPointer will return
|
||||
useful values for a disconnected joystick and only before the monitor callback
|
||||
returns.
|
||||
|
||||
|
||||
@subsection gamepad Gamepad input
|
||||
|
||||
The joystick functions provide unlabeled axes, buttons and hats, with no
|
||||
indication of where they are located on the device. Their order may also vary
|
||||
between platforms even with the same device.
|
||||
|
||||
To solve this problem the SDL community crowdsourced the
|
||||
[SDL_GameControllerDB](https://github.com/gabomdq/SDL_GameControllerDB) project,
|
||||
a database of mappings from many different devices to an Xbox-like gamepad.
|
||||
|
||||
GLFW supports this mapping format and contains a copy of the mappings
|
||||
available at the time of release. See @ref gamepad_mapping for how to update
|
||||
this at runtime. Mappings will be assigned to joysticks automatically any time
|
||||
a joystick is connected or the mappings are updated.
|
||||
|
||||
You can check whether a joystick is both present and has a gamepad mapping with
|
||||
@ref glfwJoystickIsGamepad.
|
||||
|
||||
@code
|
||||
if (glfwJoystickIsGamepad(GLFW_JOYSTICK_2))
|
||||
{
|
||||
// Use as gamepad
|
||||
}
|
||||
@endcode
|
||||
|
||||
If you are only interested in gamepad input you can use this function instead of
|
||||
@ref glfwJoystickPresent.
|
||||
|
||||
You can query the human-readable name provided by the gamepad mapping with @ref
|
||||
glfwGetGamepadName. This may or may not be the same as the
|
||||
[joystick name](@ref joystick_name).
|
||||
|
||||
@code
|
||||
const char* name = glfwGetGamepadName(GLFW_JOYSTICK_7);
|
||||
@endcode
|
||||
|
||||
To retrieve the gamepad state of a joystick, call @ref glfwGetGamepadState.
|
||||
|
||||
@code
|
||||
GLFWgamepadstate state;
|
||||
|
||||
if (glfwGetGamepadState(GLFW_JOYSTICK_3, &state))
|
||||
{
|
||||
if (state.buttons[GLFW_GAMEPAD_BUTTON_A])
|
||||
{
|
||||
input_jump();
|
||||
}
|
||||
|
||||
input_speed(state.axes[GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER]);
|
||||
}
|
||||
@endcode
|
||||
|
||||
The @ref GLFWgamepadstate struct has two arrays; one for button states and one
|
||||
for axis states. The values for each button and axis are the same as for the
|
||||
@ref glfwGetJoystickButtons and @ref glfwGetJoystickAxes functions, i.e.
|
||||
`GLFW_PRESS` or `GLFW_RELEASE` for buttons and -1.0 to 1.0 inclusive for axes.
|
||||
|
||||
The sizes of the arrays and the positions within each array are fixed.
|
||||
|
||||
The [button indices](@ref gamepad_buttons) are `GLFW_GAMEPAD_BUTTON_A`,
|
||||
`GLFW_GAMEPAD_BUTTON_B`, `GLFW_GAMEPAD_BUTTON_X`, `GLFW_GAMEPAD_BUTTON_Y`,
|
||||
`GLFW_GAMEPAD_BUTTON_LEFT_BUMPER`, `GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER`,
|
||||
`GLFW_GAMEPAD_BUTTON_BACK`, `GLFW_GAMEPAD_BUTTON_START`,
|
||||
`GLFW_GAMEPAD_BUTTON_GUIDE`, `GLFW_GAMEPAD_BUTTON_LEFT_THUMB`,
|
||||
`GLFW_GAMEPAD_BUTTON_RIGHT_THUMB`, `GLFW_GAMEPAD_BUTTON_DPAD_UP`,
|
||||
`GLFW_GAMEPAD_BUTTON_DPAD_RIGHT`, `GLFW_GAMEPAD_BUTTON_DPAD_DOWN` and
|
||||
`GLFW_GAMEPAD_BUTTON_DPAD_LEFT`.
|
||||
|
||||
For those who prefer, there are also the `GLFW_GAMEPAD_BUTTON_CROSS`,
|
||||
`GLFW_GAMEPAD_BUTTON_CIRCLE`, `GLFW_GAMEPAD_BUTTON_SQUARE` and
|
||||
`GLFW_GAMEPAD_BUTTON_TRIANGLE` aliases for the A, B, X and Y button indices.
|
||||
|
||||
The [axis indices](@ref gamepad_axes) are `GLFW_GAMEPAD_AXIS_LEFT_X`,
|
||||
`GLFW_GAMEPAD_AXIS_LEFT_Y`, `GLFW_GAMEPAD_AXIS_RIGHT_X`,
|
||||
`GLFW_GAMEPAD_AXIS_RIGHT_Y`, `GLFW_GAMEPAD_AXIS_LEFT_TRIGGER` and
|
||||
`GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER`.
|
||||
|
||||
The `GLFW_GAMEPAD_BUTTON_LAST` and `GLFW_GAMEPAD_AXIS_LAST` constants equal
|
||||
the largest available index for each array.
|
||||
|
||||
|
||||
@subsection gamepad_mapping Gamepad mappings
|
||||
|
||||
GLFW contains a copy of the mappings available in
|
||||
[SDL_GameControllerDB](https://github.com/gabomdq/SDL_GameControllerDB) at the
|
||||
time of release. Newer ones can be added at runtime with @ref
|
||||
glfwUpdateGamepadMappings.
|
||||
|
||||
@code
|
||||
const char* mappings = load_file_contents("game/data/gamecontrollerdb.txt");
|
||||
|
||||
glfwUpdateGamepadMappings(mappings);
|
||||
@endcode
|
||||
|
||||
This function supports everything from single lines up to and including the
|
||||
unmodified contents of the whole `gamecontrollerdb.txt` file.
|
||||
|
||||
If you are compiling GLFW from source with CMake you can update the built-in mappings by
|
||||
building the _update_mappings_ target. This runs the `GenerateMappings.cmake` CMake
|
||||
script, which downloads `gamecontrollerdb.txt` and regenerates the `mappings.h` header
|
||||
file.
|
||||
|
||||
Below is a description of the mapping format. Please keep in mind that __this
|
||||
description is not authoritative__. The format is defined by the SDL and
|
||||
SDL_GameControllerDB projects and their documentation and code takes precedence.
|
||||
|
||||
Each mapping is a single line of comma-separated values describing the GUID,
|
||||
name and layout of the gamepad. Lines that do not begin with a hexadecimal
|
||||
digit are ignored.
|
||||
|
||||
The first value is always the gamepad GUID, a 32 character long hexadecimal
|
||||
string that typically identifies its make, model, revision and the type of
|
||||
connection to the computer. When this information is not available, the GUID is
|
||||
generated using the gamepad name. GLFW uses the SDL 2.0.5+ GUID format but can
|
||||
convert from the older formats.
|
||||
|
||||
The second value is always the human-readable name of the gamepad.
|
||||
|
||||
All subsequent values are in the form `<field>:<value>` and describe the layout
|
||||
of the mapping. These fields may not all be present and may occur in any order.
|
||||
|
||||
The button fields are `a`, `b`, `c`, `d`, `back`, `start`, `guide`, `dpup`,
|
||||
`dpright`, `dpdown`, `dpleft`, `leftshoulder`, `rightshoulder`, `leftstick` and
|
||||
`rightstick`.
|
||||
|
||||
The axis fields are `leftx`, `lefty`, `rightx`, `righty`, `lefttrigger` and
|
||||
`righttrigger`.
|
||||
|
||||
The value of an axis or button field can be a joystick button, a joystick axis,
|
||||
a hat bitmask or empty. Joystick buttons are specified as `bN`, for example
|
||||
`b2` for the third button. Joystick axes are specified as `aN`, for example
|
||||
`a7` for the eighth button. Joystick hat bit masks are specified as `hN.N`, for
|
||||
example `h0.8` for left on the first hat. More than one bit may be set in the
|
||||
mask.
|
||||
|
||||
Before an axis there may be a `+` or `-` range modifier, for example `+a3` for
|
||||
the positive half of the fourth axis. This restricts input to only the positive
|
||||
or negative halves of the joystick axis. After an axis or half-axis there may
|
||||
be the `~` inversion modifier, for example `a2~` or `-a7~`. This negates the
|
||||
values of the gamepad axis.
|
||||
|
||||
The hat bit mask match the [hat states](@ref hat_state) in the joystick
|
||||
functions.
|
||||
|
||||
There is also the special `platform` field that specifies which platform the
|
||||
mapping is valid for. Possible values are `Windows`, `Mac OS X` and `Linux`.
|
||||
|
||||
Below is an example of what a gamepad mapping might look like. It is the
|
||||
one built into GLFW for Xbox controllers accessed via the XInput API on Windows.
|
||||
This example has been broken into several lines to fit on the page, but real
|
||||
gamepad mappings must be a single line.
|
||||
|
||||
@code{.unparsed}
|
||||
78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,
|
||||
b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,
|
||||
rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,
|
||||
righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,
|
||||
@endcode
|
||||
|
||||
@note GLFW does not yet support the output range and modifiers `+` and `-` that
|
||||
were recently added to SDL. The input modifiers `+`, `-` and `~` are supported
|
||||
and described above.
|
||||
|
||||
|
||||
@section time Time input
|
||||
|
||||
GLFW provides high-resolution time input, in seconds, with @ref glfwGetTime.
|
||||
|
||||
@code
|
||||
double seconds = glfwGetTime();
|
||||
@endcode
|
||||
|
||||
It returns the number of seconds since the library was initialized with @ref
|
||||
glfwInit. The platform-specific time sources used typically have micro- or
|
||||
nanosecond resolution.
|
||||
|
||||
You can modify the base time with @ref glfwSetTime.
|
||||
|
||||
@code
|
||||
glfwSetTime(4.0);
|
||||
@endcode
|
||||
|
||||
This sets the time to the specified time, in seconds, and it continues to count
|
||||
from there.
|
||||
|
||||
You can also access the raw timer used to implement the functions above,
|
||||
with @ref glfwGetTimerValue.
|
||||
|
||||
@code
|
||||
uint64_t value = glfwGetTimerValue();
|
||||
@endcode
|
||||
|
||||
This value is in 1 / frequency seconds. The frequency of the raw
|
||||
timer varies depending on the operating system and hardware. You can query the
|
||||
frequency, in Hz, with @ref glfwGetTimerFrequency.
|
||||
|
||||
@code
|
||||
uint64_t frequency = glfwGetTimerFrequency();
|
||||
@endcode
|
||||
|
||||
|
||||
@section clipboard Clipboard input and output
|
||||
|
||||
If the system clipboard contains a UTF-8 encoded string or if it can be
|
||||
converted to one, you can retrieve it with @ref glfwGetClipboardString. See the
|
||||
reference documentation for the lifetime of the returned string.
|
||||
|
||||
@code
|
||||
const char* text = glfwGetClipboardString(NULL);
|
||||
if (text)
|
||||
{
|
||||
insert_text(text);
|
||||
}
|
||||
@endcode
|
||||
|
||||
If the clipboard is empty or if its contents could not be converted, `NULL` is
|
||||
returned.
|
||||
|
||||
The contents of the system clipboard can be set to a UTF-8 encoded string with
|
||||
@ref glfwSetClipboardString.
|
||||
|
||||
@code
|
||||
glfwSetClipboardString(NULL, "A string with words in it");
|
||||
@endcode
|
||||
|
||||
|
||||
@section path_drop Path drop input
|
||||
|
||||
If you wish to receive the paths of files and/or directories dropped on
|
||||
a window, set a file drop callback.
|
||||
|
||||
@code
|
||||
glfwSetDropCallback(window, drop_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives an array of paths encoded as UTF-8.
|
||||
|
||||
@code
|
||||
void drop_callback(GLFWwindow* window, int count, const char** paths)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < count; i++)
|
||||
handle_dropped_file(paths[i]);
|
||||
}
|
||||
@endcode
|
||||
|
||||
The path array and its strings are only valid until the file drop callback
|
||||
returns, as they may have been generated specifically for that event. You need
|
||||
to make a deep copy of the array if you want to keep the paths.
|
||||
|
||||
*/
|
115
deps/glfw/docs/internal.dox
vendored
Normal file
115
deps/glfw/docs/internal.dox
vendored
Normal file
@ -0,0 +1,115 @@
|
||||
/*!
|
||||
|
||||
@page internals_guide Internal structure
|
||||
|
||||
@tableofcontents
|
||||
|
||||
There are several interfaces inside GLFW. Each interface has its own area of
|
||||
responsibility and its own naming conventions.
|
||||
|
||||
|
||||
@section internals_public Public interface
|
||||
|
||||
The most well-known is the public interface, described in the glfw3.h header
|
||||
file. This is implemented in source files shared by all platforms and these
|
||||
files contain no platform-specific code. This code usually ends up calling the
|
||||
platform and internal interfaces to do the actual work.
|
||||
|
||||
The public interface uses the OpenGL naming conventions except with GLFW and
|
||||
glfw instead of GL and gl. For struct members, where OpenGL sets no precedent,
|
||||
it use headless camel case.
|
||||
|
||||
Examples: `glfwCreateWindow`, `GLFWwindow`, `GLFW_RED_BITS`
|
||||
|
||||
|
||||
@section internals_native Native interface
|
||||
|
||||
The [native interface](@ref native) is a small set of publicly available
|
||||
but platform-specific functions, described in the glfw3native.h header file and
|
||||
used to gain access to the underlying window, context and (on some platforms)
|
||||
display handles used by the platform interface.
|
||||
|
||||
The function names of the native interface are similar to those of the public
|
||||
interface, but embeds the name of the interface that the returned handle is
|
||||
from.
|
||||
|
||||
Examples: `glfwGetX11Window`, `glfwGetWGLContext`
|
||||
|
||||
|
||||
@section internals_internal Internal interface
|
||||
|
||||
The internal interface consists of utility functions used by all other
|
||||
interfaces. It is shared code implemented in the same shared source files as
|
||||
the public and event interfaces. The internal interface is described in the
|
||||
internal.h header file.
|
||||
|
||||
The internal interface is in charge of GLFW's global data, which it stores in
|
||||
a `_GLFWlibrary` struct named `_glfw`.
|
||||
|
||||
The internal interface uses the same style as the public interface, except all
|
||||
global names have a leading underscore.
|
||||
|
||||
Examples: `_glfwIsValidContextConfig`, `_GLFWwindow`, `_glfw.monitorCount`
|
||||
|
||||
|
||||
@section internals_platform Platform interface
|
||||
|
||||
The platform interface implements all platform-specific operations as a service
|
||||
to the public interface. This includes event processing. The platform
|
||||
interface is never directly called by application code and never directly calls
|
||||
application-provided callbacks. It is also prohibited from modifying the
|
||||
platform-independent part of the internal structs. Instead, it calls the event
|
||||
interface when events interesting to GLFW are received.
|
||||
|
||||
The platform interface mirrors those parts of the public interface that needs to
|
||||
perform platform-specific operations on some or all platforms. The are also
|
||||
named the same except that the glfw function prefix is replaced by
|
||||
_glfwPlatform.
|
||||
|
||||
Examples: `_glfwPlatformCreateWindow`
|
||||
|
||||
The platform interface also defines structs that contain platform-specific
|
||||
global and per-object state. Their names mirror those of the internal
|
||||
interface, except that an interface-specific suffix is added.
|
||||
|
||||
Examples: `_GLFWwindowX11`, `_GLFWcontextWGL`
|
||||
|
||||
These structs are incorporated as members into the internal interface structs
|
||||
using special macros that name them after the specific interface used. This
|
||||
prevents shared code from accidentally using these members.
|
||||
|
||||
Examples: `window->win32.handle`, `_glfw.x11.display`
|
||||
|
||||
|
||||
@section internals_event Event interface
|
||||
|
||||
The event interface is implemented in the same shared source files as the public
|
||||
interface and is responsible for delivering the events it receives to the
|
||||
application, either via callbacks, via window state changes or both.
|
||||
|
||||
The function names of the event interface use a `_glfwInput` prefix and the
|
||||
ObjectEvent pattern.
|
||||
|
||||
Examples: `_glfwInputWindowFocus`, `_glfwInputCursorPos`
|
||||
|
||||
|
||||
@section internals_static Static functions
|
||||
|
||||
Static functions may be used by any interface and have no prefixes or suffixes.
|
||||
These use headless camel case.
|
||||
|
||||
Examples: `isValidElementForJoystick`
|
||||
|
||||
|
||||
@section internals_config Configuration macros
|
||||
|
||||
GLFW uses a number of configuration macros to select at compile time which
|
||||
interfaces and code paths to use. They are defined in the glfw_config.h header file,
|
||||
which is generated from the `glfw_config.h.in` file by CMake.
|
||||
|
||||
Configuration macros the same style as tokens in the public interface, except
|
||||
with a leading underscore.
|
||||
|
||||
Examples: `_GLFW_WIN32`, `_GLFW_BUILD_DLL`
|
||||
|
||||
*/
|
454
deps/glfw/docs/intro.dox
vendored
Normal file
454
deps/glfw/docs/intro.dox
vendored
Normal file
@ -0,0 +1,454 @@
|
||||
/*!
|
||||
|
||||
@page intro_guide Introduction to the API
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This guide introduces the basic concepts of GLFW and describes initialization,
|
||||
error handling and API guarantees and limitations. For a broad but shallow
|
||||
tutorial, see @ref quick_guide instead. For details on a specific function in
|
||||
this category, see the @ref init.
|
||||
|
||||
There are also guides for the other areas of GLFW.
|
||||
|
||||
- @ref window_guide
|
||||
- @ref context_guide
|
||||
- @ref vulkan_guide
|
||||
- @ref monitor_guide
|
||||
- @ref input_guide
|
||||
|
||||
|
||||
@section intro_init Initialization and termination
|
||||
|
||||
Before most GLFW functions may be called, the library must be initialized.
|
||||
This initialization checks what features are available on the machine,
|
||||
enumerates monitors and joysticks, initializes the timer and performs any
|
||||
required platform-specific initialization.
|
||||
|
||||
Only the following functions may be called before the library has been
|
||||
successfully initialized, and only from the main thread.
|
||||
|
||||
- @ref glfwGetVersion
|
||||
- @ref glfwGetVersionString
|
||||
- @ref glfwGetError
|
||||
- @ref glfwSetErrorCallback
|
||||
- @ref glfwInitHint
|
||||
- @ref glfwInit
|
||||
- @ref glfwTerminate
|
||||
|
||||
Calling any other function before successful initialization will cause a @ref
|
||||
GLFW_NOT_INITIALIZED error.
|
||||
|
||||
|
||||
@subsection intro_init_init Initializing GLFW
|
||||
|
||||
The library is initialized with @ref glfwInit, which returns `GLFW_FALSE` if an
|
||||
error occurred.
|
||||
|
||||
@code
|
||||
if (!glfwInit())
|
||||
{
|
||||
// Handle initialization failure
|
||||
}
|
||||
@endcode
|
||||
|
||||
If any part of initialization fails, any parts that succeeded are terminated as
|
||||
if @ref glfwTerminate had been called. The library only needs to be initialized
|
||||
once and additional calls to an already initialized library will return
|
||||
`GLFW_TRUE` immediately.
|
||||
|
||||
Once the library has been successfully initialized, it should be terminated
|
||||
before the application exits. Modern systems are very good at freeing resources
|
||||
allocated by programs that exit, but GLFW sometimes has to change global system
|
||||
settings and these might not be restored without termination.
|
||||
|
||||
|
||||
@subsection init_hints Initialization hints
|
||||
|
||||
Initialization hints are set before @ref glfwInit and affect how the library
|
||||
behaves until termination. Hints are set with @ref glfwInitHint.
|
||||
|
||||
@code
|
||||
glfwInitHint(GLFW_JOYSTICK_HAT_BUTTONS, GLFW_FALSE);
|
||||
@endcode
|
||||
|
||||
The values you set hints to are never reset by GLFW, but they only take effect
|
||||
during initialization. Once GLFW has been initialized, any values you set will
|
||||
be ignored until the library is terminated and initialized again.
|
||||
|
||||
Some hints are platform specific. These may be set on any platform but they
|
||||
will only affect their specific platform. Other platforms will ignore them.
|
||||
Setting these hints requires no platform specific headers or functions.
|
||||
|
||||
|
||||
@subsubsection init_hints_shared Shared init hints
|
||||
|
||||
@anchor GLFW_JOYSTICK_HAT_BUTTONS
|
||||
__GLFW_JOYSTICK_HAT_BUTTONS__ specifies whether to also expose joystick hats as
|
||||
buttons, for compatibility with earlier versions of GLFW that did not have @ref
|
||||
glfwGetJoystickHats. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
|
||||
|
||||
|
||||
@subsubsection init_hints_osx macOS specific init hints
|
||||
|
||||
@anchor GLFW_COCOA_CHDIR_RESOURCES_hint
|
||||
__GLFW_COCOA_CHDIR_RESOURCES__ specifies whether to set the current directory to
|
||||
the application to the `Contents/Resources` subdirectory of the application's
|
||||
bundle, if present. Set this with @ref glfwInitHint.
|
||||
|
||||
@anchor GLFW_COCOA_MENUBAR_hint
|
||||
__GLFW_COCOA_MENUBAR__ specifies whether to create a basic menu bar, either from
|
||||
a nib or manually, when the first window is created, which is when AppKit is
|
||||
initialized. Set this with @ref glfwInitHint.
|
||||
|
||||
|
||||
@subsubsection init_hints_values Supported and default values
|
||||
|
||||
Initialization hint | Default value | Supported values
|
||||
------------------------------- | ------------- | ----------------
|
||||
@ref GLFW_JOYSTICK_HAT_BUTTONS | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
@ref GLFW_COCOA_CHDIR_RESOURCES | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
@ref GLFW_COCOA_MENUBAR | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
|
||||
|
||||
@subsection intro_init_terminate Terminating GLFW
|
||||
|
||||
Before your application exits, you should terminate the GLFW library if it has
|
||||
been initialized. This is done with @ref glfwTerminate.
|
||||
|
||||
@code
|
||||
glfwTerminate();
|
||||
@endcode
|
||||
|
||||
This will destroy any remaining window, monitor and cursor objects, restore any
|
||||
modified gamma ramps, re-enable the screensaver if it had been disabled and free
|
||||
any other resources allocated by GLFW.
|
||||
|
||||
Once the library is terminated, it is as if it had never been initialized and
|
||||
you will need to initialize it again before being able to use GLFW. If the
|
||||
library was not initialized or had already been terminated, it return
|
||||
immediately.
|
||||
|
||||
|
||||
@section error_handling Error handling
|
||||
|
||||
Some GLFW functions have return values that indicate an error, but this is often
|
||||
not very helpful when trying to figure out what happened or why it occurred.
|
||||
Other functions have no return value reserved for errors, so error notification
|
||||
needs a separate channel. Finally, far from all GLFW functions have return
|
||||
values.
|
||||
|
||||
The last [error code](@ref errors) for the calling thread can be queried at any
|
||||
time with @ref glfwGetError.
|
||||
|
||||
@code
|
||||
int code = glfwGetError(NULL);
|
||||
|
||||
if (code != GLFW_NO_ERROR)
|
||||
handle_error(code);
|
||||
@endcode
|
||||
|
||||
If no error has occurred since the last call, @ref GLFW_NO_ERROR (zero) is
|
||||
returned. The error is cleared before the function returns.
|
||||
|
||||
The error code indicates the general category of the error. Some error codes,
|
||||
such as @ref GLFW_NOT_INITIALIZED has only a single meaning, whereas others like
|
||||
@ref GLFW_PLATFORM_ERROR are used for many different errors.
|
||||
|
||||
GLFW often has more information about an error than its general category. You
|
||||
can retrieve a UTF-8 encoded human-readable description along with the error
|
||||
code. If no error has occurred since the last call, the description is set to
|
||||
`NULL`.
|
||||
|
||||
@code
|
||||
const char* description;
|
||||
int code = glfwGetError(&description);
|
||||
|
||||
if (description)
|
||||
display_error_message(code, description);
|
||||
@endcode
|
||||
|
||||
The retrieved description string is only valid until the next error occurs.
|
||||
This means you must make a copy of it if you want to keep it.
|
||||
|
||||
You can also set an error callback, which will be called each time an error
|
||||
occurs. It is set with @ref glfwSetErrorCallback.
|
||||
|
||||
@code
|
||||
glfwSetErrorCallback(error_callback);
|
||||
@endcode
|
||||
|
||||
The error callback receives the same error code and human-readable description
|
||||
returned by @ref glfwGetError.
|
||||
|
||||
@code
|
||||
void error_callback(int code, const char* description)
|
||||
{
|
||||
display_error_message(code, description);
|
||||
}
|
||||
@endcode
|
||||
|
||||
The error callback is called after the error is stored, so calling @ref
|
||||
glfwGetError from within the error callback returns the same values as the
|
||||
callback argument.
|
||||
|
||||
The description string passed to the callback is only valid until the error
|
||||
callback returns. This means you must make a copy of it if you want to keep it.
|
||||
|
||||
__Reported errors are never fatal.__ As long as GLFW was successfully
|
||||
initialized, it will remain initialized and in a safe state until terminated
|
||||
regardless of how many errors occur. If an error occurs during initialization
|
||||
that causes @ref glfwInit to fail, any part of the library that was initialized
|
||||
will be safely terminated.
|
||||
|
||||
Do not rely on a currently invalid call to generate a specific error, as in the
|
||||
future that same call may generate a different error or become valid.
|
||||
|
||||
|
||||
@section coordinate_systems Coordinate systems
|
||||
|
||||
GLFW has two primary coordinate systems: the _virtual screen_ and the window
|
||||
_content area_ or _content area_. Both use the same unit: _virtual screen
|
||||
coordinates_, or just _screen coordinates_, which don't necessarily correspond
|
||||
to pixels.
|
||||
|
||||
<img src="spaces.svg" width="90%" />
|
||||
|
||||
Both the virtual screen and the content area coordinate systems have the X-axis
|
||||
pointing to the right and the Y-axis pointing down.
|
||||
|
||||
Window and monitor positions are specified as the position of the upper-left
|
||||
corners of their content areas relative to the virtual screen, while cursor
|
||||
positions are specified relative to a window's content area.
|
||||
|
||||
Because the origin of the window's content area coordinate system is also the
|
||||
point from which the window position is specified, you can translate content
|
||||
area coordinates to the virtual screen by adding the window position. The
|
||||
window frame, when present, extends out from the content area but does not
|
||||
affect the window position.
|
||||
|
||||
Almost all positions and sizes in GLFW are measured in screen coordinates
|
||||
relative to one of the two origins above. This includes cursor positions,
|
||||
window positions and sizes, window frame sizes, monitor positions and video mode
|
||||
resolutions.
|
||||
|
||||
Two exceptions are the [monitor physical size](@ref monitor_size), which is
|
||||
measured in millimetres, and [framebuffer size](@ref window_fbsize), which is
|
||||
measured in pixels.
|
||||
|
||||
Pixels and screen coordinates may map 1:1 on your machine, but they won't on
|
||||
every other machine, for example on a Mac with a Retina display. The ratio
|
||||
between screen coordinates and pixels may also change at run-time depending on
|
||||
which monitor the window is currently considered to be on.
|
||||
|
||||
|
||||
@section guarantees_limitations Guarantees and limitations
|
||||
|
||||
This section describes the conditions under which GLFW can be expected to
|
||||
function, barring bugs in the operating system or drivers. Use of GLFW outside
|
||||
of these limits may work on some platforms, or on some machines, or some of the
|
||||
time, or on some versions of GLFW, but it may break at any time and this will
|
||||
not be considered a bug.
|
||||
|
||||
|
||||
@subsection lifetime Pointer lifetimes
|
||||
|
||||
GLFW will never free any pointer you provide to it and you must never free any
|
||||
pointer it provides to you.
|
||||
|
||||
Many GLFW functions return pointers to dynamically allocated structures, strings
|
||||
or arrays, and some callbacks are provided with strings or arrays. These are
|
||||
always managed by GLFW and should never be freed by the application. The
|
||||
lifetime of these pointers is documented for each GLFW function and callback.
|
||||
If you need to keep this data, you must copy it before its lifetime expires.
|
||||
|
||||
Many GLFW functions accept pointers to structures or strings allocated by the
|
||||
application. These are never freed by GLFW and are always the responsibility of
|
||||
the application. If GLFW needs to keep the data in these structures or strings,
|
||||
it is copied before the function returns.
|
||||
|
||||
Pointer lifetimes are guaranteed not to be shortened in future minor or patch
|
||||
releases.
|
||||
|
||||
|
||||
@subsection reentrancy Reentrancy
|
||||
|
||||
GLFW event processing and object destruction are not reentrant. This means that
|
||||
the following functions must not be called from any callback function:
|
||||
|
||||
- @ref glfwDestroyWindow
|
||||
- @ref glfwDestroyCursor
|
||||
- @ref glfwPollEvents
|
||||
- @ref glfwWaitEvents
|
||||
- @ref glfwWaitEventsTimeout
|
||||
- @ref glfwTerminate
|
||||
|
||||
These functions may be made reentrant in future minor or patch releases, but
|
||||
functions not on this list will not be made non-reentrant.
|
||||
|
||||
|
||||
@subsection thread_safety Thread safety
|
||||
|
||||
Most GLFW functions must only be called from the main thread (the thread that
|
||||
calls main), but some may be called from any thread once the library has been
|
||||
initialized. Before initialization the whole library is thread-unsafe.
|
||||
|
||||
The reference documentation for every GLFW function states whether it is limited
|
||||
to the main thread.
|
||||
|
||||
Initialization, termination, event processing and the creation and
|
||||
destruction of windows, cursors and OpenGL and OpenGL ES contexts are all
|
||||
restricted to the main thread due to limitations of one or several platforms.
|
||||
|
||||
Because event processing must be performed on the main thread, all callbacks
|
||||
except for the error callback will only be called on that thread. The error
|
||||
callback may be called on any thread, as any GLFW function may generate errors.
|
||||
|
||||
The error code and description may be queried from any thread.
|
||||
|
||||
- @ref glfwGetError
|
||||
|
||||
Empty events may be posted from any thread.
|
||||
|
||||
- @ref glfwPostEmptyEvent
|
||||
|
||||
The window user pointer and close flag may be read and written from any thread,
|
||||
but this is not synchronized by GLFW.
|
||||
|
||||
- @ref glfwGetWindowUserPointer
|
||||
- @ref glfwSetWindowUserPointer
|
||||
- @ref glfwWindowShouldClose
|
||||
- @ref glfwSetWindowShouldClose
|
||||
|
||||
These functions for working with OpenGL and OpenGL ES contexts may be called
|
||||
from any thread, but the window object is not synchronized by GLFW.
|
||||
|
||||
- @ref glfwMakeContextCurrent
|
||||
- @ref glfwGetCurrentContext
|
||||
- @ref glfwSwapBuffers
|
||||
- @ref glfwSwapInterval
|
||||
- @ref glfwExtensionSupported
|
||||
- @ref glfwGetProcAddress
|
||||
|
||||
The raw timer functions may be called from any thread.
|
||||
|
||||
- @ref glfwGetTimerFrequency
|
||||
- @ref glfwGetTimerValue
|
||||
|
||||
The regular timer may be used from any thread, but reading and writing the timer
|
||||
offset is not synchronized by GLFW.
|
||||
|
||||
- @ref glfwGetTime
|
||||
- @ref glfwSetTime
|
||||
|
||||
Library version information may be queried from any thread.
|
||||
|
||||
- @ref glfwGetVersion
|
||||
- @ref glfwGetVersionString
|
||||
|
||||
All Vulkan related functions may be called from any thread.
|
||||
|
||||
- @ref glfwVulkanSupported
|
||||
- @ref glfwGetRequiredInstanceExtensions
|
||||
- @ref glfwGetInstanceProcAddress
|
||||
- @ref glfwGetPhysicalDevicePresentationSupport
|
||||
- @ref glfwCreateWindowSurface
|
||||
|
||||
GLFW uses synchronization objects internally only to manage the per-thread
|
||||
context and error states. Additional synchronization is left to the
|
||||
application.
|
||||
|
||||
Functions that may currently be called from any thread will always remain so,
|
||||
but functions that are currently limited to the main thread may be updated to
|
||||
allow calls from any thread in future releases.
|
||||
|
||||
|
||||
@subsection compatibility Version compatibility
|
||||
|
||||
GLFW uses [Semantic Versioning](https://semver.org/). This guarantees source
|
||||
and binary backward compatibility with earlier minor versions of the API. This
|
||||
means that you can drop in a newer version of the library and existing programs
|
||||
will continue to compile and existing binaries will continue to run.
|
||||
|
||||
Once a function or constant has been added, the signature of that function or
|
||||
value of that constant will remain unchanged until the next major version of
|
||||
GLFW. No compatibility of any kind is guaranteed between major versions.
|
||||
|
||||
Undocumented behavior, i.e. behavior that is not described in the documentation,
|
||||
may change at any time until it is documented.
|
||||
|
||||
If the reference documentation and the implementation differ, the reference
|
||||
documentation will almost always take precedence and the implementation will be
|
||||
fixed in the next release. The reference documentation will also take
|
||||
precedence over anything stated in a guide.
|
||||
|
||||
|
||||
@subsection event_order Event order
|
||||
|
||||
The order of arrival of related events is not guaranteed to be consistent
|
||||
across platforms. The exception is synthetic key and mouse button release
|
||||
events, which are always delivered after the window defocus event.
|
||||
|
||||
|
||||
@section intro_version Version management
|
||||
|
||||
GLFW provides mechanisms for identifying what version of GLFW your application
|
||||
was compiled against as well as what version it is currently running against.
|
||||
If you are loading GLFW dynamically (not just linking dynamically), you can use
|
||||
this to verify that the library binary is compatible with your application.
|
||||
|
||||
|
||||
@subsection intro_version_compile Compile-time version
|
||||
|
||||
The compile-time version of GLFW is provided by the GLFW header with the
|
||||
`GLFW_VERSION_MAJOR`, `GLFW_VERSION_MINOR` and `GLFW_VERSION_REVISION` macros.
|
||||
|
||||
@code
|
||||
printf("Compiled against GLFW %i.%i.%i\n",
|
||||
GLFW_VERSION_MAJOR,
|
||||
GLFW_VERSION_MINOR,
|
||||
GLFW_VERSION_REVISION);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection intro_version_runtime Run-time version
|
||||
|
||||
The run-time version can be retrieved with @ref glfwGetVersion, a function that
|
||||
may be called regardless of whether GLFW is initialized.
|
||||
|
||||
@code
|
||||
int major, minor, revision;
|
||||
glfwGetVersion(&major, &minor, &revision);
|
||||
|
||||
printf("Running against GLFW %i.%i.%i\n", major, minor, revision);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection intro_version_string Version string
|
||||
|
||||
GLFW 3 also provides a compile-time generated version string that describes the
|
||||
version, platform, compiler and any platform-specific compile-time options.
|
||||
This is primarily intended for submitting bug reports, to allow developers to
|
||||
see which code paths are enabled in a binary.
|
||||
|
||||
The version string is returned by @ref glfwGetVersionString, a function that may
|
||||
be called regardless of whether GLFW is initialized.
|
||||
|
||||
__Do not use the version string__ to parse the GLFW library version. The @ref
|
||||
glfwGetVersion function already provides the version of the running library
|
||||
binary.
|
||||
|
||||
The format of the string is as follows:
|
||||
- The version of GLFW
|
||||
- The name of the window system API
|
||||
- The name of the context creation API
|
||||
- Any additional options or APIs
|
||||
|
||||
For example, when compiling GLFW 3.0 with MinGW using the Win32 and WGL
|
||||
back ends, the version string may look something like this:
|
||||
|
||||
@code
|
||||
3.0.0 Win32 WGL MinGW
|
||||
@endcode
|
||||
|
||||
*/
|
46
deps/glfw/docs/main.dox
vendored
Normal file
46
deps/glfw/docs/main.dox
vendored
Normal file
@ -0,0 +1,46 @@
|
||||
/*!
|
||||
|
||||
@mainpage notitle
|
||||
|
||||
@section main_intro Introduction
|
||||
|
||||
GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and
|
||||
Vulkan application development. It provides a simple, platform-independent API
|
||||
for creating windows, contexts and surfaces, reading input, handling events, etc.
|
||||
|
||||
@ref news_33 list new features, caveats and deprecations.
|
||||
|
||||
@ref quick_guide is a guide for users new to GLFW. It takes you through how to
|
||||
write a small but complete program.
|
||||
|
||||
There are guides for each section of the API:
|
||||
|
||||
- @ref intro_guide – initialization, error handling and high-level design
|
||||
- @ref window_guide – creating and working with windows and framebuffers
|
||||
- @ref context_guide – working with OpenGL and OpenGL ES contexts
|
||||
- @ref vulkan_guide - working with Vulkan objects and extensions
|
||||
- @ref monitor_guide – enumerating and working with monitors and video modes
|
||||
- @ref input_guide – receiving events, polling and processing input
|
||||
|
||||
Once you have written a program, see @ref compile_guide and @ref build_guide.
|
||||
|
||||
The [reference documentation](modules.html) provides more detailed information
|
||||
about specific functions.
|
||||
|
||||
@ref moving_guide explains what has changed and how to update existing code to
|
||||
use the new API.
|
||||
|
||||
There is a section on @ref guarantees_limitations for pointer lifetimes,
|
||||
reentrancy, thread safety, event order and backward and forward compatibility.
|
||||
|
||||
The [FAQ](https://www.glfw.org/faq.html) answers many common questions about the
|
||||
design, implementation and use of GLFW.
|
||||
|
||||
Finally, @ref compat_guide explains what APIs, standards and protocols GLFW uses
|
||||
and what happens when they are not present on a given machine.
|
||||
|
||||
This documentation was generated with Doxygen. The sources for it are available
|
||||
in both the [source distribution](https://www.glfw.org/download.html) and
|
||||
[GitHub repository](https://github.com/glfw/glfw).
|
||||
|
||||
*/
|
268
deps/glfw/docs/monitor.dox
vendored
Normal file
268
deps/glfw/docs/monitor.dox
vendored
Normal file
@ -0,0 +1,268 @@
|
||||
/*!
|
||||
|
||||
@page monitor_guide Monitor guide
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This guide introduces the monitor related functions of GLFW. For details on
|
||||
a specific function in this category, see the @ref monitor. There are also
|
||||
guides for the other areas of GLFW.
