976550ef [nostalgia/sample_project] Add missing type descriptors 1fb0a866 [nostalgia/core] Fix CompactPalette TypeName and TypeVersion eb46aeeb [nfde] Fix compiler warnings on Gtk build 9244b735 [nostalgia] Fix non-Linux non-Apple systems not to build GLFW for Wayland 3fba36b4 [nfde] Make only option BUILD_SHARED_LIBS if not already set 6ddb6b42 Merge commit '5461f6700dac79e9e71e3966f8a1270706c385ba' 5461f670 Squashed 'deps/nfde/' changes from 28ade5a5c..5786fabce 1ecc7aa7 Merge commit '26c8cc348eacea01237cd64e1a68d0df8141e848' 26c8cc34 Squashed 'deps/glfw/' changes from 7d5a16ce7..7b6aead9f fc25c12d Merge commit 'ae51a422787bc3b720ff1748c0219c8f33363427' ae51a422 Squashed 'deps/imgui/' changes from f33737806..2db79d086 6c71e1e2 [nostalgia/core/studio,studio] Give TileSheetEditor Ctrl-A and Ctrl-G for selection 2ede01e7 [nostalgia/core/studio] Fix build deacd4ab [nostalgia/core/studio] Fix PaletteEditor add/remove color commands git-subtree-dir: deps/nostalgia git-subtree-split: 976550ef6fa269cf1e367e880f148b0ad7b1b163
56 lines
2.6 KiB
Objective-C
56 lines
2.6 KiB
Objective-C
// dear imgui: Platform Backend for OSX / Cocoa
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// This needs to be used along with a Renderer (e.g. OpenGL2, OpenGL3, Vulkan, Metal..)
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// - Not well tested. If you want a portable application, prefer using the GLFW or SDL platform Backends on Mac.
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// - Requires linking with the GameController framework ("-framework GameController").
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// Implemented features:
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// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
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// [X] Platform: Mouse support. Can discriminate Mouse/Pen.
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// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy kVK_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
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// [X] Platform: OSX clipboard is supported within core Dear ImGui (no specific code in this backend).
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// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
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// [X] Platform: IME support.
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// [x] Platform: Multi-viewport / platform windows.
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// Issues:
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// [ ] Platform: Multi-viewport: Window size not correctly reported when enabling io.ConfigViewportsNoDecoration
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// [ ] Platform: Multi-viewport: ParentViewportID not honored, and so io.ConfigViewportsNoDefaultParent has no effect (minor).
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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// Learn about Dear ImGui:
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// - FAQ https://dearimgui.com/faq
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// - Getting Started https://dearimgui.com/getting-started
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// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
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// - Introduction, links and more at the top of imgui.cpp
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#include "imgui.h" // IMGUI_IMPL_API
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#ifndef IMGUI_DISABLE
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#ifdef __OBJC__
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@class NSEvent;
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@class NSView;
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IMGUI_IMPL_API bool ImGui_ImplOSX_Init(NSView* _Nonnull view);
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IMGUI_IMPL_API void ImGui_ImplOSX_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplOSX_NewFrame(NSView* _Nullable view);
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#endif
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//-----------------------------------------------------------------------------
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// C++ API
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//-----------------------------------------------------------------------------
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#ifdef IMGUI_IMPL_METAL_CPP_EXTENSIONS
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// #include <AppKit/AppKit.hpp>
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#ifndef __OBJC__
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IMGUI_IMPL_API bool ImGui_ImplOSX_Init(void* _Nonnull view);
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IMGUI_IMPL_API void ImGui_ImplOSX_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplOSX_NewFrame(void* _Nullable view);
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#endif
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#endif
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#endif // #ifndef IMGUI_DISABLE
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