Restore ability to build GBA roms
This commit is contained in:
parent
1be4adf333
commit
049f0b2245
13
Makefile
13
Makefile
@ -11,8 +11,9 @@ endif
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make:
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${ENV_RUN} make -j -C build HOST_ENV=${HOST_ENV}
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build_rom:
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${ENV_RUN} make -j -C build ARGS="install" HOST_ENV=${HOST_ENV}
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${ENV_RUN} make -j -C build HOST_ENV=${HOST_ENV}
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${ENV_RUN} ./build_rom.sh
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${ENV_RUN} ./scripts/build_rom.sh
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preinstall:
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${ENV_RUN} make -j -C build ARGS="preinstall" HOST_ENV=${HOST_ENV}
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install:
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@ -20,7 +21,7 @@ install:
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clean:
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${ENV_RUN} make -j -C build ARGS="clean" HOST_ENV=${HOST_ENV}
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purge:
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${ENV_RUN} rm -rf $$(find build -mindepth 1 -maxdepth 1 -type d)
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${ENV_RUN} rm -rf $$(find build -mindepth 1 -maxdepth 1 -type d) dist
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test:
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${ENV_RUN} make -j -C build ARGS="test" HOST_ENV=${HOST_ENV}
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@ -55,34 +56,28 @@ release:
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${ENV_RUN} rm -rf build/${HOST_ENV}-release
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${ENV_RUN} ./scripts/setup_build ${HOST_ENV} release
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${ENV_RUN} rm -f build/current
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${ENV_RUN} ln -s ${HOST_ENV}-release build/current
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debug:
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${ENV_RUN} rm -rf build/${HOST_ENV}-debug
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${ENV_RUN} ./scripts/setup_build ${HOST_ENV} debug
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${ENV_RUN} rm -f build/current
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${ENV_RUN} ln -s ${HOST_ENV}-debug build/current
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windows:
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${ENV_RUN} rm -rf build/windows
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${ENV_RUN} ./scripts/setup_build windows
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${ENV_RUN} rm -f build/current
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${ENV_RUN} ln -s windows build/current
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windows-debug:
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${ENV_RUN} rm -rf build/windows
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${ENV_RUN} ./scripts/setup_build windows debug
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${ENV_RUN} rm -f build/current
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${ENV_RUN} ln -s windows build/current
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gba:
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${ENV_RUN} rm -rf build/gba-release
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${ENV_RUN} ./scripts/setup_build gba
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${ENV_RUN} ./scripts/setup_build gba release
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${ENV_RUN} rm -f build/current
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${ENV_RUN} ln -s gba-release build/current
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gba-debug:
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${ENV_RUN} rm -rf build/gba-debug
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${ENV_RUN} ./scripts/setup_build gba debug
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${ENV_RUN} rm -f build/current
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${ENV_RUN} ln -s gba-debug build/current
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12
build_rom.sh
12
build_rom.sh
@ -1,12 +0,0 @@
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#! /usr/bin/env bash
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set -e
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echo NOSTALGIA_MEDIA_HEADER_________ > media_header.txt
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./build/current/deps/ox/src/ox/fs/oxfs format 32 1k nostalgia_media.oxfs
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./build/current/src/tools/nost-pack -fs nostalgia_media.oxfs -img charset.png -inode 101 -tiles 40 -bpp 4 -c
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${DEVKITARM}/bin/padbin 32 build/gba-release/src/player/nostalgia.bin
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cat build/gba-release/src/player/nostalgia.bin media_header.txt nostalgia_media.oxfs > nostalgia.gba
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${DEVKITARM}/bin/gbafix nostalgia.gba
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12
scripts/build_rom.sh
Executable file
12
scripts/build_rom.sh
Executable file
@ -0,0 +1,12 @@
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#! /usr/bin/env bash
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set -e
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echo NOSTALGIA_MEDIA_HEADER_________ > media_header.txt
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./dist/current/bin/oxfs format 32 1k nostalgia_media.oxfs
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./dist/current/bin/nost-pack -fs nostalgia_media.oxfs -img charset.png -inode 101 -tiles 40 -bpp 4 -c
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${DEVKITARM}/bin/padbin 32 build/gba-release/src/nostalgia/player/nostalgia.bin
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cat build/gba-release/src/nostalgia/player/nostalgia.bin media_header.txt nostalgia_media.oxfs > nostalgia.gba
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${DEVKITARM}/bin/gbafix nostalgia.gba
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@ -10,7 +10,7 @@ BUILD_TYPE=$2
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if [[ $TARGET == windows ]]; then
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toolchain="-DCMAKE_TOOLCHAIN_FILE=cmake/Modules/Mingw.cmake"
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elif [[ $TARGET == gba ]]; then
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toolchain="-DCMAKE_TOOLCHAIN_FILE=cmake/Modules/GBA.cmake -DWOMBAT_BUILD_TYPE=GBA -DOX_USE_STDLIB=OFF -DCMAKE_INSTALL_PREFIX=$DEVKITARM"
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toolchain="-DCMAKE_TOOLCHAIN_FILE=cmake/Modules/GBA.cmake -DWOMBAT_BUILD_TYPE=GBA -DOX_USE_STDLIB=OFF"
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fi
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if [[ $BUILD_TYPE == debug ]]; then
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@ -30,3 +30,8 @@ cmake -DCMAKE_EXPORT_COMPILE_COMMANDS=ON \
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$toolchain \
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$project
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popd
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rm -f build/current dist/current
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mkdir -p dist
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ln -s ${TARGET}-${BUILD_TYPE} build/current
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ln -s ${TARGET}-${BUILD_TYPE} dist/current
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@ -24,3 +24,12 @@ target_link_libraries(
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OxStd
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OxFS
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)
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add_custom_target("nostalgia.bin")
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install(
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TARGETS
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nostalgia
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DESTINATION
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bin
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)
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