|
||||
|
||||
- @ref intro_guide
|
||||
- @ref window_guide
|
||||
- @ref context_guide
|
||||
- @ref vulkan_guide
|
||||
- @ref input_guide
|
||||
|
||||
|
||||
@section monitor_object Monitor objects
|
||||
|
||||
A monitor object represents a currently connected monitor and is represented as
|
||||
a pointer to the [opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type
|
||||
@ref GLFWmonitor. Monitor objects cannot be created or destroyed by the
|
||||
application and retain their addresses until the monitors they represent are
|
||||
disconnected or until the library is [terminated](@ref intro_init_terminate).
|
||||
|
||||
Each monitor has a current video mode, a list of supported video modes,
|
||||
a virtual position, a human-readable name, an estimated physical size and
|
||||
a gamma ramp. One of the monitors is the primary monitor.
|
||||
|
||||
The virtual position of a monitor is in
|
||||
[screen coordinates](@ref coordinate_systems) and, together with the current
|
||||
video mode, describes the viewports that the connected monitors provide into the
|
||||
virtual desktop that spans them.
|
||||
|
||||
To see how GLFW views your monitor setup and its available video modes, run the
|
||||
`monitors` test program.
|
||||
|
||||
|
||||
@subsection monitor_monitors Retrieving monitors
|
||||
|
||||
The primary monitor is returned by @ref glfwGetPrimaryMonitor. It is the user's
|
||||
preferred monitor and is usually the one with global UI elements like task bar
|
||||
or menu bar.
|
||||
|
||||
@code
|
||||
GLFWmonitor* primary = glfwGetPrimaryMonitor();
|
||||
@endcode
|
||||
|
||||
You can retrieve all currently connected monitors with @ref glfwGetMonitors.
|
||||
See the reference documentation for the lifetime of the returned array.
|
||||
|
||||
@code
|
||||
int count;
|
||||
GLFWmonitor** monitors = glfwGetMonitors(&count);
|
||||
@endcode
|
||||
|
||||
The primary monitor is always the first monitor in the returned array, but other
|
||||
monitors may be moved to a different index when a monitor is connected or
|
||||
disconnected.
|
||||
|
||||
|
||||
@subsection monitor_event Monitor configuration changes
|
||||
|
||||
If you wish to be notified when a monitor is connected or disconnected, set
|
||||
a monitor callback.
|
||||
|
||||
@code
|
||||
glfwSetMonitorCallback(monitor_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives the handle for the monitor that has been
|
||||
connected or disconnected and the event that occurred.
|
||||
|
||||
@code
|
||||
void monitor_callback(GLFWmonitor* monitor, int event)
|
||||
{
|
||||
if (event == GLFW_CONNECTED)
|
||||
{
|
||||
// The monitor was connected
|
||||
}
|
||||
else if (event == GLFW_DISCONNECTED)
|
||||
{
|
||||
// The monitor was disconnected
|
||||
}
|
||||
}
|
||||
@endcode
|
||||
|
||||
If a monitor is disconnected, all windows that are full screen on it will be
|
||||
switched to windowed mode before the callback is called. Only @ref
|
||||
glfwGetMonitorName and @ref glfwGetMonitorUserPointer will return useful values
|
||||
for a disconnected monitor and only before the monitor callback returns.
|
||||
|
||||
|
||||
@section monitor_properties Monitor properties
|
||||
|
||||
Each monitor has a current video mode, a list of supported video modes,
|
||||
a virtual position, a content scale, a human-readable name, a user pointer, an
|
||||
estimated physical size and a gamma ramp.
|
||||
|
||||
|
||||
@subsection monitor_modes Video modes
|
||||
|
||||
GLFW generally does a good job selecting a suitable video mode when you create
|
||||
a full screen window, change its video mode or make a windowed one full
|
||||
screen, but it is sometimes useful to know exactly which video modes are
|
||||
supported.
|
||||
|
||||
Video modes are represented as @ref GLFWvidmode structures. You can get an
|
||||
array of the video modes supported by a monitor with @ref glfwGetVideoModes.
|
||||
See the reference documentation for the lifetime of the returned array.
|
||||
|
||||
@code
|
||||
int count;
|
||||
GLFWvidmode* modes = glfwGetVideoModes(monitor, &count);
|
||||
@endcode
|
||||
|
||||
To get the current video mode of a monitor call @ref glfwGetVideoMode. See the
|
||||
reference documentation for the lifetime of the returned pointer.
|
||||
|
||||
@code
|
||||
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
|
||||
@endcode
|
||||
|
||||
The resolution of a video mode is specified in
|
||||
[screen coordinates](@ref coordinate_systems), not pixels.
|
||||
|
||||
|
||||
@subsection monitor_size Physical size
|
||||
|
||||
The physical size of a monitor in millimetres, or an estimation of it, can be
|
||||
retrieved with @ref glfwGetMonitorPhysicalSize. This has no relation to its
|
||||
current _resolution_, i.e. the width and height of its current
|
||||
[video mode](@ref monitor_modes).
|
||||
|
||||
@code
|
||||
int width_mm, height_mm;
|
||||
glfwGetMonitorPhysicalSize(monitor, &width_mm, &height_mm);
|
||||
@endcode
|
||||
|
||||
While this can be used to calculate the raw DPI of a monitor, this is often not
|
||||
useful. Instead use the [monitor content scale](@ref monitor_scale) and
|
||||
[window content scale](@ref window_scale) to scale your content.
|
||||
|
||||
|
||||
@subsection monitor_scale Content scale
|
||||
|
||||
The content scale for a monitor can be retrieved with @ref
|
||||
glfwGetMonitorContentScale.
|
||||
|
||||
@code
|
||||
float xscale, yscale;
|
||||
glfwGetMonitorContentScale(monitor, &xscale, &yscale);
|
||||
@endcode
|
||||
|
||||
The content scale is the ratio between the current DPI and the platform's
|
||||
default DPI. This is especially important for text and any UI elements. If the
|
||||
pixel dimensions of your UI scaled by this look appropriate on your machine then
|
||||
it should appear at a reasonable size on other machines regardless of their DPI
|
||||
and scaling settings. This relies on the system DPI and scaling settings being
|
||||
somewhat correct.
|
||||
|
||||
The content scale may depend on both the monitor resolution and pixel density
|
||||
and on user settings. It may be very different from the raw DPI calculated from
|
||||
the physical size and current resolution.
|
||||
|
||||
|
||||
@subsection monitor_pos Virtual position
|
||||
|
||||
The position of the monitor on the virtual desktop, in
|
||||
[screen coordinates](@ref coordinate_systems), can be retrieved with @ref
|
||||
glfwGetMonitorPos.
|
||||
|
||||
@code
|
||||
int xpos, ypos;
|
||||
glfwGetMonitorPos(monitor, &xpos, &ypos);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection monitor_workarea Work area
|
||||
|
||||
The area of a monitor not occupied by global task bars or menu bars is the work
|
||||
area. This is specified in [screen coordinates](@ref coordinate_systems) and
|
||||
can be retrieved with @ref glfwGetMonitorWorkarea.
|
||||
|
||||
@code
|
||||
int xpos, ypos, width, height;
|
||||
glfwGetMonitorWorkarea(monitor, &xpos, &ypos, &width, &height);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection monitor_name Human-readable name
|
||||
|
||||
The human-readable, UTF-8 encoded name of a monitor is returned by @ref
|
||||
glfwGetMonitorName. See the reference documentation for the lifetime of the
|
||||
returned string.
|
||||
|
||||
@code
|
||||
const char* name = glfwGetMonitorName(monitor);
|
||||
@endcode
|
||||
|
||||
Monitor names are not guaranteed to be unique. Two monitors of the same model
|
||||
and make may have the same name. Only the monitor handle is guaranteed to be
|
||||
unique, and only until that monitor is disconnected.
|
||||
|
||||
|
||||
@subsection monitor_userptr User pointer
|
||||
|
||||
Each monitor has a user pointer that can be set with @ref
|
||||
glfwSetMonitorUserPointer and queried with @ref glfwGetMonitorUserPointer. This
|
||||
can be used for any purpose you need and will not be modified by GLFW. The
|
||||
value will be kept until the monitor is disconnected or until the library is
|
||||
terminated.
|
||||
|
||||
The initial value of the pointer is `NULL`.
|
||||
|
||||
|
||||
@subsection monitor_gamma Gamma ramp
|
||||
|
||||
The gamma ramp of a monitor can be set with @ref glfwSetGammaRamp, which accepts
|
||||
a monitor handle and a pointer to a @ref GLFWgammaramp structure.
|
||||
|
||||
@code
|
||||
GLFWgammaramp ramp;
|
||||
unsigned short red[256], green[256], blue[256];
|
||||
|
||||
ramp.size = 256;
|
||||
ramp.red = red;
|
||||
ramp.green = green;
|
||||
ramp.blue = blue;
|
||||
|
||||
for (i = 0; i < ramp.size; i++)
|
||||
{
|
||||
// Fill out gamma ramp arrays as desired
|
||||
}
|
||||
|
||||
glfwSetGammaRamp(monitor, &ramp);
|
||||
@endcode
|
||||
|
||||
The gamma ramp data is copied before the function returns, so there is no need
|
||||
to keep it around once the ramp has been set.
|
||||
|
||||
It is recommended that your gamma ramp have the same size as the current gamma
|
||||
ramp for that monitor.
|
||||
|
||||
The current gamma ramp for a monitor is returned by @ref glfwGetGammaRamp. See
|
||||
the reference documentation for the lifetime of the returned structure.
|
||||
|
||||
@code
|
||||
const GLFWgammaramp* ramp = glfwGetGammaRamp(monitor);
|
||||
@endcode
|
||||
|
||||
If you wish to set a regular gamma ramp, you can have GLFW calculate it for you
|
||||
from the desired exponent with @ref glfwSetGamma, which in turn calls @ref
|
||||
glfwSetGammaRamp with the resulting ramp.
|
||||
|
||||
@code
|
||||
glfwSetGamma(monitor, 1.0);
|
||||
@endcode
|
||||
|
||||
To experiment with gamma correction via the @ref glfwSetGamma function, run the
|
||||
`gamma` test program.
|
||||
|
||||
@note The software controlled gamma ramp is applied _in addition_ to the
|
||||
hardware gamma correction, which today is usually an approximation of sRGB
|
||||
gamma. This means that setting a perfectly linear ramp, or gamma 1.0, will
|
||||
produce the default (usually sRGB-like) behavior.
|
||||
|
||||
*/
|
513
deps/glfw/docs/moving.dox
vendored
Normal file
513
deps/glfw/docs/moving.dox
vendored
Normal file
@ -0,0 +1,513 @@
|
||||
/*!
|
||||
|
||||
@page moving_guide Moving from GLFW 2 to 3
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This is a transition guide for moving from GLFW 2 to 3. It describes what has
|
||||
changed or been removed, but does _not_ include
|
||||
[new features](@ref news) unless they are required when moving an existing code
|
||||
base onto the new API. For example, the new multi-monitor functions are
|
||||
required to create full screen windows with GLFW 3.
|
||||
|
||||
|
||||
@section moving_removed Changed and removed features
|
||||
|
||||
@subsection moving_renamed_files Renamed library and header file
|
||||
|
||||
The GLFW 3 header is named @ref glfw3.h and moved to the `GLFW` directory, to
|
||||
avoid collisions with the headers of other major versions. Similarly, the GLFW
|
||||
3 library is named `glfw3,` except when it's installed as a shared library on
|
||||
Unix-like systems, where it uses the
|
||||
[soname](https://en.wikipedia.org/wiki/soname) `libglfw.so.3`.
|
||||
|
||||
@par Old syntax
|
||||
@code
|
||||
#include <GL/glfw.h>
|
||||
@endcode
|
||||
|
||||
@par New syntax
|
||||
@code
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection moving_threads Removal of threading functions
|
||||
|
||||
The threading functions have been removed, including the per-thread sleep
|
||||
function. They were fairly primitive, under-used, poorly integrated and took
|
||||
time away from the focus of GLFW (i.e. context, input and window). There are
|
||||
better threading libraries available and native threading support is available
|
||||
in both [C++11](https://en.cppreference.com/w/cpp/thread) and
|
||||
[C11](https://en.cppreference.com/w/c/thread), both of which are gaining
|
||||
traction.
|
||||
|
||||
If you wish to use the C++11 or C11 facilities but your compiler doesn't yet
|
||||
support them, see the
|
||||
[TinyThread++](https://gitorious.org/tinythread/tinythreadpp) and
|
||||
[TinyCThread](https://github.com/tinycthread/tinycthread) projects created by
|
||||
the original author of GLFW. These libraries implement a usable subset of the
|
||||
threading APIs in C++11 and C11, and in fact some GLFW 3 test programs use
|
||||
TinyCThread.
|
||||
|
||||
However, GLFW 3 has better support for _use from multiple threads_ than GLFW
|
||||
2 had. Contexts can be made current on any thread, although only a single
|
||||
thread at a time, and the documentation explicitly states which functions may be
|
||||
used from any thread and which must only be used from the main thread.
|
||||
|
||||
@par Removed functions
|
||||
`glfwSleep`, `glfwCreateThread`, `glfwDestroyThread`, `glfwWaitThread`,
|
||||
`glfwGetThreadID`, `glfwCreateMutex`, `glfwDestroyMutex`, `glfwLockMutex`,
|
||||
`glfwUnlockMutex`, `glfwCreateCond`, `glfwDestroyCond`, `glfwWaitCond`,
|
||||
`glfwSignalCond`, `glfwBroadcastCond` and `glfwGetNumberOfProcessors`.
|
||||
|
||||
@par Removed types
|
||||
`GLFWthreadfun`
|
||||
|
||||
|
||||
@subsection moving_image Removal of image and texture loading
|
||||
|
||||
The image and texture loading functions have been removed. They only supported
|
||||
the Targa image format, making them mostly useful for beginner level examples.
|
||||
To become of sufficiently high quality to warrant keeping them in GLFW 3, they
|
||||
would need not only to support other formats, but also modern extensions to
|
||||
OpenGL texturing. This would either add a number of external
|
||||
dependencies (libjpeg, libpng, etc.), or force GLFW to ship with inline versions
|
||||
of these libraries.
|
||||
|
||||
As there already are libraries doing this, it is unnecessary both to duplicate
|
||||
the work and to tie the duplicate to GLFW. The resulting library would also be
|
||||
platform-independent, as both OpenGL and stdio are available wherever GLFW is.
|
||||
|
||||
@par Removed functions
|
||||
`glfwReadImage`, `glfwReadMemoryImage`, `glfwFreeImage`, `glfwLoadTexture2D`,
|
||||
`glfwLoadMemoryTexture2D` and `glfwLoadTextureImage2D`.
|
||||
|
||||
|
||||
@subsection moving_stdcall Removal of GLFWCALL macro
|
||||
|
||||
The `GLFWCALL` macro, which made callback functions use
|
||||
[__stdcall](https://msdn.microsoft.com/en-us/library/zxk0tw93.aspx) on Windows,
|
||||
has been removed. GLFW is written in C, not Pascal. Removing this macro means
|
||||
there's one less thing for application programmers to remember, i.e. the
|
||||
requirement to mark all callback functions with `GLFWCALL`. It also simplifies
|
||||
the creation of DLLs and DLL link libraries, as there's no need to explicitly
|
||||
disable `@n` entry point suffixes.
|
||||
|
||||
@par Old syntax
|
||||
@code
|
||||
void GLFWCALL callback_function(...);
|
||||
@endcode
|
||||
|
||||
@par New syntax
|
||||
@code
|
||||
void callback_function(...);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection moving_window_handles Window handle parameters
|
||||
|
||||
Because GLFW 3 supports multiple windows, window handle parameters have been
|
||||
added to all window-related GLFW functions and callbacks. The handle of
|
||||
a newly created window is returned by @ref glfwCreateWindow (formerly
|
||||
`glfwOpenWindow`). Window handles are pointers to the
|
||||
[opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type @ref GLFWwindow.
|
||||
|
||||
@par Old syntax
|
||||
@code
|
||||
glfwSetWindowTitle("New Window Title");
|
||||
@endcode
|
||||
|
||||
@par New syntax
|
||||
@code
|
||||
glfwSetWindowTitle(window, "New Window Title");
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection moving_monitor Explicit monitor selection
|
||||
|
||||
GLFW 3 provides support for multiple monitors. To request a full screen mode window,
|
||||
instead of passing `GLFW_FULLSCREEN` you specify which monitor you wish the
|
||||
window to use. The @ref glfwGetPrimaryMonitor function returns the monitor that
|
||||
GLFW 2 would have selected, but there are many other
|
||||
[monitor functions](@ref monitor_guide). Monitor handles are pointers to the
|
||||
[opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type @ref GLFWmonitor.
|
||||
|
||||
@par Old basic full screen
|
||||
@code
|
||||
glfwOpenWindow(640, 480, 8, 8, 8, 0, 24, 0, GLFW_FULLSCREEN);
|
||||
@endcode
|
||||
|
||||
@par New basic full screen
|
||||
@code
|
||||
window = glfwCreateWindow(640, 480, "My Window", glfwGetPrimaryMonitor(), NULL);
|
||||
@endcode
|
||||
|
||||
@note The framebuffer bit depth parameters of `glfwOpenWindow` have been turned
|
||||
into [window hints](@ref window_hints), but as they have been given
|
||||
[sane defaults](@ref window_hints_values) you rarely need to set these hints.
|
||||
|
||||
|
||||
@subsection moving_autopoll Removal of automatic event polling
|
||||
|
||||
GLFW 3 does not automatically poll for events in @ref glfwSwapBuffers, meaning
|
||||
you need to call @ref glfwPollEvents or @ref glfwWaitEvents yourself. Unlike
|
||||
buffer swap, which acts on a single window, the event processing functions act
|
||||
on all windows at once.
|
||||
|
||||
@par Old basic main loop
|
||||
@code
|
||||
while (...)
|
||||
{
|
||||
// Process input
|
||||
// Render output
|
||||
glfwSwapBuffers();
|
||||
}
|
||||
@endcode
|
||||
|
||||
@par New basic main loop
|
||||
@code
|
||||
while (...)
|
||||
{
|
||||
// Process input
|
||||
// Render output
|
||||
glfwSwapBuffers(window);
|
||||
glfwPollEvents();
|
||||
}
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection moving_context Explicit context management
|
||||
|
||||
Each GLFW 3 window has its own OpenGL context and only you, the application
|
||||
programmer, can know which context should be current on which thread at any
|
||||
given time. Therefore, GLFW 3 leaves that decision to you.
|
||||
|
||||
This means that you need to call @ref glfwMakeContextCurrent after creating
|
||||
a window before you can call any OpenGL functions.
|
||||
|
||||
|
||||
@subsection moving_hidpi Separation of window and framebuffer sizes
|
||||
|
||||
Window positions and sizes now use screen coordinates, which may not be the same
|
||||
as pixels on machines with high-DPI monitors. This is important as OpenGL uses
|
||||
pixels, not screen coordinates. For example, the rectangle specified with
|
||||
`glViewport` needs to use pixels. Therefore, framebuffer size functions have
|
||||
been added. You can retrieve the size of the framebuffer of a window with @ref
|
||||
glfwGetFramebufferSize function. A framebuffer size callback has also been
|
||||
added, which can be set with @ref glfwSetFramebufferSizeCallback.
|
||||
|
||||
@par Old basic viewport setup
|
||||
@code
|
||||
glfwGetWindowSize(&width, &height);
|
||||
glViewport(0, 0, width, height);
|
||||
@endcode
|
||||
|
||||
@par New basic viewport setup
|
||||
@code
|
||||
glfwGetFramebufferSize(window, &width, &height);
|
||||
glViewport(0, 0, width, height);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection moving_window_close Window closing changes
|
||||
|
||||
The `GLFW_OPENED` window parameter has been removed. As long as the window has
|
||||
not been destroyed, whether through @ref glfwDestroyWindow or @ref
|
||||
glfwTerminate, the window is "open".
|
||||
|
||||
A user attempting to close a window is now just an event like any other. Unlike
|
||||
GLFW 2, windows and contexts created with GLFW 3 will never be destroyed unless
|
||||
you choose them to be. Each window now has a close flag that is set to
|
||||
`GLFW_TRUE` when the user attempts to close that window. By default, nothing else
|
||||
happens and the window stays visible. It is then up to you to either destroy
|
||||
the window, take some other action or ignore the request.
|
||||
|
||||
You can query the close flag at any time with @ref glfwWindowShouldClose and set
|
||||
it at any time with @ref glfwSetWindowShouldClose.
|
||||
|
||||
@par Old basic main loop
|
||||
@code
|
||||
while (glfwGetWindowParam(GLFW_OPENED))
|
||||
{
|
||||
...
|
||||
}
|
||||
@endcode
|
||||
|
||||
@par New basic main loop
|
||||
@code
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
...
|
||||
}
|
||||
@endcode
|
||||
|
||||
The close callback no longer returns a value. Instead, it is called after the
|
||||
close flag has been set so it can override its value, if it chooses to, before
|
||||
event processing completes. You may however not call @ref glfwDestroyWindow
|
||||
from the close callback (or any other window related callback).
|
||||
|
||||
@par Old syntax
|
||||
@code
|
||||
int GLFWCALL window_close_callback(void);
|
||||
@endcode
|
||||
|
||||
@par New syntax
|
||||
@code
|
||||
void window_close_callback(GLFWwindow* window);
|
||||
@endcode
|
||||
|
||||
@note GLFW never clears the close flag to `GLFW_FALSE`, meaning you can use it
|
||||
for other reasons to close the window as well, for example the user choosing
|
||||
Quit from an in-game menu.
|
||||
|
||||
|
||||
@subsection moving_hints Persistent window hints
|
||||
|
||||
The `glfwOpenWindowHint` function has been renamed to @ref glfwWindowHint.
|
||||
|
||||
Window hints are no longer reset to their default values on window creation, but
|
||||
instead retain their values until modified by @ref glfwWindowHint or @ref
|
||||
glfwDefaultWindowHints, or until the library is terminated and re-initialized.
|
||||
|
||||
|
||||
@subsection moving_video_modes Video mode enumeration
|
||||
|
||||
Video mode enumeration is now per-monitor. The @ref glfwGetVideoModes function
|
||||
now returns all available modes for a specific monitor instead of requiring you
|
||||
to guess how large an array you need. The `glfwGetDesktopMode` function, which
|
||||
had poorly defined behavior, has been replaced by @ref glfwGetVideoMode, which
|
||||
returns the current mode of a monitor.
|
||||
|
||||
|
||||
@subsection moving_char_up Removal of character actions
|
||||
|
||||
The action parameter of the [character callback](@ref GLFWcharfun) has been
|
||||
removed. This was an artefact of the origin of GLFW, i.e. being developed in
|
||||
English by a Swede. However, many keyboard layouts require more than one key to
|
||||
produce characters with diacritical marks. Even the Swedish keyboard layout
|
||||
requires this for uncommon cases like ü.
|
||||
|
||||
@par Old syntax
|
||||
@code
|
||||
void GLFWCALL character_callback(int character, int action);
|
||||
@endcode
|
||||
|
||||
@par New syntax
|
||||
@code
|
||||
void character_callback(GLFWwindow* window, int character);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection moving_cursorpos Cursor position changes
|
||||
|
||||
The `glfwGetMousePos` function has been renamed to @ref glfwGetCursorPos,
|
||||
`glfwSetMousePos` to @ref glfwSetCursorPos and `glfwSetMousePosCallback` to @ref
|
||||
glfwSetCursorPosCallback.
|
||||
|
||||
The cursor position is now `double` instead of `int`, both for the direct
|
||||
functions and for the callback. Some platforms can provide sub-pixel cursor
|
||||
movement and this data is now passed on to the application where available. On
|
||||
platforms where this is not provided, the decimal part is zero.
|
||||
|
||||
GLFW 3 only allows you to position the cursor within a window using @ref
|
||||
glfwSetCursorPos (formerly `glfwSetMousePos`) when that window is active.
|
||||
Unless the window is active, the function fails silently.
|
||||
|
||||
|
||||
@subsection moving_wheel Wheel position replaced by scroll offsets
|
||||
|
||||
The `glfwGetMouseWheel` function has been removed. Scrolling is the input of
|
||||
offsets and has no absolute position. The mouse wheel callback has been
|
||||
replaced by a [scroll callback](@ref GLFWscrollfun) that receives
|
||||
two-dimensional floating point scroll offsets. This allows you to receive
|
||||
precise scroll data from for example modern touchpads.
|
||||
|
||||
@par Old syntax
|
||||
@code
|
||||
void GLFWCALL mouse_wheel_callback(int position);
|
||||
@endcode
|
||||
|
||||
@par New syntax
|
||||
@code
|
||||
void scroll_callback(GLFWwindow* window, double xoffset, double yoffset);
|
||||
@endcode
|
||||
|
||||
@par Removed functions
|
||||
`glfwGetMouseWheel`
|
||||
|
||||
|
||||
@subsection moving_repeat Key repeat action
|
||||
|
||||
The `GLFW_KEY_REPEAT` enable has been removed and key repeat is always enabled
|
||||
for both keys and characters. A new key action, `GLFW_REPEAT`, has been added
|
||||
to allow the [key callback](@ref GLFWkeyfun) to distinguish an initial key press
|
||||
from a repeat. Note that @ref glfwGetKey still returns only `GLFW_PRESS` or
|
||||
`GLFW_RELEASE`.
|
||||
|
||||
|
||||
@subsection moving_keys Physical key input
|
||||
|
||||
GLFW 3 key tokens map to physical keys, unlike in GLFW 2 where they mapped to
|
||||
the values generated by the current keyboard layout. The tokens are named
|
||||
according to the values they would have using the standard US layout, but this
|
||||
is only a convenience, as most programmers are assumed to know that layout.
|
||||
This means that (for example) `GLFW_KEY_LEFT_BRACKET` is always a single key and
|
||||
is the same key in the same place regardless of what keyboard layouts the users
|
||||
of your program has.
|
||||
|
||||
The key input facility was never meant for text input, although using it that
|
||||
way worked slightly better in GLFW 2. If you were using it to input text, you
|
||||
should be using the character callback instead, on both GLFW 2 and 3. This will
|
||||
give you the characters being input, as opposed to the keys being pressed.
|
||||
|
||||
GLFW 3 has key tokens for all keys on a standard 105 key keyboard, so instead of
|
||||
having to remember whether to check for `a` or `A`, you now check for
|
||||
@ref GLFW_KEY_A.
|
||||
|
||||
|
||||
@subsection moving_joystick Joystick function changes
|
||||
|
||||
The `glfwGetJoystickPos` function has been renamed to @ref glfwGetJoystickAxes.
|
||||
|
||||
The `glfwGetJoystickParam` function and the `GLFW_PRESENT`, `GLFW_AXES` and
|
||||
`GLFW_BUTTONS` tokens have been replaced by the @ref glfwJoystickPresent
|
||||
function as well as axis and button counts returned by the @ref
|
||||
glfwGetJoystickAxes and @ref glfwGetJoystickButtons functions.
|
||||
|
||||
|
||||
@subsection moving_mbcs Win32 MBCS support
|
||||
|
||||
The Win32 port of GLFW 3 will not compile in
|
||||
[MBCS mode](https://msdn.microsoft.com/en-us/library/5z097dxa.aspx).
|
||||
However, because the use of the Unicode version of the Win32 API doesn't affect
|
||||
the process as a whole, but only those windows created using it, it's perfectly
|
||||
possible to call MBCS functions from other parts of the same application.
|
||||
Therefore, even if an application using GLFW has MBCS mode code, there's no need
|
||||
for GLFW itself to support it.
|
||||
|
||||
|
||||
@subsection moving_windows Support for versions of Windows older than XP
|
||||
|
||||
All explicit support for version of Windows older than XP has been removed.
|
||||
There is no code that actively prevents GLFW 3 from running on these earlier
|
||||
versions, but it uses Win32 functions that those versions lack.
|
||||
|
||||
Windows XP was released in 2001, and by now (January 2015) it has not only
|
||||
replaced almost all earlier versions of Windows, but is itself rapidly being
|
||||
replaced by Windows 7 and 8. The MSDN library doesn't even provide
|
||||
documentation for version older than Windows 2000, making it difficult to
|
||||
maintain compatibility with these versions even if it was deemed worth the
|
||||
effort.
|
||||
|
||||
The Win32 API has also not stood still, and GLFW 3 uses many functions only
|
||||
present on Windows XP or later. Even supporting an OS as new as XP (new
|
||||
from the perspective of GLFW 2, which still supports Windows 95) requires
|
||||
runtime checking for a number of functions that are present only on modern
|
||||
version of Windows.
|
||||
|
||||
|
||||
@subsection moving_syskeys Capture of system-wide hotkeys
|
||||
|
||||
The ability to disable and capture system-wide hotkeys like Alt+Tab has been
|
||||
removed. Modern applications, whether they're games, scientific visualisations
|
||||
or something else, are nowadays expected to be good desktop citizens and allow
|
||||
these hotkeys to function even when running in full screen mode.
|
||||
|
||||
|
||||
@subsection moving_terminate Automatic termination
|
||||
|
||||
GLFW 3 does not register @ref glfwTerminate with `atexit` at initialization,
|
||||
because `exit` calls registered functions from the calling thread and while it
|
||||
is permitted to call `exit` from any thread, @ref glfwTerminate must only be
|
||||
called from the main thread.
|
||||
|
||||
To release all resources allocated by GLFW, you should call @ref glfwTerminate
|
||||
yourself, from the main thread, before the program terminates. Note that this
|
||||
destroys all windows not already destroyed with @ref glfwDestroyWindow,
|
||||
invalidating any window handles you may still have.
|
||||
|
||||
|
||||
@subsection moving_glu GLU header inclusion
|
||||
|
||||
GLFW 3 does not by default include the GLU header and GLU itself has been
|
||||
deprecated by [Khronos](https://en.wikipedia.org/wiki/Khronos_Group). __New
|
||||
projects should not use GLU__, but if you need it for legacy code that
|
||||
has been moved to GLFW 3, you can request that the GLFW header includes it by
|
||||
defining @ref GLFW_INCLUDE_GLU before the inclusion of the GLFW header.
|
||||
|
||||
@par Old syntax
|
||||
@code
|
||||
#include <GL/glfw.h>
|
||||
@endcode
|
||||
|
||||
@par New syntax
|
||||
@code
|
||||
#define GLFW_INCLUDE_GLU
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
There are many libraries that offer replacements for the functionality offered
|
||||
by GLU. For the matrix helper functions, see math libraries like
|
||||
[GLM](https://github.com/g-truc/glm) (for C++),
|
||||
[linmath.h](https://github.com/datenwolf/linmath.h) (for C) and others. For the
|
||||
tessellation functions, see for example
|
||||
[libtess2](https://github.com/memononen/libtess2).
|
||||
|
||||
|
||||
@section moving_tables Name change tables
|
||||
|
||||
|
||||
@subsection moving_renamed_functions Renamed functions
|
||||
|
||||
| GLFW 2 | GLFW 3 | Notes |
|
||||
| --------------------------- | ----------------------------- | ----- |
|
||||
| `glfwOpenWindow` | @ref glfwCreateWindow | All channel bit depths are now hints
|
||||
| `glfwCloseWindow` | @ref glfwDestroyWindow | |
|
||||
| `glfwOpenWindowHint` | @ref glfwWindowHint | Now accepts all `GLFW_*_BITS` tokens |
|
||||
| `glfwEnable` | @ref glfwSetInputMode | |
|
||||
| `glfwDisable` | @ref glfwSetInputMode | |
|
||||
| `glfwGetMousePos` | @ref glfwGetCursorPos | |
|
||||
| `glfwSetMousePos` | @ref glfwSetCursorPos | |
|
||||
| `glfwSetMousePosCallback` | @ref glfwSetCursorPosCallback | |
|
||||
| `glfwSetMouseWheelCallback` | @ref glfwSetScrollCallback | Accepts two-dimensional scroll offsets as doubles |
|
||||
| `glfwGetJoystickPos` | @ref glfwGetJoystickAxes | |
|
||||
| `glfwGetWindowParam` | @ref glfwGetWindowAttrib | |
|
||||
| `glfwGetGLVersion` | @ref glfwGetWindowAttrib | Use `GLFW_CONTEXT_VERSION_MAJOR`, `GLFW_CONTEXT_VERSION_MINOR` and `GLFW_CONTEXT_REVISION` |
|
||||
| `glfwGetDesktopMode` | @ref glfwGetVideoMode | Returns the current mode of a monitor |
|
||||
| `glfwGetJoystickParam` | @ref glfwJoystickPresent | The axis and button counts are provided by @ref glfwGetJoystickAxes and @ref glfwGetJoystickButtons |
|
||||
|
||||
|
||||
@subsection moving_renamed_types Renamed types
|
||||
|
||||
| GLFW 2 | GLFW 3 | Notes |
|
||||
| ------------------- | --------------------- | |
|
||||
| `GLFWmousewheelfun` | @ref GLFWscrollfun | |
|
||||
| `GLFWmouseposfun` | @ref GLFWcursorposfun | |
|
||||
|
||||
|
||||
@subsection moving_renamed_tokens Renamed tokens
|
||||
|
||||
| GLFW 2 | GLFW 3 | Notes |
|
||||
| --------------------------- | ---------------------------- | ----- |
|
||||
| `GLFW_OPENGL_VERSION_MAJOR` | `GLFW_CONTEXT_VERSION_MAJOR` | Renamed as it applies to OpenGL ES as well |
|
||||
| `GLFW_OPENGL_VERSION_MINOR` | `GLFW_CONTEXT_VERSION_MINOR` | Renamed as it applies to OpenGL ES as well |
|
||||
| `GLFW_FSAA_SAMPLES` | `GLFW_SAMPLES` | Renamed to match the OpenGL API |
|
||||
| `GLFW_ACTIVE` | `GLFW_FOCUSED` | Renamed to match the window focus callback |
|
||||
| `GLFW_WINDOW_NO_RESIZE` | `GLFW_RESIZABLE` | The default has been inverted |
|
||||
| `GLFW_MOUSE_CURSOR` | `GLFW_CURSOR` | Used with @ref glfwSetInputMode |
|
||||
| `GLFW_KEY_ESC` | `GLFW_KEY_ESCAPE` | |
|
||||
| `GLFW_KEY_DEL` | `GLFW_KEY_DELETE` | |
|
||||
| `GLFW_KEY_PAGEUP` | `GLFW_KEY_PAGE_UP` | |
|
||||
| `GLFW_KEY_PAGEDOWN` | `GLFW_KEY_PAGE_DOWN` | |
|
||||
| `GLFW_KEY_KP_NUM_LOCK` | `GLFW_KEY_NUM_LOCK` | |
|
||||
| `GLFW_KEY_LCTRL` | `GLFW_KEY_LEFT_CONTROL` | |
|
||||
| `GLFW_KEY_LSHIFT` | `GLFW_KEY_LEFT_SHIFT` | |
|
||||
| `GLFW_KEY_LALT` | `GLFW_KEY_LEFT_ALT` | |
|
||||
| `GLFW_KEY_LSUPER` | `GLFW_KEY_LEFT_SUPER` | |
|
||||
| `GLFW_KEY_RCTRL` | `GLFW_KEY_RIGHT_CONTROL` | |
|
||||
| `GLFW_KEY_RSHIFT` | `GLFW_KEY_RIGHT_SHIFT` | |
|
||||
| `GLFW_KEY_RALT` | `GLFW_KEY_RIGHT_ALT` | |
|
||||
| `GLFW_KEY_RSUPER` | `GLFW_KEY_RIGHT_SUPER` | |
|
||||
|
||||
*/
|
863
deps/glfw/docs/news.dox
vendored
Normal file
863
deps/glfw/docs/news.dox
vendored
Normal file
@ -0,0 +1,863 @@
|
||||
/*!
|
||||
|
||||
@page news Release notes
|
||||
|
||||
@tableofcontents
|
||||
|
||||
|
||||
@section news_33 Release notes for version 3.3
|
||||
|
||||
These are the release notes for version 3.3. For a more detailed view including
|
||||
all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
|
||||
|
||||
Please review the caveats, deprecations and removals if your project was written
|
||||
against an earlier version of GLFW 3.
|
||||
|
||||
|
||||
@subsection features_33 New features in version 3.3
|
||||
|
||||
@subsubsection gamepad_33 Gamepad input via SDL_GameControllerDB
|
||||
|
||||
GLFW can now remap game controllers to a standard Xbox-like layout using
|
||||
a built-in copy of SDL_GameControllerDB. Call @ref glfwJoystickIsGamepad to
|
||||
check if a joystick has a mapping, @ref glfwGetGamepadState to retrieve its
|
||||
input state, @ref glfwUpdateGamepadMappings to add newer mappings and @ref
|
||||
glfwGetGamepadName and @ref glfwGetJoystickGUID for mapping related information.
|
||||
|
||||
For more information see @ref gamepad.
|
||||
|
||||
|
||||
@subsubsection moltenvk_33 Support for Vulkan on macOS via MoltenVK
|
||||
|
||||
GLFW now supports [MoltenVK](https://moltengl.com/moltenvk/), a Vulkan
|
||||
implementation on top of the Metal API, and its `VK_MVK_macos_surface` window
|
||||
surface creation extension. MoltenVK is included in the [macOS Vulkan
|
||||
SDK](https://vulkan.lunarg.com/).
|
||||
|
||||
For more information see @ref vulkan_guide.
|
||||
|
||||
|
||||
@subsubsection content_scale_33 Content scale queries for DPI-aware rendering
|
||||
|
||||
GLFW now provides content scales for windows and monitors, i.e. the ratio
|
||||
between their current DPI and the platform's default DPI, with @ref
|
||||
glfwGetWindowContentScale and @ref glfwGetMonitorContentScale.
|
||||
|
||||
Changes of the content scale of a window can be received with the window content
|
||||
scale callback, set with @ref glfwSetWindowContentScaleCallback.
|
||||
|
||||
The @ref GLFW_SCALE_TO_MONITOR window hint enables automatic resizing of a
|
||||
window by the content scale of the monitor it is placed, on platforms like
|
||||
Windows where this is necessary. This takes effect both on creation and when
|
||||
the window is moved between monitors. It is related to but different from
|
||||
[GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint).
|
||||
|
||||
For more information see @ref window_scale.
|
||||
|
||||
|
||||
@subsubsection setwindowattrib_33 Support for updating window attributes
|
||||
|
||||
GLFW now supports changing the [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
|
||||
[GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
|
||||
[GLFW_FLOATING](@ref GLFW_FLOATING_attrib),
|
||||
[GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and
|
||||
[GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib) attributes for existing
|
||||
windows with @ref glfwSetWindowAttrib.
|
||||
|
||||
For more information see @ref window_attribs.
