[nostalgia/core/gba] Make sizing a scale factor of the GBA
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@ -31,6 +31,8 @@ struct SdlImplData {
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uint64_t draws = 0;
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};
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constexpr auto Scale = 5;
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[[nodiscard]] static ox::ValErr<ox::Vector<char>> readFile(Context *ctx, const ox::FileAddress &file) {
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auto [stat, err] = ctx->rom->stat(file);
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oxReturnError(err);
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@ -51,7 +53,7 @@ template<typename T>
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ox::Error initGfx(Context *ctx) {
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auto id = new SdlImplData;
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ctx->setImplData(id);
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id->window = SDL_CreateWindow("nostalgia", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 1024, 768,
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id->window = SDL_CreateWindow("nostalgia", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 240 * Scale, 160 * Scale,
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SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI);
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id->renderer = SDL_CreateRenderer(id->window, -1, SDL_RENDERER_ACCELERATED);
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return OxError(id->window == nullptr);
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@ -139,7 +141,7 @@ ox::Error loadTileSheet(Context *ctx,
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void drawBackground(Context *ctx, const TileMap &tm, SDL_Texture *tex) {
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if (tex) {
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constexpr auto DstSize = 32;
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constexpr auto DstSize = 8 * Scale;
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auto id = ctx->implData<SdlImplData>();
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//oxTrace("nostalgia::core::drawBackground") << "Drawing background";
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SDL_Rect src = {}, dst = {};
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