[nostalgia/core] Add ability to set a BG's CBB
This commit is contained in:
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c6ba893583
commit
35ae54b336
@ -38,6 +38,10 @@ class ClipboardObject: public BaseClipboardObject {
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class Drawer;
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struct BgCbbData {
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unsigned bpp = 4;
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};
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// User Input Output
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class Context {
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friend constexpr void setApplicationData(Context *ctx, void *applicationData) noexcept;
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@ -51,7 +55,7 @@ class Context {
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friend int getScreenWidth(Context *ctx) noexcept;
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friend ox::Error initGfx(Context *ctx) noexcept;
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friend ox::Error loadBgTileSheet(Context *ctx,
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int section,
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unsigned cbb,
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const ox::FileAddress &tilesheetPath,
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const ox::FileAddress &palettePath) noexcept;
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friend ox::Error run(Context *ctx) noexcept;
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@ -60,16 +64,17 @@ class Context {
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friend ox::String getClipboardText(Context *ctx) noexcept;
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friend uint64_t ticksMs(Context *ctx) noexcept;
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friend uint8_t bgStatus(Context *ctx) noexcept;
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friend void clearTileLayer(Context *ctx, int layer) noexcept;
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friend void clearTileLayer(Context *ctx, unsigned bgIdx) noexcept;
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friend void draw(Context *ctx) noexcept;
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friend void focusWindow(Context *ctx) noexcept;
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friend void setBgCbb(Context *ctx, unsigned bgIdx, unsigned cbb) noexcept;
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friend void setBgStatus(Context *ctx, uint32_t status) noexcept;
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friend void setBgStatus(Context *ctx, unsigned bg, bool status) noexcept;
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friend void setClipboardText(Context *ctx, const ox::String &text) noexcept;
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friend void setUpdateHandler(Context *ctx, UpdateHandler h) noexcept;
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friend constexpr void setKeyEventHandler(Context *ctx, KeyEventHandler h) noexcept;
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friend constexpr KeyEventHandler keyEventHandler(Context *ctx) noexcept;
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friend void setTile(Context *ctx, int layer, int column, int row, uint8_t tile) noexcept;
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friend void setTile(Context *ctx, unsigned bgIdx, int column, int row, uint8_t tile) noexcept;
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friend void setWindowTitle(Context *ctx, const char *title) noexcept;
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public:
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@ -4,87 +4,104 @@
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#pragma once
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#include <ox/std/array.hpp>
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#include <ox/std/types.hpp>
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/////////////////////////////////////////////////////////////////
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// Interrupt Handler
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using interrupt_handler = void (*)();
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#define REG_ISR *reinterpret_cast<interrupt_handler*>(0x03007FFC)
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#define REG_IE *reinterpret_cast<volatile uint16_t*>(0x04000200)
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#define REG_IF *reinterpret_cast<volatile uint16_t*>(0x04000202)
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#define REG_IME *reinterpret_cast<volatile uint16_t*>(0x04000208)
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#define REG_ISR *reinterpret_cast<interrupt_handler*>(0x0300'7FFC)
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#define REG_IE *reinterpret_cast<volatile uint16_t*>(0x0400'0200)
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#define REG_IF *reinterpret_cast<volatile uint16_t*>(0x0400'0202)
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#define REG_IME *reinterpret_cast<volatile uint16_t*>(0x0400'0208)
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/////////////////////////////////////////////////////////////////
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// Display Registers
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#define REG_DISPCTL *reinterpret_cast<volatile uint32_t*>(0x04000000)
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#define REG_DISPSTAT *reinterpret_cast<volatile uint32_t*>(0x04000004)
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#define REG_VCOUNT *reinterpret_cast<volatile uint32_t*>(0x04000006)
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#define REG_DISPCTL *reinterpret_cast<volatile uint32_t*>(0x0400'0000)
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#define REG_DISPSTAT *reinterpret_cast<volatile uint32_t*>(0x0400'0004)
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#define REG_VCOUNT *reinterpret_cast<volatile uint32_t*>(0x0400'0006)
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/////////////////////////////////////////////////////////////////
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// Timers
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#define REG_TIMER0 *reinterpret_cast<volatile uint16_t*>(0x04000100)
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#define REG_TIMER0CTL *reinterpret_cast<volatile uint16_t*>(0x04000102)
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#define REG_TIMER0 *reinterpret_cast<volatile uint16_t*>(0x0400'0100)
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#define REG_TIMER0CTL *reinterpret_cast<volatile uint16_t*>(0x0400'0102)
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#define REG_TIMER1 *reinterpret_cast<volatile uint16_t*>(0x04000104)
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#define REG_TIMER1CTL *reinterpret_cast<volatile uint16_t*>(0x04000106)
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#define REG_TIMER1 *reinterpret_cast<volatile uint16_t*>(0x0400'0104)
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#define REG_TIMER1CTL *reinterpret_cast<volatile uint16_t*>(0x0400'0106)
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#define REG_TIMER2 *reinterpret_cast<volatile uint16_t*>(0x04000108)
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#define REG_TIMER2CTL *reinterpret_cast<volatile uint16_t*>(0x0400010a)
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#define REG_TIMER2 *reinterpret_cast<volatile uint16_t*>(0x0400'0108)
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#define REG_TIMER2CTL *reinterpret_cast<volatile uint16_t*>(0x0400'010a)
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#define REG_TIMER3 *reinterpret_cast<volatile uint16_t*>(0x0400010c)
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#define REG_TIMER3CTL *reinterpret_cast<volatile uint16_t*>(0x0400010e)
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#define REG_TIMER3 *reinterpret_cast<volatile uint16_t*>(0x0400'010c)
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#define REG_TIMER3CTL *reinterpret_cast<volatile uint16_t*>(0x0400'010e)