|
||||
|
||||
|
||||
@subsubsection raw_motion_33 Support for raw mouse motion
|
||||
|
||||
GLFW now supports raw (unscaled and unaccelerated) mouse motion in disabled
|
||||
cursor mode with the [GLFW_RAW_MOUSE_MOTION](@ref GLFW_RAW_MOUSE_MOTION) input
|
||||
mode. Raw mouse motion input is not yet implemented on macOS. Call @ref
|
||||
glfwRawMouseMotionSupported to check if GLFW can provide raw mouse motion on the
|
||||
current system.
|
||||
|
||||
For more information see @ref raw_mouse_motion.
|
||||
|
||||
|
||||
@subsubsection joysticks_33 Joystick hats
|
||||
|
||||
GLFW can now return the state of hats (i.e. POVs or D-pads) of a joystick with
|
||||
@ref glfwGetJoystickHats. For compatibility, hats are also exposed as buttons.
|
||||
This can be disabled with the @ref GLFW_JOYSTICK_HAT_BUTTONS initialization
|
||||
hint.
|
||||
|
||||
For more information see @ref joystick_hat.
|
||||
|
||||
|
||||
@subsubsection geterror_33 Error query
|
||||
|
||||
GLFW now supports querying the last error code for the calling thread and its
|
||||
human-readable description with @ref glfwGetError. This can be used instead of
|
||||
or together with the error callback.
|
||||
|
||||
For more information see @ref error_handling.
|
||||
|
||||
|
||||
@subsubsection init_hints_33 Support for initialization hints
|
||||
|
||||
GLFW now supports setting library initialization hints with @ref glfwInitHint.
|
||||
These must be set before initialization to take effect. Some of these hints are
|
||||
platform specific but are safe to set on any platform.
|
||||
|
||||
For more information see @ref init_hints.
|
||||
|
||||
|
||||
@subsubsection attention_33 User attention request
|
||||
|
||||
GLFW now supports requesting user attention with @ref
|
||||
glfwRequestWindowAttention. Where possible this calls attention to the
|
||||
specified window. On platforms like macOS it calls attention to the whole
|
||||
application.
|
||||
|
||||
For more information see @ref window_attention.
|
||||
|
||||
|
||||
@subsubsection maximize_33 Window maximization callback
|
||||
|
||||
GLFW now supports notifying the application that the window has been maximized
|
||||
@ref glfwSetWindowMaximizeCallback. This is called both when the window was
|
||||
maximized by the user and when it was done with @ref glfwMaximizeWindow.
|
||||
|
||||
For more information see @ref window_maximize.
|
||||
|
||||
|
||||
@subsubsection workarea_33 Query for the monitor work area
|
||||
|
||||
GLFW now supports querying the work area of a monitor, i.e. the area not
|
||||
occupied by task bars or global menu bars, with @ref glfwGetMonitorWorkarea. On
|
||||
platforms that lack this concept, the whole area of the monitor is returned.
|
||||
|
||||
For more information see @ref monitor_workarea.
|
||||
|
||||
|
||||
@subsubsection transparency_33 Transparent windows and framebuffers
|
||||
|
||||
GLFW now supports the creation of windows with transparent framebuffers on
|
||||
systems with desktop compositing enabled with the @ref
|
||||
GLFW_TRANSPARENT_FRAMEBUFFER window hint and attribute. This hint must be set
|
||||
before window creation and leaves any window decorations opaque.
|
||||
|
||||
GLFW now also supports whole window transparency with @ref glfwGetWindowOpacity
|
||||
and @ref glfwSetWindowOpacity. This value controls the opacity of the whole
|
||||
window including decorations and unlike framebuffer transparency can be changed
|
||||
at any time after window creation.
|
||||
|
||||
For more information see @ref window_transparency.
|
||||
|
||||
|
||||
@subsubsection key_scancode_33 Query for the scancode of a key
|
||||
|
||||
GLFW now supports querying the platform dependent scancode of any physical key
|
||||
with @ref glfwGetKeyScancode.
|
||||
|
||||
For more information see @ref input_key.
|
||||
|
||||
|
||||
@subsubsection center_cursor_33 Cursor centering window hint
|
||||
|
||||
GLFW now supports controlling whether the cursor is centered over newly created
|
||||
full screen windows with the [GLFW_CENTER_CURSOR](@ref GLFW_CENTER_CURSOR_hint)
|
||||
window hint. It is enabled by default.
|
||||
|
||||
|
||||
@subsubsection cursor_hover_33 Mouse cursor hover window attribute
|
||||
|
||||
GLFW now supports polling whether the cursor is hovering over the window content
|
||||
area with the [GLFW_HOVERED](@ref GLFW_HOVERED_attrib) window attribute. This
|
||||
attribute corresponds to the [cursor enter/leave](@ref cursor_enter) event.
|
||||
|
||||
|
||||
@subsubsection focusonshow_33 Window hint and attribute for input focus on show
|
||||
|
||||
GLFW now has the [GLFW_FOCUS_ON_SHOW](@ref GLFW_DECORATED_hint) window hint and
|
||||
attribute for controlling whether a window gets input focus when shown. It is
|
||||
enabled by default. It applies both when creating an visible window with @ref
|
||||
glfwCreateWindow and when showing it with @ref glfwShowWindow.
|
||||
|
||||
This is a workaround for GLFW 3.0 lacking @ref glfwFocusWindow and will be
|
||||
corrected in the next major version.
|
||||
|
||||
For more information see @ref window_hide.
|
||||
|
||||
|
||||
@subsubsection device_userptr_33 Monitor and joystick user pointers
|
||||
|
||||
GLFW now supports setting and querying user pointers for connected monitors and
|
||||
joysticks with @ref glfwSetMonitorUserPointer, @ref glfwGetMonitorUserPointer,
|
||||
@ref glfwSetJoystickUserPointer and @ref glfwGetJoystickUserPointer.
|
||||
|
||||
For more information see @ref monitor_userptr and @ref joystick_userptr.
|
||||
|
||||
|
||||
@subsubsection macos_nib_33 macOS menu bar from nib file
|
||||
|
||||
GLFW will now load a `MainMenu.nib` file if found in the `Contents/Resources`
|
||||
directory of the application bundle, as a way to replace the GLFW menu bar
|
||||
without recompiling GLFW. This behavior can be disabled with the
|
||||
[GLFW_COCOA_MENUBAR](@ref GLFW_COCOA_MENUBAR_hint) initialization hint.
|
||||
|
||||
|
||||
@subsubsection glext_33 Support for more context creation extensions
|
||||
|
||||
The context hint @ref GLFW_SRGB_CAPABLE now supports OpenGL ES via
|
||||
`WGL_EXT_colorspace`, the context hint @ref GLFW_CONTEXT_NO_ERROR now supports
|
||||
`WGL_ARB_create_context_no_error` and `GLX_ARB_create_context_no_error`, the
|
||||
context hint @ref GLFW_CONTEXT_RELEASE_BEHAVIOR now supports
|
||||
`EGL_KHR_context_flush_control` and @ref glfwGetProcAddress now supports
|
||||
`EGL_KHR_get_all_proc_addresses`.
|
||||
|
||||
|
||||
@subsubsection osmesa_33 OSMesa off-screen context creation support
|
||||
|
||||
GLFW now supports creating off-screen OpenGL contexts using
|
||||
[OSMesa](https://www.mesa3d.org/osmesa.html) by setting
|
||||
[GLFW_CONTEXT_CREATION_API](@ref GLFW_CONTEXT_CREATION_API_hint) to
|
||||
`GLFW_OSMESA_CONTEXT_API`. Native access function have been added to retrieve
|
||||
the OSMesa color and depth buffers.
|
||||
|
||||
There is also a new null backend that uses OSMesa as its native context
|
||||
creation API, intended for automated testing. This backend does not provide
|
||||
input.
|
||||
|
||||
|
||||
@subsection caveats_33 Caveats for version 3.3
|
||||
|
||||
@subsubsection joystick_layout_33 Layout of joysticks have changed
|
||||
|
||||
The way joystick elements are arranged have changed to match SDL2 in order to
|
||||
support SDL_GameControllerDB mappings. The layout of joysticks may
|
||||
change again if required for compatibility with SDL2. If you need a known and
|
||||
stable layout for game controllers, see if you can switch to @ref gamepad.
|
||||
|
||||
Existing code that depends on a specific joystick layout will likely have to be
|
||||
updated.
|
||||
|
||||
|
||||
@subsubsection wait_events_33 No window required to wait for events
|
||||
|
||||
The @ref glfwWaitEvents and @ref glfwWaitEventsTimeout functions no longer need
|
||||
a window to be created to wait for events. Before version 3.3 these functions
|
||||
would return immediately if there were no user-created windows. On platforms
|
||||
where only windows can receive events, an internal helper window is used.
|
||||
|
||||
Existing code that depends on the earlier behavior will likely have to be
|
||||
updated.
|
||||
|
||||
|
||||
@subsubsection gamma_ramp_size_33 Gamma ramp size of 256 may be rejected
|
||||
|
||||
The documentation for versions before 3.3 stated that a gamma ramp size of 256
|
||||
would always be accepted. This was never the case on X11 and could lead to
|
||||
artifacts on macOS. The @ref glfwSetGamma function has been updated to always
|
||||
generate a ramp of the correct size.
|
||||
|
||||
Existing code that hardcodes a size of 256 should be updated to use the size of
|
||||
the current ramp of a monitor when setting a new ramp for that monitor.
|
||||
|
||||
|
||||
@subsubsection xinput_deadzone_33 Windows XInput deadzone removed
|
||||
|
||||
GLFW no longer applies any deadzone to the input state received from the XInput
|
||||
API. This was never done for any other platform joystick API so this change
|
||||
makes the behavior more consistent but you will need to apply your own deadzone
|
||||
if desired.
|
||||
|
||||
|
||||
@subsubsection x11_clipboard_33 X11 clipboard transfer limits
|
||||
|
||||
GLFW now supports reading clipboard text via the `INCR` method, which removes
|
||||
the limit on how much text can be read with @ref glfwGetClipboardString.
|
||||
However, writing via this method is not yet supported, so you may not be able to
|
||||
write a very large string with @ref glfwSetClipboardString even if you read it
|
||||
from the clipboard earlier.
|
||||
|
||||
The exact size limit for writing to the clipboard is negotiated with each
|
||||
receiving application but is at least several tens of kilobytes. Note that only
|
||||
the read limit has changed. Any string that could be written before still can
|
||||
be.
|
||||
|
||||
|
||||
@subsubsection x11_linking_33 X11 extension libraries are loaded dynamically
|
||||
|
||||
GLFW now loads all X11 extension libraries at initialization. The only X11
|
||||
library you need to link against is `libX11`. The header files for the
|
||||
extension libraries are still required for compilation.
|
||||
|
||||
Existing projects and makefiles that link GLFW directly against the extension
|
||||
libraries should still build correctly but will add these libraries as load-time
|
||||
dependencies.
|
||||
|
||||
|
||||
@subsubsection cmake_version_33 CMake 3.0 or later is required
|
||||
|
||||
The minimum CMake version has been raised from 2.8.12 to 3.0. This is only
|
||||
a requirement of the GLFW CMake files. The GLFW source files do not depend on
|
||||
CMake.
|
||||
|
||||
|
||||
@subsubsection caveat_fbtransparency_33 Framebuffer transparency requires DWM transparency
|
||||
|
||||
GLFW no longer supports framebuffer transparency enabled via @ref
|
||||
GLFW_TRANSPARENT_FRAMEBUFFER on Windows 7 if DWM transparency is off
|
||||
(the Transparency setting under Personalization > Window Color).
|
||||
|
||||
|
||||
@subsection deprecations_33 Deprecations in version 3.3
|
||||
|
||||
@subsubsection charmods_callback_33 Character with modifiers callback
|
||||
|
||||
The character with modifiers callback set with @ref glfwSetCharModsCallback has
|
||||
been deprecated and should if possible not be used.
|
||||
|
||||
Existing code should still work but further bug fixes will likely not be made.
|
||||
The callback will be removed in the next major version.
|
||||
|
||||
|
||||
@subsubsection clipboard_window_33 Window parameter to clipboard functions
|
||||
|
||||
The window parameter of the clipboard functions @ref glfwGetClipboardString and
|
||||
@ref glfwSetClipboardString has been deprecated and is no longer used on any
|
||||
platform. On platforms where the clipboard must be owned by a specific window,
|
||||
an internal helper window is used.
|
||||
|
||||
Existing code should still work unless it depends on a specific window owning
|
||||
the clipboard. New code may pass `NULL` as the window argument. The parameter
|
||||
will be removed in a future release.
|
||||
|
||||
|
||||
@subsection removals_33 Removals in 3.3
|
||||
|
||||
@subsubsection macos_options_33 macOS specific CMake options and macros
|
||||
|
||||
The `GLFW_USE_RETINA`, `GLFW_USE_CHDIR` and `GLFW_USE_MENUBAR` CMake options and
|
||||
the `_GLFW_USE_RETINA`, `_GLFW_USE_CHDIR` and `_GLFW_USE_MENUBAR` compile-time
|
||||
macros have been removed.
|
||||
|
||||
These options and macros are replaced by the window hint
|
||||
[GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint)
|
||||
and the init hints
|
||||
[GLFW_COCOA_CHDIR_RESOURCES](@ref GLFW_COCOA_CHDIR_RESOURCES_hint) and
|
||||
[GLFW_COCOA_MENUBAR](@ref GLFW_COCOA_MENUBAR_hint).
|
||||
|
||||
Existing projects and makefiles that set these options or define these macros
|
||||
during compilation of GLFW will still build but it will have no effect and the
|
||||
default behaviors will be used.
|
||||
|
||||
|
||||
@subsubsection vulkan_sdk_33 LunarG Vulkan SDK dependency
|
||||
|
||||
The GLFW test programs that previously depended on the LunarG Vulkan SDK now
|
||||
instead uses a Vulkan loader generated by
|
||||
[glad2](https://github.com/Dav1dde/glad). This means the GLFW CMake files no
|
||||
longer look for the Vulkan SDK.
|
||||
|
||||
Existing CMake projects that depended on the Vulkan SDK cache variables from
|
||||
GLFW will need to call `find_package(Vulkan)` themselves. CMake 3.7 and later
|
||||
already comes with a
|
||||
[Vulkan find module](https://cmake.org/cmake/help/latest/module/FindVulkan.html)
|
||||
similar to the one GLFW previously included.
|
||||
|
||||
|
||||
@subsubsection lib_suffix_33 CMake option LIB_SUFFIX
|
||||
|
||||
The `LIB_SUFFIX` CMake option has been removed. GLFW now uses the
|
||||
GNUInstallDirs CMake package to handle platform specific details like the
|
||||
library directory suffix and the `LIB_SUFFIX` CMake option has been removed.
|
||||
|
||||
Existing projects and makefiles that set the `LIB_SUFFIX` option will use the
|
||||
suffix chosen by the GNUInstallDirs package and the option will be ignored.
|
||||
|
||||
|
||||
@subsubsection mir_removed_33 Mir support
|
||||
|
||||
The experimental Mir support has been completely removed as the Mir project has
|
||||
implemented support for the Wayland protocol and is recommending that
|
||||
applications use that instead.
|
||||
|
||||
Existing projects and makefiles that select Mir when compiling GLFW will fail.
|
||||
Use Wayland or X11 instead.
|
||||
|
||||
|
||||
@subsection symbols_33 New symbols in version 3.3
|
||||
|
||||
@subsubsection functions_33 New functions in version 3.3
|
||||
|
||||
- @ref glfwInitHint
|
||||
- @ref glfwGetError
|
||||
- @ref glfwGetMonitorWorkarea
|
||||
- @ref glfwGetMonitorContentScale
|
||||
- @ref glfwGetMonitorUserPointer
|
||||
- @ref glfwSetMonitorUserPointer
|
||||
- @ref glfwWindowHintString
|
||||
- @ref glfwGetWindowContentScale
|
||||
- @ref glfwGetWindowOpacity
|
||||
- @ref glfwSetWindowOpacity
|
||||
- @ref glfwRequestWindowAttention
|
||||
- @ref glfwSetWindowAttrib
|
||||
- @ref glfwSetWindowMaximizeCallback
|
||||
- @ref glfwSetWindowContentScaleCallback
|
||||
- @ref glfwRawMouseMotionSupported
|
||||
- @ref glfwGetKeyScancode
|
||||
- @ref glfwGetJoystickHats
|
||||
- @ref glfwGetJoystickGUID
|
||||
- @ref glfwGetJoystickUserPointer
|
||||
- @ref glfwSetJoystickUserPointer
|
||||
- @ref glfwJoystickIsGamepad
|
||||
- @ref glfwUpdateGamepadMappings
|
||||
- @ref glfwGetGamepadName
|
||||
- @ref glfwGetGamepadState
|
||||
|
||||
|
||||
@subsubsection types_33 New types in version 3.3
|
||||
|
||||
- @ref GLFWwindowmaximizefun
|
||||
- @ref GLFWwindowcontentscalefun
|
||||
- @ref GLFWgamepadstate
|
||||
|
||||
|
||||
@subsubsection constants_33 New constants in version 3.3
|
||||
|
||||
- @ref GLFW_NO_ERROR
|
||||
- @ref GLFW_JOYSTICK_HAT_BUTTONS
|
||||
- @ref GLFW_COCOA_CHDIR_RESOURCES
|
||||
- @ref GLFW_COCOA_MENUBAR
|
||||
- @ref GLFW_CENTER_CURSOR
|
||||
- @ref GLFW_TRANSPARENT_FRAMEBUFFER
|
||||
- @ref GLFW_HOVERED
|
||||
- @ref GLFW_FOCUS_ON_SHOW
|
||||
- @ref GLFW_SCALE_TO_MONITOR
|
||||
- @ref GLFW_COCOA_RETINA_FRAMEBUFFER
|
||||
- @ref GLFW_COCOA_FRAME_NAME
|
||||
- @ref GLFW_COCOA_GRAPHICS_SWITCHING
|
||||
- @ref GLFW_X11_CLASS_NAME
|
||||
- @ref GLFW_X11_INSTANCE_NAME
|
||||
- @ref GLFW_OSMESA_CONTEXT_API
|
||||
- @ref GLFW_HAT_CENTERED
|
||||
- @ref GLFW_HAT_UP
|
||||
- @ref GLFW_HAT_RIGHT
|
||||
- @ref GLFW_HAT_DOWN
|
||||
- @ref GLFW_HAT_LEFT
|
||||
- @ref GLFW_HAT_RIGHT_UP
|
||||
- @ref GLFW_HAT_RIGHT_DOWN
|
||||
- @ref GLFW_HAT_LEFT_UP
|
||||
- @ref GLFW_HAT_LEFT_DOWN
|
||||
- @ref GLFW_MOD_CAPS_LOCK
|
||||
- @ref GLFW_MOD_NUM_LOCK
|
||||
- @ref GLFW_LOCK_KEY_MODS
|
||||
- @ref GLFW_RAW_MOUSE_MOTION
|
||||
- @ref GLFW_GAMEPAD_BUTTON_A
|
||||
- @ref GLFW_GAMEPAD_BUTTON_B
|
||||
- @ref GLFW_GAMEPAD_BUTTON_X
|
||||
- @ref GLFW_GAMEPAD_BUTTON_Y
|
||||
- @ref GLFW_GAMEPAD_BUTTON_LEFT_BUMPER
|
||||
- @ref GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER
|
||||
- @ref GLFW_GAMEPAD_BUTTON_BACK
|
||||
- @ref GLFW_GAMEPAD_BUTTON_START
|
||||
- @ref GLFW_GAMEPAD_BUTTON_GUIDE
|
||||
- @ref GLFW_GAMEPAD_BUTTON_LEFT_THUMB
|
||||
- @ref GLFW_GAMEPAD_BUTTON_RIGHT_THUMB
|
||||
- @ref GLFW_GAMEPAD_BUTTON_DPAD_UP
|
||||
- @ref GLFW_GAMEPAD_BUTTON_DPAD_RIGHT
|
||||
- @ref GLFW_GAMEPAD_BUTTON_DPAD_DOWN
|
||||
- @ref GLFW_GAMEPAD_BUTTON_DPAD_LEFT
|
||||
- @ref GLFW_GAMEPAD_BUTTON_LAST
|
||||
- @ref GLFW_GAMEPAD_BUTTON_CROSS
|
||||
- @ref GLFW_GAMEPAD_BUTTON_CIRCLE
|
||||
- @ref GLFW_GAMEPAD_BUTTON_SQUARE
|
||||
- @ref GLFW_GAMEPAD_BUTTON_TRIANGLE
|
||||
- @ref GLFW_GAMEPAD_AXIS_LEFT_X
|
||||
- @ref GLFW_GAMEPAD_AXIS_LEFT_Y
|
||||
- @ref GLFW_GAMEPAD_AXIS_RIGHT_X
|
||||
- @ref GLFW_GAMEPAD_AXIS_RIGHT_Y
|
||||
- @ref GLFW_GAMEPAD_AXIS_LEFT_TRIGGER
|
||||
- @ref GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
|
||||
- @ref GLFW_GAMEPAD_AXIS_LAST
|
||||
|
||||
|
||||
@section news_32 Release notes for 3.2
|
||||
|
||||
These are the release notes for version 3.2. For a more detailed view including
|
||||
all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
|
||||
|
||||
|
||||
@subsection features_32 New features in version 3.2
|
||||
|
||||
@subsubsection news_32_vulkan Support for Vulkan
|
||||
|
||||
GLFW now supports basic integration with Vulkan with @ref glfwVulkanSupported,
|
||||
@ref glfwGetRequiredInstanceExtensions, @ref glfwGetInstanceProcAddress, @ref
|
||||
glfwGetPhysicalDevicePresentationSupport and @ref glfwCreateWindowSurface.
|
||||
Vulkan header inclusion can be selected with
|
||||
@ref GLFW_INCLUDE_VULKAN.
|
||||
|
||||
|
||||
@subsubsection news_32_setwindowmonitor Window mode switching
|
||||
|
||||
GLFW now supports switching between windowed and full screen modes and updating
|
||||
the monitor and desired resolution and refresh rate of full screen windows with
|
||||
@ref glfwSetWindowMonitor.
|
||||
|
||||
|
||||
@subsubsection news_32_maximize Window maxmimization support
|
||||
|
||||
GLFW now supports window maximization with @ref glfwMaximizeWindow and the
|
||||
@ref GLFW_MAXIMIZED window hint and attribute.
|
||||
|
||||
|
||||
@subsubsection news_32_focus Window input focus control
|
||||
|
||||
GLFW now supports giving windows input focus with @ref glfwFocusWindow.
|
||||
|
||||
|
||||
@subsubsection news_32_sizelimits Window size limit support
|
||||
|
||||
GLFW now supports setting both absolute and relative window size limits with
|
||||
@ref glfwSetWindowSizeLimits and @ref glfwSetWindowAspectRatio.
|
||||
|
||||
|
||||
@subsubsection news_32_keyname Localized key names
|
||||
|
||||
GLFW now supports querying the localized name of printable keys with @ref
|
||||
glfwGetKeyName, either by key token or by scancode.
|
||||
|
||||
|
||||
@subsubsection news_32_waittimeout Wait for events with timeout
|
||||
|
||||
GLFW now supports waiting for events for a set amount of time with @ref
|
||||
glfwWaitEventsTimeout.
|
||||
|
||||
|
||||
@subsubsection news_32_icon Window icon support
|
||||
|
||||
GLFW now supports setting the icon of windows with @ref glfwSetWindowIcon.
|
||||
|
||||
|
||||
@subsubsection news_32_timer Raw timer access
|
||||
|
||||
GLFW now supports raw timer values with @ref glfwGetTimerValue and @ref
|
||||
glfwGetTimerFrequency.
|
||||
|
||||
|
||||
@subsubsection news_32_joystick Joystick connection callback
|
||||
|
||||
GLFW now supports notifying when a joystick has been connected or disconnected
|
||||
with @ref glfwSetJoystickCallback.
|
||||
|
||||
|
||||
@subsubsection news_32_noapi Context-less windows
|
||||
|
||||
GLFW now supports creating windows without a OpenGL or OpenGL ES context by
|
||||
setting the [GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_NO_API`.
|
||||
|
||||
|
||||
@subsubsection news_32_contextapi Run-time context creation API selection
|
||||
|
||||
GLFW now supports selecting and querying the context creation API at run-time
|
||||
with the @ref GLFW_CONTEXT_CREATION_API hint and attribute.
|
||||
|
||||
|
||||
@subsubsection news_32_noerror Error-free context creation
|
||||
|
||||
GLFW now supports creating and querying OpenGL and OpenGL ES contexts that do
|
||||
not emit errors with the @ref GLFW_CONTEXT_NO_ERROR hint, provided the machine
|
||||
supports the `GL_KHR_no_error` extension.
|
||||
|
||||
|
||||
@subsubsection news_32_cmake CMake config-file package support
|
||||
|
||||
GLFW now supports being used as a
|
||||
[config-file package](@ref build_link_cmake_package) from other projects for
|
||||
easy linking with the library and its dependencies.
|
||||
|
||||
|
||||
@section news_31 Release notes for 3.1
|
||||
|
||||
These are the release notes for version 3.1. For a more detailed view including
|
||||
all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
|
||||
|
||||
|
||||
@subsection features_31 New features in version 3.1
|
||||
|
||||
@subsubsection news_31_cursor Custom mouse cursor images
|
||||
|
||||
GLFW now supports creating and setting both custom cursor images and standard
|
||||
cursor shapes. They are created with @ref glfwCreateCursor or @ref
|
||||
glfwCreateStandardCursor, set with @ref glfwSetCursor and destroyed with @ref
|
||||
glfwDestroyCursor.
|
||||
|
||||
@see @ref cursor_object
|
||||
|
||||
|
||||
@subsubsection news_31_drop Path drop event
|
||||
|
||||
GLFW now provides a callback for receiving the paths of files and directories
|
||||
dropped onto GLFW windows. The callback is set with @ref glfwSetDropCallback.
|
||||
|
||||
@see @ref path_drop
|
||||
|
||||
|
||||
@subsubsection news_31_emptyevent Main thread wake-up
|
||||
|
||||
GLFW now provides the @ref glfwPostEmptyEvent function for posting an empty
|
||||
event from another thread to the main thread event queue, causing @ref
|
||||
glfwWaitEvents to return.
|
||||
|
||||
@see @ref events
|
||||
|
||||
|
||||
@subsubsection news_31_framesize Window frame size query
|
||||
|
||||
GLFW now supports querying the size, on each side, of the frame around the
|
||||
content area of a window, with @ref glfwGetWindowFrameSize.
|
||||
|
||||
@see [Window size](@ref window_size)
|
||||
|
||||
|
||||
@subsubsection news_31_autoiconify Simultaneous multi-monitor rendering
|
||||
|
||||
GLFW now supports disabling auto-iconification of full screen windows with
|
||||
the [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_hint) window hint. This is
|
||||
intended for people building multi-monitor installations, where you need windows
|
||||
to stay in full screen despite losing input focus.
|
||||
|
||||
|
||||
@subsubsection news_31_floating Floating windows
|
||||
|
||||
GLFW now supports floating windows, also called topmost or always on top, for
|
||||
easier debugging with the @ref GLFW_FLOATING window hint and attribute.
|
||||
|
||||
|
||||
@subsubsection news_31_focused Initially unfocused windows
|
||||
|
||||
GLFW now supports preventing a windowed mode window from gaining input focus on
|
||||
creation, with the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) window hint.
|
||||
|
||||
|
||||
@subsubsection news_31_direct Direct access for window attributes and cursor position
|
||||
|
||||
GLFW now queries the window input focus, visibility and iconification attributes
|
||||
and the cursor position directly instead of returning cached data.
|
||||
|
||||
|
||||
@subsubsection news_31_charmods Character with modifiers callback
|
||||
|
||||
GLFW now provides a callback for character events with modifier key bits. The
|
||||
callback is set with @ref glfwSetCharModsCallback. Unlike the regular character
|
||||
callback, this will report character events that will not result in a character
|
||||
being input, for example if the Control key is held down.
|
||||
|
||||
@see @ref input_char
|
||||
|
||||
|
||||
@subsubsection news_31_single Single buffered framebuffers
|
||||
|
||||
GLFW now supports the creation of single buffered windows, with the @ref
|
||||
GLFW_DOUBLEBUFFER hint.
|
||||
|
||||
|
||||
@subsubsection news_31_glext Macro for including extension header
|
||||
|
||||
GLFW now includes the extension header appropriate for the chosen OpenGL or
|
||||
OpenGL ES header when @ref GLFW_INCLUDE_GLEXT is defined. GLFW does not provide
|
||||
these headers. They must be provided by your development environment or your
|
||||
OpenGL or OpenGL ES SDK.
|
||||
|
||||
|
||||
@subsubsection news_31_release Context release behaviors
|
||||
|
||||
GLFW now supports controlling and querying whether the pipeline is flushed when
|
||||
a context is made non-current, with the @ref GLFW_CONTEXT_RELEASE_BEHAVIOR hint
|
||||
and attribute, provided the machine supports the `GL_KHR_context_flush_control`
|
||||
extension.
|
||||
|
||||
|
||||
@subsubsection news_31_wayland (Experimental) Wayland support
|
||||
|
||||
GLFW now has an _experimental_ Wayland display protocol backend that can be
|
||||
selected on Linux with a CMake option.
|
||||
|
||||
|
||||
@subsubsection news_31_mir (Experimental) Mir support
|
||||
|
||||
GLFW now has an _experimental_ Mir display server backend that can be selected
|
||||
on Linux with a CMake option.
|
||||
|
||||
|
||||
@section news_30 Release notes for 3.0
|
||||
|
||||
These are the release notes for version 3.0. For a more detailed view including
|
||||
all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
|
||||
|
||||
|
||||
@subsection features_30 New features in version 3.0
|
||||
|
||||
@subsubsection news_30_cmake CMake build system
|
||||
|
||||
GLFW now uses the CMake build system instead of the various makefiles and
|
||||
project files used by earlier versions. CMake is available for all platforms
|
||||
supported by GLFW, is present in most package systems and can generate
|
||||
makefiles and/or project files for most popular development environments.
|
||||
|
||||
For more information on how to use CMake, see the
|
||||
[CMake manual](https://cmake.org/cmake/help/documentation.html).
|
||||
|
||||
|
||||
@subsubsection news_30_multiwnd Multi-window support
|
||||
|
||||
GLFW now supports the creation of multiple windows, each with their own OpenGL
|
||||
or OpenGL ES context, and all window functions now take a window handle. Event
|
||||
callbacks are now per-window and are provided with the handle of the window that
|
||||
received the event. The @ref glfwMakeContextCurrent function has been added to
|
||||
select which context is current on a given thread.
|
||||
|
||||
|
||||
@subsubsection news_30_multimon Multi-monitor support
|
||||
|
||||
GLFW now explicitly supports multiple monitors. They can be enumerated with
|
||||
@ref glfwGetMonitors, queried with @ref glfwGetVideoModes, @ref
|
||||
glfwGetMonitorPos, @ref glfwGetMonitorName and @ref glfwGetMonitorPhysicalSize,
|
||||
and specified at window creation to make the newly created window full screen on
|
||||
that specific monitor.
|
||||
|
||||
|
||||
@subsubsection news_30_unicode Unicode support
|
||||
|
||||
All string arguments to GLFW functions and all strings returned by GLFW now use
|
||||
the UTF-8 encoding. This includes the window title, error string, clipboard
|
||||
text, monitor and joystick names as well as the extension function arguments (as
|
||||
ASCII is a subset of UTF-8).
|
||||
|
||||
|
||||
@subsubsection news_30_clipboard Clipboard text I/O
|
||||
|
||||
GLFW now supports reading and writing plain text to and from the system
|
||||
clipboard, with the @ref glfwGetClipboardString and @ref glfwSetClipboardString
|
||||
functions.
|
||||
|
||||
|
||||
@subsubsection news_30_gamma Gamma ramp support
|
||||
|
||||
GLFW now supports setting and reading back the gamma ramp of monitors, with the
|
||||
@ref glfwGetGammaRamp and @ref glfwSetGammaRamp functions. There is also @ref
|
||||
glfwSetGamma, which generates a ramp from a gamma value and then sets it.
|
||||
|
||||
|
||||
@subsubsection news_30_gles OpenGL ES support
|
||||
|
||||
GLFW now supports the creation of OpenGL ES contexts, by setting the
|
||||
[GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_OPENGL_ES_API`, where
|
||||
creation of such contexts are supported. Note that GLFW _does not implement_
|
||||
OpenGL ES, so your driver must provide support in a way usable by GLFW. Modern
|
||||
Nvidia and Intel drivers support creation of OpenGL ES context using the GLX and
|
||||
WGL APIs, while AMD provides an EGL implementation instead.
|
||||
|
||||
|
||||
@subsubsection news_30_egl (Experimental) EGL support
|
||||
|
||||
GLFW now has an experimental EGL context creation back end that can be selected
|
||||
through CMake options.
|
||||
|
||||
|
||||
@subsubsection news_30_hidpi High-DPI support
|
||||
|
||||
GLFW now supports high-DPI monitors on both Windows and macOS, giving windows
|
||||
full resolution framebuffers where other UI elements are scaled up. To achieve
|
||||
this, @ref glfwGetFramebufferSize and @ref glfwSetFramebufferSizeCallback have
|
||||
been added. These work with pixels, while the rest of the GLFW API works with
|
||||
screen coordinates. This is important as OpenGL uses pixels, not screen
|
||||
coordinates.
|
||||
|
||||
|
||||
@subsubsection news_30_error Error callback
|
||||
|
||||
GLFW now has an error callback, which can provide your application with much
|
||||
more detailed diagnostics than was previously possible. The callback is passed
|
||||
an error code and a description string.
|
||||
|
||||
|
||||
@subsubsection news_30_wndptr Per-window user pointer
|
||||
|
||||
Each window now has a user-defined pointer, retrieved with @ref
|
||||
glfwGetWindowUserPointer and set with @ref glfwSetWindowUserPointer, to make it
|
||||
easier to integrate GLFW into C++ code.
|
||||
|
||||
|
||||
@subsubsection news_30_iconifyfun Window iconification callback
|
||||
|
||||
Each window now has a callback for iconification and restoration events,
|
||||
which is set with @ref glfwSetWindowIconifyCallback.
|
||||
|
||||
|
||||
@subsubsection news_30_wndposfun Window position callback
|
||||
|
||||
Each window now has a callback for position events, which is set with @ref
|
||||
glfwSetWindowPosCallback.
|
||||
|
||||
|
||||
@subsubsection news_30_wndpos Window position query
|
||||
|
||||
The position of a window can now be retrieved using @ref glfwGetWindowPos.
|
||||
|
||||
|
||||
@subsubsection news_30_focusfun Window focus callback
|
||||
|
||||
Each windows now has a callback for focus events, which is set with @ref
|
||||
glfwSetWindowFocusCallback.
|
||||
|
||||
|
||||
@subsubsection news_30_enterleave Cursor enter/leave callback
|
||||
|
||||
Each window now has a callback for when the mouse cursor enters or leaves its
|
||||
content area, which is set with @ref glfwSetCursorEnterCallback.
|
||||
|
||||
|
||||
@subsubsection news_30_wndtitle Initial window title
|
||||
|
||||
The title of a window is now specified at creation time, as one of the arguments
|
||||
to @ref glfwCreateWindow.
|
||||
|
||||
|
||||
@subsubsection news_30_hidden Hidden windows
|
||||
|
||||
Windows can now be hidden with @ref glfwHideWindow, shown using @ref
|
||||
glfwShowWindow and created initially hidden with the @ref GLFW_VISIBLE window
|
||||
hint and attribute. This allows for off-screen rendering in a way compatible
|
||||
with most drivers, as well as moving a window to a specific position before
|
||||
showing it.
|
||||
|
||||
|
||||
@subsubsection news_30_undecorated Undecorated windows
|
||||
|
||||
Windowed mode windows can now be created without decorations, e.g. things like
|
||||
a frame, a title bar, with the @ref GLFW_DECORATED window hint and attribute.
|
||||
This allows for the creation of things like splash screens.
|
||||
|
||||
|
||||
@subsubsection news_30_keymods Modifier key bit masks
|
||||
|
||||
[Modifier key bit mask](@ref mods) parameters have been added to the
|
||||
[mouse button](@ref GLFWmousebuttonfun) and [key](@ref GLFWkeyfun) callbacks.
|
||||
|
||||
|
||||
@subsubsection news_30_scancode Platform-specific scancodes
|
||||
|
||||
A scancode parameter has been added to the [key callback](@ref GLFWkeyfun). Keys
|
||||
that don't have a [key token](@ref keys) still get passed on with the key
|
||||
parameter set to `GLFW_KEY_UNKNOWN`. These scancodes will vary between machines
|
||||
and are intended to be used for key bindings.
|
||||
|
||||
|
||||
@subsubsection news_30_jsname Joystick names
|
||||
|
||||
The name of a joystick can now be retrieved using @ref glfwGetJoystickName.
|
||||
|
||||
|
||||
@subsubsection news_30_doxygen Doxygen documentation
|
||||
|
||||
You are reading it.
|
||||
|
||||
*/
|
365
deps/glfw/docs/quick.dox
vendored
Normal file
365
deps/glfw/docs/quick.dox
vendored
Normal file
@ -0,0 +1,365 @@
|
||||
/*!
|
||||
|
||||
@page quick_guide Getting started
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This guide takes you through writing a simple application using GLFW 3. The
|
||||
application will create a window and OpenGL context, render a rotating triangle
|
||||
and exit when the user closes the window or presses _Escape_. This guide will
|
||||
introduce a few of the most commonly used functions, but there are many more.
|
||||
|
||||
This guide assumes no experience with earlier versions of GLFW. If you
|
||||
have used GLFW 2 in the past, read @ref moving_guide, as some functions
|
||||
behave differently in GLFW 3.
|
||||
|
||||
|
||||
@section quick_steps Step by step
|
||||
|
||||
@subsection quick_include Including the GLFW header
|
||||
|
||||
In the source files of your application where you use GLFW, you need to include
|
||||
its header file.
|
||||
|
||||
@code
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
This header provides all the constants, types and function prototypes of the
|
||||
GLFW API.
|
||||
|
||||
By default it also includes the OpenGL header from your development environment.
|
||||
On some platforms this header only supports older versions of OpenGL. The most
|
||||
extreme case is Windows, where it typically only supports OpenGL 1.2.
|
||||
|
||||
Most programs will instead use an
|
||||
[extension loader library](@ref context_glext_auto) and include its header.
