[nostalgia/core] Get building with GLFW (it has a better Conan package than SDL)
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a17bc04ee7
commit
307684348e
11
conanfile.py
11
conanfile.py
@ -1,9 +1,8 @@
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from conans import ConanFile, CMake
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class NostalgiaConan(ConanFile):
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settings = "os", "compiler", "build_type", "arch"
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requires = "jsoncpp/1.9.4", "sdl2/2.0.14@bincrafters/stable"
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generators = "cmake", "cmake_find_package", "cmake_paths"
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#default_options = {
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# "sdl2:nas": False
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#}
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settings = 'os', 'compiler', 'build_type', 'arch'
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requires = 'jsoncpp/1.9.4', 'glfw/3.3.4'
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generators = 'cmake', 'cmake_find_package', 'cmake_paths'
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default_options = {
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}
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@ -15,7 +15,7 @@ target_link_libraries(
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add_subdirectory(gba)
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if(NOSTALGIA_BUILD_TYPE STREQUAL "Native")
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add_subdirectory(sdl)
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add_subdirectory(glfw)
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add_subdirectory(userland)
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endif()
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if(NOSTALGIA_BUILD_STUDIO)
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@ -25,11 +25,11 @@ ox::Error run(Context *ctx) noexcept;
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// Sets event handler that sleeps for the time given in the return value. The
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// sleep time is a minimum of ~16 milliseconds.
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void setEventHandler(event_handler) noexcept;
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void setEventHandler(Context *ctx, event_handler) noexcept;
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// Returns the number of milliseconds that have passed since the start of the
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// program.
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[[nodiscard]]
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uint64_t ticksMs() noexcept;
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uint64_t ticksMs(Context *ctx) noexcept;
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}
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@ -47,11 +47,11 @@ ox::Error init(Context *ctx) noexcept {
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return OxError(0);
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}
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void setEventHandler(event_handler h) noexcept {
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void setEventHandler(Context*, event_handler h) noexcept {
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g_eventHandler = h;
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}
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uint64_t ticksMs() noexcept {
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uint64_t ticksMs(Context*) noexcept {
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return g_timerMs;
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}
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21
src/nostalgia/core/glfw/CMakeLists.txt
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21
src/nostalgia/core/glfw/CMakeLists.txt
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@ -0,0 +1,21 @@
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add_library(
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NostalgiaCore-GLFW
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core.cpp
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gfx.cpp
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)
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find_package(glfw3 REQUIRED)
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target_link_libraries(
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NostalgiaCore-GLFW PUBLIC
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glfw::glfw
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NostalgiaCore-Userspace
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)
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install(
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TARGETS
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NostalgiaCore-GLFW
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DESTINATION
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LIBRARY DESTINATION lib/nostalgia
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ARCHIVE DESTINATION lib/nostalgia
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)
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91
src/nostalgia/core/glfw/core.cpp
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src/nostalgia/core/glfw/core.cpp
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/*
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* Copyright 2016 - 2021 gary@drinkingtea.net
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*/
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#include <GLFW/glfw3.h>
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#include <nostalgia/core/config.hpp>
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#include <nostalgia/core/core.hpp>
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#include <nostalgia/core/gfx.hpp>
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#include <nostalgia/core/input.hpp>
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#include "core.hpp"
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namespace nostalgia::core {
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static event_handler g_eventHandler = nullptr;
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static uint64_t g_wakeupTime;
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void draw(Context *ctx);
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ox::Error init(Context *ctx) noexcept {
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const auto id = new GlfwImplData;
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ctx->setWindowerData(id);
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using namespace std::chrono;
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id->startTime = duration_cast<milliseconds>(system_clock::now().time_since_epoch()).count();
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glfwInit();
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oxReturnError(initGfx(ctx));
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return OxError(0);
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}
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static void handleGlfwKeyEvent(GLFWwindow *window, int key, int, int action, int) {
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const auto ctx = ox::bit_cast<Context*>(glfwGetWindowUserPointer(window));
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const auto id = ctx->windowerData<GlfwImplData>();
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switch (action) {
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case GLFW_PRESS:
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switch (key) {
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case GLFW_KEY_Q:
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id->running = false;
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break;
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}
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break;
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}
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}
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ox::Error run(Context *ctx) noexcept {
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const auto id = ctx->windowerData<GlfwImplData>();
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id->running = true;
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// try adaptive vsync
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//if (SDL_GL_SetSwapInterval(config::SdlVsyncOption) < 0) {
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// oxTrace("nostalgia::core::sdl", "Could not enable adaptive vsync, falling back on vsync");
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// SDL_GL_SetSwapInterval(1); // fallback on normal vsync
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//}
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glfwSetKeyCallback(id->window, handleGlfwKeyEvent);
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while (id->running && !glfwWindowShouldClose(id->window)) {