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/////////////////////////////////////////////////////////////////
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// background registers
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// background control registers
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#define REG_BG0CTL *reinterpret_cast<volatile uint16_t*>(0x04000008)
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#define REG_BG1CTL *reinterpret_cast<volatile uint16_t*>(0x0400000a)
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#define REG_BG2CTL *reinterpret_cast<volatile uint16_t*>(0x0400000c)
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#define REG_BG3CTL *reinterpret_cast<volatile uint16_t*>(0x0400000e)
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using BgCtl = uint16_t;
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#define REG_BG0CTL *reinterpret_cast<volatile BgCtl*>(0x0400'0008)
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#define REG_BG1CTL *reinterpret_cast<volatile BgCtl*>(0x0400'000a)
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#define REG_BG2CTL *reinterpret_cast<volatile BgCtl*>(0x0400'000c)
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#define REG_BG3CTL *reinterpret_cast<volatile BgCtl*>(0x0400'000e)
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[[nodiscard]]
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inline auto ®BgCtl(auto bgIdx) noexcept {
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return *reinterpret_cast<volatile BgCtl*>(0x0400'0008 + 2 * bgIdx);
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}
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// background horizontal scrolling registers
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#define REG_BG0HOFS *reinterpret_cast<volatile uint32_t*>(0x04000010)
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#define REG_BG1HOFS *reinterpret_cast<volatile uint32_t*>(0x04000014)
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#define REG_BG2HOFS *reinterpret_cast<volatile uint32_t*>(0x04000018)
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#define REG_BG3HOFS *reinterpret_cast<volatile uint32_t*>(0x0400001c)
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#define REG_BG0HOFS *reinterpret_cast<volatile uint32_t*>(0x0400'0010)
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#define REG_BG1HOFS *reinterpret_cast<volatile uint32_t*>(0x0400'0014)
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#define REG_BG2HOFS *reinterpret_cast<volatile uint32_t*>(0x0400'0018)
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#define REG_BG3HOFS *reinterpret_cast<volatile uint32_t*>(0x0400'001c)
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[[nodiscard]]
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inline volatile auto ®BgHofs(auto bgIdx) noexcept {
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return *reinterpret_cast<volatile uint32_t*>(0x0400'0010 + 4 * bgIdx);
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}
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// background vertical scrolling registers
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#define REG_BG0VOFS *reinterpret_cast<volatile uint32_t*>(0x04000012)
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#define REG_BG1VOFS *reinterpret_cast<volatile uint32_t*>(0x04000016)
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#define REG_BG2VOFS *reinterpret_cast<volatile uint32_t*>(0x0400001a)
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#define REG_BG3VOFS *reinterpret_cast<volatile uint32_t*>(0x0400001e)
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#define REG_BG0VOFS *reinterpret_cast<volatile uint32_t*>(0x0400'0012)
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#define REG_BG1VOFS *reinterpret_cast<volatile uint32_t*>(0x0400'0016)
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#define REG_BG2VOFS *reinterpret_cast<volatile uint32_t*>(0x0400'001a)
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#define REG_BG3VOFS *reinterpret_cast<volatile uint32_t*>(0x0400'001e)
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[[nodiscard]]
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inline volatile auto ®BgVofs(auto bgIdx) noexcept {
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return *reinterpret_cast<volatile uint32_t*>(0x0400'0012 + 4 * bgIdx);
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}
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/////////////////////////////////////////////////////////////////
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// User Input
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#define REG_GAMEPAD *reinterpret_cast<volatile uint16_t*>(0x04000130)
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#define REG_GAMEPAD *reinterpret_cast<volatile uint16_t*>(0x0400'0130)
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/////////////////////////////////////////////////////////////////
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// Memory Addresses
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#define MEM_EWRAM_BEGIN reinterpret_cast<uint8_t*>(0x02000000)
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#define MEM_EWRAM_END reinterpret_cast<uint8_t*>(0x0203FFFF)
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#define MEM_EWRAM_BEGIN reinterpret_cast<uint8_t*>(0x0200'0000)
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#define MEM_EWRAM_END reinterpret_cast<uint8_t*>(0x0203'FFFF)
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#define MEM_IWRAM_BEGIN reinterpret_cast<uint8_t*>(0x03000000)
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#define MEM_IWRAM_END reinterpret_cast<uint8_t*>(0x03007FFF)
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#define MEM_IWRAM_BEGIN reinterpret_cast<uint8_t*>(0x0300'0000)
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#define MEM_IWRAM_END reinterpret_cast<uint8_t*>(0x0300'7FFF)
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#define REG_BLNDCTL *reinterpret_cast<uint16_t*>(0x04000050)
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#define REG_BLNDCTL *reinterpret_cast<uint16_t*>(0x0400'0050)
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#define MEM_BG_PALETTE reinterpret_cast<uint16_t*>(0x05000000)
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#define MEM_SPRITE_PALETTE reinterpret_cast<uint16_t*>(0x05000200)
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#define MEM_BG_PALETTE reinterpret_cast<uint16_t*>(0x0500'0000)
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#define MEM_SPRITE_PALETTE reinterpret_cast<uint16_t*>(0x0500'0200)
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typedef uint16_t BgMapTile[1024];
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#define MEM_BG_TILES reinterpret_cast<BgMapTile*>(0x06000000)
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#define MEM_BG_MAP reinterpret_cast<BgMapTile*>(0x0600e000)
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using BgMapTile = ox::Array<uint16_t, 8192>;
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#define MEM_BG_TILES reinterpret_cast<BgMapTile*>(0x0600'0000)
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#define MEM_BG_MAP reinterpret_cast<BgMapTile*>(0x0600'e000)
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#define MEM_SPRITE_TILES reinterpret_cast<uint16_t*>(0x06010000)
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#define MEM_OAM reinterpret_cast<uint64_t*>(0x07000000)
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#define MEM_SPRITE_TILES reinterpret_cast<uint16_t*>(0x0601'0000)
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#define MEM_OAM reinterpret_cast<uint64_t*>(0x0700'0000)
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#define MEM_ROM reinterpret_cast<char*>(0x08000000)
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#define MEM_ROM reinterpret_cast<char*>(0x0800'0000)
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#define MEM_SRAM reinterpret_cast<char*>(0x0e000000)
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#define MEM_SRAM reinterpret_cast<char*>(0x0e00'0000)
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#define MEM_SRAM_SIZE 65535
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@ -4,6 +4,7 @@