|
||||
This example uses files generated by [glad](https://gen.glad.sh/). The GLFW
|
||||
header can detect most such headers if they are included first and will then not
|
||||
include the one from your development environment.
|
||||
|
||||
@code
|
||||
#include <glad/gl.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
To make sure there will be no header conflicts, you can define @ref
|
||||
GLFW_INCLUDE_NONE before the GLFW header to explicitly disable inclusion of the
|
||||
development environment header. This also allows the two headers to be included
|
||||
in any order.
|
||||
|
||||
@code
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <glad/gl.h>
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection quick_init_term Initializing and terminating GLFW
|
||||
|
||||
Before you can use most GLFW functions, the library must be initialized. On
|
||||
successful initialization, `GLFW_TRUE` is returned. If an error occurred,
|
||||
`GLFW_FALSE` is returned.
|
||||
|
||||
@code
|
||||
if (!glfwInit())
|
||||
{
|
||||
// Initialization failed
|
||||
}
|
||||
@endcode
|
||||
|
||||
Note that `GLFW_TRUE` and `GLFW_FALSE` are and will always be one and zero.
|
||||
|
||||
When you are done using GLFW, typically just before the application exits, you
|
||||
need to terminate GLFW.
|
||||
|
||||
@code
|
||||
glfwTerminate();
|
||||
@endcode
|
||||
|
||||
This destroys any remaining windows and releases any other resources allocated by
|
||||
GLFW. After this call, you must initialize GLFW again before using any GLFW
|
||||
functions that require it.
|
||||
|
||||
|
||||
@subsection quick_capture_error Setting an error callback
|
||||
|
||||
Most events are reported through callbacks, whether it's a key being pressed,
|
||||
a GLFW window being moved, or an error occurring. Callbacks are C functions (or
|
||||
C++ static methods) that are called by GLFW with arguments describing the event.
|
||||
|
||||
In case a GLFW function fails, an error is reported to the GLFW error callback.
|
||||
You can receive these reports with an error callback. This function must have
|
||||
the signature below but may do anything permitted in other callbacks.
|
||||
|
||||
@code
|
||||
void error_callback(int error, const char* description)
|
||||
{
|
||||
fprintf(stderr, "Error: %s\n", description);
|
||||
}
|
||||
@endcode
|
||||
|
||||
Callback functions must be set, so GLFW knows to call them. The function to set
|
||||
the error callback is one of the few GLFW functions that may be called before
|
||||
initialization, which lets you be notified of errors both during and after
|
||||
initialization.
|
||||
|
||||
@code
|
||||
glfwSetErrorCallback(error_callback);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection quick_create_window Creating a window and context
|
||||
|
||||
The window and its OpenGL context are created with a single call to @ref
|
||||
glfwCreateWindow, which returns a handle to the created combined window and
|
||||
context object
|
||||
|
||||
@code
|
||||
GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
// Window or OpenGL context creation failed
|
||||
}
|
||||
@endcode
|
||||
|
||||
This creates a 640 by 480 windowed mode window with an OpenGL context. If
|
||||
window or OpenGL context creation fails, `NULL` will be returned. You should
|
||||
always check the return value. While window creation rarely fails, context
|
||||
creation depends on properly installed drivers and may fail even on machines
|
||||
with the necessary hardware.
|
||||
|
||||
By default, the OpenGL context GLFW creates may have any version. You can
|
||||
require a minimum OpenGL version by setting the `GLFW_CONTEXT_VERSION_MAJOR` and
|
||||
`GLFW_CONTEXT_VERSION_MINOR` hints _before_ creation. If the required minimum
|
||||
version is not supported on the machine, context (and window) creation fails.
|
||||
|
||||
@code
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
||||
GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
// Window or context creation failed
|
||||
}
|
||||
@endcode
|
||||
|
||||
The window handle is passed to all window related functions and is provided to
|
||||
along to all window related callbacks, so they can tell which window received
|
||||
the event.
|
||||
|
||||
When a window and context is no longer needed, destroy it.
|
||||
|
||||
@code
|
||||
glfwDestroyWindow(window);
|
||||
@endcode
|
||||
|
||||
Once this function is called, no more events will be delivered for that window
|
||||
and its handle becomes invalid.
|
||||
|
||||
|
||||
@subsection quick_context_current Making the OpenGL context current
|
||||
|
||||
Before you can use the OpenGL API, you must have a current OpenGL context.
|
||||
|
||||
@code
|
||||
glfwMakeContextCurrent(window);
|
||||
@endcode
|
||||
|
||||
The context will remain current until you make another context current or until
|
||||
the window owning the current context is destroyed.
|
||||
|
||||
If you are using an [extension loader library](@ref context_glext_auto) to
|
||||
access modern OpenGL then this is when to initialize it, as the loader needs
|
||||
a current context to load from. This example uses
|
||||
[glad](https://github.com/Dav1dde/glad), but the same rule applies to all such
|
||||
libraries.
|
||||
|
||||
@code
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection quick_window_close Checking the window close flag
|
||||
|
||||
Each window has a flag indicating whether the window should be closed.
|
||||
|
||||
When the user attempts to close the window, either by pressing the close widget
|
||||
in the title bar or using a key combination like Alt+F4, this flag is set to 1.
|
||||
Note that __the window isn't actually closed__, so you are expected to monitor
|
||||
this flag and either destroy the window or give some kind of feedback to the
|
||||
user.
|
||||
|
||||
@code
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
// Keep running
|
||||
}
|
||||
@endcode
|
||||
|
||||
You can be notified when the user is attempting to close the window by setting
|
||||
a close callback with @ref glfwSetWindowCloseCallback. The callback will be
|
||||
called immediately after the close flag has been set.
|
||||
|
||||
You can also set it yourself with @ref glfwSetWindowShouldClose. This can be
|
||||
useful if you want to interpret other kinds of input as closing the window, like
|
||||
for example pressing the _Escape_ key.
|
||||
|
||||
|
||||
@subsection quick_key_input Receiving input events
|
||||
|
||||
Each window has a large number of callbacks that can be set to receive all the
|
||||
various kinds of events. To receive key press and release events, create a key
|
||||
callback function.
|
||||
|
||||
@code
|
||||
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
|
||||
glfwSetWindowShouldClose(window, GLFW_TRUE);
|
||||
}
|
||||
@endcode
|
||||
|
||||
The key callback, like other window related callbacks, are set per-window.
|
||||
|
||||
@code
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
@endcode
|
||||
|
||||
In order for event callbacks to be called when events occur, you need to process
|
||||
events as described below.
|
||||
|
||||
|
||||
@subsection quick_render Rendering with OpenGL
|
||||
|
||||
Once you have a current OpenGL context, you can use OpenGL normally. In this
|
||||
tutorial, a multi-colored rotating triangle will be rendered. The framebuffer
|
||||
size needs to be retrieved for `glViewport`.
|
||||
|
||||
@code
|
||||
int width, height;
|
||||
glfwGetFramebufferSize(window, &width, &height);
|
||||
glViewport(0, 0, width, height);
|
||||
@endcode
|
||||
|
||||
You can also set a framebuffer size callback using @ref
|
||||
glfwSetFramebufferSizeCallback and be notified when the size changes.
|
||||
|
||||
The details of how to render with OpenGL is outside the scope of this tutorial,
|
||||
but there are many excellent resources for learning modern OpenGL. Here are
|
||||
a few of them:
|
||||
|
||||
- [Anton's OpenGL 4 Tutorials](https://antongerdelan.net/opengl/)
|
||||
- [Learn OpenGL](https://learnopengl.com/)
|
||||
- [Open.GL](https://open.gl/)
|
||||
|
||||
These all happen to use GLFW, but OpenGL itself works the same whatever API you
|
||||
use to create the window and context.
|
||||
|
||||
|
||||
@subsection quick_timer Reading the timer
|
||||
|
||||
To create smooth animation, a time source is needed. GLFW provides a timer that
|
||||
returns the number of seconds since initialization. The time source used is the
|
||||
most accurate on each platform and generally has micro- or nanosecond
|
||||
resolution.
|
||||
|
||||
@code
|
||||
double time = glfwGetTime();
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection quick_swap_buffers Swapping buffers
|
||||
|
||||
GLFW windows by default use double buffering. That means that each window has
|
||||
two rendering buffers; a front buffer and a back buffer. The front buffer is
|
||||
the one being displayed and the back buffer the one you render to.
|
||||
|
||||
When the entire frame has been rendered, the buffers need to be swapped with one
|
||||
another, so the back buffer becomes the front buffer and vice versa.
|
||||
|
||||
@code
|
||||
glfwSwapBuffers(window);
|
||||
@endcode
|
||||
|
||||
The swap interval indicates how many frames to wait until swapping the buffers,
|
||||
commonly known as _vsync_. By default, the swap interval is zero, meaning
|
||||
buffer swapping will occur immediately. On fast machines, many of those frames
|
||||
will never be seen, as the screen is still only updated typically 60-75 times
|
||||
per second, so this wastes a lot of CPU and GPU cycles.
|
||||
|
||||
Also, because the buffers will be swapped in the middle the screen update,
|
||||
leading to [screen tearing](https://en.wikipedia.org/wiki/Screen_tearing).
|
||||
|
||||
For these reasons, applications will typically want to set the swap interval to
|
||||
one. It can be set to higher values, but this is usually not recommended,
|
||||
because of the input latency it leads to.
|
||||
|
||||
@code
|
||||
glfwSwapInterval(1);
|
||||
@endcode
|
||||
|
||||
This function acts on the current context and will fail unless a context is
|
||||
current.
|
||||
|
||||
|
||||
@subsection quick_process_events Processing events
|
||||
|
||||
GLFW needs to communicate regularly with the window system both in order to
|
||||
receive events and to show that the application hasn't locked up. Event
|
||||
processing must be done regularly while you have visible windows and is normally
|
||||
done each frame after buffer swapping.
|
||||
|
||||
There are two methods for processing pending events; polling and waiting. This
|
||||
example will use event polling, which processes only those events that have
|
||||
already been received and then returns immediately.
|
||||
|
||||
@code
|
||||
glfwPollEvents();
|
||||
@endcode
|
||||
|
||||
This is the best choice when rendering continually, like most games do. If
|
||||
instead you only need to update your rendering once you have received new input,
|
||||
@ref glfwWaitEvents is a better choice. It waits until at least one event has
|
||||
been received, putting the thread to sleep in the meantime, and then processes
|
||||
all received events. This saves a great deal of CPU cycles and is useful for,
|
||||
for example, many kinds of editing tools.
|
||||
|
||||
|
||||
@section quick_example Putting it together
|
||||
|
||||
Now that you know how to initialize GLFW, create a window and poll for
|
||||
keyboard input, it's possible to create a simple program.
|
||||
|
||||
This program creates a 640 by 480 windowed mode window and starts a loop that
|
||||
clears the screen, renders a triangle and processes events until the user either
|
||||
presses _Escape_ or closes the window.
|
||||
|
||||
@snippet simple.c code
|
||||
|
||||
The program above can be found in the
|
||||
[source package](https://www.glfw.org/download.html) as `examples/simple.c`
|
||||
and is compiled along with all other examples when you build GLFW. If you
|
||||
built GLFW from the source package then you already have this as `simple.exe` on
|
||||
Windows, `simple` on Linux or `simple.app` on macOS.
|
||||
|
||||
This tutorial used only a few of the many functions GLFW provides. There are
|
||||
guides for each of the areas covered by GLFW. Each guide will introduce all the
|
||||
functions for that category.
|
||||
|
||||
- @ref intro_guide
|
||||
- @ref window_guide
|
||||
- @ref context_guide
|
||||
- @ref monitor_guide
|
||||
- @ref input_guide
|
||||
|
||||
You can access reference documentation for any GLFW function by clicking it and
|
||||
the reference for each function links to related functions and guide sections.
|
||||
|
||||
The tutorial ends here. Once you have written a program that uses GLFW, you
|
||||
will need to compile and link it. How to do that depends on the development
|
||||
environment you are using and is best explained by the documentation for that
|
||||
environment. To learn about the details that are specific to GLFW, see
|
||||
@ref build_guide.
|
||||
|
||||
*/
|
877
deps/glfw/docs/spaces.svg
vendored
Normal file
877
deps/glfw/docs/spaces.svg
vendored
Normal file
@ -0,0 +1,877 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<!-- Created with Inkscape (http://www.inkscape.org/) -->
|
||||
|
||||
<svg
|
||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||
xmlns:cc="http://creativecommons.org/ns#"
|
||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||
xmlns:svg="http://www.w3.org/2000/svg"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
width="688.48718"
|
||||
height="327.98221"
|
||||
id="svg2"
|
||||
version="1.1"
|
||||
inkscape:version="0.92.4 (5da689c313, 2019-01-14)"
|
||||
sodipodi:docname="spaces.svg">
|
||||
<defs
|
||||
id="defs4">
|
||||
<marker
|
||||
inkscape:stockid="Arrow2Lend"
|
||||
orient="auto"
|
||||
refY="0.0"
|
||||
refX="0.0"
|
||||
id="Arrow2Lend"
|
||||
style="overflow:visible;">
|
||||
<path
|
||||
id="path3888"
|
||||
style="fill-rule:evenodd;stroke-width:0.62500000;stroke-linejoin:round;"
|
||||
d="M 8.7185878,4.0337352 L -2.2072895,0.016013256 L 8.7185884,-4.0017078 C 6.9730900,-1.6296469 6.9831476,1.6157441 8.7185878,4.0337352 z "
|
||||
transform="scale(1.1) rotate(180) translate(1,0)" />
|
||||
</marker>
|
||||
</defs>
|
||||
<sodipodi:namedview
|
||||
id="base"
|
||||
pagecolor="#ffffff"
|
||||
bordercolor="#666666"
|
||||
borderopacity="1.0"
|
||||
inkscape:pageopacity="0.0"
|
||||
inkscape:pageshadow="2"
|
||||
inkscape:zoom="1.8110012"
|
||||
inkscape:cx="320.68941"
|
||||
inkscape:cy="159.80509"
|
||||
inkscape:document-units="px"
|
||||
inkscape:current-layer="layer1"
|
||||
showgrid="false"
|
||||
inkscape:window-width="1920"
|
||||
inkscape:window-height="1021"
|
||||
inkscape:window-x="0"
|
||||
inkscape:window-y="30"
|
||||
inkscape:window-maximized="1"
|
||||
fit-margin-top="0"
|
||||
fit-margin-left="0"
|
||||
fit-margin-right="0"
|
||||
fit-margin-bottom="0"
|
||||
units="px"
|
||||
showborder="false"
|
||||
inkscape:showpageshadow="false" />
|
||||
<metadata
|
||||
id="metadata7">
|
||||
<rdf:RDF>
|
||||
<cc:Work
|
||||
rdf:about="">
|
||||
<dc:format>image/svg+xml</dc:format>
|
||||
<dc:type
|
||||
rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
|
||||
<dc:title />
|
||||
</cc:Work>
|
||||
</rdf:RDF>
|
||||
</metadata>
|
||||
<g
|
||||
inkscape:label="Layer 1"
|
||||
inkscape:groupmode="layer"
|
||||
id="layer1"
|
||||
transform="translate(-12.627039,-339.86462)">
|
||||
<rect
|
||||
style="fill:#ffffff;fill-opacity:1;stroke:#0000ff;stroke-width:1;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-opacity:1;stroke-dasharray:3,3;stroke-dashoffset:0"
|
||||
id="rect2985"
|
||||
width="687.36469"
|
||||
height="326.85971"
|
||||
x="13.188287"
|
||||
y="340.42587"
|
||||
inkscape:export-filename="/home/elmindreda/projects/glfw/glfw/docs/spaces.png"
|
||||
inkscape:export-xdpi="109.89113"
|
||||
inkscape:export-ydpi="109.89113" />
|
||||
<rect
|
||||
style="fill:#f3fff3;fill-opacity:1;stroke:#00b800;stroke-width:1;stroke-miterlimit:4;stroke-opacity:1;stroke-dasharray:none"
|
||||
id="rect3757"
|
||||
width="318.05698"
|
||||
height="277.04684"
|
||||
x="38.315689"
|
||||
y="366.05841"
|
||||
inkscape:export-filename="/home/elmindreda/projects/glfw/glfw/docs/spaces.png"
|
||||
inkscape:export-xdpi="109.89113"
|
||||
inkscape:export-ydpi="109.89113" />
|
||||
<rect
|
||||
style="fill:#f3fff3;fill-opacity:1;stroke:#00b800;stroke-width:1;stroke-miterlimit:4;stroke-opacity:1;stroke-dasharray:none"
|
||||
id="rect3767"
|
||||
width="319.01456"
|
||||
height="198.09369"
|
||||
x="356.36722"
|
||||
y="366.01291"
|
||||
inkscape:export-filename="/home/elmindreda/projects/glfw/glfw/docs/spaces.png"
|
||||
inkscape:export-xdpi="109.89113"
|
||||
inkscape:export-ydpi="109.89113" />
|
||||
<g
|
||||
style="font-size:12px;font-style:normal;font-weight:normal;text-align:start;line-height:125%;letter-spacing:0px;word-spacing:0px;text-anchor:start;fill:#000000;fill-opacity:1;stroke:none;font-family:Sans"
|
||||
id="text3769">
|
||||
<path
|
||||
d="m 365.3732,374.63632 0,2.73926 1.24023,0 c 0.45898,0 0.8138,-0.11881 1.06446,-0.35645 0.25064,-0.23762 0.37597,-0.57616 0.37597,-1.01562 0,-0.43619 -0.12533,-0.77311 -0.37597,-1.01074 -0.25066,-0.23763 -0.60548,-0.35644 -1.06446,-0.35645 l -1.24023,0 m -0.98633,-0.81054 2.22656,0 c 0.81706,0 1.43392,0.18555 1.85059,0.55664 0.41992,0.36784 0.62988,0.9082 0.62988,1.62109 0,0.7194 -0.20996,1.26302 -0.62988,1.63086 -0.41667,0.36784 -1.03353,0.55176 -1.85059,0.55176 l -1.24023,0 0,2.92968 -0.98633,0 0,-7.29003"
|
||||
style="font-size:10px"
|
||||
id="path3281" />
|
||||
<path
|
||||
d="m 373.37613,376.48691 c -0.10092,-0.0586 -0.21159,-0.10091 -0.33203,-0.12696 -0.11719,-0.0293 -0.2474,-0.0439 -0.39063,-0.0439 -0.50781,0 -0.89844,0.16602 -1.17187,0.49805 -0.27019,0.32878 -0.40528,0.80241 -0.40528,1.42089 l 0,2.88086 -0.90332,0 0,-5.46875 0.90332,0 0,0.84961 c 0.1888,-0.33202 0.43457,-0.57779 0.73731,-0.7373 0.30273,-0.16276 0.67057,-0.24414 1.10351,-0.24414 0.0618,0 0.13021,0.005 0.20508,0.0147 0.0749,0.007 0.15788,0.0179 0.24903,0.0342 l 0.005,0.92285"
|
||||
style="font-size:10px"
|
||||
id="path3283" />
|
||||
<path
|
||||
d="m 374.32828,375.64706 0.89844,0 0,5.46875 -0.89844,0 0,-5.46875 m 0,-2.1289 0.89844,0 0,1.13769 -0.89844,0 0,-1.13769"
|
||||
style="font-size:10px"
|
||||
id="path3285" />
|
||||
<path
|
||||
d="m 381.35953,376.69687 c 0.2246,-0.40364 0.49316,-0.70149 0.80566,-0.89356 0.3125,-0.19205 0.68033,-0.28808 1.10352,-0.28808 0.56965,0 1.0091,0.2002 1.31836,0.60058 0.30923,0.39714 0.46385,0.96355 0.46386,1.69922 l 0,3.30078 -0.90332,0 0,-3.27148 c 0,-0.52408 -0.0928,-0.91308 -0.27832,-1.16699 -0.18555,-0.2539 -0.46875,-0.38086 -0.84961,-0.38086 -0.4655,0 -0.83334,0.15463 -1.10351,0.46387 -0.27019,0.30924 -0.40528,0.73079 -0.40528,1.26464 l 0,3.09082 -0.90332,0 0,-3.27148 c 0,-0.52734 -0.0928,-0.91634 -0.27832,-1.16699 -0.18555,-0.2539 -0.472,-0.38086 -0.85937,-0.38086 -0.45899,0 -0.82357,0.15625 -1.09375,0.46875 -0.27019,0.30925 -0.40528,0.72917 -0.40527,1.25976 l 0,3.09082 -0.90332,0 0,-5.46875 0.90332,0 0,0.84961 c 0.20507,-0.33528 0.45084,-0.58267 0.7373,-0.74218 0.28646,-0.1595 0.62662,-0.23926 1.02051,-0.23926 0.39713,0 0.73404,0.10092 1.01074,0.30273 0.27994,0.20183 0.48665,0.4948 0.62012,0.87891"
|
||||
style="font-size:10px"
|
||||
id="path3287" />
|
||||
<path
|
||||
d="m 389.33316,378.36679 c -0.72591,0 -1.22884,0.083 -1.50879,0.24902 -0.27995,0.16602 -0.41992,0.44923 -0.41992,0.84961 0,0.31902 0.10416,0.57292 0.3125,0.76172 0.21159,0.18555 0.49804,0.27832 0.85937,0.27832 0.49805,0 0.89681,-0.17578 1.19629,-0.52734 0.30273,-0.35482 0.4541,-0.82519 0.45411,-1.41113 l 0,-0.2002 -0.89356,0 m 1.79199,-0.37109 0,3.12011 -0.89843,0 0,-0.83007 c -0.20509,0.33203 -0.46062,0.5778 -0.76661,0.7373 -0.30599,0.15625 -0.68034,0.23438 -1.12304,0.23438 -0.5599,0 -1.00586,-0.15625 -1.33789,-0.46875 -0.32878,-0.31576 -0.49317,-0.73731 -0.49317,-1.26465 0,-0.61523 0.20508,-1.0791 0.61524,-1.3916 0.41341,-0.3125 1.02864,-0.46875 1.8457,-0.46875 l 1.25977,0 0,-0.0879 c -10e-6,-0.41341 -0.13673,-0.73242 -0.41016,-0.95704 -0.27019,-0.22786 -0.65105,-0.34179 -1.14258,-0.34179 -0.3125,0 -0.61686,0.0374 -0.91309,0.1123 -0.29622,0.0749 -0.58105,0.18718 -0.85449,0.33692 l 0,-0.83008 c 0.32878,-0.12695 0.64779,-0.22135 0.95703,-0.28321 0.30925,-0.0651 0.61035,-0.0977 0.90332,-0.0977 0.79102,0 1.38184,0.20508 1.77247,0.61523 0.39062,0.41016 0.58593,1.03191 0.58593,1.86524"
|
||||
style="font-size:10px"
|
||||
id="path3289" />
|
||||
<path
|
||||
d="m 396.14957,376.48691 c -0.10092,-0.0586 -0.2116,-0.10091 -0.33203,-0.12696 -0.1172,-0.0293 -0.2474,-0.0439 -0.39063,-0.0439 -0.50781,0 -0.89844,0.16602 -1.17187,0.49805 -0.27019,0.32878 -0.40528,0.80241 -0.40528,1.42089 l 0,2.88086 -0.90332,0 0,-5.46875 0.90332,0 0,0.84961 c 0.1888,-0.33202 0.43457,-0.57779 0.73731,-0.7373 0.30273,-0.16276 0.67057,-0.24414 1.10351,-0.24414 0.0618,0 0.13021,0.005 0.20508,0.0147 0.0749,0.007 0.15787,0.0179 0.24902,0.0342 l 0.005,0.92285"
|
||||
style="font-size:10px"
|
||||
id="path3291" />
|
||||
<path
|
||||
d="m 399.37711,381.62363 c -0.25391,0.65104 -0.50131,1.07584 -0.74219,1.27441 -0.24089,0.19857 -0.56315,0.29785 -0.9668,0.29785 l -0.71777,0 0,-0.75195 0.52734,0 c 0.2474,0 0.43945,-0.0586 0.57617,-0.17578 0.13672,-0.11719 0.28809,-0.39388 0.45411,-0.83008 l 0.16113,-0.41016 -2.21192,-5.38086 0.95215,0 1.70899,4.27735 1.70898,-4.27735 0.95215,0 -2.40234,5.97657"
|
||||
style="font-size:10px"
|
||||
id="path3293" />
|
||||
<path
|
||||
d="m 410.46109,376.69687 c 0.2246,-0.40364 0.49316,-0.70149 0.80566,-0.89356 0.3125,-0.19205 0.68034,-0.28808 1.10352,-0.28808 0.56965,0 1.00911,0.2002 1.31836,0.60058 0.30924,0.39714 0.46386,0.96355 0.46387,1.69922 l 0,3.30078 -0.90332,0 0,-3.27148 c -1e-5,-0.52408 -0.0928,-0.91308 -0.27832,-1.16699 -0.18556,-0.2539 -0.46876,-0.38086 -0.84961,-0.38086 -0.4655,0 -0.83334,0.15463 -1.10352,0.46387 -0.27019,0.30924 -0.40528,0.73079 -0.40527,1.26464 l 0,3.09082 -0.90332,0 0,-3.27148 c -10e-6,-0.52734 -0.0928,-0.91634 -0.27832,-1.16699 -0.18555,-0.2539 -0.47201,-0.38086 -0.85938,-0.38086 -0.45899,0 -0.82357,0.15625 -1.09375,0.46875 -0.27018,0.30925 -0.40527,0.72917 -0.40527,1.25976 l 0,3.09082 -0.90332,0 0,-5.46875 0.90332,0 0,0.84961 c 0.20507,-0.33528 0.45084,-0.58267 0.7373,-0.74218 0.28646,-0.1595 0.62663,-0.23926 1.02051,-0.23926 0.39713,0 0.73405,0.10092 1.01074,0.30273 0.27995,0.20183 0.48665,0.4948 0.62012,0.87891"
|
||||
style="font-size:10px"
|
||||
id="path3295" />
|
||||
<path
|
||||
d="m 418.06851,376.27695 c -0.48177,0 -0.86263,0.1888 -1.14258,0.5664 -0.27995,0.37436 -0.41992,0.88868 -0.41992,1.54297 0,0.6543 0.13835,1.17025 0.41504,1.54785 0.27995,0.37435 0.66243,0.56153 1.14746,0.56153 0.47851,0 0.85775,-0.1888 1.1377,-0.56641 0.27994,-0.3776 0.41991,-0.89192 0.41992,-1.54297 -10e-6,-0.64778 -0.13998,-1.16048 -0.41992,-1.53808 -0.27995,-0.38086 -0.65919,-0.57129 -1.1377,-0.57129 m 0,-0.76172 c 0.78125,0 1.39485,0.25391 1.84082,0.76172 0.44596,0.50781 0.66894,1.21094 0.66895,2.10937 -1e-5,0.89519 -0.22299,1.59831 -0.66895,2.10938 -0.44597,0.50781 -1.05957,0.76172 -1.84082,0.76172 -0.78451,0 -1.39974,-0.25391 -1.8457,-0.76172 -0.44271,-0.51107 -0.66406,-1.21419 -0.66406,-2.10938 0,-0.89843 0.22135,-1.60156 0.66406,-2.10937 0.44596,-0.50781 1.06119,-0.76172 1.8457,-0.76172"
|
||||
style="font-size:10px"
|
||||
id="path3297" />
|
||||
<path
|
||||
d="m 426.60855,377.81503 0,3.30078 -0.89844,0 0,-3.27148 c 0,-0.51757 -0.10091,-0.90494 -0.30273,-1.16211 -0.20183,-0.25716 -0.50456,-0.38574 -0.9082,-0.38574 -0.48503,0 -0.86752,0.15463 -1.14746,0.46387 -0.27995,0.30924 -0.41993,0.73079 -0.41993,1.26464 l 0,3.09082 -0.90332,0 0,-5.46875 0.90332,0 0,0.84961 c 0.21484,-0.32877 0.46712,-0.57454 0.75684,-0.7373 0.29297,-0.16276 0.62988,-0.24414 1.01074,-0.24414 0.62825,0 1.10351,0.19532 1.42578,0.58594 0.32226,0.38737 0.4834,0.95866 0.4834,1.71386"
|
||||
style="font-size:10px"
|
||||
id="path3299" />
|
||||
<path
|
||||
d="m 428.41031,375.64706 0.89844,0 0,5.46875 -0.89844,0 0,-5.46875 m 0,-2.1289 0.89844,0 0,1.13769 -0.89844,0 0,-1.13769"
|
||||
style="font-size:10px"
|
||||
id="path3301" />
|
||||
<path
|
||||
d="m 432.07242,374.09433 0,1.55273 1.85058,0 0,0.69825 -1.85058,0 0,2.96875 c 0,0.44596 0.0602,0.73242 0.18066,0.85937 0.1237,0.12696 0.37272,0.19043 0.74707,0.19043 l 0.92285,0 0,0.75195 -0.92285,0 c -0.69336,0 -1.17187,-0.12858 -1.43554,-0.38574 -0.26368,-0.26041 -0.39551,-0.73242 -0.39551,-1.41601 l 0,-2.96875 -0.65918,0 0,-0.69825 0.65918,0 0,-1.55273 0.90332,0"
|
||||
style="font-size:10px"
|
||||
id="path3303" />
|
||||
<path
|
||||
d="m 437.22867,376.27695 c -0.48178,0 -0.86263,0.1888 -1.14258,0.5664 -0.27995,0.37436 -0.41992,0.88868 -0.41992,1.54297 0,0.6543 0.13834,1.17025 0.41504,1.54785 0.27994,0.37435 0.66243,0.56153 1.14746,0.56153 0.47851,0 0.85774,-0.1888 1.13769,-0.56641 0.27995,-0.3776 0.41992,-0.89192 0.41993,-1.54297 -1e-5,-0.64778 -0.13998,-1.16048 -0.41993,-1.53808 -0.27995,-0.38086 -0.65918,-0.57129 -1.13769,-0.57129 m 0,-0.76172 c 0.78124,0 1.39485,0.25391 1.84082,0.76172 0.44596,0.50781 0.66894,1.21094 0.66894,2.10937 0,0.89519 -0.22298,1.59831 -0.66894,2.10938 -0.44597,0.50781 -1.05958,0.76172 -1.84082,0.76172 -0.78451,0 -1.39974,-0.25391 -1.8457,-0.76172 -0.44271,-0.51107 -0.66407,-1.21419 -0.66407,-2.10938 0,-0.89843 0.22136,-1.60156 0.66407,-2.10937 0.44596,-0.50781 1.06119,-0.76172 1.8457,-0.76172"
|
||||
style="font-size:10px"
|
||||
id="path3305" />
|
||||
<path
|
||||
d="m 444.39175,376.48691 c -0.10091,-0.0586 -0.21159,-0.10091 -0.33203,-0.12696 -0.11719,-0.0293 -0.2474,-0.0439 -0.39062,-0.0439 -0.50782,0 -0.89844,0.16602 -1.17188,0.49805 -0.27018,0.32878 -0.40527,0.80241 -0.40527,1.42089 l 0,2.88086 -0.90332,0 0,-5.46875 0.90332,0 0,0.84961 c 0.1888,-0.33202 0.43457,-0.57779 0.7373,-0.7373 0.30274,-0.16276 0.67057,-0.24414 1.10352,-0.24414 0.0618,0 0.1302,0.005 0.20508,0.0147 0.0749,0.007 0.15787,0.0179 0.24902,0.0342 l 0.005,0.92285"
|
||||
style="font-size:10px"
|
||||
id="path3307" />
|
||||
<path
|
||||
