[teagba] Fix applySpriteUpdates to reset update counter
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deps/teagba/src/gfx.cpp
vendored
1
deps/teagba/src/gfx.cpp
vendored
@ -35,6 +35,7 @@ void applySpriteUpdates() noexcept {
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const auto &oa = g_spriteBuffer[i];
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MEM_OAM[oa.idx] = *reinterpret_cast<const uint64_t*>(&oa);
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}
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g_spriteUpdates = 0;
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}
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}
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