[nostalgia/core/gba] Fix BPP setting in tile sheet loader

This commit is contained in:
Gary Talent 2019-12-05 23:36:49 -06:00
parent 8fd49469c9
commit 38ae116356

View File

@ -54,9 +54,12 @@ ox::Error modelRead(T *io, GbaTileMapTarget *t) {
uint8_t bpp;
oxReturnError(io->field("bpp", &bpp));
constexpr auto Bpp8 = 1 << 7;
*t->bgCtl = (*t->bgCtl | Bpp8) ^ Bpp8; // set to use 4 bits per pixel
*t->bgCtl |= Bpp8; // set to use 8 bits per pixel
*t->bgCtl = (28 << 8) | 1;
if (bpp == 4) {
*t->bgCtl |= (*t->bgCtl | Bpp8) ^ Bpp8; // set to use 4 bits per pixel
} else {
*t->bgCtl |= Bpp8; // set to use 8 bits per pixel
}
oxReturnError(io->field("defaultPalette", &t->defaultPalette));
oxReturnError(io->field("pal", &t->pal));