d="m 449.39664,380.2955 0,2.90039 -0.90332,0 0,-7.54883 0.90332,0 0,0.83008 c 0.1888,-0.32551 0.42643,-0.5664 0.71289,-0.72265 0.28971,-0.1595 0.63476,-0.23926 1.03515,-0.23926 0.66406,0 1.2028,0.26368 1.61621,0.79101 0.41667,0.52735 0.625,1.22071 0.625,2.08008 0,0.85938 -0.20833,1.55274 -0.625,2.08008 -0.41341,0.52734 -0.95215,0.79102 -1.61621,0.79102 -0.40039,0 -0.74544,-0.0781 -1.03515,-0.23438 -0.28646,-0.1595 -0.52409,-0.40202 -0.71289,-0.72754 m 3.05664,-1.90918 c -1e-5,-0.6608 -0.13673,-1.17838 -0.41016,-1.55273 -0.27019,-0.3776 -0.64291,-0.5664 -1.11816,-0.56641 -0.47527,1e-5 -0.84961,0.18881 -1.12305,0.56641 -0.27018,0.37435 -0.40527,0.89193 -0.40527,1.55273 0,0.66081 0.13509,1.18002 0.40527,1.55762 0.27344,0.37435 0.64778,0.56152 1.12305,0.56152 0.47525,0 0.84797,-0.18717 1.11816,-0.56152 0.27343,-0.3776 0.41015,-0.89681 0.41016,-1.55762"
|
||||
style="font-size:10px"
|
||||
id="path3309" />
|
||||
<path
|
||||
d="m 456.99429,376.27695 c -0.48177,0 -0.86263,0.1888 -1.14257,0.5664 -0.27995,0.37436 -0.41993,0.88868 -0.41993,1.54297 0,0.6543 0.13835,1.17025 0.41504,1.54785 0.27995,0.37435 0.66243,0.56153 1.14746,0.56153 0.47852,0 0.85775,-0.1888 1.1377,-0.56641 0.27994,-0.3776 0.41992,-0.89192 0.41992,-1.54297 0,-0.64778 -0.13998,-1.16048 -0.41992,-1.53808 -0.27995,-0.38086 -0.65918,-0.57129 -1.1377,-0.57129 m 0,-0.76172 c 0.78125,0 1.39486,0.25391 1.84082,0.76172 0.44596,0.50781 0.66894,1.21094 0.66895,2.10937 -10e-6,0.89519 -0.22299,1.59831 -0.66895,2.10938 -0.44596,0.50781 -1.05957,0.76172 -1.84082,0.76172 -0.7845,0 -1.39974,-0.25391 -1.8457,-0.76172 -0.44271,-0.51107 -0.66406,-1.21419 -0.66406,-2.10938 0,-0.89843 0.22135,-1.60156 0.66406,-2.10937 0.44596,-0.50781 1.0612,-0.76172 1.8457,-0.76172"
|
||||
style="font-size:10px"
|
||||
id="path3311" />
|
||||
<path
|
||||
d="m 464.47476,375.8082 0,0.84961 c -0.25391,-0.13021 -0.51758,-0.22786 -0.79101,-0.29297 -0.27344,-0.0651 -0.55665,-0.0976 -0.84961,-0.0977 -0.44597,1e-5 -0.78126,0.0684 -1.00586,0.20508 -0.22136,0.13672 -0.33204,0.3418 -0.33203,0.61523 -10e-6,0.20834 0.0798,0.37273 0.23925,0.49317 0.15951,0.11719 0.48015,0.22949 0.96192,0.33691 l 0.30762,0.0684 c 0.63801,0.13672 1.09049,0.33041 1.35742,0.58106 0.27017,0.24739 0.40527,0.59407 0.40527,1.04004 0,0.50781 -0.20183,0.90983 -0.60547,1.20605 -0.40039,0.29622 -0.95215,0.44434 -1.65527,0.44434 -0.29297,0 -0.59896,-0.0293 -0.91797,-0.0879 -0.31576,-0.0553 -0.64942,-0.13998 -1.00098,-0.25391 l 0,-0.92774 c 0.33203,0.17253 0.65918,0.30274 0.98145,0.39063 0.32226,0.0846 0.64127,0.12695 0.95703,0.12695 0.42317,0 0.74869,-0.0716 0.97656,-0.21484 0.22786,-0.14648 0.3418,-0.35156 0.3418,-0.61524 0,-0.24413 -0.083,-0.43131 -0.24902,-0.56152 -0.16277,-0.13021 -0.52247,-0.25553 -1.07911,-0.37598 l -0.3125,-0.0732 c -0.55664,-0.11718 -0.95866,-0.29622 -1.20605,-0.53711 -0.2474,-0.24413 -0.37109,-0.57779 -0.37109,-1.00097 0,-0.51432 0.18229,-0.91146 0.54687,-1.19141 0.36458,-0.27994 0.88216,-0.41992 1.55274,-0.41992 0.33202,0 0.64452,0.0244 0.9375,0.0732 0.29296,0.0488 0.56314,0.12208 0.81054,0.21973"
|
||||
style="font-size:10px"
|
||||
id="path3313" />
|
||||
<path
|
||||
d="m 466.20328,375.64706 0.89844,0 0,5.46875 -0.89844,0 0,-5.46875 m 0,-2.1289 0.89844,0 0,1.13769 -0.89844,0 0,-1.13769"
|
||||
style="font-size:10px"
|
||||
id="path3315" />
|
||||
<path
|
||||
d="m 469.86539,374.09433 0,1.55273 1.85058,0 0,0.69825 -1.85058,0 0,2.96875 c 0,0.44596 0.0602,0.73242 0.18066,0.85937 0.1237,0.12696 0.37272,0.19043 0.74707,0.19043 l 0.92285,0 0,0.75195 -0.92285,0 c -0.69336,0 -1.17188,-0.12858 -1.43555,-0.38574 -0.26367,-0.26041 -0.3955,-0.73242 -0.3955,-1.41601 l 0,-2.96875 -0.65918,0 0,-0.69825 0.65918,0 0,-1.55273 0.90332,0"
|
||||
style="font-size:10px"
|
||||
id="path3317" />
|
||||
<path
|
||||
d="m 472.9025,375.64706 0.89843,0 0,5.46875 -0.89843,0 0,-5.46875 m 0,-2.1289 0.89843,0 0,1.13769 -0.89843,0 0,-1.13769"
|
||||
style="font-size:10px"
|
||||
id="path3319" />
|
||||
<path
|
||||
d="m 477.79507,376.27695 c -0.48177,0 -0.86263,0.1888 -1.14257,0.5664 -0.27995,0.37436 -0.41993,0.88868 -0.41993,1.54297 0,0.6543 0.13835,1.17025 0.41504,1.54785 0.27995,0.37435 0.66244,0.56153 1.14746,0.56153 0.47852,0 0.85775,-0.1888 1.1377,-0.56641 0.27994,-0.3776 0.41992,-0.89192 0.41992,-1.54297 0,-0.64778 -0.13998,-1.16048 -0.41992,-1.53808 -0.27995,-0.38086 -0.65918,-0.57129 -1.1377,-0.57129 m 0,-0.76172 c 0.78125,0 1.39486,0.25391 1.84082,0.76172 0.44596,0.50781 0.66894,1.21094 0.66895,2.10937 -1e-5,0.89519 -0.22299,1.59831 -0.66895,2.10938 -0.44596,0.50781 -1.05957,0.76172 -1.84082,0.76172 -0.7845,0 -1.39974,-0.25391 -1.8457,-0.76172 -0.44271,-0.51107 -0.66406,-1.21419 -0.66406,-2.10938 0,-0.89843 0.22135,-1.60156 0.66406,-2.10937 0.44596,-0.50781 1.0612,-0.76172 1.8457,-0.76172"
|
||||
style="font-size:10px"
|
||||
id="path3321" />
|
||||
<path
|
||||
d="m 486.33511,377.81503 0,3.30078 -0.89843,0 0,-3.27148 c -1e-5,-0.51757 -0.10092,-0.90494 -0.30274,-1.16211 -0.20183,-0.25716 -0.50456,-0.38574 -0.9082,-0.38574 -0.48503,0 -0.86752,0.15463 -1.14746,0.46387 -0.27995,0.30924 -0.41993,0.73079 -0.41992,1.26464 l 0,3.09082 -0.90332,0 0,-5.46875 0.90332,0 0,0.84961 c 0.21484,-0.32877 0.46712,-0.57454 0.75683,-0.7373 0.29297,-0.16276 0.62988,-0.24414 1.01074,-0.24414 0.62825,0 1.10351,0.19532 1.42579,0.58594 0.32226,0.38737 0.48339,0.95866 0.48339,1.71386"
|
||||
style="font-size:10px"
|
||||
id="path3323" />
|
||||
</g>
|
||||
<g
|
||||
style="font-size:12px;font-style:normal;font-weight:normal;line-height:125%;letter-spacing:0px;word-spacing:0px;fill:#00b800;fill-opacity:1;stroke:none;font-family:Sans"
|
||||
id="text3773">
|
||||
<path
|
||||
d="m 242.85294,625.22699 0,1.1543 c -0.44923,-0.21484 -0.87306,-0.375 -1.27149,-0.48047 -0.39844,-0.10546 -0.78321,-0.1582 -1.1543,-0.15821 -0.64453,10e-6 -1.14258,0.12501 -1.49414,0.375 -0.34765,0.25001 -0.52148,0.60548 -0.52148,1.06641 0,0.38673 0.11523,0.67969 0.3457,0.87891 0.23438,0.19532 0.67578,0.35352 1.32422,0.47461 l 0.71485,0.14648 c 0.8828,0.16797 1.53319,0.46485 1.95117,0.89063 0.42187,0.42187 0.6328,0.98828 0.63281,1.69921 -1e-5,0.84766 -0.28516,1.49024 -0.85547,1.92774 -0.56641,0.4375 -1.39844,0.65625 -2.49609,0.65625 -0.41407,0 -0.85547,-0.0469 -1.32422,-0.14063 -0.46485,-0.0937 -0.94727,-0.23242 -1.44727,-0.41601 l 0,-1.21875 c 0.48047,0.26953 0.95117,0.47266 1.41211,0.60937 0.46094,0.13672 0.91406,0.20508 1.35938,0.20508 0.67577,0 1.19726,-0.13281 1.56445,-0.39844 0.36718,-0.26562 0.55078,-0.64453 0.55078,-1.13671 0,-0.42969 -0.13282,-0.76563 -0.39844,-1.00782 -0.26172,-0.24218 -0.69336,-0.42382 -1.29492,-0.54492 l -0.7207,-0.14062 c -0.88282,-0.17578 -1.52149,-0.45117 -1.91602,-0.82618 -0.39453,-0.37499 -0.59179,-0.89647 -0.59179,-1.56445 0,-0.77343 0.27148,-1.3828 0.81445,-1.82812 0.54687,-0.44531 1.29882,-0.66796 2.25586,-0.66797 0.41015,10e-6 0.82812,0.0371 1.25391,0.11133 0.42577,0.0742 0.86132,0.18555 1.30664,0.33398"
|
||||
style=""
|
||||
id="path3355" />
|
||||
<path
|
||||
d="m 250.79239,630.13715 0,0.52734 -4.95703,0 c 0.0469,0.74219 0.26953,1.3086 0.66797,1.69922 0.40234,0.38672 0.96093,0.58008 1.67578,0.58008 0.41406,0 0.81445,-0.0508 1.20117,-0.15235 0.39062,-0.10156 0.77734,-0.2539 1.16016,-0.45703 l 0,1.01953 c -0.38673,0.16407 -0.78321,0.28907 -1.18946,0.375 -0.40625,0.0859 -0.81836,0.12891 -1.23633,0.12891 -1.04687,0 -1.87695,-0.30469 -2.49023,-0.91406 -0.60938,-0.60938 -0.91406,-1.43359 -0.91406,-2.47266 0,-1.07421 0.28906,-1.92578 0.86719,-2.55469 0.58202,-0.6328 1.36523,-0.94921 2.3496,-0.94922 0.88281,10e-6 1.58008,0.28517 2.0918,0.85547 0.51562,0.56641 0.77343,1.3379 0.77344,2.31446 m -1.07813,-0.31641 c -0.008,-0.58984 -0.17383,-1.06054 -0.49804,-1.41211 -0.32032,-0.35156 -0.7461,-0.52734 -1.27735,-0.52734 -0.60156,0 -1.08398,0.16992 -1.44726,0.50976 -0.35938,0.33985 -0.56641,0.81837 -0.6211,1.43555 l 3.84375,-0.006"
|
||||
style=""
|
||||
id="path3357" />
|
||||
<path
|
||||
d="m 257.28458,627.37738 0,1.00781 c -0.3047,-0.16796 -0.61134,-0.29296 -0.91993,-0.375 -0.30469,-0.0859 -0.61328,-0.1289 -0.92578,-0.1289 -0.69922,0 -1.24219,0.22266 -1.6289,0.66797 -0.38672,0.44141 -0.58008,1.0625 -0.58008,1.86328 0,0.80078 0.19336,1.42383 0.58008,1.86914 0.38671,0.4414 0.92968,0.66211 1.6289,0.66211 0.3125,0 0.62109,-0.041 0.92578,-0.12305 0.30859,-0.0859 0.61523,-0.21289 0.91993,-0.38086 l 0,0.99609 c -0.30079,0.14063 -0.61329,0.2461 -0.9375,0.31641 -0.32032,0.0703 -0.66212,0.10547 -1.02539,0.10547 -0.98829,0 -1.77344,-0.31055 -2.35547,-0.93164 -0.58204,-0.62109 -0.87305,-1.45898 -0.87305,-2.51367 0,-1.07031 0.29297,-1.91211 0.87891,-2.52539 0.58984,-0.61328 1.39648,-0.91992 2.41992,-0.91993 0.33203,10e-6 0.65624,0.0352 0.97265,0.10547 0.31641,0.0664 0.62305,0.16798 0.91993,0.30469"
|
||||
style=""
|
||||
id="path3359" />
|
||||
<path
|
||||
d="m 261.71426,627.88129 c -0.57812,0 -1.03515,0.22656 -1.37109,0.67968 -0.33594,0.44923 -0.50391,1.06641 -0.50391,1.85157 0,0.78516 0.16602,1.4043 0.49805,1.85742 0.33594,0.44922 0.79492,0.67383 1.37695,0.67383 0.57422,0 1.0293,-0.22656 1.36524,-0.67969 0.33593,-0.45312 0.5039,-1.07031 0.5039,-1.85156 0,-0.77734 -0.16797,-1.39258 -0.5039,-1.84571 -0.33594,-0.45702 -0.79102,-0.68554 -1.36524,-0.68554 m 0,-0.91407 c 0.9375,10e-6 1.67383,0.3047 2.20899,0.91407 0.53515,0.60938 0.80273,1.45313 0.80273,2.53125 0,1.07422 -0.26758,1.91797 -0.80273,2.53125 -0.53516,0.60937 -1.27149,0.91406 -2.20899,0.91406 -0.94141,0 -1.67969,-0.30469 -2.21484,-0.91406 -0.53125,-0.61328 -0.79688,-1.45703 -0.79687,-2.53125 -10e-6,-1.07812 0.26562,-1.92187 0.79687,-2.53125 0.53515,-0.60937 1.27343,-0.91406 2.21484,-0.91407"
|
||||
style=""
|
||||
id="path3361" />
|
||||
<path
|
||||
d="m 271.96231,629.72699 0,3.96094 -1.07812,0 0,-3.92578 c -10e-6,-0.62109 -0.1211,-1.08594 -0.36329,-1.39454 -0.24219,-0.30858 -0.60547,-0.46288 -1.08984,-0.46289 -0.58203,10e-6 -1.04102,0.18556 -1.37695,0.55664 -0.33594,0.3711 -0.50391,0.87696 -0.50391,1.51758 l 0,3.70899 -1.08398,0 0,-6.5625 1.08398,0 0,1.01953 c 0.25781,-0.39453 0.56055,-0.68945 0.9082,-0.88477 0.35156,-0.1953 0.75586,-0.29296 1.2129,-0.29297 0.7539,10e-6 1.32421,0.23439 1.71093,0.70313 0.38672,0.46485 0.58007,1.15039 0.58008,2.05664"
|
||||
style=""
|
||||
id="path3363" />
|
||||
<path
|
||||
d="m 278.44278,628.12152 0,-3.55078 1.07812,0 0,9.11719 -1.07812,0 0,-0.98438 c -0.22657,0.39063 -0.51368,0.68164 -0.86133,0.87305 -0.34375,0.1875 -0.75781,0.28125 -1.24219,0.28125 -0.79297,0 -1.43945,-0.31641 -1.93945,-0.94922 -0.49609,-0.63281 -0.74414,-1.46484 -0.74414,-2.49609 0,-1.03125 0.24805,-1.86328 0.74414,-2.4961 0.5,-0.6328 1.14648,-0.94921 1.93945,-0.94922 0.48438,10e-6 0.89844,0.0957 1.24219,0.28711 0.34765,0.18751 0.63476,0.47657 0.86133,0.86719 m -3.67383,2.29102 c 0,0.79297 0.16211,1.41601 0.48633,1.86914 0.32812,0.44922 0.77734,0.67383 1.34766,0.67383 0.5703,0 1.01952,-0.22461 1.34765,-0.67383 0.32812,-0.45313 0.49218,-1.07617 0.49219,-1.86914 -1e-5,-0.79297 -0.16407,-1.41406 -0.49219,-1.86328 -0.32813,-0.45312 -0.77735,-0.67969 -1.34765,-0.67969 -0.57032,0 -1.01954,0.22657 -1.34766,0.67969 -0.32422,0.44922 -0.48633,1.07031 -0.48633,1.86328"
|
||||
style=""
|
||||
id="path3365" />
|
||||
<path
|
||||
d="m 284.72403,630.3891 c -0.8711,0 -1.47461,0.0996 -1.81055,0.29883 -0.33594,0.19922 -0.50391,0.53906 -0.5039,1.01953 -1e-5,0.38281 0.12499,0.6875 0.375,0.91406 0.2539,0.22266 0.59765,0.33399 1.03125,0.33399 0.59765,0 1.07616,-0.21094 1.43554,-0.63282 0.36328,-0.42578 0.54492,-0.99023 0.54493,-1.69336 l 0,-0.24023 -1.07227,0 m 2.15039,-0.44531 0,3.74414 -1.07812,0 0,-0.9961 c -0.2461,0.39844 -0.55274,0.69336 -0.91993,0.88477 -0.36719,0.1875 -0.81641,0.28125 -1.34765,0.28125 -0.67188,0 -1.20704,-0.1875 -1.60547,-0.5625 -0.39453,-0.37891 -0.5918,-0.88477 -0.5918,-1.51758 0,-0.73828 0.24609,-1.29492 0.73828,-1.66992 0.49609,-0.375 1.23437,-0.5625 2.21485,-0.5625 l 1.51172,0 0,-0.10547 c -10e-6,-0.49609 -0.16407,-0.8789 -0.49219,-1.14844 -0.32423,-0.27343 -0.78126,-0.41015 -1.3711,-0.41015 -0.375,0 -0.74023,0.0449 -1.0957,0.13476 -0.35547,0.0899 -0.69727,0.22462 -1.02539,0.4043 l 0,-0.99609 c 0.39453,-0.15234 0.77734,-0.26562 1.14844,-0.33985 0.37109,-0.0781 0.73242,-0.11718 1.08398,-0.11719 0.94922,10e-6 1.6582,0.2461 2.12696,0.73829 0.46874,0.49219 0.70311,1.23828 0.70312,2.23828"
|
||||
style=""
|
||||
id="path3367" />
|
||||
<path
|
||||
d="m 292.90372,628.13324 c -0.1211,-0.0703 -0.25391,-0.12109 -0.39844,-0.15234 -0.14063,-0.0352 -0.29688,-0.0527 -0.46875,-0.0527 -0.60938,10e-6 -1.07813,0.19923 -1.40625,0.59766 -0.32422,0.39453 -0.48633,0.96289 -0.48633,1.70508 l 0,3.45703 -1.08398,0 0,-6.5625 1.08398,0 0,1.01953 c 0.22656,-0.39843 0.52148,-0.69335 0.88477,-0.88477 0.36327,-0.1953 0.80468,-0.29296 1.32422,-0.29297 0.0742,10e-6 0.15624,0.006 0.24609,0.0176 0.0898,0.008 0.18945,0.0215 0.29883,0.041 l 0.006,1.10742"
|
||||
style=""
|
||||
id="path3369" />
|
||||
<path
|
||||
d="m 296.77676,634.2973 c -0.30469,0.78125 -0.60156,1.29102 -0.89062,1.5293 -0.28907,0.23828 -0.67578,0.35742 -1.16016,0.35742 l -0.86133,0 0,-0.90234 0.63282,0 c 0.29687,0 0.52734,-0.0703 0.6914,-0.21094 0.16406,-0.14063 0.3457,-0.47266 0.54493,-0.99609 l 0.19335,-0.49219 -2.65429,-6.45703 1.14258,0 2.05078,5.13281 2.05078,-5.13281 1.14258,0 -2.88282,7.17187"
|
||||
style=""
|
||||
id="path3371" />
|
||||
<path
|
||||
d="m 305.01505,624.93988 1.76367,0 2.23242,5.95313 2.24414,-5.95313 1.76367,0 0,8.74805 -1.1543,0 0,-7.68164 -2.25585,6 -1.18946,0 -2.25586,-6 0,7.68164 -1.14843,0 0,-8.74805"
|
||||
style=""
|
||||
id="path3373" />
|
||||
<path
|
||||
d="m 317.87051,627.88129 c -0.57812,0 -1.03515,0.22656 -1.37109,0.67968 -0.33594,0.44923 -0.50391,1.06641 -0.50391,1.85157 0,0.78516 0.16602,1.4043 0.49805,1.85742 0.33594,0.44922 0.79492,0.67383 1.37695,0.67383 0.57422,0 1.0293,-0.22656 1.36524,-0.67969 0.33593,-0.45312 0.5039,-1.07031 0.5039,-1.85156 0,-0.77734 -0.16797,-1.39258 -0.5039,-1.84571 -0.33594,-0.45702 -0.79102,-0.68554 -1.36524,-0.68554 m 0,-0.91407 c 0.9375,10e-6 1.67383,0.3047 2.20899,0.91407 0.53515,0.60938 0.80273,1.45313 0.80273,2.53125 0,1.07422 -0.26758,1.91797 -0.80273,2.53125 -0.53516,0.60937 -1.27149,0.91406 -2.20899,0.91406 -0.94141,0 -1.67969,-0.30469 -2.21484,-0.91406 -0.53125,-0.61328 -0.79688,-1.45703 -0.79687,-2.53125 -10e-6,-1.07812 0.26562,-1.92187 0.79687,-2.53125 0.53515,-0.60937 1.27343,-0.91406 2.21484,-0.91407"
|
||||
style=""
|
||||
id="path3375" />
|
||||
<path
|
||||
d="m 328.11856,629.72699 0,3.96094 -1.07812,0 0,-3.92578 c -10e-6,-0.62109 -0.1211,-1.08594 -0.36329,-1.39454 -0.24219,-0.30858 -0.60547,-0.46288 -1.08984,-0.46289 -0.58203,10e-6 -1.04102,0.18556 -1.37695,0.55664 -0.33594,0.3711 -0.50391,0.87696 -0.50391,1.51758 l 0,3.70899 -1.08398,0 0,-6.5625 1.08398,0 0,1.01953 c 0.25781,-0.39453 0.56055,-0.68945 0.9082,-0.88477 0.35156,-0.1953 0.75586,-0.29296 1.2129,-0.29297 0.7539,10e-6 1.32421,0.23439 1.71093,0.70313 0.38672,0.46485 0.58007,1.15039 0.58008,2.05664"
|
||||
style=""
|
||||
id="path3377" />
|
||||
<path
|
||||
d="m 330.28067,627.12543 1.07813,0 0,6.5625 -1.07813,0 0,-6.5625 m 0,-2.55469 1.07813,0 0,1.36523 -1.07813,0 0,-1.36523"
|
||||
style=""
|
||||
id="path3379" />
|
||||
<path
|
||||
d="m 334.6752,625.26215 0,1.86328 2.2207,0 0,0.83789 -2.2207,0 0,3.5625 c 0,0.53516 0.0723,0.87891 0.2168,1.03125 0.14843,0.15234 0.44726,0.22851 0.89648,0.22851 l 1.10742,0 0,0.90235 -1.10742,0 c -0.83203,0 -1.40625,-0.1543 -1.72265,-0.46289 -0.31641,-0.3125 -0.47461,-0.87891 -0.47461,-1.69922 l 0,-3.5625 -0.79102,0 0,-0.83789 0.79102,0 0,-1.86328 1.08398,0"
|
||||
style=""
|
||||
id="path3381" />
|
||||
<path
|
||||
d="m 340.8627,627.88129 c -0.57813,0 -1.03516,0.22656 -1.37109,0.67968 -0.33594,0.44923 -0.50391,1.06641 -0.50391,1.85157 0,0.78516 0.16602,1.4043 0.49805,1.85742 0.33593,0.44922 0.79492,0.67383 1.37695,0.67383 0.57422,0 1.02929,-0.22656 1.36524,-0.67969 0.33593,-0.45312 0.5039,-1.07031 0.5039,-1.85156 0,-0.77734 -0.16797,-1.39258 -0.5039,-1.84571 -0.33595,-0.45702 -0.79102,-0.68554 -1.36524,-0.68554 m 0,-0.91407 c 0.9375,10e-6 1.67382,0.3047 2.20899,0.91407 0.53515,0.60938 0.80272,1.45313 0.80273,2.53125 -10e-6,1.07422 -0.26758,1.91797 -0.80273,2.53125 -0.53517,0.60937 -1.27149,0.91406 -2.20899,0.91406 -0.94141,0 -1.67969,-0.30469 -2.21484,-0.91406 -0.53125,-0.61328 -0.79688,-1.45703 -0.79688,-2.53125 0,-1.07812 0.26563,-1.92187 0.79688,-2.53125 0.53515,-0.60937 1.27343,-0.91406 2.21484,-0.91407"
|
||||
style=""
|
||||
id="path3383" />
|
||||
<path
|
||||
d="m 349.4584,628.13324 c -0.12109,-0.0703 -0.25391,-0.12109 -0.39843,-0.15234 -0.14063,-0.0352 -0.29688,-0.0527 -0.46875,-0.0527 -0.60938,10e-6 -1.07813,0.19923 -1.40625,0.59766 -0.32422,0.39453 -0.48633,0.96289 -0.48633,1.70508 l 0,3.45703 -1.08399,0 0,-6.5625 1.08399,0 0,1.01953 c 0.22656,-0.39843 0.52148,-0.69335 0.88476,-0.88477 0.36328,-0.1953 0.80469,-0.29296 1.32422,-0.29297 0.0742,10e-6 0.15625,0.006 0.2461,0.0176 0.0898,0.008 0.18945,0.0215 0.29883,0.041 l 0.006,1.10742"
|
||||
style=""
|
||||
id="path3385" />
|
||||
</g>
|
||||
<g
|
||||
style="font-size:12px;font-style:normal;font-weight:normal;line-height:125%;letter-spacing:0px;word-spacing:0px;fill:#00b800;fill-opacity:1;stroke:none;font-family:Sans"
|
||||
id="text3777">
|
||||
<path
|
||||
d="m 575.27002,547.52673 0,3.28711 1.48828,0 c 0.55078,10e-6 0.97656,-0.14257 1.27734,-0.42773 0.30078,-0.28515 0.45117,-0.6914 0.45118,-1.21875 -10e-6,-0.52343 -0.1504,-0.92773 -0.45118,-1.21289 -0.30078,-0.28515 -0.72656,-0.42773 -1.27734,-0.42774 l -1.48828,0 m -1.18359,-0.97265 2.67187,0 c 0.98046,10e-6 1.7207,0.22266 2.2207,0.66797 0.5039,0.44141 0.75586,1.08985 0.75586,1.94531 0,0.86328 -0.25196,1.51563 -0.75586,1.95703 -0.5,0.44141 -1.24024,0.66211 -2.2207,0.66211 l -1.48828,0 0,3.51562 -1.18359,0 0,-8.74804"
|
||||
style=""
|
||||
id="path3326" />
|
||||
<path
|
||||
d="m 584.87354,549.74744 c -0.1211,-0.0703 -0.25392,-0.12109 -0.39844,-0.15235 -0.14063,-0.0352 -0.29688,-0.0527 -0.46875,-0.0527 -0.60938,0 -1.07813,0.19922 -1.40625,0.59765 -0.32422,0.39454 -0.48633,0.9629 -0.48633,1.70508 l 0,3.45703 -1.08398,0 0,-6.5625 1.08398,0 0,1.01954 c 0.22656,-0.39844 0.52148,-0.69336 0.88477,-0.88477 0.36327,-0.19531 0.80468,-0.29296 1.32421,-0.29297 0.0742,10e-6 0.15625,0.006 0.2461,0.0176 0.0898,0.008 0.18945,0.0215 0.29883,0.041 l 0.006,1.10743"
|
||||
style=""
|
||||
id="path3328" />
|
||||
<path
|
||||
d="m 586.01611,548.73962 1.07813,0 0,6.5625 -1.07813,0 0,-6.5625 m 0,-2.55468 1.07813,0 0,1.36523 -1.07813,0 0,-1.36523"
|
||||
style=""
|
||||
id="path3330" />
|
||||
<path
|
||||
d="m 594.45361,549.99939 c 0.26953,-0.48437 0.59179,-0.84179 0.9668,-1.07227 0.37499,-0.23046 0.8164,-0.34569 1.32422,-0.3457 0.68358,10e-6 1.21093,0.24024 1.58203,0.7207 0.37108,0.47657 0.55663,1.15626 0.55664,2.03907 l 0,3.96093 -1.08398,0 0,-3.92578 c -10e-6,-0.6289 -0.11134,-1.0957 -0.33399,-1.40039 -0.22266,-0.30468 -0.56251,-0.45702 -1.01953,-0.45703 -0.5586,10e-6 -1.00001,0.18555 -1.32422,0.55664 -0.32422,0.3711 -0.48633,0.87696 -0.48633,1.51758 l 0,3.70898 -1.08398,0 0,-3.92578 c -1e-5,-0.63281 -0.11133,-1.0996 -0.33398,-1.40039 -0.22267,-0.30468 -0.56642,-0.45702 -1.03125,-0.45703 -0.55079,10e-6 -0.98829,0.18751 -1.3125,0.5625 -0.32423,0.3711 -0.48634,0.87501 -0.48633,1.51172 l 0,3.70898 -1.08399,0 0,-6.5625 1.08399,0 0,1.01954 c 0.24609,-0.40234 0.54101,-0.69922 0.88476,-0.89063 0.34375,-0.1914 0.75195,-0.2871 1.22461,-0.28711 0.47656,10e-6 0.88086,0.1211 1.21289,0.36328 0.33593,0.2422 0.58398,0.59376 0.74414,1.05469"
|
||||
style=""
|
||||
id="path3332" />
|
||||
<path
|
||||
d="m 604.02197,552.0033 c -0.87109,0 -1.47461,0.0996 -1.81054,0.29882 -0.33594,0.19923 -0.50391,0.53907 -0.50391,1.01954 0,0.38281 0.125,0.6875 0.375,0.91406 0.2539,0.22265 0.59765,0.33398 1.03125,0.33398 0.59765,0 1.07617,-0.21093 1.43555,-0.63281 0.36327,-0.42578 0.54491,-0.99023 0.54492,-1.69336 l 0,-0.24023 -1.07227,0 m 2.15039,-0.44532 0,3.74414 -1.07812,0 0,-0.99609 c -0.2461,0.39844 -0.55274,0.69336 -0.91992,0.88477 -0.36719,0.1875 -0.81641,0.28125 -1.34766,0.28125 -0.67188,0 -1.20703,-0.1875 -1.60547,-0.5625 -0.39453,-0.37891 -0.5918,-0.88477 -0.5918,-1.51758 0,-0.73828 0.2461,-1.29492 0.73829,-1.66992 0.49609,-0.375 1.23437,-0.5625 2.21484,-0.5625 l 1.51172,0 0,-0.10547 c -10e-6,-0.49609 -0.16407,-0.8789 -0.49219,-1.14844 -0.32422,-0.27343 -0.78125,-0.41015 -1.37109,-0.41016 -0.37501,10e-6 -0.74024,0.0449 -1.09571,0.13477 -0.35547,0.0898 -0.69726,0.22461 -1.02539,0.4043 l 0,-0.9961 c 0.39453,-0.15234 0.77735,-0.26562 1.14844,-0.33984 0.37109,-0.0781 0.73242,-0.11718 1.08399,-0.11719 0.94921,10e-6 1.65819,0.2461 2.12695,0.73828 0.46874,0.4922 0.70312,1.23829 0.70312,2.23828"
|
||||
style=""
|
||||
id="path3334" />
|
||||
<path
|
||||
d="m 612.20166,549.74744 c -0.1211,-0.0703 -0.25391,-0.12109 -0.39844,-0.15235 -0.14063,-0.0352 -0.29688,-0.0527 -0.46875,-0.0527 -0.60938,0 -1.07813,0.19922 -1.40625,0.59765 -0.32422,0.39454 -0.48633,0.9629 -0.48633,1.70508 l 0,3.45703 -1.08398,0 0,-6.5625 1.08398,0 0,1.01954 c 0.22656,-0.39844 0.52149,-0.69336 0.88477,-0.88477 0.36328,-0.19531 0.80468,-0.29296 1.32422,-0.29297 0.0742,10e-6 0.15624,0.006 0.24609,0.0176 0.0898,0.008 0.18945,0.0215 0.29883,0.041 l 0.006,1.10743"
|
||||
style=""
|
||||
id="path3336" />
|
||||
<path
|
||||
d="m 616.07471,555.9115 c -0.30469,0.78125 -0.60157,1.29101 -0.89063,1.5293 -0.28906,0.23827 -0.67578,0.35742 -1.16015,0.35742 l -0.86133,0 0,-0.90235 0.63281,0 c 0.29687,0 0.52734,-0.0703 0.69141,-0.21093 0.16406,-0.14063 0.3457,-0.47266 0.54492,-0.9961 l 0.19336,-0.49218 -2.6543,-6.45704 1.14258,0 2.05078,5.13282 2.05078,-5.13282 1.14258,0 -2.88281,7.17188"
|
||||
style=""
|
||||
id="path3338" />
|
||||
<path
|
||||
d="m 624.31299,546.55408 1.76367,0 2.23242,5.95312 2.24414,-5.95312 1.76367,0 0,8.74804 -1.15429,0 0,-7.68164 -2.25586,6 -1.18945,0 -2.25586,-6 0,7.68164 -1.14844,0 0,-8.74804"
|
||||
style=""
|
||||
id="path3340" />
|
||||
<path
|
||||
d="m 637.16846,549.49548 c -0.57813,10e-6 -1.03516,0.22657 -1.3711,0.67969 -0.33594,0.44922 -0.5039,1.06641 -0.5039,1.85156 0,0.78516 0.16601,1.4043 0.49804,1.85743 0.33594,0.44921 0.79492,0.67382 1.37696,0.67382 0.57421,0 1.02929,-0.22656 1.36523,-0.67968 0.33593,-0.45313 0.5039,-1.07031 0.50391,-1.85157 -10e-6,-0.77734 -0.16798,-1.39257 -0.50391,-1.8457 -0.33594,-0.45703 -0.79102,-0.68554 -1.36523,-0.68555 m 0,-0.91406 c 0.93749,10e-6 1.67382,0.30469 2.20898,0.91406 0.53515,0.60938 0.80273,1.45313 0.80274,2.53125 -10e-6,1.07422 -0.26759,1.91797 -0.80274,2.53125 -0.53516,0.60938 -1.27149,0.91407 -2.20898,0.91407 -0.94141,0 -1.67969,-0.30469 -2.21485,-0.91407 -0.53125,-0.61328 -0.79687,-1.45703 -0.79687,-2.53125 0,-1.07812 0.26562,-1.92187 0.79687,-2.53125 0.53516,-0.60937 1.27344,-0.91405 2.21485,-0.91406"
|
||||
style=""
|
||||
id="path3342" />
|
||||
<path
|
||||
d="m 647.4165,551.34119 0,3.96093 -1.07812,0 0,-3.92578 c -10e-6,-0.62109 -0.1211,-1.08593 -0.36328,-1.39453 -0.24219,-0.30859 -0.60548,-0.46288 -1.08985,-0.46289 -0.58203,10e-6 -1.04101,0.18555 -1.37695,0.55664 -0.33594,0.3711 -0.50391,0.87696 -0.50391,1.51758 l 0,3.70898 -1.08398,0 0,-6.5625 1.08398,0 0,1.01954 c 0.25781,-0.39453 0.56055,-0.68945 0.90821,-0.88477 0.35156,-0.19531 0.75585,-0.29296 1.21289,-0.29297 0.7539,10e-6 1.32421,0.23438 1.71094,0.70313 0.38671,0.46485 0.58007,1.15039 0.58007,2.05664"
|
||||
style=""
|
||||
id="path3344" />
|
||||
<path
|
||||
d="m 649.57861,548.73962 1.07813,0 0,6.5625 -1.07813,0 0,-6.5625 m 0,-2.55468 1.07813,0 0,1.36523 -1.07813,0 0,-1.36523"
|
||||
style=""
|
||||
id="path3346" />
|
||||
<path
|
||||
d="m 653.97314,546.87634 0,1.86328 2.22071,0 0,0.83789 -2.22071,0 0,3.5625 c 0,0.53516 0.0723,0.87891 0.2168,1.03125 0.14844,0.15235 0.44726,0.22852 0.89649,0.22852 l 1.10742,0 0,0.90234 -1.10742,0 c -0.83204,0 -1.40626,-0.15429 -1.72266,-0.46289 -0.31641,-0.3125 -0.47461,-0.8789 -0.47461,-1.69922 l 0,-3.5625 -0.79102,0 0,-0.83789 0.79102,0 0,-1.86328 1.08398,0"
|
||||
style=""
|
||||
id="path3348" />
|
||||
<path
|
||||
d="m 660.16064,549.49548 c -0.57812,10e-6 -1.03515,0.22657 -1.37109,0.67969 -0.33594,0.44922 -0.50391,1.06641 -0.50391,1.85156 0,0.78516 0.16602,1.4043 0.49805,1.85743 0.33594,0.44921 0.79492,0.67382 1.37695,0.67382 0.57422,0 1.0293,-0.22656 1.36524,-0.67968 0.33593,-0.45313 0.5039,-1.07031 0.50391,-1.85157 -1e-5,-0.77734 -0.16798,-1.39257 -0.50391,-1.8457 -0.33594,-0.45703 -0.79102,-0.68554 -1.36524,-0.68555 m 0,-0.91406 c 0.9375,10e-6 1.67383,0.30469 2.20899,0.91406 0.53515,0.60938 0.80273,1.45313 0.80273,2.53125 0,1.07422 -0.26758,1.91797 -0.80273,2.53125 -0.53516,0.60938 -1.27149,0.91407 -2.20899,0.91407 -0.9414,0 -1.67968,-0.30469 -2.21484,-0.91407 -0.53125,-0.61328 -0.79687,-1.45703 -0.79687,-2.53125 0,-1.07812 0.26562,-1.92187 0.79687,-2.53125 0.53516,-0.60937 1.27344,-0.91405 2.21484,-0.91406"
|
||||
style=""
|
||||
id="path3350" />
|
||||
<path
|
||||
d="m 668.75635,549.74744 c -0.1211,-0.0703 -0.25391,-0.12109 -0.39844,-0.15235 -0.14063,-0.0352 -0.29688,-0.0527 -0.46875,-0.0527 -0.60938,0 -1.07813,0.19922 -1.40625,0.59765 -0.32422,0.39454 -0.48633,0.9629 -0.48633,1.70508 l 0,3.45703 -1.08398,0 0,-6.5625 1.08398,0 0,1.01954 c 0.22656,-0.39844 0.52148,-0.69336 0.88477,-0.88477 0.36328,-0.19531 0.80468,-0.29296 1.32422,-0.29297 0.0742,10e-6 0.15624,0.006 0.24609,0.0176 0.0898,0.008 0.18945,0.0215 0.29883,0.041 l 0.006,1.10743"
|
||||
style=""
|
||||
id="path3352" />
|
||||
</g>
|
||||
<g
|
||||
style="font-size:12px;font-style:normal;font-weight:normal;line-height:125%;letter-spacing:0px;word-spacing:0px;fill:#0000ff;fill-opacity:1;stroke:none;font-family:Sans"
|
||||
id="text3781">
|
||||
<path
|
||||
d="m 612.64136,657.77118 -3.33985,-8.74805 1.23633,0 2.77149,7.36524 2.77734,-7.36524 1.23047,0 -3.33399,8.74805 -1.34179,0"
|
||||
style=""
|
||||
id="path3401" />
|
||||
<path
|
||||
d="m 618.28394,651.20868 1.07812,0 0,6.5625 -1.07812,0 0,-6.5625 m 0,-2.55469 1.07812,0 0,1.36524 -1.07812,0 0,-1.36524"
|
||||
style=""
|
||||
id="path3403" />
|
||||
<path
|
||||
d="m 625.41479,652.21649 c -0.12109,-0.0703 -0.25391,-0.12109 -0.39843,-0.15234 -0.14063,-0.0352 -0.29688,-0.0527 -0.46875,-0.0527 -0.60938,1e-5 -1.07813,0.19923 -1.40625,0.59766 -0.32422,0.39454 -0.48633,0.96289 -0.48633,1.70508 l 0,3.45703 -1.08399,0 0,-6.5625 1.08399,0 0,1.01953 c 0.22656,-0.39843 0.52148,-0.69335 0.88476,-0.88477 0.36328,-0.1953 0.80469,-0.29296 1.32422,-0.29296 0.0742,0 0.15625,0.006 0.2461,0.0176 0.0898,0.008 0.18945,0.0215 0.29883,0.041 l 0.006,1.10742"
|
||||
style=""
|
||||
id="path3405" />
|
||||
<path
|
||||
d="m 627.62378,649.3454 0,1.86328 2.2207,0 0,0.83789 -2.2207,0 0,3.5625 c 0,0.53516 0.0723,0.87891 0.2168,1.03125 0.14843,0.15234 0.44726,0.22852 0.89648,0.22852 l 1.10742,0 0,0.90234 -1.10742,0 c -0.83203,0 -1.40625,-0.1543 -1.72266,-0.46289 -0.3164,-0.3125 -0.47461,-0.87891 -0.47461,-1.69922 l 0,-3.5625 -0.79101,0 0,-0.83789 0.79101,0 0,-1.86328 1.08399,0"
|
||||
style=""
|
||||
id="path3407" />
|
||||
<path
|
||||
