[olympic,nostalgia] Move item name/path studio::Editor
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@@ -11,23 +11,13 @@
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namespace nostalgia::scene {
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SceneEditorImGui::SceneEditorImGui(turbine::Context &ctx, ox::StringView path):
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Editor(path),
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m_ctx(ctx),
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m_itemPath(path),
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m_editor(m_ctx, m_itemPath),
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m_editor(m_ctx, path),
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m_view(m_ctx, m_editor.scene()) {
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const auto lastSlash = std::find(m_itemPath.rbegin(), m_itemPath.rend(), '/').offset();
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m_itemName = m_itemPath.substr(lastSlash + 1);
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setRequiresConstantRefresh(false);
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}
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ox::CStringView SceneEditorImGui::itemName() const noexcept {
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return m_itemPath;
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}
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ox::CStringView SceneEditorImGui::itemDisplayName() const noexcept {
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return m_itemName;
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}
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void SceneEditorImGui::draw(turbine::Context&) noexcept {
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auto const paneSize = ImGui::GetContentRegionAvail();
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m_view.draw(ox::Size{static_cast<int>(paneSize.x), static_cast<int>(paneSize.y)});
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@@ -59,8 +49,8 @@ void SceneEditorImGui::onActivated() noexcept {
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ox::Error SceneEditorImGui::saveItem() noexcept {
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const auto sctx = applicationData<studio::StudioContext>(m_ctx);
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oxReturnError(sctx->project->writeObj(m_itemPath, m_editor.scene()));
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oxReturnError(keelCtx(m_ctx).assetManager.setAsset(m_itemPath, m_editor.scene()));
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oxReturnError(sctx->project->writeObj(itemName(), m_editor.scene()));
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oxReturnError(keelCtx(m_ctx).assetManager.setAsset(itemName(), m_editor.scene()));
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return {};
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}
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@@ -17,21 +17,12 @@ class SceneEditorImGui: public studio::Editor {
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private:
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turbine::Context &m_ctx;
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ox::String m_itemName;
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ox::String m_itemPath;
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SceneEditor m_editor;
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SceneEditorView m_view;
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public:
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SceneEditorImGui(turbine::Context &ctx, ox::StringView path);
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/**
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* Returns the name of item being edited.
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*/
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ox::CStringView itemName() const noexcept final;
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ox::CStringView itemDisplayName() const noexcept final;
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void draw(turbine::Context&) noexcept final;
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void onActivated() noexcept override;
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