[nostalgia/core/opengl] Implement flip X and flip Y for BG tiles
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This commit is contained in:
Gary Talent 2023-12-26 12:34:35 -06:00
parent e7a663901a
commit 2bdc3def74
4 changed files with 23 additions and 12 deletions

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@ -48,8 +48,8 @@ struct BgTile {
static constexpr auto TypeVersion = 1;
unsigned tileIdx = 0;
unsigned palBank = 0;
unsigned horizontalFlip = false;
unsigned verticalFlip = false;
unsigned flipX = false;
unsigned flipY = false;
};
oxModelBegin(BgTile)

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@ -289,8 +289,8 @@ void setBgTile(Context&, uint_t bgIdx, int column, int row, BgTile const&tile) n
// see Tonc 9.3
MEM_BG_MAP[bgIdx][tileIdx] =
static_cast<uint16_t>(tile.tileIdx & 0b1'1111'1111) |
static_cast<uint16_t>(tile.horizontalFlip << 0xa) |
static_cast<uint16_t>(tile.verticalFlip << 0xb) |
static_cast<uint16_t>(tile.flipX << 0xa) |
static_cast<uint16_t>(tile.flipY << 0xb) |
static_cast<uint16_t>(tile.palBank << 0xc);
}

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@ -152,6 +152,8 @@ static void setTileBufferObject(
float textureTileIdx,
float priority,
float palOffset,
bool flipX,
bool flipY,
float *vbo,
GLuint *ebo) noexcept {
// don't worry, this memcpy gets optimized to something much more ideal
@ -162,11 +164,15 @@ static void setTileBufferObject(
x -= 1.0f;
y += 1.0f - ymod;
auto const prif = priority * PriorityScale;
float const L = flipX ? 1 : 0;
float const R = flipX ? 0 : 1;
float const T = flipY ? 1 : 0;
float const B = flipY ? 0 : 1;
ox::Array<float, BgVertexVboLength> const vertices {
x, y, prif, 0, 1, textureTileIdx, palOffset, // bottom left
x + xmod, y, prif, 1, 1, textureTileIdx, palOffset, // bottom right
x + xmod, y + ymod, prif, 1, 0, textureTileIdx, palOffset, // top right
x, y + ymod, prif, 0, 0, textureTileIdx, palOffset, // top left
x, y, prif, L, B, textureTileIdx, palOffset, // bottom left
x + xmod, y, prif, R, B, textureTileIdx, palOffset, // bottom right
x + xmod, y + ymod, prif, R, T, textureTileIdx, palOffset, // top right
x, y + ymod, prif, L, T, textureTileIdx, palOffset, // top left
};
memcpy(vbo, vertices.data(), sizeof(vertices));
ox::Array<GLuint, BgVertexEboLength> const elms {
@ -197,6 +203,8 @@ static void initBackgroundBufferObjects(glutils::BufferSet &bs) noexcept {
0,
0,
0,
false,
false,
vbo,
ebo);
}
@ -612,6 +620,8 @@ void setBgTile(
static_cast<float>(tile.tileIdx),
bg.priority,
static_cast<float>(tile.palBank * 16),
tile.flipX,
tile.flipY,
vbo,
ebo);
cbb.updated = true;

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@ -82,7 +82,8 @@ static ox::Error runTest(turbine::Context &tctx) {
[[maybe_unused]]
static ox::Error runTileSheetSetTest(turbine::Context &tctx) {
// this should make the screen display 'ABCDB'
// this should make the screen display 'ABCDB', with the A being upside down
// and the first B being backwards
constexpr ox::FileAddress PaletteAddr = ox::StringLiteral("/Palettes/Charset.npal");
oxRequireM(cctx, core::init(tctx));
turbine::setApplicationData(tctx, cctx.get());
@ -103,9 +104,9 @@ static ox::Error runTileSheetSetTest(turbine::Context &tctx) {
oxReturnError(core::loadBgPalette(*cctx, 0, ox::StringLiteral("/Palettes/Chester.npal")));
oxReturnError(core::loadSpritePalette(*cctx, PaletteAddr));
core::setBgStatus(*cctx, 0, true);
core::setBgTile(*cctx, 0, 10, 9, 1, bgPalBank);
core::setBgTile(*cctx, 0, 11, 9, 2, bgPalBank);
core::setBgTile(*cctx, 0, 13, 9, 4, bgPalBank);
core::setBgTile(*cctx, 0, 10, 9, { .tileIdx = 1, .palBank = bgPalBank, .flipX = 0, .flipY = 1 });
core::setBgTile(*cctx, 0, 11, 9, { .tileIdx = 2, .palBank = bgPalBank, .flipX = 1, .flipY = 0 });
core::setBgTile(*cctx, 0, 13, 9, { .tileIdx = 4, .palBank = bgPalBank, .flipX = 0, .flipY = 0 });
core::setSprite(*cctx, 16, {
.enabled = true,
.x = 12 * 8,