d="m 631.15698,655.18134 0,-3.97266 1.07813,0 0,3.93164 c 0,0.6211 0.12109,1.08789 0.36328,1.40039 0.24218,0.3086 0.60546,0.46289 1.08984,0.46289 0.58203,0 1.04101,-0.18554 1.37696,-0.55664 0.33983,-0.37109 0.50976,-0.87695 0.50976,-1.51758 l 0,-3.7207 1.07813,0 0,6.5625 -1.07813,0 0,-1.00781 c -0.26172,0.39843 -0.56641,0.69531 -0.91406,0.89062 -0.34376,0.19141 -0.74415,0.28711 -1.20117,0.28711 -0.75391,0 -1.32618,-0.23437 -1.7168,-0.70312 -0.39063,-0.46875 -0.58594,-1.1543 -0.58594,-2.05664 m 2.71289,-4.13086 0,0"
|
||||
style=""
|
||||
id="path3409" />
|
||||
<path
|
||||
d="m 641.86792,654.47235 c -0.8711,0 -1.47461,0.0996 -1.81055,0.29883 -0.33594,0.19922 -0.50391,0.53906 -0.5039,1.01953 -10e-6,0.38281 0.12499,0.6875 0.375,0.91406 0.2539,0.22266 0.59765,0.33399 1.03125,0.33399 0.59765,0 1.07616,-0.21094 1.43554,-0.63282 0.36328,-0.42577 0.54492,-0.99023 0.54493,-1.69335 l 0,-0.24024 -1.07227,0 m 2.15039,-0.44531 0,3.74414 -1.07812,0 0,-0.99609 c -0.2461,0.39843 -0.55274,0.69336 -0.91993,0.88476 -0.36719,0.1875 -0.81641,0.28125 -1.34765,0.28125 -0.67188,0 -1.20704,-0.1875 -1.60547,-0.5625 -0.39453,-0.3789 -0.5918,-0.88476 -0.5918,-1.51758 0,-0.73828 0.24609,-1.29492 0.73828,-1.66992 0.49609,-0.37499 1.23438,-0.56249 2.21485,-0.5625 l 1.51172,0 0,-0.10547 c -10e-6,-0.49609 -0.16407,-0.8789 -0.49219,-1.14844 -0.32423,-0.27343 -0.78126,-0.41015 -1.3711,-0.41015 -0.375,0 -0.74023,0.0449 -1.0957,0.13476 -0.35547,0.0899 -0.69727,0.22462 -1.02539,0.4043 l 0,-0.99609 c 0.39453,-0.15234 0.77734,-0.26562 1.14844,-0.33985 0.37109,-0.0781 0.73242,-0.11718 1.08398,-0.11718 0.94922,0 1.6582,0.2461 2.12696,0.73828 0.46874,0.49219 0.70311,1.23828 0.70312,2.23828"
|
||||
style=""
|
||||
id="path3411" />
|
||||
<path
|
||||
d="m 646.24487,648.65399 1.07813,0 0,9.11719 -1.07813,0 0,-9.11719"
|
||||
style=""
|
||||
id="path3413" />
|
||||
<path
|
||||
d="m 658.68433,649.31024 0,1.1543 c -0.44923,-0.21484 -0.87306,-0.37499 -1.27149,-0.48047 -0.39844,-0.10546 -0.78321,-0.1582 -1.1543,-0.1582 -0.64453,0 -1.14258,0.125 -1.49414,0.375 -0.34765,0.25 -0.52148,0.60547 -0.52148,1.0664 0,0.38673 0.11523,0.6797 0.3457,0.87891 0.23438,0.19532 0.67578,0.35352 1.32422,0.47461 l 0.71485,0.14648 c 0.8828,0.16798 1.53319,0.46485 1.95117,0.89063 0.42187,0.42188 0.6328,0.98828 0.63281,1.69922 -10e-6,0.84765 -0.28516,1.49023 -0.85547,1.92773 -0.56641,0.4375 -1.39844,0.65625 -2.49609,0.65625 -0.41407,0 -0.85547,-0.0469 -1.32422,-0.14062 -0.46485,-0.0937 -0.94727,-0.23243 -1.44727,-0.41602 l 0,-1.21875 c 0.48047,0.26953 0.95117,0.47266 1.41211,0.60938 0.46094,0.13672 0.91406,0.20507 1.35938,0.20507 0.67577,0 1.19726,-0.13281 1.56445,-0.39843 0.36718,-0.26563 0.55078,-0.64453 0.55078,-1.13672 0,-0.42969 -0.13282,-0.76562 -0.39844,-1.00782 -0.26172,-0.24218 -0.69336,-0.42382 -1.29492,-0.54492 l -0.7207,-0.14062 c -0.88282,-0.17578 -1.52149,-0.45117 -1.91602,-0.82617 -0.39453,-0.375 -0.59179,-0.89648 -0.59179,-1.56446 0,-0.77343 0.27148,-1.3828 0.81445,-1.82812 0.54687,-0.44531 1.29883,-0.66796 2.25586,-0.66797 0.41015,1e-5 0.82812,0.0371 1.25391,0.11133 0.42577,0.0742 0.86132,0.18555 1.30664,0.33398"
|
||||
style=""
|
||||
id="path3415" />
|
||||
<path
|
||||
d="m 665.73315,651.46063 0,1.00781 c -0.30469,-0.16796 -0.61133,-0.29296 -0.91992,-0.375 -0.30469,-0.0859 -0.61328,-0.1289 -0.92578,-0.1289 -0.69922,0 -1.24219,0.22266 -1.62891,0.66797 -0.38672,0.44141 -0.58008,1.0625 -0.58007,1.86328 -10e-6,0.80078 0.19335,1.42383 0.58007,1.86914 0.38672,0.44141 0.92969,0.66211 1.62891,0.66211 0.3125,0 0.62109,-0.041 0.92578,-0.12305 0.30859,-0.0859 0.61523,-0.21289 0.91992,-0.38086 l 0,0.9961 c -0.30078,0.14062 -0.61328,0.24609 -0.9375,0.3164 -0.32031,0.0703 -0.66211,0.10547 -1.02539,0.10547 -0.98828,0 -1.77344,-0.31055 -2.35547,-0.93164 -0.58203,-0.62109 -0.87304,-1.45898 -0.87304,-2.51367 0,-1.07031 0.29297,-1.91211 0.8789,-2.52539 0.58985,-0.61328 1.39649,-0.91992 2.41993,-0.91992 0.33202,0 0.65624,0.0352 0.97265,0.10546 0.3164,0.0664 0.62304,0.16798 0.91992,0.30469"
|
||||
style=""
|
||||
id="path3417" />
|
||||
<path
|
||||
d="m 671.42261,652.21649 c -0.1211,-0.0703 -0.25391,-0.12109 -0.39844,-0.15234 -0.14063,-0.0352 -0.29688,-0.0527 -0.46875,-0.0527 -0.60938,1e-5 -1.07813,0.19923 -1.40625,0.59766 -0.32422,0.39454 -0.48633,0.96289 -0.48633,1.70508 l 0,3.45703 -1.08398,0 0,-6.5625 1.08398,0 0,1.01953 c 0.22656,-0.39843 0.52148,-0.69335 0.88477,-0.88477 0.36328,-0.1953 0.80468,-0.29296 1.32422,-0.29296 0.0742,0 0.15624,0.006 0.24609,0.0176 0.0898,0.008 0.18945,0.0215 0.29883,0.041 l 0.006,1.10742"
|
||||
style=""
|
||||
id="path3419" />
|
||||
<path
|
||||
d="m 677.92065,654.2204 0,0.52734 -4.95703,0 c 0.0469,0.74219 0.26953,1.3086 0.66797,1.69922 0.40234,0.38672 0.96094,0.58008 1.67578,0.58008 0.41406,0 0.81445,-0.0508 1.20117,-0.15235 0.39062,-0.10156 0.77734,-0.2539 1.16016,-0.45703 l 0,1.01953 c -0.38672,0.16407 -0.78321,0.28907 -1.18945,0.375 -0.40626,0.0859 -0.81837,0.12891 -1.23633,0.12891 -1.04688,0 -1.87696,-0.30469 -2.49023,-0.91406 -0.60938,-0.60938 -0.91407,-1.43359 -0.91407,-2.47266 0,-1.07421 0.28906,-1.92577 0.86719,-2.55469 0.58203,-0.6328 1.36523,-0.94921 2.34961,-0.94921 0.88281,0 1.58007,0.28516 2.0918,0.85546 0.51562,0.56642 0.77343,1.3379 0.77343,2.31446 m -1.07812,-0.31641 c -0.008,-0.58984 -0.17383,-1.06054 -0.49805,-1.41211 -0.32031,-0.35155 -0.7461,-0.52734 -1.27734,-0.52734 -0.60157,0 -1.08399,0.16993 -1.44727,0.50976 -0.35937,0.33985 -0.56641,0.81837 -0.62109,1.43555 l 3.84375,-0.006"
|
||||
style=""
|
||||
id="path3421" />
|
||||
<path
|
||||
d="m 685.30347,654.2204 0,0.52734 -4.95703,0 c 0.0469,0.74219 0.26952,1.3086 0.66796,1.69922 0.40235,0.38672 0.96094,0.58008 1.67579,0.58008 0.41405,0 0.81444,-0.0508 1.20117,-0.15235 0.39062,-0.10156 0.77734,-0.2539 1.16015,-0.45703 l 0,1.01953 c -0.38672,0.16407 -0.78321,0.28907 -1.18945,0.375 -0.40625,0.0859 -0.81836,0.12891 -1.23633,0.12891 -1.04688,0 -1.87695,-0.30469 -2.49023,-0.91406 -0.60938,-0.60938 -0.91407,-1.43359 -0.91406,-2.47266 -10e-6,-1.07421 0.28906,-1.92577 0.86718,-2.55469 0.58203,-0.6328 1.36523,-0.94921 2.34961,-0.94921 0.88281,0 1.58008,0.28516 2.0918,0.85546 0.51562,0.56642 0.77343,1.3379 0.77344,2.31446 m -1.07813,-0.31641 c -0.008,-0.58984 -0.17383,-1.06054 -0.49805,-1.41211 -0.32031,-0.35155 -0.74609,-0.52734 -1.27734,-0.52734 -0.60156,0 -1.08399,0.16993 -1.44726,0.50976 -0.35938,0.33985 -0.56641,0.81837 -0.6211,1.43555 l 3.84375,-0.006"
|
||||
style=""
|
||||
id="path3423" />
|
||||
<path
|
||||
d="m 692.52808,653.81024 0,3.96094 -1.07813,0 0,-3.92578 c 0,-0.62109 -0.1211,-1.08593 -0.36328,-1.39453 -0.24219,-0.30859 -0.60547,-0.46289 -1.08984,-0.46289 -0.58204,0 -1.04102,0.18555 -1.37696,0.55664 -0.33594,0.3711 -0.50391,0.87695 -0.5039,1.51757 l 0,3.70899 -1.08399,0 0,-6.5625 1.08399,0 0,1.01953 c 0.25781,-0.39452 0.56054,-0.68945 0.9082,-0.88477 0.35156,-0.1953 0.75586,-0.29296 1.21289,-0.29296 0.7539,0 1.32421,0.23438 1.71094,0.70312 0.38671,0.46485 0.58007,1.1504 0.58008,2.05664"
|
||||
style=""
|
||||
id="path3425" />
|
||||
</g>
|
||||
<rect
|
||||
style="fill:#b8b8b8;fill-opacity:1;stroke:#b8b8b8;stroke-width:1;stroke-miterlimit:4;stroke-opacity:1;stroke-dasharray:none;stroke-dashoffset:0"
|
||||
id="rect5577"
|
||||
width="173.25098"
|
||||
height="141.43118"
|
||||
x="157.75581"
|
||||
y="436.97159" />
|
||||
<rect
|
||||
style="fill:#ededed;fill-opacity:1;stroke:#ededed;stroke-width:1;stroke-miterlimit:4;stroke-opacity:1;stroke-dasharray:none"
|
||||
id="rect3789"
|
||||
width="168.99611"
|
||||
height="136.87178"
|
||||
x="159.87543"
|
||||
y="439.39697"
|
||||
inkscape:export-filename="/home/elmindreda/projects/glfw/glfw/docs/spaces.png"
|
||||
inkscape:export-xdpi="109.89113"
|
||||
inkscape:export-ydpi="109.89113" />
|
||||
<g
|
||||
style="font-size:12px;font-style:normal;font-weight:normal;line-height:125%;letter-spacing:0px;word-spacing:0px;fill:#454545;fill-opacity:1;stroke:none;font-family:Sans"
|
||||
id="text3791">
|
||||
<path
|
||||
d="m 274.28683,558.98682 1.19532,0 1.83984,7.39453 1.83399,-7.39453 1.33007,0 1.83985,7.39453 1.83398,-7.39453 1.20117,0 -2.19726,8.74804 -1.48828,0 -1.84571,-7.59375 -1.86328,7.59375 -1.48828,0 -2.19141,-8.74804"
|
||||
style=""
|
||||
id="path3388" />
|
||||
<path
|
||||
d="m 286.62082,561.17236 1.07812,0 0,6.5625 -1.07812,0 0,-6.5625 m 0,-2.55468 1.07812,0 0,1.36523 -1.07812,0 0,-1.36523"
|
||||
style=""
|
||||
id="path3390" />
|
||||
<path
|
||||
d="m 295.40402,563.77393 0,3.96093 -1.07812,0 0,-3.92578 c -10e-6,-0.62109 -0.1211,-1.08593 -0.36328,-1.39453 -0.2422,-0.30859 -0.60548,-0.46288 -1.08985,-0.46289 -0.58203,1e-5 -1.04102,0.18555 -1.37695,0.55664 -0.33594,0.3711 -0.50391,0.87696 -0.50391,1.51758 l 0,3.70898 -1.08398,0 0,-6.5625 1.08398,0 0,1.01953 c 0.25781,-0.39452 0.56055,-0.68944 0.90821,-0.88476 0.35156,-0.19531 0.75585,-0.29296 1.21289,-0.29297 0.7539,1e-5 1.32421,0.23438 1.71093,0.70313 0.38672,0.46484 0.58008,1.15039 0.58008,2.05664"
|
||||
style=""
|
||||
id="path3392" />
|
||||
<path
|
||||
d="m 301.88449,562.16846 0,-3.55078 1.07813,0 0,9.11718 -1.07813,0 0,-0.98437 c -0.22657,0.39062 -0.51368,0.68164 -0.86133,0.87305 -0.34375,0.1875 -0.75781,0.28124 -1.24218,0.28125 -0.79298,-1e-5 -1.43946,-0.31641 -1.93946,-0.94922 -0.49609,-0.63281 -0.74414,-1.46485 -0.74414,-2.4961 0,-1.03124 0.24805,-1.86327 0.74414,-2.49609 0.5,-0.63281 1.14648,-0.94921 1.93946,-0.94922 0.48437,1e-5 0.89843,0.0957 1.24218,0.28711 0.34765,0.18751 0.63476,0.47657 0.86133,0.86719 m -3.67383,2.29101 c 0,0.79297 0.16211,1.41602 0.48633,1.86914 0.32812,0.44922 0.77734,0.67383 1.34766,0.67383 0.57031,0 1.01952,-0.22461 1.34765,-0.67383 0.32812,-0.45312 0.49219,-1.07617 0.49219,-1.86914 0,-0.79296 -0.16407,-1.41406 -0.49219,-1.86328 -0.32813,-0.45312 -0.77734,-0.67968 -1.34765,-0.67969 -0.57032,10e-6 -1.01954,0.22657 -1.34766,0.67969 -0.32422,0.44922 -0.48633,1.07032 -0.48633,1.86328"
|
||||
style=""
|
||||
id="path3394" />
|
||||
<path
|
||||
d="m 307.72629,561.92822 c -0.57813,10e-6 -1.03516,0.22657 -1.3711,0.67969 -0.33594,0.44922 -0.5039,1.06641 -0.5039,1.85156 0,0.78516 0.16601,1.4043 0.49804,1.85742 0.33594,0.44922 0.79492,0.67383 1.37696,0.67383 0.57421,0 1.02929,-0.22656 1.36523,-0.67968 0.33593,-0.45313 0.5039,-1.07031 0.50391,-1.85157 -1e-5,-0.77734 -0.16798,-1.39257 -0.50391,-1.8457 -0.33594,-0.45703 -0.79102,-0.68554 -1.36523,-0.68555 m 0,-0.91406 c 0.93749,1e-5 1.67382,0.30469 2.20898,0.91406 0.53515,0.60938 0.80273,1.45313 0.80274,2.53125 -10e-6,1.07422 -0.26759,1.91797 -0.80274,2.53125 -0.53516,0.60938 -1.27149,0.91406 -2.20898,0.91407 -0.94141,-1e-5 -1.67969,-0.30469 -2.21485,-0.91407 -0.53125,-0.61328 -0.79687,-1.45703 -0.79687,-2.53125 0,-1.07812 0.26562,-1.92187 0.79687,-2.53125 0.53516,-0.60937 1.27344,-0.91405 2.21485,-0.91406"
|
||||
style=""
|
||||
id="path3396" />
|
||||
<path
|
||||
d="m 311.8923,561.17236 1.07813,0 1.34765,5.1211 1.3418,-5.1211 1.27149,0 1.34765,5.1211 1.3418,-5.1211 1.07812,0 -1.71679,6.5625 -1.27149,0 -1.41211,-5.3789 -1.41797,5.3789 -1.27148,0 -1.7168,-6.5625"
|
||||
style=""
|
||||
id="path3398" />
|
||||
</g>
|
||||
<rect
|
||||
y="439.39581"
|
||||
x="159.87428"
|
||||
height="8.8251209"
|
||||
width="168.99841"
|
||||
id="rect3795"
|
||||
style="fill:#7b7bff;fill-opacity:1;stroke:#7b7bff;stroke-width:1;stroke-miterlimit:4;stroke-opacity:1;stroke-dasharray:none"
|
||||
inkscape:export-filename="/home/elmindreda/projects/glfw/glfw/docs/spaces.png"
|
||||
inkscape:export-xdpi="109.89113"
|
||||
inkscape:export-ydpi="109.89113" />
|
||||
<path
|
||||
sodipodi:type="arc"
|
||||
style="fill:#000000;fill-opacity:1;stroke:none"
|
||||
id="path3797"
|
||||
sodipodi:cx="352.54324"
|
||||
sodipodi:cy="373.03461"
|
||||
sodipodi:rx="2.5253813"
|
||||
sodipodi:ry="2.5253813"
|
||||
d="m 355.06862,373.03461 c 0,1.39473 -1.13065,2.52538 -2.52538,2.52538 -1.39473,0 -2.52538,-1.13065 -2.52538,-2.52538 0,-1.39473 1.13065,-2.52538 2.52538,-2.52538 1.39473,0 2.52538,1.13065 2.52538,2.52538 z"
|
||||
transform="matrix(0.66107369,0,0,0.66107369,123.32145,119.41326)"
|
||||
inkscape:export-filename="/home/elmindreda/projects/glfw/glfw/docs/spaces.png"
|
||||
inkscape:export-xdpi="109.89113"
|
||||
inkscape:export-ydpi="109.89113" />
|
||||
<path
|
||||
transform="matrix(0.66107369,0,0,0.66107369,-194.73594,119.44704)"
|
||||
d="m 355.06862,373.03461 c 0,1.39473 -1.13065,2.52538 -2.52538,2.52538 -1.39473,0 -2.52538,-1.13065 -2.52538,-2.52538 0,-1.39473 1.13065,-2.52538 2.52538,-2.52538 1.39473,0 2.52538,1.13065 2.52538,2.52538 z"
|
||||
sodipodi:ry="2.5253813"
|
||||
sodipodi:rx="2.5253813"
|
||||
sodipodi:cy="373.03461"
|
||||
sodipodi:cx="352.54324"
|
||||
id="path3799"
|
||||
style="fill:#000000;fill-opacity:1;stroke:none"
|
||||
sodipodi:type="arc"
|
||||
inkscape:export-filename="/home/elmindreda/projects/glfw/glfw/docs/spaces.png"
|
||||
inkscape:export-xdpi="109.89113"
|
||||
inkscape:export-ydpi="109.89113" />
|
||||
<path
|
||||
sodipodi:type="arc"
|
||||
style="fill:#000000;fill-opacity:1;stroke:none"
|
||||
id="path3801"
|
||||
sodipodi:cx="352.54324"
|
||||
sodipodi:cy="373.03461"
|
||||
sodipodi:rx="2.5253813"
|
||||
sodipodi:ry="2.5253813"
|
||||
d="m 355.06862,373.03461 c 0,1.39473 -1.13065,2.52538 -2.52538,2.52538 -1.39473,0 -2.52538,-1.13065 -2.52538,-2.52538 0,-1.39473 1.13065,-2.52538 2.52538,-2.52538 1.39473,0 2.52538,1.13065 2.52538,2.52538 z"
|
||||
transform="matrix(0.66107369,0,0,0.66107369,-73.218648,201.61091)"
|
||||
inkscape:export-filename="/home/elmindreda/projects/glfw/glfw/docs/spaces.png"
|
||||
inkscape:export-xdpi="109.89113"
|
||||
inkscape:export-ydpi="109.89113" />
|
||||
<text
|
||||
xml:space="preserve"
|
||||
style="font-style:normal;font-weight:normal;line-height:0%;font-family:sans-serif;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none"
|
||||
x="21.213203"
|
||||
y="340.20465"
|
||||
id="text3803"
|
||||
inkscape:export-filename="/home/elmindreda/projects/glfw/glfw/docs/spaces.png"
|
||||
inkscape:export-xdpi="109.89113"
|
||||
inkscape:export-ydpi="109.89113"><tspan
|
||||
sodipodi:role="line"
|
||||
id="tspan3805"
|
||||
x="21.213203"
|
||||
y="340.20465"
|
||||
style="font-size:12px;line-height:1.25;font-family:sans-serif"> </tspan></text>
|
||||
<g
|
||||
style="font-size:12px;font-style:normal;font-weight:normal;line-height:125%;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none;font-family:Sans"
|
||||
id="text3807">
|
||||
<path
|
||||
d="m 71.179893,455.55557 0.996094,0 1.533203,6.16211 1.528321,-6.16211 1.108398,0 1.533203,6.16211 1.528321,-6.16211 1.000976,0 -1.831055,7.29004 -1.240234,0 -1.538086,-6.32812 -1.552734,6.32812 -1.240235,0 -1.826172,-7.29004"
|
||||
style="font-size:10px"
|
||||
id="path3164" />
|
||||
<path
|
||||
d="m 81.458214,457.37686 0.898437,0 0,5.46875 -0.898437,0 0,-5.46875 m 0,-2.1289 0.898437,0 0,1.13769 -0.898437,0 0,-1.13769"
|
||||
style="font-size:10px"
|
||||
id="path3166" />
|
||||
<path
|
||||
d="m 88.77755,459.54483 0,3.30078 -0.898438,0 0,-3.27148 c -4e-6,-0.51758 -0.100916,-0.90495 -0.302734,-1.16211 -0.201827,-0.25716 -0.504561,-0.38574 -0.908203,-0.38574 -0.485029,0 -0.867516,0.15462 -1.147461,0.46386 -0.27995,0.30925 -0.419924,0.7308 -0.419922,1.26465 l 0,3.09082 -0.90332,0 0,-5.46875 0.90332,0 0,0.84961 c 0.214842,-0.32877 0.46712,-0.57454 0.756836,-0.7373 0.292966,-0.16276 0.629879,-0.24414 1.010742,-0.24414 0.628251,0 1.103511,0.19531 1.425781,0.58593 0.322261,0.38738 0.483393,0.95867 0.483399,1.71387"
|
||||
style="font-size:10px"
|
||||
id="path3168" />
|
||||
<path
|
||||
d="m 94.17794,458.20694 0,-2.95898 0.898438,0 0,7.59765 -0.898438,0 0,-0.82031 c -0.188806,0.32552 -0.428064,0.56803 -0.717773,0.72754 -0.286462,0.15625 -0.631514,0.23437 -1.035156,0.23437 -0.66081,0 -1.199546,-0.26367 -1.616211,-0.79101 -0.413412,-0.52735 -0.620118,-1.2207 -0.620117,-2.08008 -10e-7,-0.85937 0.206705,-1.55273 0.620117,-2.08008 0.416665,-0.52734 0.955401,-0.79101 1.616211,-0.79101 0.403642,0 0.748694,0.0797 1.035156,0.23925 0.289709,0.15626 0.528967,0.39714 0.717773,0.72266 m -3.061523,1.90918 c -2e-6,0.66081 0.135089,1.18001 0.405273,1.55762 0.273436,0.37435 0.647784,0.56152 1.123047,0.56152 0.475257,0 0.849606,-0.18717 1.123047,-0.56152 0.273433,-0.37761 0.410152,-0.89681 0.410156,-1.55762 -4e-6,-0.6608 -0.136723,-1.17838 -0.410156,-1.55273 -0.273441,-0.3776 -0.64779,-0.56641 -1.123047,-0.56641 -0.475263,0 -0.849611,0.18881 -1.123047,0.56641 -0.270184,0.37435 -0.405275,0.89193 -0.405273,1.55273"
|
||||
style="font-size:10px"
|
||||
id="path3170" />
|
||||
<path
|
||||
d="m 99.046104,458.00674 c -0.481773,1e-5 -0.862632,0.18881 -1.142578,0.56641 -0.279949,0.37435 -0.419923,0.88868 -0.419922,1.54297 -10e-7,0.6543 0.138345,1.17025 0.415039,1.54785 0.279946,0.37435 0.662433,0.56153 1.147461,0.56152 0.478513,1e-5 0.857744,-0.1888 1.137696,-0.5664 0.27994,-0.3776 0.41992,-0.89193 0.41992,-1.54297 0,-0.64778 -0.13998,-1.16048 -0.41992,-1.53809 -0.279952,-0.38085 -0.659183,-0.57128 -1.137696,-0.57129 m 0,-0.76171 c 0.781247,0 1.394856,0.25391 1.840816,0.76171 0.44596,0.50782 0.66894,1.21095 0.66895,2.10938 -1e-5,0.89518 -0.22299,1.59831 -0.66895,2.10937 -0.44596,0.50782 -1.059569,0.76172 -1.840816,0.76172 -0.784507,0 -1.399741,-0.2539 -1.845703,-0.76172 -0.442709,-0.51106 -0.664063,-1.21419 -0.664062,-2.10937 -10e-7,-0.89843 0.221353,-1.60156 0.664062,-2.10938 0.445962,-0.5078 1.061196,-0.76171 1.845703,-0.76171"
|
||||
style="font-size:10px"
|
||||
id="path3172" />
|
||||
<path
|
||||
d="m 102.51778,457.37686 0.89844,0 1.12305,4.26758 1.11816,-4.26758 1.05957,0 1.12305,4.26758 1.11816,-4.26758 0.89844,0 -1.43066,5.46875 -1.05957,0 -1.17676,-4.48242 -1.18164,4.48242 -1.05957,0 -1.43067,-5.46875"
|
||||
style="font-size:10px"
|
||||
id="path3174" />
|
||||
<path
|
||||
d="m 115.27657,462.0253 0,2.90039 -0.90332,0 0,-7.54883 0.90332,0 0,0.83008 c 0.1888,-0.32552 0.42643,-0.5664 0.71289,-0.72266 0.28971,-0.1595 0.63477,-0.23925 1.03516,-0.23925 0.66406,0 1.20279,0.26367 1.61621,0.79101 0.41666,0.52735 0.625,1.22071 0.625,2.08008 0,0.85938 -0.20834,1.55273 -0.625,2.08008 -0.41342,0.52734 -0.95215,0.79101 -1.61621,0.79101 -0.40039,0 -0.74545,-0.0781 -1.03516,-0.23437 -0.28646,-0.15951 -0.52409,-0.40202 -0.71289,-0.72754 m 3.05664,-1.90918 c 0,-0.6608 -0.13672,-1.17838 -0.41015,-1.55273 -0.27019,-0.3776 -0.64291,-0.56641 -1.11817,-0.56641 -0.47526,0 -0.84961,0.18881 -1.12304,0.56641 -0.27019,0.37435 -0.40528,0.89193 -0.40528,1.55273 0,0.66081 0.13509,1.18001 0.40528,1.55762 0.27343,0.37435 0.64778,0.56152 1.12304,0.56152 0.47526,0 0.84798,-0.18717 1.11817,-0.56152 0.27343,-0.37761 0.41015,-0.89681 0.41015,-1.55762"
|
||||
style="font-size:10px"
|
||||
id="path3176" />
|
||||
<path
|
||||
d="m 122.87423,458.00674 c -0.48177,1e-5 -0.86263,0.18881 -1.14258,0.56641 -0.27995,0.37435 -0.41992,0.88868 -0.41992,1.54297 0,0.6543 0.13834,1.17025 0.41504,1.54785 0.27994,0.37435 0.66243,0.56153 1.14746,0.56152 0.47851,1e-5 0.85774,-0.1888 1.13769,-0.5664 0.27995,-0.3776 0.41992,-0.89193 0.41993,-1.54297 -1e-5,-0.64778 -0.13998,-1.16048 -0.41993,-1.53809 -0.27995,-0.38085 -0.65918,-0.57128 -1.13769,-0.57129 m 0,-0.76171 c 0.78125,0 1.39485,0.25391 1.84082,0.76171 0.44596,0.50782 0.66894,1.21095 0.66895,2.10938 -1e-5,0.89518 -0.22299,1.59831 -0.66895,2.10937 -0.44597,0.50782 -1.05957,0.76172 -1.84082,0.76172 -0.78451,0 -1.39974,-0.2539 -1.8457,-0.76172 -0.44271,-0.51106 -0.66407,-1.21419 -0.66407,-2.10937 0,-0.89843 0.22136,-1.60156 0.66407,-2.10938 0.44596,-0.5078 1.06119,-0.76171 1.8457,-0.76171"
|
||||
style="font-size:10px"
|
||||
id="path3178" />
|
||||
<path
|
||||
d="m 130.3547,457.53799 0,0.84961 c -0.25391,-0.1302 -0.51758,-0.22786 -0.79102,-0.29296 -0.27344,-0.0651 -0.55664,-0.0977 -0.84961,-0.0977 -0.44596,0 -0.78125,0.0684 -1.00586,0.20508 -0.22135,0.13672 -0.33203,0.3418 -0.33203,0.61523 0,0.20834 0.0797,0.37273 0.23926,0.49317 0.1595,0.11719 0.48014,0.22949 0.96191,0.33691 l 0.30762,0.0684 c 0.63802,0.13672 1.09049,0.33041 1.35742,0.58105 0.27018,0.2474 0.40527,0.59408 0.40528,1.04004 -1e-5,0.50782 -0.20183,0.90983 -0.60547,1.20606 -0.4004,0.29622 -0.95215,0.44433 -1.65528,0.44433 -0.29297,0 -0.59896,-0.0293 -0.91796,-0.0879 -0.31576,-0.0553 -0.64942,-0.13997 -1.00098,-0.2539 l 0,-0.92774 c 0.33203,0.17253 0.65918,0.30274 0.98144,0.39063 0.32227,0.0846 0.64128,0.12695 0.95704,0.12695 0.42317,0 0.74869,-0.0716 0.97656,-0.21484 0.22786,-0.14649 0.34179,-0.35157 0.3418,-0.61524 -1e-5,-0.24414 -0.083,-0.43131 -0.24903,-0.56152 -0.16276,-0.13021 -0.52246,-0.25553 -1.0791,-0.37598 l -0.3125,-0.0732 c -0.55664,-0.11719 -0.95866,-0.29622 -1.20605,-0.53711 -0.2474,-0.24414 -0.3711,-0.5778 -0.3711,-1.00098 0,-0.51431 0.18229,-0.91145 0.54688,-1.1914 0.36458,-0.27994 0.88216,-0.41992 1.55273,-0.41992 0.33203,0 0.64453,0.0244 0.9375,0.0732 0.29297,0.0488 0.56315,0.12207 0.81055,0.21972"
|
||||
style="font-size:10px"
|
||||
id="path3180" />
|
||||
<path
|
||||
d="m 132.08321,457.37686 0.89844,0 0,5.46875 -0.89844,0 0,-5.46875 m 0,-2.1289 0.89844,0 0,1.13769 -0.89844,0 0,-1.13769"
|
||||
style="font-size:10px"
|
||||
id="path3182" />
|
||||
<path
|
||||
d="m 135.74532,455.82413 0,1.55273 1.85059,0 0,0.69824 -1.85059,0 0,2.96875 c 0,0.44597 0.0602,0.73243 0.18067,0.85938 0.12369,0.12695 0.37272,0.19043 0.74707,0.19043 l 0.92285,0 0,0.75195 -0.92285,0 c -0.69336,0 -1.17188,-0.12858 -1.43555,-0.38574 -0.26367,-0.26042 -0.39551,-0.73242 -0.39551,-1.41602 l 0,-2.96875 -0.65918,0 0,-0.69824 0.65918,0 0,-1.55273 0.90332,0"
|
||||
style="font-size:10px"
|
||||
id="path3184" />
|
||||
<path
|
||||
d="m 138.78243,457.37686 0.89844,0 0,5.46875 -0.89844,0 0,-5.46875 m 0,-2.1289 0.89844,0 0,1.13769 -0.89844,0 0,-1.13769"
|
||||
style="font-size:10px"
|
||||
id="path3186" />
|
||||
<path
|
||||
d="m 143.67501,458.00674 c -0.48177,1e-5 -0.86263,0.18881 -1.14258,0.56641 -0.27995,0.37435 -0.41992,0.88868 -0.41992,1.54297 0,0.6543 0.13835,1.17025 0.41504,1.54785 0.27995,0.37435 0.66243,0.56153 1.14746,0.56152 0.47851,1e-5 0.85774,-0.1888 1.1377,-0.5664 0.27994,-0.3776 0.41991,-0.89193 0.41992,-1.54297 -1e-5,-0.64778 -0.13998,-1.16048 -0.41992,-1.53809 -0.27996,-0.38085 -0.65919,-0.57128 -1.1377,-0.57129 m 0,-0.76171 c 0.78125,0 1.39485,0.25391 1.84082,0.76171 0.44596,0.50782 0.66894,1.21095 0.66895,2.10938 -1e-5,0.89518 -0.22299,1.59831 -0.66895,2.10937 -0.44597,0.50782 -1.05957,0.76172 -1.84082,0.76172 -0.78451,0 -1.39974,-0.2539 -1.8457,-0.76172 -0.44271,-0.51106 -0.66407,-1.21419 -0.66406,-2.10937 -10e-6,-0.89843 0.22135,-1.60156 0.66406,-2.10938 0.44596,-0.5078 1.06119,-0.76171 1.8457,-0.76171"
|
||||
style="font-size:10px"
|
||||
id="path3188" />
|
||||
<path
|
||||
d="m 152.21505,459.54483 0,3.30078 -0.89844,0 0,-3.27148 c 0,-0.51758 -0.10091,-0.90495 -0.30273,-1.16211 -0.20183,-0.25716 -0.50456,-0.38574 -0.90821,-0.38574 -0.48502,0 -0.86751,0.15462 -1.14746,0.46386 -0.27995,0.30925 -0.41992,0.7308 -0.41992,1.26465 l 0,3.09082 -0.90332,0 0,-5.46875 0.90332,0 0,0.84961 c 0.21484,-0.32877 0.46712,-0.57454 0.75684,-0.7373 0.29296,-0.16276 0.62988,-0.24414 1.01074,-0.24414 0.62825,0 1.10351,0.19531 1.42578,0.58593 0.32226,0.38738 0.48339,0.95867 0.4834,1.71387"
|
||||
style="font-size:10px"
|
||||
id="path3190" />
|
||||
</g>
|
||||
<g
|
||||
style="font-size:12px;font-style:normal;font-weight:normal;line-height:125%;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none;font-family:Sans"
|
||||
id="text3817">
|
||||
<path
|
||||
d="m 49.798271,374.06503 0,0.96192 c -0.374354,-0.17903 -0.727544,-0.3125 -1.05957,-0.40039 -0.332035,-0.0879 -0.652673,-0.13183 -0.961914,-0.13184 -0.537112,1e-5 -0.952151,0.10417 -1.245117,0.3125 -0.289716,0.20834 -0.434572,0.50456 -0.434571,0.88867 -10e-7,0.32227 0.09603,0.56641 0.288086,0.73242 0.195311,0.16277 0.563149,0.2946 1.103516,0.39551 l 0.595703,0.12207 c 0.735673,0.13998 1.277664,0.38738 1.625977,0.74219 0.351556,0.35157 0.527338,0.82357 0.527343,1.41602 -5e-6,0.70638 -0.237635,1.24186 -0.71289,1.60644 -0.47201,0.36458 -1.165369,0.54688 -2.080078,0.54688 -0.345055,0 -0.712893,-0.0391 -1.103516,-0.11719 -0.387371,-0.0781 -0.789389,-0.19369 -1.206055,-0.34668 l 0,-1.01563 c 0.40039,0.22461 0.792642,0.39388 1.176758,0.50782 0.384112,0.11393 0.761716,0.1709 1.132813,0.17089 0.563147,10e-6 0.997717,-0.11067 1.30371,-0.33203 0.305985,-0.22135 0.45898,-0.5371 0.458985,-0.94726 -5e-6,-0.35807 -0.110682,-0.63802 -0.332031,-0.83985 -0.218104,-0.20182 -0.577804,-0.35318 -1.079102,-0.4541 l -0.600586,-0.11719 c -0.735679,-0.14648 -1.267905,-0.37597 -1.59668,-0.68847 -0.328776,-0.3125 -0.493164,-0.74707 -0.493164,-1.30371 0,-0.64453 0.226236,-1.15234 0.678711,-1.52344 0.455728,-0.37109 1.082355,-0.55663 1.879883,-0.55664 0.341793,10e-6 0.6901,0.0309 1.044922,0.0928 0.354813,0.0619 0.717768,0.15463 1.088867,0.27832"
|
||||
style="font-size:10px"
|
||||
id="path3193" />
|
||||
<path
|
||||
d="m 56.414482,378.15683 0,0.43945 -4.130859,0 c 0.03906,0.61849 0.224607,1.0905 0.55664,1.41602 0.335284,0.32226 0.800779,0.4834 1.396485,0.4834 0.345048,0 0.678707,-0.0423 1.000976,-0.12696 0.325516,-0.0846 0.647782,-0.21158 0.966797,-0.38086 l 0,0.84961 c -0.322271,0.13672 -0.652674,0.24089 -0.991211,0.3125 -0.338546,0.0716 -0.68197,0.10743 -1.030273,0.10743 -0.872399,0 -1.56413,-0.25391 -2.075196,-0.76172 -0.507813,-0.50781 -0.761719,-1.19466 -0.761718,-2.06055 -10e-7,-0.89518 0.240884,-1.60481 0.722656,-2.12891 0.485024,-0.52733 1.137693,-0.79101 1.958008,-0.79101 0.735673,0 1.316727,0.23763 1.743164,0.71289 0.429682,0.47201 0.644525,1.11491 0.644531,1.92871 m -0.898437,-0.26367 c -0.0065,-0.49153 -0.144862,-0.88379 -0.415039,-1.17676 -0.266932,-0.29296 -0.621749,-0.43945 -1.064454,-0.43945 -0.501304,0 -0.903322,0.1416 -1.206054,0.4248 -0.299481,0.28321 -0.472007,0.68197 -0.517578,1.19629 l 3.203125,-0.005"
|
||||
style="font-size:10px"
|
||||
id="path3195" />
|
||||
<path
|
||||
d="m 61.824638,375.85703 0,0.83984 c -0.253911,-0.13997 -0.509444,-0.24414 -0.766601,-0.3125 -0.25391,-0.0716 -0.511072,-0.10742 -0.771485,-0.10742 -0.582685,0 -1.035158,0.18555 -1.357421,0.55664 -0.322268,0.36784 -0.4834,0.88542 -0.483399,1.55273 -10e-7,0.66732 0.161131,1.18653 0.483399,1.55762 0.322263,0.36784 0.774736,0.55176 1.357421,0.55176 0.260413,0 0.517575,-0.0342 0.771485,-0.10254 0.257157,-0.0716 0.51269,-0.17741 0.766601,-0.31738 l 0,0.83007 c -0.250655,0.11719 -0.511072,0.20508 -0.78125,0.26368 -0.266931,0.0586 -0.551761,0.0879 -0.854492,0.0879 -0.82357,0 -1.477866,-0.25879 -1.96289,-0.77637 -0.485027,-0.51758 -0.72754,-1.21582 -0.72754,-2.09473 0,-0.89192 0.24414,-1.59342 0.732422,-2.10449 0.491535,-0.51106 1.163735,-0.7666 2.016602,-0.7666 0.276689,0 0.546871,0.0293 0.810547,0.0879 0.263667,0.0553 0.519201,0.13998 0.766601,0.25391"
|
||||
style="font-size:10px"
|
||||
id="path3197" />
|
||||
<path
|
||||
