976550ef [nostalgia/sample_project] Add missing type descriptors 1fb0a866 [nostalgia/core] Fix CompactPalette TypeName and TypeVersion eb46aeeb [nfde] Fix compiler warnings on Gtk build 9244b735 [nostalgia] Fix non-Linux non-Apple systems not to build GLFW for Wayland 3fba36b4 [nfde] Make only option BUILD_SHARED_LIBS if not already set 6ddb6b42 Merge commit '5461f6700dac79e9e71e3966f8a1270706c385ba' 5461f670 Squashed 'deps/nfde/' changes from 28ade5a5c..5786fabce 1ecc7aa7 Merge commit '26c8cc348eacea01237cd64e1a68d0df8141e848' 26c8cc34 Squashed 'deps/glfw/' changes from 7d5a16ce7..7b6aead9f fc25c12d Merge commit 'ae51a422787bc3b720ff1748c0219c8f33363427' ae51a422 Squashed 'deps/imgui/' changes from f33737806..2db79d086 6c71e1e2 [nostalgia/core/studio,studio] Give TileSheetEditor Ctrl-A and Ctrl-G for selection 2ede01e7 [nostalgia/core/studio] Fix build deacd4ab [nostalgia/core/studio] Fix PaletteEditor add/remove color commands git-subtree-dir: deps/nostalgia git-subtree-split: 976550ef6fa269cf1e367e880f148b0ad7b1b163
42 lines
2.0 KiB
C
42 lines
2.0 KiB
C
// dear imgui: Renderer Backend for SDL_Renderer for SDL3
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// (Requires: SDL 3.0.0+)
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// Note how SDL_Renderer is an _optional_ component of SDL3.
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// For a multi-platform app consider using e.g. SDL+DirectX on Windows and SDL+OpenGL on Linux/OSX.
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// If your application will want to render any non trivial amount of graphics other than UI,
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// please be aware that SDL_Renderer currently offers a limited graphic API to the end-user and
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// it might be difficult to step out of those boundaries.
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// Implemented features:
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// [X] Renderer: User texture binding. Use 'SDL_Texture*' as ImTextureID. Read the FAQ about ImTextureID!
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// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
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// Missing features:
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// [ ] Renderer: Multi-viewport support (multiple windows).
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// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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// Learn about Dear ImGui:
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// - FAQ https://dearimgui.com/faq
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// - Getting Started https://dearimgui.com/getting-started
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// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
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// - Introduction, links and more at the top of imgui.cpp
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#pragma once
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#include "imgui.h" // IMGUI_IMPL_API
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#ifndef IMGUI_DISABLE
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struct SDL_Renderer;
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IMGUI_IMPL_API bool ImGui_ImplSDLRenderer3_Init(SDL_Renderer* renderer);
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IMGUI_IMPL_API void ImGui_ImplSDLRenderer3_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplSDLRenderer3_NewFrame();
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IMGUI_IMPL_API void ImGui_ImplSDLRenderer3_RenderDrawData(ImDrawData* draw_data, SDL_Renderer* renderer);
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// Called by Init/NewFrame/Shutdown
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IMGUI_IMPL_API bool ImGui_ImplSDLRenderer3_CreateFontsTexture();
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IMGUI_IMPL_API void ImGui_ImplSDLRenderer3_DestroyFontsTexture();
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IMGUI_IMPL_API bool ImGui_ImplSDLRenderer3_CreateDeviceObjects();
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IMGUI_IMPL_API void ImGui_ImplSDLRenderer3_DestroyDeviceObjects();
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#endif // #ifndef IMGUI_DISABLE
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