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#include <ox/fs/fs.hpp>
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#include <ox/mc/mc.hpp>
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#include <ox/std/array.hpp>
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#include <nostalgia/core/media.hpp>
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#include <nostalgia/core/gfx.hpp>
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@ -12,9 +13,12 @@
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#include "bios.hpp"
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#include "gfx.hpp"
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#include "irq.hpp"
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#include "registers.hpp"
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namespace nostalgia::core {
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ox::Array<BgCbbData, 4> g_cbbData;
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constexpr auto GbaTileColumns = 32;
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constexpr auto GbaTileRows = 32;
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@ -31,7 +35,7 @@ struct GbaPaletteTarget {
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struct GbaTileMapTarget {
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static constexpr auto TypeName = CompactTileSheet::TypeName;
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static constexpr auto TypeVersion = CompactTileSheet::TypeVersion;
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volatile uint16_t *bgCtl = nullptr;
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BgCbbData *cbbData = nullptr;
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ox::FileAddress defaultPalette;
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GbaPaletteTarget pal;
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volatile uint16_t *tileMap = nullptr;
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@ -39,7 +43,7 @@ struct GbaTileMapTarget {
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constexpr ox::Error model(auto *io, ox::CommonPtrWith<GbaPaletteTarget> auto *t) noexcept {
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io->template setTypeInfo<Palette>();
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const auto colorHandler = [t](std::size_t i, Color16 *c) {
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const auto colorHandler = [t](std::size_t i, const Color16 *c) {
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t->palette[i] = *c;
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return OxError(0);
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};
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@ -48,20 +52,10 @@ constexpr ox::Error model(auto *io, ox::CommonPtrWith<GbaPaletteTarget> auto *t)
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constexpr ox::Error model(auto *io, ox::CommonPtrWith<GbaTileMapTarget> auto *t) noexcept {
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io->template setTypeInfo<CompactTileSheet>();
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uint8_t bpp;
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oxReturnError(io->field("bpp", &bpp));
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constexpr auto Bpp8 = 1 << 7;
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if (t->bgCtl) {
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*t->bgCtl = (28 << 8) | 1;
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if (bpp == 4) {
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*t->bgCtl = *t->bgCtl | ((*t->bgCtl | Bpp8) ^ Bpp8); // set to use 4 bits per pixel
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} else {
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*t->bgCtl = *t->bgCtl | Bpp8; // set to use 8 bits per pixel
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}
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}
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oxReturnError(io->field("bpp", &t->cbbData->bpp));
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oxReturnError(io->field("defaultPalette", &t->defaultPalette));
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uint16_t intermediate = 0;
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const auto handleTileMap = [t, &intermediate](std::size_t i, uint8_t *tile) {
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const auto handleTileMap = [t, &intermediate](std::size_t i, const uint8_t *tile) {
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if (i & 1) { // i is odd
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intermediate |= static_cast<uint16_t>(*tile) << 8;
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t->tileMap[i / 2] = intermediate;
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@ -81,11 +75,14 @@ ox::Error initGfx(Context*) noexcept {
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REG_DISPSTAT = REG_DISPSTAT | DispStat_irq_vblank;
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// enable vblank interrupt
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REG_IE = REG_IE | Int_vblank;
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return OxError(0);
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for (auto bgCtl = ®_BG0CTL; bgCtl <= ®_BG3CTL; bgCtl += 2) {
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bgSetSbb(bgCtl, 28);
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}
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return {};
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}
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ox::Error shutdownGfx(Context*) noexcept {
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return OxError(0);
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return {};
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}
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void setWindowTitle(Context*, const char*) noexcept {
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@ -111,8 +108,8 @@ uint8_t bgStatus(Context*) noexcept {
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}
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void setBgStatus(Context*, uint32_t status) noexcept {
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constexpr auto Bg0Status = 8;
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REG_DISPCTL = (REG_DISPCTL & ~0b111100000000u) | status << Bg0Status;
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constexpr auto BgStatus = 8;
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REG_DISPCTL = (REG_DISPCTL & ~0b111100000000u) | status << BgStatus;
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}
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bool bgStatus(Context*, unsigned bg) noexcept {
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@ -125,23 +122,6 @@ void setBgStatus(Context*, unsigned bg, bool status) noexcept {
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REG_DISPCTL = REG_DISPCTL | ((REG_DISPCTL & ~mask) | mask);
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}
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[[nodiscard]]
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constexpr volatile uint16_t &bgCtl(int bg) noexcept {
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switch (bg) {
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case 0:
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return REG_BG0CTL;
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case 1:
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return REG_BG1CTL;
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case 2:
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return REG_BG2CTL;
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case 3:
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return REG_BG3CTL;
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default:
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oxPanic(OxError(1), "Looking up non-existent register");
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return REG_BG0CTL;
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}
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}
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// Do NOT rely on Context in the GBA version of this function.
