[nostalgia/core/userland] Add VBO and EBO length back to array types

This commit is contained in:
Gary Talent 2021-03-17 01:40:03 -05:00
parent 61cc30c475
commit 245424cfad

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@ -68,14 +68,14 @@ void initTileBufferObjects(unsigned vi, float x, float y, float *vbo, GLuint *eb
constexpr float ymod = 0.1f; constexpr float ymod = 0.1f;
x *= xmod; x *= xmod;
y *= ymod; y *= ymod;
const float vertices[] = { const float vertices[BgVertexVboLength] = {
x, y, 0, 0.04, // bottom left x, y, 0, 0.04, // bottom left
x + xmod, y, 1, 0.04, // bottom right x + xmod, y, 1, 0.04, // bottom right
x + xmod, y + ymod, 1, 0.02, // top right x + xmod, y + ymod, 1, 0.02, // top right
x, y + ymod, 0, 0.02, // top left x, y + ymod, 0, 0.02, // top left
}; };
memcpy(vbo, vertices, sizeof(vertices)); memcpy(vbo, vertices, sizeof(vertices));
const GLuint elms[] = { const GLuint elms[BgVertexEboLength] = {
vi + 0, vi + 1, vi + 2, vi + 0, vi + 1, vi + 2,
vi + 2, vi + 3, vi + 0, vi + 2, vi + 3, vi + 0,
}; };