Merge commit '26c8cc348eacea01237cd64e1a68d0df8141e848'
This commit is contained in:
120
deps/glfw/src/win32_joystick.c
vendored
120
deps/glfw/src/win32_joystick.c
vendored
@ -1,5 +1,5 @@
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//========================================================================
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// GLFW 3.3 Win32 - www.glfw.org
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// GLFW 3.4 Win32 - www.glfw.org
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Marcus Geelnard
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// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
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@ -24,11 +24,11 @@
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// distribution.
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//
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//========================================================================
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// Please use C89 style variable declarations in this file because VS 2010
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//========================================================================
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#include "internal.h"
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#if defined(_GLFW_WIN32)
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#include <stdio.h>
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#include <math.h>
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@ -199,11 +199,11 @@ static GLFWbool supportsXInput(const GUID* guid)
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if (GetRawInputDeviceList(NULL, &count, sizeof(RAWINPUTDEVICELIST)) != 0)
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return GLFW_FALSE;
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ridl = calloc(count, sizeof(RAWINPUTDEVICELIST));
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ridl = _glfw_calloc(count, sizeof(RAWINPUTDEVICELIST));
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if (GetRawInputDeviceList(ridl, &count, sizeof(RAWINPUTDEVICELIST)) == (UINT) -1)
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{
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free(ridl);
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_glfw_free(ridl);
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return GLFW_FALSE;
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}
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@ -248,7 +248,7 @@ static GLFWbool supportsXInput(const GUID* guid)
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}
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}
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free(ridl);
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_glfw_free(ridl);
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return result;
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}
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@ -256,16 +256,16 @@ static GLFWbool supportsXInput(const GUID* guid)
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//
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static void closeJoystick(_GLFWjoystick* js)
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{
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_glfwInputJoystick(js, GLFW_DISCONNECTED);
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if (js->win32.device)
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{
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IDirectInputDevice8_Unacquire(js->win32.device);
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IDirectInputDevice8_Release(js->win32.device);
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}
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free(js->win32.objects);
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_glfw_free(js->win32.objects);
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_glfwFreeJoystick(js);
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_glfwInputJoystick(js, GLFW_DISCONNECTED);
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}
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// DirectInput device object enumeration callback
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@ -357,7 +357,7 @@ static BOOL CALLBACK deviceCallback(const DIDEVICEINSTANCE* di, void* user)
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for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
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{
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js = _glfw.joysticks + jid;
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if (js->present)
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if (js->connected)
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{
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if (memcmp(&js->win32.guid, &di->guidInstance, sizeof(GUID)) == 0)
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return DIENUM_CONTINUE;
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@ -416,8 +416,8 @@ static BOOL CALLBACK deviceCallback(const DIDEVICEINSTANCE* di, void* user)
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memset(&data, 0, sizeof(data));
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data.device = device;
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data.objects = calloc(dc.dwAxes + (size_t) dc.dwButtons + dc.dwPOVs,
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sizeof(_GLFWjoyobjectWin32));
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data.objects = _glfw_calloc(dc.dwAxes + (size_t) dc.dwButtons + dc.dwPOVs,
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sizeof(_GLFWjoyobjectWin32));
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if (FAILED(IDirectInputDevice8_EnumObjects(device,
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deviceObjectCallback,
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@ -428,7 +428,7 @@ static BOOL CALLBACK deviceCallback(const DIDEVICEINSTANCE* di, void* user)
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"Win32: Failed to enumerate device objects");
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IDirectInputDevice8_Release(device);
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free(data.objects);
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_glfw_free(data.objects);
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return DIENUM_CONTINUE;
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}
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@ -445,7 +445,7 @@ static BOOL CALLBACK deviceCallback(const DIDEVICEINSTANCE* di, void* user)
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"Win32: Failed to convert joystick name to UTF-8");
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IDirectInputDevice8_Release(device);
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free(data.objects);
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_glfw_free(data.objects);
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return DIENUM_STOP;
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}
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@ -473,7 +473,7 @@ static BOOL CALLBACK deviceCallback(const DIDEVICEINSTANCE* di, void* user)
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if (!js)
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{
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IDirectInputDevice8_Release(device);
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free(data.objects);
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_glfw_free(data.objects);
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return DIENUM_STOP;
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}
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@ -491,39 +491,6 @@ static BOOL CALLBACK deviceCallback(const DIDEVICEINSTANCE* di, void* user)
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////// GLFW internal API //////
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//////////////////////////////////////////////////////////////////////////
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// Initialize joystick interface
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//
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void _glfwInitJoysticksWin32(void)
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{
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if (_glfw.win32.dinput8.instance)
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{