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ox::Error initConsole(Context *ctx) noexcept {
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constexpr auto TilesheetAddr = "/TileSheets/Charset.ng";
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@ -154,19 +134,28 @@ ox::Error initConsole(Context *ctx) noexcept {
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auto romFs = new (ox_alloca(sizeof(ox::FileSystem32))) ox::FileSystem32(fs);
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new (&ctx->rom) ox::UniquePtr<ox::FileSystem>(romFs);
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}
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return loadBgTileSheet(ctx, 0, TilesheetAddr, PaletteAddr);
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oxReturnError(loadBgTileSheet(ctx, 0, TilesheetAddr, PaletteAddr));
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setBgCbb(ctx, 0, 0);
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return {};
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}
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void setBgCbb(Context*, unsigned bgIdx, unsigned cbb) noexcept {
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auto &bgCtl = regBgCtl(bgIdx);
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const auto &cbbData = g_cbbData[cbb];
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bgSetBpp(&bgCtl, cbbData.bpp);
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bgSetCbb(&bgCtl, cbb);
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}
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ox::Error loadBgTileSheet(Context *ctx,
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int section,
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unsigned cbb,
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const ox::FileAddress &tilesheetAddr,
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const ox::FileAddress &paletteAddr) noexcept {
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oxRequire(tsStat, ctx->rom->stat(tilesheetAddr));
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oxRequire(ts, ctx->rom->directAccess(tilesheetAddr));
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GbaTileMapTarget target;
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target.pal.palette = &MEM_BG_PALETTE[section];
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target.bgCtl = &bgCtl(section);
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target.tileMap = &reinterpret_cast<uint16_t*>(MEM_BG_TILES)[section * 512];
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target.pal.palette = MEM_BG_PALETTE;
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target.cbbData = &g_cbbData[cbb];
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target.tileMap = MEM_BG_TILES[cbb].data();
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oxReturnError(ox::readMC(ts, tsStat.size, &target));
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// load external palette if available
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if (paletteAddr) {
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@ -174,20 +163,25 @@ ox::Error loadBgTileSheet(Context *ctx,
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oxRequire(pal, ctx->rom->directAccess(paletteAddr));
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oxReturnError(ox::readMC(pal, palStat.size, &target.pal));
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}
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return OxError(0);
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// update bpp of all bgs with the updated cbb
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const auto bpp = g_cbbData[cbb].bpp;
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iterateBgCtl([bpp, cbb](auto bgCtl) {
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if (bgCbb(bgCtl) == cbb) {
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bgSetBpp(bgCtl, bpp);
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}
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});
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return {};
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}
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ox::Error loadSpriteTileSheet(Context *ctx,
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int section,
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unsigned cbb,
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const ox::FileAddress &tilesheetAddr,
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const ox::FileAddress &paletteAddr) noexcept {
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oxRequire(tsStat, ctx->rom->stat(tilesheetAddr));
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oxRequire(ts, ctx->rom->directAccess(tilesheetAddr));
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GbaTileMapTarget target;
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target.pal.palette = &MEM_SPRITE_PALETTE[section];
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// Is this needed? Should this be written to an equivalent sprite value?