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glfwPollEvents();
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const auto ticks = ticksMs(ctx);
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if (g_wakeupTime <= ticks && g_eventHandler) {
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auto sleepTime = g_eventHandler(ctx);
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if (sleepTime >= 0) {
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g_wakeupTime = ticks + static_cast<unsigned>(sleepTime);
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} else {
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g_wakeupTime = ~uint64_t(0);
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}
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}
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draw(ctx);
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glfwSwapBuffers(id->window);
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}
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return OxError(0);
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}
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void setEventHandler(Context *ctx, event_handler h) noexcept {
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const auto id = ctx->windowerData<GlfwImplData>();
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id->eventHandler = h;
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}
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uint64_t ticksMs(Context *ctx) noexcept {
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using namespace std::chrono;
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const auto id = ctx->windowerData<GlfwImplData>();
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const auto now = duration_cast<milliseconds>(system_clock::now().time_since_epoch()).count();
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return static_cast<uint64_t>(now - id->startTime);
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}
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bool buttonDown(Key) noexcept {
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return false;
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}
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}
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22
src/nostalgia/core/glfw/core.hpp
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22
src/nostalgia/core/glfw/core.hpp
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/*
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* Copyright 2016 - 2021 gary@drinkingtea.net
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include <nostalgia/core/core.hpp>
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namespace nostalgia::core {
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struct GlfwImplData {
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class GLFWwindow *window = nullptr;
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int64_t startTime = 0;
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bool running = false;
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event_handler eventHandler = nullptr;
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};
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}
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74
src/nostalgia/core/glfw/gfx.cpp
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74
src/nostalgia/core/glfw/gfx.cpp
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/*
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* Copyright 2016 - 2021 gary@drinkingtea.net
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*/
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#include <array>
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#include <GLFW/glfw3.h>
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#include <ox/claw/read.hpp>
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#include <nostalgia/core/gfx.hpp>
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#include <nostalgia/core/userland/gfx.hpp>
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#include "core.hpp"
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namespace nostalgia::core {
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constexpr auto Scale = 5;
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static void handleGlfwError(int err, const char *desc) {
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oxErrf("GLFW error ({}): {}", err, desc);
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}
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ox::Error initGfx(Context *ctx) noexcept {
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auto id = ctx->windowerData<GlfwImplData>();
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glfwSetErrorCallback(handleGlfwError);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
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id->window = glfwCreateWindow(240 * Scale, 160 * Scale, "nostalgia", nullptr, nullptr);
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if (id->window == nullptr) {
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return OxError(1, "Could not open GLFW window");
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}
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glfwSetWindowUserPointer(id->window, ctx);
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glfwMakeContextCurrent(id->window);
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oxReturnError(renderer::init(ctx));
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return OxError(0);
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}
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ox::Error shutdownGfx(Context *ctx) noexcept {
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oxReturnError(renderer::shutdown(ctx));
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auto id = ctx->windowerData<GlfwImplData>();
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glfwDestroyWindow(id->window);
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ctx->setWindowerData(nullptr);
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delete id;
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return OxError(0);
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}
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int getScreenWidth(Context *ctx) noexcept {
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auto id = ctx->windowerData<GlfwImplData>();
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int w = 0, h = 0;
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glfwGetFramebufferSize(id->window, &w, &h);
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return w;
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}
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int getScreenHeight(Context *ctx) noexcept {
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auto id = ctx->windowerData<GlfwImplData>();
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int w = 0, h = 0;
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glfwGetFramebufferSize(id->window, &w, &h);
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return h;
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}
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common::Size getScreenSize(Context *ctx) noexcept {
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auto id = ctx->windowerData<GlfwImplData>();
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int w = 0, h = 0;
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glfwGetFramebufferSize(id->window, &w, &h);
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return {w, h};
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}
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}
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nostalgia
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NostalgiaWorld
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$<$<STREQUAL:${NOSTALGIA_BUILD_TYPE},GBA>:NostalgiaCore-GBA>
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$<$<STREQUAL:${NOSTALGIA_BUILD_TYPE},Native>:NostalgiaCore-SDL>
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$<$<STREQUAL:${NOSTALGIA_BUILD_TYPE},Native>:NostalgiaCore-GLFW>
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)
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install(
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@ -41,7 +41,7 @@ ox::Error run(ox::FileSystem *fs) noexcept {
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oxReturnError(core::loadSpriteTileSheet(&ctx, 0, TileSheetAddr, PaletteAddr));
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oxReturnError(core::initConsole(&ctx));
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core::puts(&ctx, 10, 9, "DOPENESS!!!");
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core::setEventHandler(eventHandler);
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core::setEventHandler(&ctx, eventHandler);
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oxReturnError(core::run(&ctx));
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oxReturnError(core::shutdownGfx(&ctx));
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return OxError(0);
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