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if (FAILED(DirectInput8Create(GetModuleHandle(NULL),
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DIRECTINPUT_VERSION,
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&IID_IDirectInput8W,
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(void**) &_glfw.win32.dinput8.api,
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NULL)))
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Win32: Failed to create interface");
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}
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}
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_glfwDetectJoystickConnectionWin32();
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}
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// Close all opened joystick handles
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//
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void _glfwTerminateJoysticksWin32(void)
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{
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int jid;
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for (jid = GLFW_JOYSTICK_1; jid <= GLFW_JOYSTICK_LAST; jid++)
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closeJoystick(_glfw.joysticks + jid);
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if (_glfw.win32.dinput8.api)
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IDirectInput8_Release(_glfw.win32.dinput8.api);
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}
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// Checks for new joysticks after DBT_DEVICEARRIVAL
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//
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void _glfwDetectJoystickConnectionWin32(void)
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@ -541,7 +508,7 @@ void _glfwDetectJoystickConnectionWin32(void)
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for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
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{
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if (_glfw.joysticks[jid].present &&
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if (_glfw.joysticks[jid].connected &&
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_glfw.joysticks[jid].win32.device == NULL &&
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_glfw.joysticks[jid].win32.index == index)
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{
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@ -593,8 +560,8 @@ void _glfwDetectJoystickDisconnectionWin32(void)
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for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
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{
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_GLFWjoystick* js = _glfw.joysticks + jid;
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if (js->present)
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_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE);
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if (js->connected)
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_glfwPollJoystickWin32(js, _GLFW_POLL_PRESENCE);
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}
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}
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@ -603,13 +570,44 @@ void _glfwDetectJoystickDisconnectionWin32(void)
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////// GLFW platform API //////
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//////////////////////////////////////////////////////////////////////////
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int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
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GLFWbool _glfwInitJoysticksWin32(void)
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{
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if (_glfw.win32.dinput8.instance)
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{
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if (FAILED(DirectInput8Create(_glfw.win32.instance,
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DIRECTINPUT_VERSION,
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&IID_IDirectInput8W,
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(void**) &_glfw.win32.dinput8.api,
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NULL)))
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Win32: Failed to create interface");
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return GLFW_FALSE;
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}
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}
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_glfwDetectJoystickConnectionWin32();
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return GLFW_TRUE;
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}
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void _glfwTerminateJoysticksWin32(void)
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{
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int jid;
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for (jid = GLFW_JOYSTICK_1; jid <= GLFW_JOYSTICK_LAST; jid++)
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closeJoystick(_glfw.joysticks + jid);
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if (_glfw.win32.dinput8.api)
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IDirectInput8_Release(_glfw.win32.dinput8.api);
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}
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GLFWbool _glfwPollJoystickWin32(_GLFWjoystick* js, int mode)
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{
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if (js->win32.device)
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{
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int i, ai = 0, bi = 0, pi = 0;
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HRESULT result;
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DIJOYSTATE state;
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DIJOYSTATE state = {0};
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IDirectInputDevice8_Poll(js->win32.device);
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result = IDirectInputDevice8_GetDeviceState(js->win32.device,
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@ -736,13 +734,25 @@ int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
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if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT)
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dpad |= GLFW_HAT_LEFT;
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// Treat invalid combinations as neither being pressed
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// while preserving what data can be preserved
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if ((dpad & GLFW_HAT_RIGHT) && (dpad & GLFW_HAT_LEFT))
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dpad &= ~(GLFW_HAT_RIGHT | GLFW_HAT_LEFT);
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if ((dpad & GLFW_HAT_UP) && (dpad & GLFW_HAT_DOWN))
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dpad &= ~(GLFW_HAT_UP | GLFW_HAT_DOWN);
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_glfwInputJoystickHat(js, 0, dpad);
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}
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return GLFW_TRUE;
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}
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void _glfwPlatformUpdateGamepadGUID(char* guid)
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const char* _glfwGetMappingNameWin32(void)
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{
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return "Windows";
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}
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void _glfwUpdateGamepadGUIDWin32(char* guid)
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{
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if (strcmp(guid + 20, "504944564944") == 0)
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{
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@ -753,3 +763,5 @@ void _glfwPlatformUpdateGamepadGUID(char* guid)
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}
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}
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#endif // _GLFW_WIN32
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