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// target.bgCtl = &bgCtl(section);
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target.tileMap = &reinterpret_cast<uint16_t*>(MEM_SPRITE_TILES)[section * 512];
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target.pal.palette = &MEM_SPRITE_PALETTE[cbb];
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target.tileMap = &reinterpret_cast<uint16_t*>(MEM_SPRITE_TILES)[cbb * 512];
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oxReturnError(ox::readMC(ts, tsStat.size, &target));
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// load external palette if available
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if (paletteAddr) {
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@ -195,25 +189,25 @@ ox::Error loadSpriteTileSheet(Context *ctx,
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oxRequire(pal, ctx->rom->directAccess(paletteAddr));
|
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oxReturnError(ox::readMC(pal, palStat.size, &target.pal));
|
||||
}
|
||||
return OxError(0);
|
||||
return {};
|
||||
}
|
||||
|
||||
ox::Error loadBgPalette(Context *ctx, int section, const ox::FileAddress &paletteAddr) noexcept {
|
||||
ox::Error loadBgPalette(Context *ctx, unsigned, const ox::FileAddress &paletteAddr) noexcept {
|
||||
GbaPaletteTarget target;
|
||||
target.palette = &MEM_BG_PALETTE[section];
|
||||
target.palette = MEM_BG_PALETTE;
|
||||
oxRequire(palStat, ctx->rom->stat(paletteAddr));
|
||||
oxRequire(pal, ctx->rom->directAccess(paletteAddr));
|
||||
oxReturnError(ox::readMC(pal, palStat.size, &target));
|
||||
return OxError(0);
|
||||
return {};
|
||||
}
|
||||
|
||||
ox::Error loadSpritePalette(Context *ctx, int section, const ox::FileAddress &paletteAddr) noexcept {
|
||||
ox::Error loadSpritePalette(Context *ctx, unsigned cbb, const ox::FileAddress &paletteAddr) noexcept {
|
||||
GbaPaletteTarget target;
|
||||
target.palette = &MEM_SPRITE_PALETTE[section];
|
||||
target.palette = &MEM_SPRITE_PALETTE[cbb];
|
||||
oxRequire(palStat, ctx->rom->stat(paletteAddr));
|
||||
oxRequire(pal, ctx->rom->directAccess(paletteAddr));
|
||||
oxReturnError(ox::readMC(pal, palStat.size, &target));
|
||||
return OxError(0);
|
||||
return {};
|
||||
}
|
||||
|
||||
// Do NOT use Context in the GBA version of this function.
|
||||
@ -223,13 +217,14 @@ void puts(Context *ctx, int column, int row, const char *str) noexcept {
|
||||
}
|
||||
}
|
||||
|
||||
void setTile(Context*, int layer, int column, int row, uint8_t tile) noexcept {
|
||||
MEM_BG_MAP[layer][row * GbaTileColumns + column] = tile;
|
||||
void setTile(Context*, unsigned bgIdx, int column, int row, uint8_t tile) noexcept {
|
||||
const auto tileIdx = static_cast<std::size_t>(row * GbaTileColumns + column);
|
||||
MEM_BG_MAP[bgIdx][tileIdx] = tile;
|
||||
}
|
||||
|
||||
// Do NOT use Context in the GBA version of this function.
|
||||
void clearTileLayer(Context*, int layer) noexcept {
|
||||
memset(&MEM_BG_MAP[layer], 0, GbaTileRows * GbaTileColumns);
|
||||
void clearTileLayer(Context*, unsigned bgIdx) noexcept {
|
||||
memset(MEM_BG_MAP[bgIdx].data(), 0, GbaTileRows * GbaTileColumns);
|
||||
}
|
||||
|
||||
[[maybe_unused]]
|
||||
|
@ -38,6 +38,6 @@ struct OX_ALIGN8 GbaSpriteAttrUpdate {
|
||||
};
|
||||
|
||||
extern volatile uint16_t g_spriteUpdates;
|
||||
extern GbaSpriteAttrUpdate g_spriteBuffer[config::GbaSpriteBufferLen];
|
||||
extern ox::Array<GbaSpriteAttrUpdate, config::GbaSpriteBufferLen> g_spriteBuffer;
|
||||
|
||||
}
|
||||
|
@ -5,8 +5,6 @@
|
||||
// NOTE: this file is compiled as ARM and not THUMB, so don't but too much in
|
||||
// here
|
||||
|
||||
#include <ox/std/bit.hpp>
|
||||
|
||||
#include "addresses.hpp"
|
||||
#include "core.hpp"
|
||||
#include "gfx.hpp"
|
||||
@ -15,7 +13,7 @@
|
||||
namespace nostalgia::core {
|
||||
|
||||
volatile uint16_t g_spriteUpdates = 0;
|
||||
GbaSpriteAttrUpdate g_spriteBuffer[config::GbaSpriteBufferLen];
|
||||
ox::Array<GbaSpriteAttrUpdate, config::GbaSpriteBufferLen> g_spriteBuffer;
|
||||
|
||||
volatile gba_timer_t g_timerMs = 0;
|
||||
|
||||
|
70
src/nostalgia/core/gba/registers.hpp
