[nostalgia/core/gba] Fix code formatting error

This commit is contained in:
Gary Talent 2022-02-10 02:20:00 -06:00
parent 2390ae9f7d
commit 0841b56399

View File

@ -273,7 +273,7 @@ void setSprite(Context*,
GbaSpriteAttrUpdate oa; GbaSpriteAttrUpdate oa;
oa.attr0 = static_cast<uint16_t>(y & ox::onMask<uint8_t>(7)) oa.attr0 = static_cast<uint16_t>(y & ox::onMask<uint8_t>(7))
| (static_cast<uint16_t>(1) << 10) // enable alpha | (static_cast<uint16_t>(1) << 10) // enable alpha
| (static_cast<uint16_t>(spriteShape) << 14); | (static_cast<uint16_t>(spriteShape) << 14);
oa.attr1 = (static_cast<uint16_t>(x) & ox::onMask<uint8_t>(8)) oa.attr1 = (static_cast<uint16_t>(x) & ox::onMask<uint8_t>(8))
| (static_cast<uint16_t>(flipX) << 12) | (static_cast<uint16_t>(flipX) << 12)
| (static_cast<uint16_t>(spriteSize) << 14); | (static_cast<uint16_t>(spriteSize) << 14);