[keel,nostalgia,studio] Make keel use references in place of a lot of pointers

This commit is contained in:
2023-11-30 23:11:49 -06:00
parent 95ba8eb138
commit 232a166833
22 changed files with 162 additions and 160 deletions

View File

@@ -34,20 +34,20 @@ constexpr void setLayerAttachments(unsigned layer, const TileDoc &srcTile, Scene
}
ox::Error SceneDocToSceneStaticConverter::convert(
keel::Context *ctx,
SceneDoc *src,
SceneStatic *dst) const noexcept {
oxRequire(ts, keel::readObj<core::TileSheet>(ctx, src->tilesheet));
const auto layerCnt = src->tiles.size();
dst->setLayerCnt(layerCnt);
dst->tilesheet = ox::FileAddress(src->tilesheet);
dst->palettes.reserve(src->palettes.size());
for (const auto &pal : src->palettes) {
dst->palettes.emplace_back(pal);
keel::Context &ctx,
SceneDoc &src,
SceneStatic &dst) const noexcept {
oxRequire(ts, keel::readObj<core::TileSheet>(ctx, src.tilesheet));
const auto layerCnt = src.tiles.size();
dst.setLayerCnt(layerCnt);
dst.tilesheet = ox::FileAddress(src.tilesheet);
dst.palettes.reserve(src.palettes.size());
for (const auto &pal : src.palettes) {
dst.palettes.emplace_back(pal);
}
for (auto layerIdx = 0u; const auto &layer : src->tiles) {
const auto layerDim = src->size(layerIdx);
auto dstLayer = dst->layer(layerIdx);
for (auto layerIdx = 0u; const auto &layer : src.tiles) {
const auto layerDim = src.size(layerIdx);
auto dstLayer = dst.layer(layerIdx);
dstLayer.setDimensions(layerDim);
for (auto tileIdx = 0u; const auto &row : layer) {
for (const auto &srcTile : row) {

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@@ -11,7 +11,7 @@
namespace nostalgia::scene {
class SceneDocToSceneStaticConverter: public keel::Converter<SceneDoc, SceneStatic> {
ox::Error convert(keel::Context*, SceneDoc *src, SceneStatic *dst) const noexcept final;
ox::Error convert(keel::Context&, SceneDoc &src, SceneStatic &dst) const noexcept final;
};
}

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@@ -10,7 +10,7 @@ namespace nostalgia::scene {
SceneEditor::SceneEditor(turbine::Context *ctx, ox::CRStringView path) {
m_ctx = ctx;
oxRequireT(scn, keel::readObj<SceneStatic>(&m_ctx->keelCtx, path));
oxRequireT(scn, keel::readObj<SceneStatic>(m_ctx->keelCtx, path));
m_scene = *scn;
}