d="m 65.516045,376.27695 c -0.481774,0 -0.862633,0.1888 -1.142579,0.5664 -0.279949,0.37436 -0.419923,0.88868 -0.419921,1.54297 -2e-6,0.6543 0.138344,1.17025 0.415039,1.54785 0.279945,0.37435 0.662432,0.56153 1.147461,0.56153 0.478512,0 0.857743,-0.1888 1.137695,-0.56641 0.279943,-0.3776 0.419917,-0.89192 0.419922,-1.54297 -5e-6,-0.64778 -0.139979,-1.16048 -0.419922,-1.53808 -0.279952,-0.38086 -0.659183,-0.57129 -1.137695,-0.57129 m 0,-0.76172 c 0.781246,0 1.394852,0.25391 1.84082,0.76172 0.445958,0.50781 0.66894,1.21094 0.668945,2.10937 -5e-6,0.89519 -0.222987,1.59831 -0.668945,2.10938 -0.445968,0.50781 -1.059574,0.76172 -1.84082,0.76172 -0.784508,0 -1.399742,-0.25391 -1.845704,-0.76172 -0.442709,-0.51107 -0.664063,-1.21419 -0.664062,-2.10938 -10e-7,-0.89843 0.221353,-1.60156 0.664062,-2.10937 0.445962,-0.50781 1.061196,-0.76172 1.845704,-0.76172"
|
||||
style="font-size:10px"
|
||||
id="path3199" />
|
||||
<path
|
||||
d="m 74.056084,377.81503 0,3.30078 -0.898438,0 0,-3.27148 c -4e-6,-0.51757 -0.100916,-0.90494 -0.302734,-1.16211 -0.201827,-0.25716 -0.504561,-0.38574 -0.908203,-0.38574 -0.485029,0 -0.867516,0.15463 -1.147461,0.46387 -0.27995,0.30924 -0.419924,0.73079 -0.419922,1.26464 l 0,3.09082 -0.90332,0 0,-5.46875 0.90332,0 0,0.84961 c 0.214842,-0.32877 0.46712,-0.57454 0.756836,-0.7373 0.292966,-0.16276 0.629879,-0.24414 1.010742,-0.24414 0.628251,0 1.103511,0.19532 1.425781,0.58594 0.322261,0.38737 0.483393,0.95866 0.483399,1.71386"
|
||||
style="font-size:10px"
|
||||
id="path3201" />
|
||||
<path
|
||||
d="m 79.456474,376.47714 0,-2.95898 0.898438,0 0,7.59765 -0.898438,0 0,-0.82031 c -0.188806,0.32552 -0.428064,0.56804 -0.717773,0.72754 -0.286462,0.15625 -0.631514,0.23438 -1.035156,0.23438 -0.66081,0 -1.199546,-0.26368 -1.616211,-0.79102 -0.413413,-0.52734 -0.620118,-1.2207 -0.620118,-2.08008 0,-0.85937 0.206705,-1.55273 0.620118,-2.08008 0.416665,-0.52733 0.955401,-0.79101 1.616211,-0.79101 0.403642,0 0.748694,0.0798 1.035156,0.23926 0.289709,0.15625 0.528967,0.39714 0.717773,0.72265 m -3.061523,1.90918 c -2e-6,0.66081 0.135089,1.18002 0.405273,1.55762 0.273436,0.37435 0.647784,0.56152 1.123047,0.56152 0.475257,0 0.849606,-0.18717 1.123047,-0.56152 0.273433,-0.3776 0.410152,-0.89681 0.410156,-1.55762 -4e-6,-0.6608 -0.136723,-1.17838 -0.410156,-1.55273 -0.273441,-0.3776 -0.64779,-0.5664 -1.123047,-0.56641 -0.475263,1e-5 -0.849611,0.18881 -1.123047,0.56641 -0.270184,0.37435 -0.405275,0.89193 -0.405273,1.55273"
|
||||
style="font-size:10px"
|
||||
id="path3203" />
|
||||
<path
|
||||
d="m 84.690849,378.36679 c -0.725914,0 -1.228843,0.083 -1.508789,0.24902 -0.279949,0.16602 -0.419923,0.44923 -0.419922,0.84961 -10e-7,0.31902 0.104165,0.57292 0.3125,0.76172 0.211587,0.18555 0.498045,0.27832 0.859375,0.27832 0.498044,0 0.896807,-0.17578 1.196289,-0.52734 0.302731,-0.35482 0.454098,-0.82519 0.454102,-1.41113 l 0,-0.2002 -0.893555,0 m 1.791992,-0.37109 0,3.12011 -0.898437,0 0,-0.83007 c -0.205082,0.33203 -0.460616,0.5778 -0.766602,0.7373 -0.305992,0.15625 -0.680341,0.23438 -1.123046,0.23438 -0.559898,0 -1.005861,-0.15625 -1.337891,-0.46875 -0.328777,-0.31576 -0.493165,-0.73731 -0.493164,-1.26465 -1e-6,-0.61523 0.205077,-1.0791 0.615234,-1.3916 0.41341,-0.3125 1.028644,-0.46875 1.845703,-0.46875 l 1.259766,0 0,-0.0879 c -4e-6,-0.41341 -0.136723,-0.73242 -0.410156,-0.95704 -0.270186,-0.22786 -0.651045,-0.34179 -1.142578,-0.34179 -0.312503,0 -0.616865,0.0374 -0.913086,0.1123 -0.296226,0.0749 -0.581056,0.18718 -0.854493,0.33692 l 0,-0.83008 c 0.328775,-0.12695 0.647785,-0.22135 0.957032,-0.28321 0.309242,-0.0651 0.610349,-0.0977 0.90332,-0.0977 0.791012,0 1.381832,0.20508 1.772461,0.61523 0.39062,0.41016 0.585932,1.03191 0.585937,1.86524"
|
||||
style="font-size:10px"
|
||||
id="path3205" />
|
||||
<path
|
||||
d="m 91.507256,376.48691 c -0.100916,-0.0586 -0.211593,-0.10091 -0.332032,-0.12696 -0.117191,-0.0293 -0.247399,-0.0439 -0.390625,-0.0439 -0.507815,0 -0.89844,0.16602 -1.171875,0.49805 -0.270184,0.32878 -0.405275,0.80241 -0.405273,1.42089 l 0,2.88086 -0.90332,0 0,-5.46875 0.90332,0 0,0.84961 c 0.1888,-0.33202 0.434568,-0.57779 0.737305,-0.7373 0.302731,-0.16276 0.670569,-0.24414 1.103515,-0.24414 0.06185,0 0.130205,0.005 0.205078,0.0147 0.07487,0.007 0.157874,0.0179 0.249024,0.0342 l 0.0049,0.92285"
|
||||
style="font-size:10px"
|
||||
id="path3207" />
|
||||
<path
|
||||
d="m 94.734795,381.62363 c -0.25391,0.65104 -0.501305,1.07584 -0.742188,1.27441 -0.240888,0.19857 -0.563153,0.29785 -0.966797,0.29785 l -0.717773,0 0,-0.75195 0.527344,0 c 0.247394,0 0.439451,-0.0586 0.576171,-0.17578 0.136717,-0.11719 0.288084,-0.39388 0.454102,-0.83008 l 0.161133,-0.41016 -2.211914,-5.38086 0.952148,0 1.708985,4.27735 1.708984,-4.27735 0.952148,0 -2.402343,5.97657"
|
||||
style="font-size:10px"
|
||||
id="path3209" />
|
||||
<path
|
||||
d="m 105.81878,376.69687 c 0.2246,-0.40364 0.49316,-0.70149 0.80566,-0.89356 0.3125,-0.19205 0.68033,-0.28808 1.10352,-0.28808 0.56965,0 1.00911,0.2002 1.31836,0.60058 0.30923,0.39714 0.46386,0.96355 0.46387,1.69922 l 0,3.30078 -0.90333,0 0,-3.27148 c 0,-0.52408 -0.0928,-0.91308 -0.27832,-1.16699 -0.18555,-0.2539 -0.46875,-0.38086 -0.8496,-0.38086 -0.46551,0 -0.83334,0.15463 -1.10352,0.46387 -0.27019,0.30924 -0.40528,0.73079 -0.40527,1.26464 l 0,3.09082 -0.90332,0 0,-3.27148 c -10e-6,-0.52734 -0.0928,-0.91634 -0.27832,-1.16699 -0.18556,-0.2539 -0.47201,-0.38086 -0.85938,-0.38086 -0.45899,0 -0.82357,0.15625 -1.09375,0.46875 -0.27018,0.30925 -0.40527,0.72917 -0.40527,1.25976 l 0,3.09082 -0.90332,0 0,-5.46875 0.90332,0 0,0.84961 c 0.20507,-0.33528 0.45084,-0.58267 0.7373,-0.74218 0.28646,-0.1595 0.62663,-0.23926 1.02051,-0.23926 0.39713,0 0.73404,0.10092 1.01074,0.30273 0.27994,0.20183 0.48665,0.4948 0.62012,0.87891"
|
||||
style="font-size:10px"
|
||||
id="path3211" />
|
||||
<path
|
||||
d="m 113.4262,376.27695 c -0.48177,0 -0.86263,0.1888 -1.14258,0.5664 -0.27995,0.37436 -0.41992,0.88868 -0.41992,1.54297 0,0.6543 0.13835,1.17025 0.41504,1.54785 0.27995,0.37435 0.66243,0.56153 1.14746,0.56153 0.47851,0 0.85774,-0.1888 1.1377,-0.56641 0.27994,-0.3776 0.41991,-0.89192 0.41992,-1.54297 -10e-6,-0.64778 -0.13998,-1.16048 -0.41992,-1.53808 -0.27996,-0.38086 -0.65919,-0.57129 -1.1377,-0.57129 m 0,-0.76172 c 0.78125,0 1.39485,0.25391 1.84082,0.76172 0.44596,0.50781 0.66894,1.21094 0.66895,2.10937 -1e-5,0.89519 -0.22299,1.59831 -0.66895,2.10938 -0.44597,0.50781 -1.05957,0.76172 -1.84082,0.76172 -0.78451,0 -1.39974,-0.25391 -1.8457,-0.76172 -0.44271,-0.51107 -0.66407,-1.21419 -0.66406,-2.10938 -10e-6,-0.89843 0.22135,-1.60156 0.66406,-2.10937 0.44596,-0.50781 1.06119,-0.76172 1.8457,-0.76172"
|
||||
style="font-size:10px"
|
||||
id="path3213" />
|
||||
<path
|
||||
d="m 121.96624,377.81503 0,3.30078 -0.89844,0 0,-3.27148 c 0,-0.51757 -0.10091,-0.90494 -0.30273,-1.16211 -0.20183,-0.25716 -0.50456,-0.38574 -0.90821,-0.38574 -0.48502,0 -0.86751,0.15463 -1.14746,0.46387 -0.27995,0.30924 -0.41992,0.73079 -0.41992,1.26464 l 0,3.09082 -0.90332,0 0,-5.46875 0.90332,0 0,0.84961 c 0.21484,-0.32877 0.46712,-0.57454 0.75684,-0.7373 0.29296,-0.16276 0.62988,-0.24414 1.01074,-0.24414 0.62825,0 1.10351,0.19532 1.42578,0.58594 0.32226,0.38737 0.48339,0.95866 0.4834,1.71386"
|
||||
style="font-size:10px"
|
||||
id="path3215" />
|
||||
<path
|
||||
d="m 123.768,375.64706 0.89844,0 0,5.46875 -0.89844,0 0,-5.46875 m 0,-2.1289 0.89844,0 0,1.13769 -0.89844,0 0,-1.13769"
|
||||
style="font-size:10px"
|
||||
id="path3217" />
|
||||
<path
|
||||
d="m 127.43011,374.09433 0,1.55273 1.85058,0 0,0.69825 -1.85058,0 0,2.96875 c 0,0.44596 0.0602,0.73242 0.18066,0.85937 0.1237,0.12696 0.37272,0.19043 0.74707,0.19043 l 0.92285,0 0,0.75195 -0.92285,0 c -0.69336,0 -1.17188,-0.12858 -1.43555,-0.38574 -0.26367,-0.26041 -0.3955,-0.73242 -0.3955,-1.41601 l 0,-2.96875 -0.65918,0 0,-0.69825 0.65918,0 0,-1.55273 0.90332,0"
|
||||
style="font-size:10px"
|
||||
id="path3219" />
|
||||
<path
|
||||
d="m 132.58636,376.27695 c -0.48178,0 -0.86264,0.1888 -1.14258,0.5664 -0.27995,0.37436 -0.41992,0.88868 -0.41992,1.54297 0,0.6543 0.13834,1.17025 0.41504,1.54785 0.27994,0.37435 0.66243,0.56153 1.14746,0.56153 0.47851,0 0.85774,-0.1888 1.13769,-0.56641 0.27995,-0.3776 0.41992,-0.89192 0.41992,-1.54297 0,-0.64778 -0.13997,-1.16048 -0.41992,-1.53808 -0.27995,-0.38086 -0.65918,-0.57129 -1.13769,-0.57129 m 0,-0.76172 c 0.78124,0 1.39485,0.25391 1.84082,0.76172 0.44596,0.50781 0.66894,1.21094 0.66894,2.10937 0,0.89519 -0.22298,1.59831 -0.66894,2.10938 -0.44597,0.50781 -1.05958,0.76172 -1.84082,0.76172 -0.78451,0 -1.39974,-0.25391 -1.84571,-0.76172 -0.44271,-0.51107 -0.66406,-1.21419 -0.66406,-2.10938 0,-0.89843 0.22135,-1.60156 0.66406,-2.10937 0.44597,-0.50781 1.0612,-0.76172 1.84571,-0.76172"
|
||||
style="font-size:10px"
|
||||
id="path3221" />
|
||||
<path
|
||||
d="m 139.74944,376.48691 c -0.10091,-0.0586 -0.21159,-0.10091 -0.33203,-0.12696 -0.11719,-0.0293 -0.2474,-0.0439 -0.39062,-0.0439 -0.50782,0 -0.89844,0.16602 -1.17188,0.49805 -0.27018,0.32878 -0.40527,0.80241 -0.40527,1.42089 l 0,2.88086 -0.90332,0 0,-5.46875 0.90332,0 0,0.84961 c 0.1888,-0.33202 0.43457,-0.57779 0.7373,-0.7373 0.30273,-0.16276 0.67057,-0.24414 1.10352,-0.24414 0.0618,0 0.1302,0.005 0.20508,0.0147 0.0749,0.007 0.15787,0.0179 0.24902,0.0342 l 0.005,0.92285"
|
||||
style="font-size:10px"
|
||||
id="path3223" />
|
||||
<path
|
||||
d="m 144.75433,380.2955 0,2.90039 -0.90332,0 0,-7.54883 0.90332,0 0,0.83008 c 0.1888,-0.32551 0.42643,-0.5664 0.71289,-0.72265 0.28971,-0.1595 0.63476,-0.23926 1.03515,-0.23926 0.66406,0 1.2028,0.26368 1.61621,0.79101 0.41666,0.52735 0.625,1.22071 0.625,2.08008 0,0.85938 -0.20834,1.55274 -0.625,2.08008 -0.41341,0.52734 -0.95215,0.79102 -1.61621,0.79102 -0.40039,0 -0.74544,-0.0781 -1.03515,-0.23438 -0.28646,-0.1595 -0.52409,-0.40202 -0.71289,-0.72754 m 3.05664,-1.90918 c -1e-5,-0.6608 -0.13673,-1.17838 -0.41016,-1.55273 -0.27019,-0.3776 -0.64291,-0.5664 -1.11816,-0.56641 -0.47527,1e-5 -0.84962,0.18881 -1.12305,0.56641 -0.27018,0.37435 -0.40528,0.89193 -0.40527,1.55273 -1e-5,0.66081 0.13509,1.18002 0.40527,1.55762 0.27343,0.37435 0.64778,0.56152 1.12305,0.56152 0.47525,0 0.84797,-0.18717 1.11816,-0.56152 0.27343,-0.3776 0.41015,-0.89681 0.41016,-1.55762"
|
||||
style="font-size:10px"
|
||||
id="path3225" />
|
||||
<path
|
||||
d="m 152.35198,376.27695 c -0.48177,0 -0.86263,0.1888 -1.14258,0.5664 -0.27995,0.37436 -0.41992,0.88868 -0.41992,1.54297 0,0.6543 0.13835,1.17025 0.41504,1.54785 0.27995,0.37435 0.66243,0.56153 1.14746,0.56153 0.47851,0 0.85775,-0.1888 1.1377,-0.56641 0.27994,-0.3776 0.41991,-0.89192 0.41992,-1.54297 -1e-5,-0.64778 -0.13998,-1.16048 -0.41992,-1.53808 -0.27995,-0.38086 -0.65919,-0.57129 -1.1377,-0.57129 m 0,-0.76172 c 0.78125,0 1.39485,0.25391 1.84082,0.76172 0.44596,0.50781 0.66894,1.21094 0.66895,2.10937 -1e-5,0.89519 -0.22299,1.59831 -0.66895,2.10938 -0.44597,0.50781 -1.05957,0.76172 -1.84082,0.76172 -0.78451,0 -1.39974,-0.25391 -1.8457,-0.76172 -0.44271,-0.51107 -0.66406,-1.21419 -0.66406,-2.10938 0,-0.89843 0.22135,-1.60156 0.66406,-2.10937 0.44596,-0.50781 1.06119,-0.76172 1.8457,-0.76172"
|
||||
style="font-size:10px"
|
||||
id="path3227" />
|
||||
<path
|
||||
d="m 159.83245,375.8082 0,0.84961 c -0.25391,-0.13021 -0.51758,-0.22786 -0.79101,-0.29297 -0.27345,-0.0651 -0.55665,-0.0976 -0.84961,-0.0977 -0.44597,1e-5 -0.78126,0.0684 -1.00586,0.20508 -0.22136,0.13672 -0.33204,0.3418 -0.33203,0.61523 -1e-5,0.20834 0.0798,0.37273 0.23925,0.49317 0.15951,0.11719 0.48014,0.22949 0.96192,0.33691 l 0.30761,0.0684 c 0.63802,0.13672 1.0905,0.33041 1.35743,0.58106 0.27017,0.24739 0.40526,0.59407 0.40527,1.04004 -1e-5,0.50781 -0.20183,0.90983 -0.60547,1.20605 -0.40039,0.29622 -0.95215,0.44434 -1.65527,0.44434 -0.29297,0 -0.59896,-0.0293 -0.91797,-0.0879 -0.31576,-0.0553 -0.64942,-0.13998 -1.00098,-0.25391 l 0,-0.92774 c 0.33203,0.17253 0.65918,0.30274 0.98145,0.39063 0.32226,0.0846 0.64127,0.12695 0.95703,0.12695 0.42317,0 0.74869,-0.0716 0.97656,-0.21484 0.22786,-0.14648 0.34179,-0.35156 0.3418,-0.61524 -1e-5,-0.24413 -0.083,-0.43131 -0.24903,-0.56152 -0.16276,-0.13021 -0.52246,-0.25553 -1.0791,-0.37598 l -0.3125,-0.0732 c -0.55664,-0.11718 -0.95866,-0.29622 -1.20605,-0.53711 -0.2474,-0.24413 -0.3711,-0.57779 -0.3711,-1.00097 0,-0.51432 0.1823,-0.91146 0.54688,-1.19141 0.36458,-0.27994 0.88216,-0.41992 1.55273,-0.41992 0.33203,0 0.64453,0.0244 0.9375,0.0732 0.29297,0.0488 0.56315,0.12208 0.81055,0.21973"
|
||||
style="font-size:10px"
|
||||
id="path3229" />
|
||||
<path
|
||||
d="m 161.56097,375.64706 0.89843,0 0,5.46875 -0.89843,0 0,-5.46875 m 0,-2.1289 0.89843,0 0,1.13769 -0.89843,0 0,-1.13769"
|
||||
style="font-size:10px"
|
||||
id="path3231" />
|
||||
<path
|
||||
d="m 165.22308,374.09433 0,1.55273 1.85058,0 0,0.69825 -1.85058,0 0,2.96875 c -1e-5,0.44596 0.0602,0.73242 0.18066,0.85937 0.1237,0.12696 0.37272,0.19043 0.74707,0.19043 l 0.92285,0 0,0.75195 -0.92285,0 c -0.69336,0 -1.17188,-0.12858 -1.43555,-0.38574 -0.26367,-0.26041 -0.39551,-0.73242 -0.3955,-1.41601 l 0,-2.96875 -0.65918,0 0,-0.69825 0.65918,0 0,-1.55273 0.90332,0"
|
||||
style="font-size:10px"
|
||||
id="path3233" />
|
||||
<path
|
||||
d="m 168.26019,375.64706 0.89843,0 0,5.46875 -0.89843,0 0,-5.46875 m 0,-2.1289 0.89843,0 0,1.13769 -0.89843,0 0,-1.13769"
|
||||
style="font-size:10px"
|
||||
id="path3235" />
|
||||
<path
|
||||
d="m 173.15276,376.27695 c -0.48177,0 -0.86263,0.1888 -1.14257,0.5664 -0.27995,0.37436 -0.41993,0.88868 -0.41993,1.54297 0,0.6543 0.13835,1.17025 0.41504,1.54785 0.27995,0.37435 0.66243,0.56153 1.14746,0.56153 0.47852,0 0.85775,-0.1888 1.1377,-0.56641 0.27994,-0.3776 0.41992,-0.89192 0.41992,-1.54297 0,-0.64778 -0.13998,-1.16048 -0.41992,-1.53808 -0.27995,-0.38086 -0.65918,-0.57129 -1.1377,-0.57129 m 0,-0.76172 c 0.78125,0 1.39486,0.25391 1.84082,0.76172 0.44596,0.50781 0.66894,1.21094 0.66895,2.10937 -1e-5,0.89519 -0.22299,1.59831 -0.66895,2.10938 -0.44596,0.50781 -1.05957,0.76172 -1.84082,0.76172 -0.7845,0 -1.39974,-0.25391 -1.8457,-0.76172 -0.44271,-0.51107 -0.66406,-1.21419 -0.66406,-2.10938 0,-0.89843 0.22135,-1.60156 0.66406,-2.10937 0.44596,-0.50781 1.0612,-0.76172 1.8457,-0.76172"
|
||||
style="font-size:10px"
|
||||
id="path3237" />
|
||||
<path
|
||||
d="m 181.6928,377.81503 0,3.30078 -0.89844,0 0,-3.27148 c 0,-0.51757 -0.10091,-0.90494 -0.30273,-1.16211 -0.20183,-0.25716 -0.50456,-0.38574 -0.9082,-0.38574 -0.48503,0 -0.86752,0.15463 -1.14746,0.46387 -0.27995,0.30924 -0.41993,0.73079 -0.41993,1.26464 l 0,3.09082 -0.90332,0 0,-5.46875 0.90332,0 0,0.84961 c 0.21485,-0.32877 0.46712,-0.57454 0.75684,-0.7373 0.29297,-0.16276 0.62988,-0.24414 1.01074,-0.24414 0.62825,0 1.10351,0.19532 1.42578,0.58594 0.32226,0.38737 0.4834,0.95866 0.4834,1.71386"
|
||||
style="font-size:10px"
|
||||
id="path3239" />
|
||||
</g>
|
||||
<g
|
||||
style="font-size:12px;font-style:normal;font-weight:normal;line-height:125%;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none;font-family:Sans"
|
||||
id="text3017">
|
||||
<path
|
||||
d="m 367.17007,356.71783 -2.7832,-7.29003 1.03027,0 2.30958,6.13769 2.31445,-6.13769 1.02539,0 -2.77832,7.29003 -1.11817,0"
|
||||
style="font-size:10px"
|
||||
id="path3242" />
|
||||
<path
|
||||
d="m 371.87222,351.24908 0.89844,0 0,5.46875 -0.89844,0 0,-5.46875 m 0,-2.1289 0.89844,0 0,1.13769 -0.89844,0 0,-1.13769"
|
||||
style="font-size:10px"
|
||||
id="path3244" />
|
||||
<path
|
||||
d="m 377.81461,352.08893 c -0.10092,-0.0586 -0.2116,-0.10091 -0.33204,-0.12695 -0.11719,-0.0293 -0.24739,-0.0439 -0.39062,-0.0439 -0.50782,0 -0.89844,0.16602 -1.17188,0.49805 -0.27018,0.32878 -0.40527,0.80241 -0.40527,1.4209 l 0,2.88085 -0.90332,0 0,-5.46875 0.90332,0 0,0.84961 c 0.1888,-0.33202 0.43457,-0.57779 0.73731,-0.7373 0.30273,-0.16276 0.67057,-0.24414 1.10351,-0.24414 0.0618,0 0.13021,0.005 0.20508,0.0146 0.0749,0.007 0.15787,0.0179 0.24902,0.0342 l 0.005,0.92285"
|
||||
style="font-size:10px"
|
||||
id="path3246" />
|
||||
<path
|
||||
d="m 379.65543,349.69635 0,1.55273 1.85058,0 0,0.69825 -1.85058,0 0,2.96875 c -1e-5,0.44596 0.0602,0.73242 0.18066,0.85937 0.1237,0.12696 0.37272,0.19043 0.74707,0.19043 l 0.92285,0 0,0.75195 -0.92285,0 c -0.69336,0 -1.17188,-0.12858 -1.43555,-0.38574 -0.26367,-0.26041 -0.39551,-0.73242 -0.3955,-1.41601 l 0,-2.96875 -0.65918,0 0,-0.69825 0.65918,0 0,-1.55273 0.90332,0"
|
||||
style="font-size:10px"
|
||||
id="path3248" />
|
||||
<path
|
||||
d="m 382.59976,354.55963 0,-3.31055 0.89844,0 0,3.27637 c 0,0.51758 0.10091,0.90658 0.30273,1.16699 0.20182,0.25717 0.50456,0.38575 0.90821,0.38575 0.48502,0 0.86751,-0.15463 1.14746,-0.46387 0.2832,-0.30924 0.4248,-0.73079 0.4248,-1.26465 l 0,-3.10059 0.89844,0 0,5.46875 -0.89844,0 0,-0.83984 c -0.2181,0.33203 -0.47201,0.57943 -0.76172,0.74219 -0.28646,0.1595 -0.62012,0.23926 -1.00097,0.23926 -0.62826,0 -1.10515,-0.19532 -1.43067,-0.58594 -0.32552,-0.39063 -0.48828,-0.96191 -0.48828,-1.71387 m 2.26074,-3.44238 0,0"
|
||||
style="font-size:10px"
|
||||
id="path3250" />
|
||||
<path
|
||||
d="m 391.52554,353.96881 c -0.72591,0 -1.22884,0.083 -1.50879,0.24902 -0.27995,0.16602 -0.41992,0.44923 -0.41992,0.84961 0,0.31902 0.10417,0.57292 0.3125,0.76172 0.21159,0.18555 0.49805,0.27832 0.85938,0.27832 0.49804,0 0.8968,-0.17578 1.19629,-0.52734 0.30273,-0.35482 0.45409,-0.82519 0.4541,-1.41113 l 0,-0.2002 -0.89356,0 m 1.792,-0.37109 0,3.12011 -0.89844,0 0,-0.83007 c -0.20508,0.33203 -0.46062,0.5778 -0.7666,0.7373 -0.306,0.15625 -0.68035,0.23438 -1.12305,0.23438 -0.5599,0 -1.00586,-0.15625 -1.33789,-0.46875 -0.32878,-0.31576 -0.49317,-0.73731 -0.49317,-1.26465 0,-0.61523 0.20508,-1.0791 0.61524,-1.3916 0.41341,-0.3125 1.02864,-0.46875 1.8457,-0.46875 l 1.25977,0 0,-0.0879 c -1e-5,-0.41341 -0.13673,-0.73242 -0.41016,-0.95704 -0.27018,-0.22786 -0.65104,-0.34179 -1.14258,-0.34179 -0.3125,0 -0.61686,0.0374 -0.91308,0.1123 -0.29623,0.0749 -0.58106,0.18718 -0.85449,0.33692 l 0,-0.83008 c 0.32877,-0.12695 0.64778,-0.22135 0.95703,-0.28321 0.30924,-0.0651 0.61035,-0.0976 0.90332,-0.0976 0.79101,0 1.38183,0.20508 1.77246,0.61523 0.39062,0.41016 0.58593,1.03191 0.58594,1.86524"
|
||||
style="font-size:10px"
|
||||
id="path3252" />
|
||||
<path
|
||||
d="m 395.173,349.12018 0.89844,0 0,7.59765 -0.89844,0 0,-7.59765"
|
||||
style="font-size:10px"
|
||||
id="path3254" />
|
||||
<path
|
||||
d="m 404.61636,351.41022 0,0.84961 c -0.25391,-0.13021 -0.51758,-0.22786 -0.79101,-0.29297 -0.27344,-0.0651 -0.55665,-0.0976 -0.84961,-0.0977 -0.44597,1e-5 -0.78125,0.0684 -1.00586,0.20508 -0.22136,0.13672 -0.33203,0.3418 -0.33203,0.61523 0,0.20834 0.0797,0.37273 0.23926,0.49317 0.1595,0.11719 0.48014,0.22949 0.96191,0.33691 l 0.30762,0.0684 c 0.63801,0.13672 1.09049,0.33041 1.35742,0.58106 0.27018,0.24739 0.40527,0.59407 0.40527,1.04004 0,0.50781 -0.20183,0.90983 -0.60547,1.20605 -0.40039,0.29622 -0.95215,0.44434 -1.65527,0.44434 -0.29297,0 -0.59896,-0.0293 -0.91797,-0.0879 -0.31576,-0.0553 -0.64941,-0.13998 -1.00098,-0.25391 l 0,-0.92774 c 0.33204,0.17253 0.65918,0.30274 0.98145,0.39063 0.32226,0.0846 0.64127,0.12695 0.95703,0.12695 0.42318,0 0.7487,-0.0716 0.97656,-0.21484 0.22786,-0.14648 0.3418,-0.35156 0.3418,-0.61524 0,-0.24413 -0.083,-0.43131 -0.24902,-0.56152 -0.16277,-0.1302 -0.52247,-0.25553 -1.0791,-0.37598 l -0.3125,-0.0732 c -0.55665,-0.11718 -0.95866,-0.29622 -1.20606,-0.53711 -0.2474,-0.24413 -0.37109,-0.57779 -0.37109,-1.00097 0,-0.51432 0.18229,-0.91146 0.54687,-1.19141 0.36458,-0.27994 0.88216,-0.41992 1.55274,-0.41992 0.33202,0 0.64452,0.0244 0.9375,0.0732 0.29296,0.0488 0.56314,0.12208 0.81054,0.21973"
|
||||
style="font-size:10px"
|
||||
id="path3256" />
|
||||
<path
|
||||
d="m 410.28043,351.45905 0,0.83984 c -0.25391,-0.13997 -0.50945,-0.24414 -0.76661,-0.3125 -0.25391,-0.0716 -0.51107,-0.10742 -0.77148,-0.10742 -0.58268,0 -1.03516,0.18555 -1.35742,0.55664 -0.32227,0.36784 -0.4834,0.88542 -0.4834,1.55273 0,0.66732 0.16113,1.18653 0.4834,1.55762 0.32226,0.36784 0.77474,0.55176 1.35742,0.55176 0.26041,0 0.51757,-0.0342 0.77148,-0.10254 0.25716,-0.0716 0.5127,-0.17741 0.76661,-0.31738 l 0,0.83007 c -0.25066,0.11719 -0.51108,0.20508 -0.78125,0.26368 -0.26693,0.0586 -0.55177,0.0879 -0.8545,0.0879 -0.82357,0 -1.47786,-0.25879 -1.96289,-0.77637 -0.48502,-0.51758 -0.72754,-1.21582 -0.72754,-2.09473 0,-0.89192 0.24414,-1.59342 0.73243,-2.10449 0.49153,-0.51106 1.16373,-0.7666 2.0166,-0.7666 0.27669,0 0.54687,0.0293 0.81054,0.0879 0.26367,0.0553 0.51921,0.13998 0.76661,0.25391"
|
||||
style="font-size:10px"
|
||||
id="path3258" />
|
||||
<path
|
||||
d="m 415.02164,352.08893 c -0.10092,-0.0586 -0.2116,-0.10091 -0.33203,-0.12695 -0.1172,-0.0293 -0.2474,-0.0439 -0.39063,-0.0439 -0.50781,0 -0.89844,0.16602 -1.17187,0.49805 -0.27019,0.32878 -0.40528,0.80241 -0.40528,1.4209 l 0,2.88085 -0.90332,0 0,-5.46875 0.90332,0 0,0.84961 c 0.1888,-0.33202 0.43457,-0.57779 0.73731,-0.7373 0.30273,-0.16276 0.67057,-0.24414 1.10351,-0.24414 0.0618,0 0.13021,0.005 0.20508,0.0146 0.0749,0.007 0.15787,0.0179 0.24902,0.0342 l 0.005,0.92285"
|
||||
style="font-size:10px"
|
||||
id="path3260" />
|
||||
<path
|
||||
d="m 420.43668,353.75885 0,0.43945 -4.13086,0 c 0.0391,0.61849 0.2246,1.0905 0.55664,1.41602 0.33528,0.32227 0.80078,0.4834 1.39648,0.4834 0.34505,0 0.67871,-0.0423 1.00098,-0.12696 0.32551,-0.0846 0.64778,-0.21158 0.9668,-0.38086 l 0,0.84961 c -0.32228,0.13672 -0.65268,0.24089 -0.99122,0.3125 -0.33854,0.0716 -0.68197,0.10743 -1.03027,0.10743 -0.8724,0 -1.56413,-0.25391 -2.07519,-0.76172 -0.50782,-0.50781 -0.76172,-1.19466 -0.76172,-2.06055 0,-0.89518 0.24088,-1.60481 0.72265,-2.12891 0.48503,-0.52733 1.1377,-0.79101 1.95801,-0.79101 0.73567,0 1.31673,0.23763 1.74316,0.71289 0.42969,0.47201 0.64453,1.11491 0.64454,1.92871 m -0.89844,-0.26367 c -0.007,-0.49153 -0.14486,-0.88379 -0.41504,-1.17676 -0.26693,-0.29296 -0.62175,-0.43945 -1.06445,-0.43945 -0.50131,0 -0.90333,0.1416 -1.20606,0.4248 -0.29948,0.28321 -0.47201,0.68197 -0.51758,1.19629 l 3.20313,-0.005"
|
||||
style="font-size:10px"
|
||||
id="path3262" />
|
||||
<path
|
||||
d="m 426.58902,353.75885 0,0.43945 -4.13086,0 c 0.0391,0.61849 0.22461,1.0905 0.55664,1.41602 0.33529,0.32227 0.80078,0.4834 1.39649,0.4834 0.34504,0 0.6787,-0.0423 1.00097,-0.12696 0.32552,-0.0846 0.64778,-0.21158 0.9668,-0.38086 l 0,0.84961 c -0.32227,0.13672 -0.65268,0.24089 -0.99121,0.3125 -0.33855,0.0716 -0.68197,0.10743 -1.03028,0.10743 -0.87239,0 -1.56412,-0.25391 -2.07519,-0.76172 -0.50781,-0.50781 -0.76172,-1.19466 -0.76172,-2.06055 0,-0.89518 0.24089,-1.60481 0.72266,-2.12891 0.48502,-0.52733 1.13769,-0.79101 1.958,-0.79101 0.73568,0 1.31673,0.23763 1.74317,0.71289 0.42968,0.47201 0.64452,1.11491 0.64453,1.92871 m -0.89844,-0.26367 c -0.007,-0.49153 -0.14486,-0.88379 -0.41504,-1.17676 -0.26693,-0.29296 -0.62175,-0.43945 -1.06445,-0.43945 -0.5013,0 -0.90332,0.1416 -1.20605,0.4248 -0.29949,0.28321 -0.47201,0.68197 -0.51758,1.19629 l 3.20312,-0.005"
|
||||
style="font-size:10px"
|
||||
id="path3264" />
|
||||
<path
|
||||
d="m 432.60953,353.41705 0,3.30078 -0.89844,0 0,-3.27148 c 0,-0.51757 -0.10092,-0.90494 -0.30273,-1.16211 -0.20183,-0.25716 -0.50457,-0.38574 -0.90821,-0.38574 -0.48503,0 -0.86751,0.15463 -1.14746,0.46387 -0.27995,0.30924 -0.41992,0.73079 -0.41992,1.26464 l 0,3.09082 -0.90332,0 0,-5.46875 0.90332,0 0,0.84961 c 0.21484,-0.32877 0.46712,-0.57454 0.75684,-0.7373 0.29296,-0.16276 0.62988,-0.24414 1.01074,-0.24414 0.62825,0 1.10351,0.19532 1.42578,0.58594 0.32226,0.38737 0.48339,0.95866 0.4834,1.71386"
|
||||
style="font-size:10px"
|
||||
id="path3266" />
|
||||
<path
|
||||
d="m 439.71402,351.87897 c -0.48177,0 -0.86263,0.1888 -1.14258,0.5664 -0.27995,0.37436 -0.41992,0.88868 -0.41992,1.54297 0,0.6543 0.13834,1.17025 0.41504,1.54785 0.27994,0.37435 0.66243,0.56153 1.14746,0.56153 0.47851,0 0.85774,-0.1888 1.1377,-0.56641 0.27994,-0.3776 0.41991,-0.89192 0.41992,-1.54297 -10e-6,-0.64778 -0.13998,-1.16048 -0.41992,-1.53808 -0.27996,-0.38086 -0.65919,-0.57129 -1.1377,-0.57129 m 0,-0.76172 c 0.78125,0 1.39485,0.25391 1.84082,0.76172 0.44596,0.50781 0.66894,1.21094 0.66895,2.10937 -1e-5,0.89519 -0.22299,1.59831 -0.66895,2.10938 -0.44597,0.50781 -1.05957,0.76172 -1.84082,0.76172 -0.78451,0 -1.39974,-0.25391 -1.8457,-0.76172 -0.44271,-0.51107 -0.66407,-1.21419 -0.66407,-2.10938 0,-0.89843 0.22136,-1.60156 0.66407,-2.10937 0.44596,-0.50781 1.06119,-0.76172 1.8457,-0.76172"
|
||||
style="font-size:10px"
|
||||
id="path3268" />
|
||||
<path
|
||||
d="m 446.87711,352.08893 c -0.10092,-0.0586 -0.2116,-0.10091 -0.33204,-0.12695 -0.11719,-0.0293 -0.24739,-0.0439 -0.39062,-0.0439 -0.50782,0 -0.89844,0.16602 -1.17188,0.49805 -0.27018,0.32878 -0.40527,0.80241 -0.40527,1.4209 l 0,2.88085 -0.90332,0 0,-5.46875 0.90332,0 0,0.84961 c 0.1888,-0.33202 0.43457,-0.57779 0.73731,-0.7373 0.30273,-0.16276 0.67057,-0.24414 1.10351,-0.24414 0.0618,0 0.13021,0.005 0.20508,0.0146 0.0749,0.007 0.15787,0.0179 0.24902,0.0342 l 0.005,0.92285"
|
||||
style="font-size:10px"
|
||||
id="path3270" />
|
||||
<path
|
||||
d="m 447.82925,351.24908 0.89844,0 0,5.46875 -0.89844,0 0,-5.46875 m 0,-2.1289 0.89844,0 0,1.13769 -0.89844,0 0,-1.13769"
|
||||
style="font-size:10px"
|
||||
id="path3272" />
|
||||
<path
|
||||
d="m 454.20132,353.91998 c 0,-0.65104 -0.13509,-1.15559 -0.40527,-1.51367 -0.26693,-0.35807 -0.64291,-0.5371 -1.12793,-0.53711 -0.48177,1e-5 -0.85775,0.17904 -1.12793,0.53711 -0.26693,0.35808 -0.40039,0.86263 -0.40039,1.51367 0,0.64779 0.13346,1.15072 0.40039,1.50879 0.27018,0.35808 0.64616,0.53711 1.12793,0.53711 0.48502,0 0.861,-0.17903 1.12793,-0.53711 0.27018,-0.35807 0.40527,-0.861 0.40527,-1.50879 m 0.89844,2.11914 c 0,0.93099 -0.20671,1.62272 -0.62012,2.0752 -0.41341,0.45573 -1.04655,0.68359 -1.89941,0.68359 -0.31576,0 -0.61361,-0.0244 -0.89355,-0.0732 -0.27995,-0.0456 -0.55176,-0.11719 -0.81543,-0.21484 l 0,-0.87403 c 0.26367,0.14323 0.52408,0.24903 0.78125,0.31739 0.25716,0.0684 0.5192,0.10253 0.78613,0.10254 0.58919,-10e-6 1.03027,-0.15463 1.32324,-0.46387 0.29297,-0.30599 0.43945,-0.76986 0.43945,-1.3916 l 0,-0.44434 c -0.18555,0.32227 -0.42318,0.56315 -0.71289,0.72266 -0.28971,0.1595 -0.63639,0.23925 -1.04004,0.23925 -0.67057,0 -1.21093,-0.25553 -1.62109,-0.7666 -0.41016,-0.51106 -0.61523,-1.18815 -0.61523,-2.03125 0,-0.84635 0.20507,-1.52506 0.61523,-2.03613 0.41016,-0.51106 0.95052,-0.7666 1.62109,-0.7666 0.40365,0 0.75033,0.0798 1.04004,0.23926 0.28971,0.15951 0.52734,0.40039 0.71289,0.72265 l 0,-0.83008 0.89844,0 0,4.79004"
|
||||
style="font-size:10px"
|
||||
id="path3274" />
|
||||
<path
|
||||
d="m 456.95035,351.24908 0.89844,0 0,5.46875 -0.89844,0 0,-5.46875 m 0,-2.1289 0.89844,0 0,1.13769 -0.89844,0 0,-1.13769"
|
||||
style="font-size:10px"
|
||||
id="path3276" />
|
||||
<path
|
||||
