[nostalgia/core/userland] Add VBO and EBO length back to array types
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@ -68,14 +68,14 @@ void initTileBufferObjects(unsigned vi, float x, float y, float *vbo, GLuint *eb
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constexpr float ymod = 0.1f;
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constexpr float ymod = 0.1f;
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x *= xmod;
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x *= xmod;
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y *= ymod;
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y *= ymod;
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const float vertices[] = {
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const float vertices[BgVertexVboLength] = {
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x, y, 0, 0.04, // bottom left
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x, y, 0, 0.04, // bottom left
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x + xmod, y, 1, 0.04, // bottom right
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x + xmod, y, 1, 0.04, // bottom right
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x + xmod, y + ymod, 1, 0.02, // top right
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x + xmod, y + ymod, 1, 0.02, // top right
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x, y + ymod, 0, 0.02, // top left
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x, y + ymod, 0, 0.02, // top left
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};
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};
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memcpy(vbo, vertices, sizeof(vertices));
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memcpy(vbo, vertices, sizeof(vertices));
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const GLuint elms[] = {
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const GLuint elms[BgVertexEboLength] = {
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vi + 0, vi + 1, vi + 2,
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vi + 0, vi + 1, vi + 2,
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vi + 2, vi + 3, vi + 0,
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vi + 2, vi + 3, vi + 0,
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};
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};
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