[nostalgia/core/userland] Add VBO and EBO length back to array types
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		@@ -68,14 +68,14 @@ void initTileBufferObjects(unsigned vi, float x, float y, float *vbo, GLuint *eb
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	constexpr float ymod = 0.1f;
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						constexpr float ymod = 0.1f;
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	x *= xmod;
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						x *= xmod;
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	y *= ymod;
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						y *= ymod;
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	const float vertices[] = {
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						const float vertices[BgVertexVboLength] = {
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		       x,        y, 0, 0.04, // bottom left
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							       x,        y, 0, 0.04, // bottom left
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		x + xmod,        y, 1, 0.04, // bottom right
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							x + xmod,        y, 1, 0.04, // bottom right
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		x + xmod, y + ymod, 1, 0.02, // top right
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							x + xmod, y + ymod, 1, 0.02, // top right
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		       x, y + ymod, 0, 0.02, // top left
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							       x, y + ymod, 0, 0.02, // top left
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	};
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						};
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	memcpy(vbo, vertices, sizeof(vertices));
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						memcpy(vbo, vertices, sizeof(vertices));
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	const GLuint elms[] = {
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						const GLuint elms[BgVertexEboLength] = {
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		vi + 0, vi + 1, vi + 2,
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							vi + 0, vi + 1, vi + 2,
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		vi + 2, vi + 3, vi + 0,
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							vi + 2, vi + 3, vi + 0,
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	};
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						};
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