[nostalgia] Fixes for MSVC

This commit is contained in:
Gary Talent 2022-03-12 11:50:47 -06:00
parent 399f117eab
commit 10deddfd07
4 changed files with 23 additions and 14 deletions

View File

@ -12,11 +12,12 @@ if(APPLE)
else()
set(OPENGL_gl_LIBRARY GL)
endif()
find_package(glad REQUIRED)
target_link_libraries(
NostalgiaGlUtils PUBLIC
OxStd
${OPENGL_gl_LIBRARY}
glad::glad
)
install(

View File

@ -30,13 +30,21 @@ void deleteVertexArray(GLuint v) noexcept {
glDeleteVertexArrays(1, &v);
}
void deleteProgram(GLuint v) noexcept {
glDeleteProgram(v);
}
void deleteShader(GLuint v) noexcept {
glDeleteShader(v);
}
template struct GLObject<deleteBuffer>;
template struct GLObject<deleteFrameBuffer>;
template struct GLObject<deleteRenderBuffer>;
template struct GLObject<deleteTexture, TextureBase>;
template struct GLObject<deleteVertexArray>;
template struct GLObject<glDeleteProgram>;
template struct GLObject<glDeleteShader>;
template struct GLObject<deleteProgram>;
template struct GLObject<deleteShader>;
[[nodiscard]]
static ox::Result<GLShader> buildShader(GLuint shaderType, const GLchar *src, const char *shaderName) noexcept {

View File

@ -13,7 +13,8 @@
#endif
#include <OpenGL/gl3.h>
#else
#include <GLES3/gl32.h>
#include <glad/glad.h>
#include <gl/GL.h>
#endif
#include <ox/std/error.hpp>
@ -102,20 +103,22 @@ void deleteFrameBuffer(GLuint b) noexcept;
void deleteRenderBuffer(GLuint b) noexcept;
void deleteTexture(GLuint t) noexcept;
void deleteVertexArray(GLuint v) noexcept;
void deleteProgram(GLuint p) noexcept;
void deleteShader(GLuint s) noexcept;
extern template struct GLObject<deleteBuffer>;
extern template struct GLObject<deleteFrameBuffer>;
extern template struct GLObject<deleteRenderBuffer>;
extern template struct GLObject<deleteTexture, TextureBase>;
extern template struct GLObject<deleteVertexArray>;
extern template struct GLObject<glDeleteProgram>;
extern template struct GLObject<glDeleteShader>;
extern template struct GLObject<deleteProgram>;
extern template struct GLObject<deleteShader>;
using GLBuffer = GLObject<deleteBuffer>;
using GLFrameBuffer = GLObject<deleteBuffer>;
using GLRenderBuffer = GLObject<deleteRenderBuffer>;
using GLShader = GLObject<glDeleteShader>;
using GLProgram = GLObject<glDeleteProgram>;
using GLShader = GLObject<deleteShader>;
using GLProgram = GLObject<deleteProgram>;
using GLTexture = GLObject<deleteTexture, TextureBase>;
using GLVertexArray = GLObject<deleteVertexArray>;

View File

@ -27,7 +27,9 @@ class FileDialogManager : public nostalgia::studio::Task {
FileDialogManager() noexcept = default;
template<class... Args>
explicit FileDialogManager(Args ...args) noexcept;
explicit FileDialogManager(Args ...args) noexcept {
pathChosen.connect(args...);
}
~FileDialogManager() noexcept override = default;
@ -38,9 +40,4 @@ class FileDialogManager : public nostalgia::studio::Task {
};
template<class... Args>
FileDialogManager::FileDialogManager(Args ...args) noexcept {
pathChosen.connect(args...);
}
}