Normal file
70
src/nostalgia/core/gba/registers.hpp
Normal file
@ -0,0 +1,70 @@
|
||||
/*
|
||||
* Copyright 2016 - 2022 Gary Talent (gary@drinkingtea.net). All rights reserved.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "addresses.hpp"
|
||||
|
||||
namespace nostalgia::core {
|
||||
|
||||
inline auto bgSetSbb(volatile BgCtl *bgCtl, unsigned sbb) noexcept {
|
||||
*bgCtl = (*bgCtl & ~0b11111'0000'0000u) | (sbb << 8);
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr unsigned bgPri(BgCtl bgCtl) noexcept {
|
||||
return bgCtl & 1;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
inline auto bgPri(const volatile BgCtl *bgCtl) noexcept {
|
||||
return bgPri(*bgCtl);
|
||||
}
|
||||
|
||||
inline auto bgSetPri(volatile BgCtl *bgCtl, unsigned pri) noexcept {
|
||||
pri = pri & 0b1;
|
||||
*bgCtl = (*bgCtl & ~0b1u) | (pri << 0);
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr unsigned bgBpp(BgCtl bgCtl) noexcept {
|
||||
return ((bgCtl >> 7) & 1) ? 8 : 4;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
inline auto bgBpp(const volatile BgCtl *bgCtl) noexcept {
|
||||
return bgBpp(*bgCtl);
|
||||
}
|
||||
|
||||
inline auto bgSetBpp(volatile BgCtl *bgCtl, unsigned bpp) noexcept {
|
||||
constexpr auto Bpp8 = 1 << 7;
|
||||
if (bpp == 4) {
|
||||
*bgCtl = *bgCtl | ((*bgCtl | Bpp8) ^ Bpp8); // set to use 4 bits per pixel
|
||||
} else {
|
||||
*bgCtl = *bgCtl | Bpp8; // set to use 8 bits per pixel
|
||||
}
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr auto bgCbb(BgCtl bgCtl) noexcept {
|
||||
return (bgCtl >> 2) & 0b11u;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
inline auto bgCbb(const volatile BgCtl *bgCtl) noexcept {
|
||||
return bgCbb(*bgCtl);
|
||||
}
|
||||
|
||||
inline auto bgSetCbb(volatile BgCtl *bgCtl, unsigned cbb) noexcept {
|
||||
cbb = cbb & 0b11;
|
||||
*bgCtl = (*bgCtl & ~0b1100u) | (cbb << 2);
|
||||
}
|
||||
|
||||
constexpr void iterateBgCtl(auto cb) noexcept {
|
||||
for (auto bgCtl = ®_BG0CTL; bgCtl <= ®_BG3CTL; bgCtl += 2) {
|
||||
cb(bgCtl);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -497,21 +497,23 @@ void setBgStatus(Context *ctx, unsigned bg, bool status) noexcept;
|
||||
|
||||
ox::Error initConsole(Context *ctx) noexcept;
|
||||
|
||||
void setBgCbb(Context *ctx, unsigned bgIdx, unsigned cbb) noexcept;
|
||||
|
||||
/**
|
||||
* @param section describes which section of the selected TileSheetSpace to use (e.g. MEM_PALLETE_BG[section])
|
||||
*/
|
||||
ox::Error loadBgTileSheet(Context *ctx, int section, const ox::FileAddress &tilesheet, const ox::FileAddress &palette = nullptr) noexcept;
|
||||
ox::Error loadBgTileSheet(Context *ctx, unsigned cbb, const ox::FileAddress &tilesheet, const ox::FileAddress &palette = nullptr) noexcept;
|
||||
|
||||
ox::Error loadSpriteTileSheet(Context *ctx,
|
||||
int section,
|
||||
unsigned section,
|
||||
const ox::FileAddress &tilesheetAddr,
|
||||
const ox::FileAddress &paletteAddr) noexcept;
|
||||
|
||||
void puts(Context *ctx, int column, int row, const char *str) noexcept;
|
||||
|
||||
void setTile(Context *ctx, int layer, int column, int row, uint8_t tile) noexcept;
|
||||
void setTile(Context *ctx, unsigned bgIdx, int column, int row, uint8_t tile) noexcept;
|
||||
|
||||
void clearTileLayer(Context *ctx, int layer) noexcept;
|
||||
void clearTileLayer(Context *ctx, unsigned bgIdx) noexcept;
|
||||
|
||||
void hideSprite(Context *ctx, unsigned) noexcept;
|
||||
|
||||
|
@ -13,18 +13,19 @@ ox::Error initConsole(Context *ctx) noexcept {
|
||||
constexpr auto TilesheetAddr = "/TileSheets/Charset.ng";
|
||||
constexpr auto PaletteAddr = "/Palettes/Charset.npal";
|
||||
setBgStatus(ctx, 0b0001);
|
||||
setBgCbb(ctx, 0, 0);
|
||||
return loadBgTileSheet(ctx, 0, TilesheetAddr, PaletteAddr);
|
||||
}
|
||||
|
||||
ox::Error loadSpriteTileSheet(Context*,
|
||||
int,
|
||||
unsigned,
|
||||
const ox::FileAddress&,
|
||||
const ox::FileAddress&) noexcept {
|
||||
return OxError(0);
|
||||
}
|
||||
|
||||
ox::Error loadBgTileSheet(Context *ctx,
|
||||
int section,
|
||||
unsigned cbb,
|
||||
const ox::FileAddress &tilesheetPath,
|
||||
const ox::FileAddress &palettePath) noexcept {
