[nostalgia/core/opengl] Implement flip X and flip Y for BG tiles
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@@ -289,8 +289,8 @@ void setBgTile(Context&, uint_t bgIdx, int column, int row, BgTile const&tile) n
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// see Tonc 9.3
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MEM_BG_MAP[bgIdx][tileIdx] =
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static_cast<uint16_t>(tile.tileIdx & 0b1'1111'1111) |
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static_cast<uint16_t>(tile.horizontalFlip << 0xa) |
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static_cast<uint16_t>(tile.verticalFlip << 0xb) |
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static_cast<uint16_t>(tile.flipX << 0xa) |
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static_cast<uint16_t>(tile.flipY << 0xb) |
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static_cast<uint16_t>(tile.palBank << 0xc);
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}
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