d="m 464.26968,353.41705 0,3.30078 -0.89843,0 0,-3.27148 c -10e-6,-0.51757 -0.10092,-0.90494 -0.30274,-1.16211 -0.20183,-0.25716 -0.50456,-0.38574 -0.9082,-0.38574 -0.48503,0 -0.86752,0.15463 -1.14746,0.46387 -0.27995,0.30924 -0.41993,0.73079 -0.41992,1.26464 l 0,3.09082 -0.90332,0 0,-5.46875 0.90332,0 0,0.84961 c 0.21484,-0.32877 0.46712,-0.57454 0.75683,-0.7373 0.29297,-0.16276 0.62988,-0.24414 1.01074,-0.24414 0.62826,0 1.10352,0.19532 1.42579,0.58594 0.32226,0.38737 0.48339,0.95866 0.48339,1.71386"
|
||||
style="font-size:10px"
|
||||
id="path3278" />
|
||||
</g>
|
||||
<path
|
||||
style="fill:none;stroke:#000000;stroke-width:1px;stroke-linecap:butt;stroke-linejoin:miter;stroke-opacity:1;marker-end:url(#Arrow2Lend)"
|
||||
d="m 343.73692,26.224389 0.01,294.941191"
|
||||
id="path3861"
|
||||
inkscape:connector-curvature="0"
|
||||
sodipodi:nodetypes="cc"
|
||||
transform="translate(12.627039,339.86462)" />
|
||||
<path
|
||||
sodipodi:nodetypes="cc"
|
||||
inkscape:connector-curvature="0"
|
||||
id="path4307"
|
||||
d="m 356.48533,366.00457 336.31202,-0.0196"
|
||||
style="fill:none;stroke:#000000;stroke-width:1;stroke-linecap:butt;stroke-linejoin:miter;stroke-opacity:1;marker-end:url(#Arrow2Lend);stroke-miterlimit:4;stroke-dasharray:none" />
|
||||
<path
|
||||
sodipodi:nodetypes="cc"
|
||||
inkscape:connector-curvature="0"
|
||||
id="path4309"
|
||||
d="m 159.89916,447.6257 -0.0625,145.00422"
|
||||
style="fill:none;stroke:#000000;stroke-width:1px;stroke-linecap:butt;stroke-linejoin:miter;stroke-opacity:1;marker-end:url(#Arrow2Lend)" />
|
||||
<path
|
||||
style="fill:none;stroke:#000000;stroke-width:1px;stroke-linecap:butt;stroke-linejoin:miter;stroke-opacity:1;marker-end:url(#Arrow2Lend)"
|
||||
d="m 160.03997,448.23877 184.95568,-0.0159"
|
||||
id="path4493"
|
||||
inkscape:connector-curvature="0"
|
||||
sodipodi:nodetypes="cc" />
|
||||
<g
|
||||
style="font-size:12px;font-style:normal;font-weight:normal;line-height:125%;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none;font-family:Sans"
|
||||
id="text4495">
|
||||
<path
|
||||
d="m 228.57881,442.02737 0.49805,0 0.7666,3.08106 0.76416,-3.08106 0.5542,0 0.7666,3.08106 0.76416,-3.08106 0.50049,0 -0.91553,3.64502 -0.62012,0 -0.76904,-3.16406 -0.77637,3.16406 -0.62011,0 -0.91309,-3.64502"
|
||||
style="font-size:5px"
|
||||
id="path3141" />
|
||||
<path
|
||||
d="m 233.71797,442.93802 0.44922,0 0,2.73437 -0.44922,0 0,-2.73437 m 0,-1.06445 0.44922,0 0,0.56884 -0.44922,0 0,-0.56884"
|
||||
style="font-size:5px"
|
||||
id="path3143" />
|
||||
<path
|
||||
d="m 237.37764,444.022 0,1.65039 -0.44922,0 0,-1.63574 c 0,-0.25879 -0.0505,-0.45247 -0.15137,-0.58105 -0.10091,-0.12858 -0.25228,-0.19287 -0.4541,-0.19287 -0.24251,0 -0.43376,0.0773 -0.57373,0.23193 -0.13997,0.15462 -0.20996,0.3654 -0.20996,0.63232 l 0,1.54541 -0.45166,0 0,-2.73437 0.45166,0 0,0.4248 c 0.10742,-0.16438 0.23356,-0.28727 0.37842,-0.36865 0.14648,-0.0814 0.31494,-0.12207 0.50537,-0.12207 0.31413,0 0.55176,0.0977 0.71289,0.29297 0.16113,0.19369 0.2417,0.47933 0.2417,0.85693"
|
||||
style="font-size:5px"
|
||||
id="path3145" />
|
||||
<path
|
||||
d="m 240.07784,443.35306 0,-1.47949 0.44921,0 0,3.79882 -0.44921,0 0,-0.41015 c -0.0944,0.16276 -0.21404,0.28401 -0.35889,0.36377 -0.14323,0.0781 -0.31576,0.11718 -0.51758,0.11718 -0.3304,0 -0.59977,-0.13183 -0.80811,-0.3955 -0.2067,-0.26367 -0.31005,-0.61035 -0.31005,-1.04004 0,-0.42969 0.10335,-0.77637 0.31005,-1.04004 0.20834,-0.26367 0.47771,-0.39551 0.80811,-0.39551 0.20182,0 0.37435,0.0399 0.51758,0.11963 0.14485,0.0781 0.26448,0.19857 0.35889,0.36133 m -1.53077,0.95459 c 0,0.3304 0.0676,0.59 0.20264,0.77881 0.13672,0.18717 0.32389,0.28076 0.56152,0.28076 0.23763,0 0.42481,-0.0936 0.56153,-0.28076 0.13671,-0.18881 0.20507,-0.44841 0.20508,-0.77881 -1e-5,-0.3304 -0.0684,-0.58919 -0.20508,-0.77637 -0.13672,-0.1888 -0.3239,-0.2832 -0.56153,-0.2832 -0.23763,0 -0.4248,0.0944 -0.56152,0.2832 -0.13509,0.18718 -0.20264,0.44597 -0.20264,0.77637"
|
||||
style="font-size:5px"
|
||||
id="path3147" />
|
||||
<path
|
||||
d="m 242.51192,443.25296 c -0.24089,0 -0.43132,0.0944 -0.57129,0.2832 -0.13998,0.18718 -0.20996,0.44434 -0.20996,0.77149 0,0.32715 0.0692,0.58512 0.20752,0.77392 0.13997,0.18718 0.33121,0.28077 0.57373,0.28077 0.23925,0 0.42887,-0.0944 0.56884,-0.28321 0.13998,-0.1888 0.20996,-0.44596 0.20997,-0.77148 -1e-5,-0.32389 -0.07,-0.58024 -0.20997,-0.76905 -0.13997,-0.19042 -0.32959,-0.28564 -0.56884,-0.28564 m 0,-0.38086 c 0.39062,0 0.69742,0.12696 0.92041,0.38086 0.22298,0.25391 0.33447,0.60547 0.33447,1.05469 0,0.44759 -0.11149,0.79915 -0.33447,1.05469 -0.22299,0.2539 -0.52979,0.38085 -0.92041,0.38085 -0.39226,0 -0.69987,-0.12695 -0.92285,-0.38085 -0.22136,-0.25554 -0.33204,-0.6071 -0.33204,-1.05469 0,-0.44922 0.11068,-0.80078 0.33204,-1.05469 0.22298,-0.2539 0.53059,-0.38086 0.92285,-0.38086"
|
||||
style="font-size:5px"
|
||||
id="path3149" />
|
||||
<path
|
||||
d="m 244.24776,442.93802 0.44922,0 0.56152,2.13379 0.55908,-2.13379 0.52979,0 0.56152,2.13379 0.55908,-2.13379 0.44922,0 -0.71533,2.73437 -0.52979,0 -0.58838,-2.24121 -0.59082,2.24121 -0.52978,0 -0.71533,-2.73437"
|
||||
style="font-size:5px"
|
||||
id="path3151" />
|
||||
<path
|
||||
d="m 249.70674,442.02737 3.0835,0 0,0.41504 -1.29395,0 0,3.22998 -0.4956,0 0,-3.22998 -1.29395,0 0,-0.41504"
|
||||
style="font-size:5px"
|
||||
id="path3153" />
|
||||
<path
|
||||
d="m 253.09297,442.93802 0.44922,0 0,2.73437 -0.44922,0 0,-2.73437 m 0,-1.06445 0.44922,0 0,0.56884 -0.44922,0 0,-0.56884"
|
||||
style="font-size:5px"
|
||||
id="path3155" />
|
||||
<path
|
||||
d="m 254.92403,442.16165 0,0.77637 0.92529,0 0,0.34912 -0.92529,0 0,1.48437 c 0,0.22299 0.0301,0.36622 0.0903,0.42969 0.0618,0.0635 0.18636,0.0952 0.37353,0.0952 l 0.46143,0 0,0.37597 -0.46143,0 c -0.34668,0 -0.58593,-0.0643 -0.71777,-0.19287 -0.13184,-0.13021 -0.19775,-0.36621 -0.19775,-0.70801 l 0,-1.48437 -0.32959,0 0,-0.34912 0.32959,0 0,-0.77637 0.45166,0"
|
||||
style="font-size:5px"
|
||||
id="path3157" />
|
||||
<path
|
||||
d="m 256.44258,441.87357 0.44922,0 0,3.79882 -0.44922,0 0,-3.79882"
|
||||
style="font-size:5px"
|
||||
id="path3159" />
|
||||
<path
|
||||
d="m 260.16817,444.1929 0,0.21973 -2.06543,0 c 0.0195,0.30924 0.1123,0.54525 0.27832,0.70801 0.16764,0.16113 0.40039,0.2417 0.69824,0.2417 0.17252,0 0.33935,-0.0212 0.50049,-0.0635 0.16276,-0.0423 0.32389,-0.1058 0.4834,-0.19043 l 0,0.4248 c -0.16114,0.0684 -0.32634,0.12045 -0.49561,0.15625 -0.16927,0.0358 -0.34098,0.0537 -0.51514,0.0537 -0.43619,0 -0.78206,-0.12695 -1.03759,-0.38085 -0.25391,-0.25391 -0.38086,-0.59733 -0.38086,-1.03028 0,-0.44759 0.12044,-0.8024 0.36133,-1.06445 0.24251,-0.26367 0.56884,-0.39551 0.979,-0.39551 0.36784,0 0.65836,0.11882 0.87158,0.35645 0.21484,0.236 0.32226,0.55745 0.32227,0.96435 m -0.44922,-0.13183 c -0.003,-0.24577 -0.0724,-0.4419 -0.20752,-0.58838 -0.13347,-0.14649 -0.31088,-0.21973 -0.53223,-0.21973 -0.25065,0 -0.45166,0.0708 -0.60303,0.2124 -0.14974,0.14161 -0.236,0.34099 -0.25878,0.59815 l 1.60156,-0.002"
|
||||
style="font-size:5px"
|
||||
id="path3161" />
|
||||
</g>
|
||||
<g
|
||||
aria-label="Content area origin"
|
||||
style="font-style:normal;font-weight:normal;font-size:40px;line-height:1.25;font-family:sans-serif;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none"
|
||||
id="text4089">
|
||||
<path
|
||||
d="m 172.21587,456.09125 v 1.04004 q -0.49805,-0.46387 -1.06446,-0.69336 -0.56152,-0.22949 -1.19629,-0.22949 -1.25,0 -1.91406,0.7666 -0.66406,0.76172 -0.66406,2.20703 0,1.44043 0.66406,2.20703 0.66406,0.76172 1.91406,0.76172 0.63477,0 1.19629,-0.22949 0.56641,-0.2295 1.06446,-0.69336 v 1.03027 q -0.51758,0.35156 -1.09864,0.52734 -0.57617,0.17578 -1.2207,0.17578 -1.65527,0 -2.60742,-1.01074 -0.95215,-1.01562 -0.95215,-2.76855 0,-1.75781 0.95215,-2.76856 0.95215,-1.01562 2.60742,-1.01562 0.6543,0 1.23047,0.17578 0.58105,0.1709 1.08887,0.51758 z"
|
||||
style="font-size:10px"
|
||||
id="path4091" />
|
||||
<path
|
||||
d="m 175.82915,457.9809 q -0.72266,0 -1.14258,0.5664 -0.41992,0.56153 -0.41992,1.54297 0,0.98145 0.41504,1.54785 0.41992,0.56153 1.14746,0.56153 0.71777,0 1.13769,-0.56641 0.41992,-0.56641 0.41992,-1.54297 0,-0.97168 -0.41992,-1.53808 -0.41992,-0.57129 -1.13769,-0.57129 z m 0,-0.76172 q 1.17187,0 1.84082,0.76172 0.66894,0.76171 0.66894,2.10937 0,1.34277 -0.66894,2.10938 -0.66895,0.76171 -1.84082,0.76171 -1.17676,0 -1.84571,-0.76171 -0.66406,-0.76661 -0.66406,-2.10938 0,-1.34766 0.66406,-2.10937 0.66895,-0.76172 1.84571,-0.76172 z"
|
||||
style="font-size:10px"
|
||||
id="path4093" />
|
||||
<path
|
||||
d="m 184.36919,459.51898 v 3.30078 h -0.89844 v -3.27148 q 0,-0.77637 -0.30274,-1.16211 -0.30273,-0.38574 -0.9082,-0.38574 -0.72754,0 -1.14746,0.46386 -0.41992,0.46387 -0.41992,1.26465 v 3.09082 h -0.90332 v -5.46875 h 0.90332 v 0.84961 q 0.32226,-0.49316 0.75683,-0.7373 0.43946,-0.24414 1.01075,-0.24414 0.94238,0 1.42578,0.58593 0.4834,0.58106 0.4834,1.71387 z"
|
||||
style="font-size:10px"
|
||||
id="path4095" />
|
||||
<path
|
||||
d="m 187.05962,455.79828 v 1.55273 h 1.85058 v 0.69825 h -1.85058 v 2.96875 q 0,0.66894 0.18066,0.85937 0.18555,0.19043 0.74707,0.19043 h 0.92285 v 0.75195 h -0.92285 q -1.04004,0 -1.43555,-0.38574 -0.3955,-0.39062 -0.3955,-1.41601 v -2.96875 h -0.65918 v -0.69825 h 0.65918 v -1.55273 z"
|
||||
style="font-size:10px"
|
||||
id="path4097" />
|
||||
<path
|
||||
d="m 194.77446,459.86078 v 0.43945 h -4.13086 q 0.0586,0.92774 0.55664,1.41602 0.50293,0.4834 1.39649,0.4834 0.51757,0 1.00097,-0.12696 0.48828,-0.12695 0.9668,-0.38086 v 0.84961 q -0.4834,0.20508 -0.99121,0.3125 -0.50781,0.10742 -1.03028,0.10742 -1.30859,0 -2.07519,-0.76171 -0.76172,-0.76172 -0.76172,-2.06055 0,-1.34277 0.72266,-2.12891 0.72754,-0.79101 1.958,-0.79101 1.10352,0 1.74317,0.71289 0.64453,0.70801 0.64453,1.92871 z m -0.89844,-0.26367 q -0.01,-0.73731 -0.41504,-1.17676 -0.40039,-0.43945 -1.06445,-0.43945 -0.75195,0 -1.20605,0.4248 -0.44922,0.42481 -0.51758,1.19629 z"
|
||||
style="font-size:10px"
|
||||
id="path4099" />
|
||||
<path
|
||||
d="m 200.79497,459.51898 v 3.30078 h -0.89844 v -3.27148 q 0,-0.77637 -0.30273,-1.16211 -0.30274,-0.38574 -0.90821,-0.38574 -0.72754,0 -1.14746,0.46386 -0.41992,0.46387 -0.41992,1.26465 v 3.09082 h -0.90332 v -5.46875 h 0.90332 v 0.84961 q 0.32227,-0.49316 0.75684,-0.7373 0.43945,-0.24414 1.01074,-0.24414 0.94238,0 1.42578,0.58593 0.4834,0.58106 0.4834,1.71387 z"
|
||||
style="font-size:10px"
|
||||
id="path4101" />
|
||||
<path
|
||||
d="m 203.4854,455.79828 v 1.55273 h 1.85058 v 0.69825 h -1.85058 v 2.96875 q 0,0.66894 0.18066,0.85937 0.18555,0.19043 0.74707,0.19043 h 0.92285 v 0.75195 h -0.92285 q -1.04004,0 -1.43555,-0.38574 -0.3955,-0.39062 -0.3955,-1.41601 v -2.96875 h -0.65918 v -0.69825 h 0.65918 v -1.55273 z"
|
||||
style="font-size:10px"
|
||||
id="path4103" />
|
||||
<path
|
||||
d="m 212.19145,460.07074 q -1.08887,0 -1.50879,0.24902 -0.41992,0.24903 -0.41992,0.84961 0,0.47852 0.3125,0.76172 0.31738,0.27832 0.85938,0.27832 0.74707,0 1.19629,-0.52734 0.4541,-0.53223 0.4541,-1.41113 v -0.2002 z m 1.79199,-0.37109 v 3.12011 h -0.89843 v -0.83007 q -0.30762,0.49804 -0.7666,0.7373 -0.45899,0.23437 -1.12305,0.23437 -0.83985,0 -1.33789,-0.46875 -0.49317,-0.47363 -0.49317,-1.26464 0,-0.92286 0.61524,-1.39161 0.62012,-0.46875 1.8457,-0.46875 h 1.25977 v -0.0879 q 0,-0.62011 -0.41016,-0.95703 -0.40527,-0.34179 -1.14258,-0.34179 -0.46875,0 -0.91308,0.1123 -0.44434,0.11231 -0.8545,0.33691 v -0.83007 q 0.49317,-0.19043 0.95704,-0.28321 0.46386,-0.0976 0.90332,-0.0976 1.18652,0 1.77246,0.61523 0.58593,0.61524 0.58593,1.86524 z"
|
||||
style="font-size:10px"
|
||||
id="path4105" />
|
||||
<path
|
||||
d="m 219.00786,458.19086 q -0.15137,-0.0879 -0.33203,-0.12696 -0.17578,-0.0439 -0.39063,-0.0439 -0.76172,0 -1.17187,0.49805 -0.40528,0.49316 -0.40528,1.42089 v 2.88086 h -0.90332 v -5.46875 h 0.90332 v 0.84961 q 0.28321,-0.49804 0.73731,-0.7373 0.4541,-0.24414 1.10351,-0.24414 0.0928,0 0.20508,0.0147 0.11231,0.01 0.24903,0.0342 z"
|
||||
style="font-size:10px"
|
||||
id="path4107" />
|
||||
<path
|
||||
d="m 224.4229,459.86078 v 0.43945 h -4.13086 q 0.0586,0.92774 0.55664,1.41602 0.50293,0.4834 1.39648,0.4834 0.51758,0 1.00098,-0.12696 0.48828,-0.12695 0.9668,-0.38086 v 0.84961 q -0.4834,0.20508 -0.99121,0.3125 -0.50782,0.10742 -1.03028,0.10742 -1.30859,0 -2.07519,-0.76171 -0.76172,-0.76172 -0.76172,-2.06055 0,-1.34277 0.72265,-2.12891 0.72754,-0.79101 1.95801,-0.79101 1.10352,0 1.74317,0.71289 0.64453,0.70801 0.64453,1.92871 z m -0.89844,-0.26367 q -0.01,-0.73731 -0.41504,-1.17676 -0.40039,-0.43945 -1.06445,-0.43945 -0.75196,0 -1.20606,0.4248 -0.44922,0.42481 -0.51758,1.19629 z"
|
||||
style="font-size:10px"
|
||||
id="path4109" />
|
||||
<path
|
||||
d="m 228.38286,460.07074 q -1.08887,0 -1.50879,0.24902 -0.41992,0.24903 -0.41992,0.84961 0,0.47852 0.3125,0.76172 0.31738,0.27832 0.85937,0.27832 0.74707,0 1.19629,-0.52734 0.4541,-0.53223 0.4541,-1.41113 v -0.2002 z m 1.79199,-0.37109 v 3.12011 h -0.89844 v -0.83007 q -0.30761,0.49804 -0.7666,0.7373 -0.45898,0.23437 -1.12305,0.23437 -0.83984,0 -1.33789,-0.46875 -0.49316,-0.47363 -0.49316,-1.26464 0,-0.92286 0.61523,-1.39161 0.62012,-0.46875 1.84571,-0.46875 h 1.25976 v -0.0879 q 0,-0.62011 -0.41015,-0.95703 -0.40528,-0.34179 -1.14258,-0.34179 -0.46875,0 -0.91309,0.1123 -0.44433,0.11231 -0.85449,0.33691 v -0.83007 q 0.49316,-0.19043 0.95703,-0.28321 0.46387,-0.0976 0.90332,-0.0976 1.18653,0 1.77246,0.61523 0.58594,0.61524 0.58594,1.86524 z"
|
||||
style="font-size:10px"
|
||||
id="path4111" />
|
||||
<path
|
||||
d="m 237.33305,457.9809 q -0.72265,0 -1.14257,0.5664 -0.41993,0.56153 -0.41993,1.54297 0,0.98145 0.41504,1.54785 0.41992,0.56153 1.14746,0.56153 0.71778,0 1.1377,-0.56641 0.41992,-0.56641 0.41992,-1.54297 0,-0.97168 -0.41992,-1.53808 -0.41992,-0.57129 -1.1377,-0.57129 z m 0,-0.76172 q 1.17188,0 1.84082,0.76172 0.66895,0.76171 0.66895,2.10937 0,1.34277 -0.66895,2.10938 -0.66894,0.76171 -1.84082,0.76171 -1.17675,0 -1.8457,-0.76171 -0.66406,-0.76661 -0.66406,-2.10938 0,-1.34766 0.66406,-2.10937 0.66895,-0.76172 1.8457,-0.76172 z"
|
||||
style="font-size:10px"
|
||||
id="path4113" />
|
||||
<path
|
||||
d="m 244.49614,458.19086 q -0.15137,-0.0879 -0.33203,-0.12696 -0.17578,-0.0439 -0.39063,-0.0439 -0.76172,0 -1.17187,0.49805 -0.40528,0.49316 -0.40528,1.42089 v 2.88086 h -0.90332 v -5.46875 h 0.90332 v 0.84961 q 0.28321,-0.49804 0.73731,-0.7373 0.4541,-0.24414 1.10352,-0.24414 0.0928,0 0.20507,0.0147 0.11231,0.01 0.24903,0.0342 z"
|
||||
style="font-size:10px"
|
||||
id="path4115" />
|
||||
<path
|
||||
d="m 245.44829,457.35101 h 0.89844 v 5.46875 h -0.89844 z m 0,-2.1289 h 0.89844 v 1.13769 h -0.89844 z"
|
||||
style="font-size:10px"
|
||||
id="path4117" />
|
||||
<path
|
||||
d="m 251.82036,460.02191 q 0,-0.97656 -0.40528,-1.51367 -0.40039,-0.53711 -1.12792,-0.53711 -0.72266,0 -1.12793,0.53711 -0.4004,0.53711 -0.4004,1.51367 0,0.97168 0.4004,1.50879 0.40527,0.53711 1.12793,0.53711 0.72753,0 1.12792,-0.53711 0.40528,-0.53711 0.40528,-1.50879 z m 0.89844,2.11914 q 0,1.39649 -0.62012,2.0752 -0.62012,0.68359 -1.89942,0.68359 -0.47363,0 -0.89355,-0.0732 -0.41992,-0.0684 -0.81543,-0.21484 v -0.87403 q 0.39551,0.21485 0.78125,0.31738 0.38574,0.10254 0.78613,0.10254 0.88379,0 1.32325,-0.46386 0.43945,-0.45899 0.43945,-1.3916 v -0.44434 q -0.27832,0.4834 -0.71289,0.72266 -0.43457,0.23925 -1.04004,0.23925 -1.00586,0 -1.6211,-0.7666 -0.61523,-0.7666 -0.61523,-2.03125 0,-1.26953 0.61523,-2.03613 0.61524,-0.7666 1.6211,-0.7666 0.60547,0 1.04004,0.23926 0.43457,0.23925 0.71289,0.72265 v -0.83008 h 0.89844 z"
|
||||
style="font-size:10px"
|
||||
id="path4119" />
|
||||
<path
|
||||
d="m 254.56938,457.35101 h 0.89844 v 5.46875 h -0.89844 z m 0,-2.1289 h 0.89844 v 1.13769 h -0.89844 z"
|
||||
style="font-size:10px"
|
||||
id="path4121" />
|
||||
<path
|
||||
d="m 261.88872,459.51898 v 3.30078 h -0.89844 v -3.27148 q 0,-0.77637 -0.30273,-1.16211 -0.30274,-0.38574 -0.90821,-0.38574 -0.72754,0 -1.14746,0.46386 -0.41992,0.46387 -0.41992,1.26465 v 3.09082 h -0.90332 v -5.46875 h 0.90332 v 0.84961 q 0.32227,-0.49316 0.75684,-0.7373 0.43945,-0.24414 1.01074,-0.24414 0.94238,0 1.42578,0.58593 0.4834,0.58106 0.4834,1.71387 z"
|
||||
style="font-size:10px"
|
||||
id="path4123" />
|
||||
</g>
|
||||
</g>
|
||||
</svg>
|
After Width: | Height: | Size: 108 KiB |
235
deps/glfw/docs/vulkan.dox
vendored
Normal file
235
deps/glfw/docs/vulkan.dox
vendored
Normal file
@ -0,0 +1,235 @@
|
||||
/*!
|
||||
|
||||
@page vulkan_guide Vulkan guide
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This guide is intended to fill the gaps between the official [Vulkan
|
||||
resources](https://www.khronos.org/vulkan/) and the rest of the GLFW
|
||||
documentation and is not a replacement for either. It assumes some familiarity
|
||||
with Vulkan concepts like loaders, devices, queues and surfaces and leaves it to
|
||||
the Vulkan documentation to explain the details of Vulkan functions.
|
||||
|
||||
To develop for Vulkan you should download the [LunarG Vulkan
|
||||
SDK](https://vulkan.lunarg.com/) for your platform. Apart from headers and link
|
||||
libraries, they also provide the validation layers necessary for development.
|
||||
|
||||
The [Vulkan Tutorial](https://vulkan-tutorial.com/) has more information on how
|
||||
to use GLFW and Vulkan. The [Khronos Vulkan
|
||||
Samples](https://github.com/KhronosGroup/Vulkan-Samples) also use GLFW, although
|
||||
with a small framework in between.
|
||||
|
||||
For details on a specific Vulkan support function, see the @ref vulkan. There
|
||||
are also guides for the other areas of the GLFW API.
|
||||
|
||||
- @ref intro_guide
|
||||
- @ref window_guide
|
||||
- @ref context_guide
|
||||
- @ref monitor_guide
|
||||
- @ref input_guide
|
||||
|
||||
|
||||
@section vulkan_loader Linking against the Vulkan loader
|
||||
|
||||
By default, GLFW will look for the Vulkan loader on demand at runtime via its
|
||||
standard name (`vulkan-1.dll` on Windows, `libvulkan.so.1` on Linux and other
|
||||
Unix-like systems and `libvulkan.1.dylib` on macOS). This means that GLFW does
|
||||
not need to be linked against the loader. However, it also means that if you
|
||||
are using the static library form of the Vulkan loader GLFW will either fail to
|
||||
find it or (worse) use the wrong one.
|
||||
|
||||
The @ref GLFW_VULKAN_STATIC CMake option makes GLFW call the Vulkan loader
|
||||
directly instead of dynamically loading it at runtime. Not linking against the
|
||||
Vulkan loader will then be a compile-time error.
|
||||
|
||||
@macos Because the Vulkan loader and ICD are not installed globally on macOS,
|
||||
you need to set up the application bundle according to the LunarG SDK
|
||||
documentation. This is explained in more detail in the
|
||||
[SDK documentation for macOS](https://vulkan.lunarg.com/doc/sdk/latest/mac/getting_started.html).
|
||||
|
||||
|
||||
@section vulkan_include Including the Vulkan and GLFW header files
|
||||
|
||||
To include the Vulkan header, define @ref GLFW_INCLUDE_VULKAN before including
|
||||
the GLFW header.
|
||||
|
||||
@code
|
||||
#define GLFW_INCLUDE_VULKAN
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
If you instead want to include the Vulkan header from a custom location or use
|
||||
your own custom Vulkan header then do this before the GLFW header.
|
||||
|
||||
@code
|
||||
#include <path/to/vulkan.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
Unless a Vulkan header is included, either by the GLFW header or above it, any
|
||||
GLFW functions that take or return Vulkan types will not be declared.
|
||||
|
||||
The `VK_USE_PLATFORM_*_KHR` macros do not need to be defined for the Vulkan part
|
||||
of GLFW to work. Define them only if you are using these extensions directly.
|
||||
|
||||
|
||||
@section vulkan_support Querying for Vulkan support
|
||||
|
||||
If you are linking directly against the Vulkan loader then you can skip this
|
||||
section. The canonical desktop loader library exports all Vulkan core and
|
||||
Khronos extension functions, allowing them to be called directly.
|
||||
|
||||
If you are loading the Vulkan loader dynamically instead of linking directly
|
||||
against it, you can check for the availability of a loader and ICD with @ref
|
||||
glfwVulkanSupported.
|
||||
|
||||
@code
|
||||
if (glfwVulkanSupported())
|
||||
{
|
||||
// Vulkan is available, at least for compute
|
||||
}
|
||||
@endcode
|
||||
|
||||
This function returns `GLFW_TRUE` if the Vulkan loader and any minimally
|
||||
functional ICD was found.
|
||||
|
||||
If one or both were not found, calling any other Vulkan related GLFW function
|
||||
will generate a @ref GLFW_API_UNAVAILABLE error.
|
||||
|
||||
|
||||
@subsection vulkan_proc Querying Vulkan function pointers
|
||||
|
||||
To load any Vulkan core or extension function from the found loader, call @ref
|
||||
glfwGetInstanceProcAddress. To load functions needed for instance creation,
|
||||
pass `NULL` as the instance.
|
||||
|
||||
@code
|
||||
PFN_vkCreateInstance pfnCreateInstance = (PFN_vkCreateInstance)
|
||||
glfwGetInstanceProcAddress(NULL, "vkCreateInstance");
|
||||
@endcode
|
||||
|
||||
Once you have created an instance, you can load from it all other Vulkan core
|
||||
functions and functions from any instance extensions you enabled.
|
||||
|
||||
@code
|
||||
PFN_vkCreateDevice pfnCreateDevice = (PFN_vkCreateDevice)
|
||||
glfwGetInstanceProcAddress(instance, "vkCreateDevice");
|
||||
@endcode
|
||||
|
||||
This function in turn calls `vkGetInstanceProcAddr`. If that fails, the
|
||||
function falls back to a platform-specific query of the Vulkan loader (i.e.
|
||||
`dlsym` or `GetProcAddress`). If that also fails, the function returns `NULL`.
|
||||
For more information about `vkGetInstanceProcAddr`, see the Vulkan
|
||||
documentation.
|
||||
|
||||
Vulkan also provides `vkGetDeviceProcAddr` for loading device-specific versions
|
||||
of Vulkan function. This function can be retrieved from an instance with @ref
|
||||
glfwGetInstanceProcAddress.
|
||||
|
||||
@code
|
||||
PFN_vkGetDeviceProcAddr pfnGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr)
|
||||
glfwGetInstanceProcAddress(instance, "vkGetDeviceProcAddr");
|
||||
@endcode
|
||||
|
||||
Device-specific functions may execute a little bit faster, due to not having to
|
||||
dispatch internally based on the device passed to them. For more information
|
||||
about `vkGetDeviceProcAddr`, see the Vulkan documentation.
|
||||
|
||||
|
||||
@section vulkan_ext Querying required Vulkan extensions
|
||||
|
||||
To do anything useful with Vulkan you need to create an instance. If you want
|
||||
to use Vulkan to render to a window, you must enable the instance extensions
|
||||
GLFW requires to create Vulkan surfaces.
|
||||
|
||||
To query the instance extensions required, call @ref
|
||||
glfwGetRequiredInstanceExtensions.
|
||||
|
||||
@code
|
||||
uint32_t count;
|
||||
const char** extensions = glfwGetRequiredInstanceExtensions(&count);
|
||||
@endcode
|
||||
|
||||
These extensions must all be enabled when creating instances that are going to
|
||||
be passed to @ref glfwGetPhysicalDevicePresentationSupport and @ref
|
||||
glfwCreateWindowSurface. The set of extensions will vary depending on platform
|
||||
and may also vary depending on graphics drivers and other factors.
|
||||
|
||||
If it fails it will return `NULL` and GLFW will not be able to create Vulkan
|
||||
window surfaces. You can still use Vulkan for off-screen rendering and compute
|
||||
work.
|
||||
|
||||
If successful the returned array will always include `VK_KHR_surface`, so if
|
||||
you don't require any additional extensions you can pass this list directly to
|
||||
the `VkInstanceCreateInfo` struct.
|
||||
|
||||
@code
|
||||
VkInstanceCreateInfo ici;
|
||||
|
||||
memset(&ici, 0, sizeof(ici));
|
||||
ici.enabledExtensionCount = count;
|
||||
ici.ppEnabledExtensionNames = extensions;
|
||||
...
|
||||
@endcode
|
||||
|
||||
Additional extensions may be required by future versions of GLFW. You should
|
||||
check whether any extensions you wish to enable are already in the returned
|
||||
array, as it is an error to specify an extension more than once in the
|
||||
`VkInstanceCreateInfo` struct.
|
||||
|
||||
|
||||
@section vulkan_present Querying for Vulkan presentation support
|
||||
|
||||
Not every queue family of every Vulkan device can present images to surfaces.
|
||||
To check whether a specific queue family of a physical device supports image
|
||||
presentation without first having to create a window and surface, call @ref
|
||||
glfwGetPhysicalDevicePresentationSupport.
|
||||
|
||||
@code
|
||||
if (glfwGetPhysicalDevicePresentationSupport(instance, physical_device, queue_family_index))
|
||||
{
|
||||
// Queue family supports image presentation
|
||||
}
|
||||
@endcode
|
||||
|
||||
The `VK_KHR_surface` extension additionally provides the
|
||||
`vkGetPhysicalDeviceSurfaceSupportKHR` function, which performs the same test on
|
||||
an existing Vulkan surface.
|
||||
|
||||
|
||||
@section vulkan_window Creating the window
|
||||
|
||||
Unless you will be using OpenGL or OpenGL ES with the same window as Vulkan,
|
||||
there is no need to create a context. You can disable context creation with the
|
||||
[GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint.
|
||||
|
||||
@code
|
||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
|
||||
GLFWwindow* window = glfwCreateWindow(640, 480, "Window Title", NULL, NULL);
|
||||
@endcode
|
||||
|
||||
See @ref context_less for more information.
|
||||
|
||||
|
||||
@section vulkan_surface Creating a Vulkan window surface
|
||||
|
||||
You can create a Vulkan surface (as defined by the `VK_KHR_surface` extension)
|
||||
for a GLFW window with @ref glfwCreateWindowSurface.
|
||||
|
||||
@code
|
||||
VkSurfaceKHR surface;
|
||||
VkResult err = glfwCreateWindowSurface(instance, window, NULL, &surface);
|
||||
if (err)
|
||||
{
|
||||
// Window surface creation failed
|
||||
}
|
||||
@endcode
|
||||
|
||||
If an OpenGL or OpenGL ES context was created on the window, the context has
|
||||
ownership of the presentation on the window and a Vulkan surface cannot be
|
||||
created.
|
||||
|
||||
It is your responsibility to destroy the surface. GLFW does not destroy it for
|
||||
you. Call `vkDestroySurfaceKHR` function from the same extension to destroy it.
|
||||
|
||||
*/
|
1412
deps/glfw/docs/window.dox
vendored
Normal file
1412
deps/glfw/docs/window.dox
vendored
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user