|
||||
oxRequire(tilesheet, readObj<CompactTileSheet>(ctx, tilesheetPath));
|
||||
@ -46,7 +47,7 @@ ox::Error loadBgTileSheet(Context *ctx,
|
||||
pixels[i * 2 + 1] = toColor32(palette->colors[tilesheet->pixels[i] >> 4]);
|
||||
}
|
||||
}
|
||||
renderer::loadBgTexture(ctx->rendererData<void>(), section, pixels.data(), width, height);
|
||||
renderer::loadBgTexture(ctx->rendererData<void>(), cbb, pixels.data(), width, height);
|
||||
return OxError(0);
|
||||
}
|
||||
|
||||
|
@ -14,6 +14,6 @@ ox::Error init(Context *ctx, void **rendererData) noexcept;
|
||||
|
||||
void shutdown(Context *ctx, void *rendererData) noexcept;
|
||||
|
||||
void loadBgTexture(void *rendererData, int section, void *pixels, int w, int h) noexcept;
|
||||
void loadBgTexture(void *rendererData, unsigned cbb, void *pixels, int w, int h) noexcept;
|
||||
|
||||
}
|
||||
|
@ -22,25 +22,30 @@ namespace renderer {
|
||||
constexpr auto TileRows = 128;
|
||||
constexpr auto TileColumns = 128;
|
||||
constexpr auto TileCount = TileRows * TileColumns;
|
||||
constexpr auto BgVertexVboRows = 4;
|
||||
constexpr auto BgVertexVboRowLength = 4;
|
||||
constexpr auto BgVertexVboLength = BgVertexVboRows * BgVertexVboRowLength;
|
||||
constexpr auto BgVertexEboLength = 6;
|
||||
constexpr unsigned BgVertexVboRows = 4;
|
||||
constexpr unsigned BgVertexVboRowLength = 4;
|
||||
constexpr unsigned BgVertexVboLength = BgVertexVboRows * BgVertexVboRowLength;
|
||||
constexpr unsigned BgVertexEboLength = 6;
|
||||
|
||||
struct Background: public glutils::BufferSet {
|
||||
bool enabled = false;
|
||||
struct CBB: public glutils::BufferSet {
|
||||
bool updated = false;
|
||||
|
||||
Background() noexcept {
|
||||
CBB() noexcept {
|
||||
vertices.resize(TileCount * BgVertexVboLength);
|
||||
elements.resize(TileCount * BgVertexEboLength);
|
||||
}
|
||||
};
|
||||
|
||||
struct Background {
|
||||
bool enabled = false;
|
||||
unsigned cbbIdx = 0;
|
||||
};
|
||||
|
||||
struct GlImplData {
|
||||
glutils::GLProgram bgShader;
|
||||
int64_t prevFpsCheckTime = 0;
|
||||
uint64_t draws = 0;
|
||||
ox::Array<CBB, 4> cbbs;
|
||||
ox::Array<Background, 4> backgrounds;
|
||||
};
|
||||
|
||||
@ -80,18 +85,18 @@ setTileBufferObject(Context *ctx, unsigned vi, float x, float y, int textureRow,
|
||||
y *= -ymod;
|
||||
x -= 1.0f;
|
||||
y += 1.0f - ymod;
|
||||
const float vertices[BgVertexVboLength] = {
|
||||
const ox::Array<float, BgVertexVboLength> vertices {
|
||||
x, y, 0, static_cast<float>(textureRow + 1), // bottom left
|
||||
x + xmod, y, 1, static_cast<float>(textureRow + 1), // bottom right
|
||||
x + xmod, y + ymod, 1, static_cast<float>(textureRow + 0), // top right
|
||||
x, y + ymod, 0, static_cast<float>(textureRow + 0), // top left
|
||||
};
|
||||
memcpy(vbo, vertices, sizeof(vertices));
|
||||
const GLuint elms[BgVertexEboLength] = {
|
||||
memcpy(vbo, vertices.data(), sizeof(vertices));
|
||||
const ox::Array<GLuint, BgVertexEboLength> elms {
|
||||
vi + 0, vi + 1, vi + 2,
|
||||
vi + 2, vi + 3, vi + 0,
|
||||
};
|
||||
memcpy(ebo, elms, sizeof(elms));
|
||||
memcpy(ebo, elms.data(), sizeof(elms));
|
||||
}
|
||||
|
||||
static void initBackgroundBufferObjects(Context *ctx, glutils::BufferSet *bg) noexcept {
|
||||
@ -157,16 +162,14 @@ static void tickFps(GlImplData *id) noexcept {
|
||||
}
|
||||
}
|
||||
|
||||
static void drawBackground(Background *bg) noexcept {
|
||||
if (bg->enabled) {
|
||||
glBindVertexArray(bg->vao);
|
||||
if (bg->updated) {
|
||||
bg->updated = false;
|
||||
glutils::sendVbo(*bg);
|
||||
}
|
||||
glBindTexture(GL_TEXTURE_2D, bg->tex);
|
||||
glDrawElements(GL_TRIANGLES, static_cast<GLsizei>(bg->elements.size()), GL_UNSIGNED_INT, nullptr);
|
||||
static void drawBackground(CBB *cbb) noexcept {
|
||||
glBindVertexArray(cbb->vao);
|
||||
if (cbb->updated) {
|
||||
cbb->updated = false;
|
||||
glutils::sendVbo(*cbb);
|
||||
}
|
||||
glBindTexture(GL_TEXTURE_2D, cbb->tex);
|
||||
glDrawElements(GL_TRIANGLES, static_cast<GLsizei>(cbb->elements.size()), GL_UNSIGNED_INT, nullptr);
|
||||
}
|
||||
|
||||
static void drawBackgrounds(GlImplData *id) noexcept {
|
||||
@ -174,8 +177,11 @@ static void drawBackgrounds(GlImplData *id) noexcept {
|
||||
glUseProgram(id->bgShader);
|
||||
const auto uniformTileHeight = static_cast<GLint>(glGetUniformLocation(id->bgShader, "vTileHeight"));
|
||||
for (auto &bg : id->backgrounds) {
|
||||
glUniform1f(uniformTileHeight, 1.0f / static_cast<float>(bg.tex.height / 8));
|
||||
drawBackground(&bg);
|
||||
if (bg.enabled) {
|
||||
auto &cbb = id->cbbs[bg.cbbIdx];
|
||||
glUniform1f(uniformTileHeight, 1.0f / static_cast<float>(cbb.tex.height / 8));
|
||||
drawBackground(&cbb);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -186,7 +192,7 @@ ox::Error init(Context *ctx, void **rendererData) noexcept {
|
||||
const auto id = new GlImplData;
|
||||
*rendererData = id;
|
||||
id->bgShader = std::move(bgShader);
|
||||
for (auto &bg : id->backgrounds) {
|
||||
for (auto &bg : id->cbbs) {
|
||||
initBackgroundBufferset(ctx, id->bgShader, &bg);
|
||||
}
|
||||
ImGui_ImplOpenGL3_Init(glutils::GlslVersion);
|
||||
@ -198,19 +204,25 @@ void shutdown(Context*, void *rendererData) noexcept {
|
||||
ox::safeDelete(id);
|
||||
}
|
||||
|
||||
void loadBgTexture(void *rendererData, int section, void *pixels, int w, int h) noexcept {
|
||||
oxTracef("nostalgia::core::gfx::gl", "loadBgTexture: { section: {}, w: {}, h: {} }", section, w, h);
|
||||
void loadBgTexture(void *rendererData, unsigned cbbIdx, void *pixels, int w, int h) noexcept {
|
||||
oxTracef("nostalgia::core::gfx::gl", "loadBgTexture: { cbbIdx: {}, w: {}, h: {} }", cbbIdx, w, h);
|
||||
const auto id = static_cast<GlImplData*>(rendererData);
|
||||
auto &tex = id->backgrounds[static_cast<std::size_t>(section)].tex;
|
||||
auto &tex = id->cbbs[cbbIdx].tex;
|
||||
tex = loadTexture(w, h, pixels);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void setBgCbb(Context *ctx, unsigned bgIdx, unsigned cbbIdx) noexcept {
|
||||
const auto id = ctx->rendererData<renderer::GlImplData>();
|
||||
auto &bg = id->backgrounds[bgIdx];
|
||||
bg.cbbIdx = cbbIdx;
|
||||
}
|
||||
|
||||
uint8_t bgStatus(Context *ctx) noexcept {
|
||||
const auto id = ctx->rendererData<renderer::GlImplData>();
|
||||
uint8_t out = 0;
|
||||
for (unsigned i = 0; i < id->backgrounds.size(); ++i) {
|
||||
for (unsigned i = 0; i < id->cbbs.size(); ++i) {
|
||||
out |= id->backgrounds[i].enabled << i;
|
||||
}
|
||||
return out;
|
||||
@ -218,7 +230,7 @@ uint8_t bgStatus(Context *ctx) noexcept {
|
||||
|
||||
void setBgStatus(Context *ctx, uint32_t status) noexcept {
|
||||
const auto id = ctx->rendererData<renderer::GlImplData>();
|
||||
for (unsigned i = 0; i < id->backgrounds.size(); ++i) {
|
||||
for (unsigned i = 0; i < id->cbbs.size(); ++i) {
|
||||
id->backgrounds[i].enabled = (status >> i) & 1;
|
||||
}
|
||||
}
|
||||
@ -256,9 +268,9 @@ void draw(Context *ctx) noexcept {
|
||||
}
|
||||
}
|
||||
|
||||
void clearTileLayer(Context *ctx, int layer) noexcept {
|
||||
void clearTileLayer(Context *ctx, unsigned bgIdx) noexcept {
|
||||
const auto id = ctx->rendererData<renderer::GlImplData>();
|
||||
auto &bg = id->backgrounds[static_cast<std::size_t>(layer)];
|
||||
auto &bg = id->cbbs[static_cast<std::size_t>(bgIdx)];
|
||||
initBackgroundBufferObjects(ctx, &bg);
|
||||
bg.updated = true;
|
||||
}
|
||||
@ -276,13 +288,13 @@ void setSprite(Context*,
|
||||
unsigned) noexcept {
|
||||
}
|
||||
|
||||
void setTile(Context *ctx, int layer, int column, int row, uint8_t tile) noexcept {
|
||||
void setTile(Context *ctx, unsigned bgIdx, int column, int row, uint8_t tile) noexcept {
|
||||
const auto id = ctx->rendererData<renderer::GlImplData>();
|
||||
const auto z = static_cast<unsigned>(layer);
|
||||
const auto z = static_cast<unsigned>(bgIdx);
|
||||
const auto y = static_cast<unsigned>(row);
|
||||
const auto x = static_cast<unsigned>(column);
|
||||
const auto i = renderer::bgVertexRow(x, y);
|
||||
auto &bg = id->backgrounds[z];
|
||||
auto &bg = id->cbbs[z];
|
||||
auto vbo = &bg.vertices[i * renderer::BgVertexVboLength];
|
||||
auto ebo = &bg.elements[i * renderer::BgVertexEboLength];
|
||||
renderer::setTileBufferObject(ctx, i * renderer::BgVertexVboRows,
|
||||
|
Loading…
Reference in New Issue
Block a user