jasper/deps/imgui/backends/imgui_impl_sdlrenderer2.h
Gary Talent 60789230be Squashed 'deps/nostalgia/' changes from dd5d1bfb..976550ef
976550ef [nostalgia/sample_project] Add missing type descriptors
1fb0a866 [nostalgia/core] Fix CompactPalette TypeName and TypeVersion
eb46aeeb [nfde] Fix compiler warnings on Gtk build
9244b735 [nostalgia] Fix non-Linux non-Apple systems not to build GLFW for Wayland
3fba36b4 [nfde] Make only option BUILD_SHARED_LIBS if not already set
6ddb6b42 Merge commit '5461f6700dac79e9e71e3966f8a1270706c385ba'
5461f670 Squashed 'deps/nfde/' changes from 28ade5a5c..5786fabce
1ecc7aa7 Merge commit '26c8cc348eacea01237cd64e1a68d0df8141e848'
26c8cc34 Squashed 'deps/glfw/' changes from 7d5a16ce7..7b6aead9f
fc25c12d Merge commit 'ae51a422787bc3b720ff1748c0219c8f33363427'
ae51a422 Squashed 'deps/imgui/' changes from f33737806..2db79d086
6c71e1e2 [nostalgia/core/studio,studio] Give TileSheetEditor Ctrl-A and Ctrl-G for selection
2ede01e7 [nostalgia/core/studio] Fix build
deacd4ab [nostalgia/core/studio] Fix PaletteEditor add/remove color commands

git-subtree-dir: deps/nostalgia
git-subtree-split: 976550ef6fa269cf1e367e880f148b0ad7b1b163
2024-05-31 20:54:46 -05:00

42 lines
2.0 KiB
C

// dear imgui: Renderer Backend for SDL_Renderer for SDL2
// (Requires: SDL 2.0.17+)
// Note how SDL_Renderer is an _optional_ component of SDL2.
// For a multi-platform app consider using e.g. SDL+DirectX on Windows and SDL+OpenGL on Linux/OSX.
// If your application will want to render any non trivial amount of graphics other than UI,
// please be aware that SDL_Renderer currently offers a limited graphic API to the end-user and
// it might be difficult to step out of those boundaries.
// Implemented features:
// [X] Renderer: User texture binding. Use 'SDL_Texture*' as ImTextureID. Read the FAQ about ImTextureID!
// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
// Missing features:
// [ ] Renderer: Multi-viewport support (multiple windows).
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
// Learn about Dear ImGui:
// - FAQ https://dearimgui.com/faq
// - Getting Started https://dearimgui.com/getting-started
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
// - Introduction, links and more at the top of imgui.cpp
#pragma once
#ifndef IMGUI_DISABLE
#include "imgui.h" // IMGUI_IMPL_API
struct SDL_Renderer;
IMGUI_IMPL_API bool ImGui_ImplSDLRenderer2_Init(SDL_Renderer* renderer);
IMGUI_IMPL_API void ImGui_ImplSDLRenderer2_Shutdown();
IMGUI_IMPL_API void ImGui_ImplSDLRenderer2_NewFrame();
IMGUI_IMPL_API void ImGui_ImplSDLRenderer2_RenderDrawData(ImDrawData* draw_data, SDL_Renderer* renderer);
// Called by Init/NewFrame/Shutdown
IMGUI_IMPL_API bool ImGui_ImplSDLRenderer2_CreateFontsTexture();
IMGUI_IMPL_API void ImGui_ImplSDLRenderer2_DestroyFontsTexture();
IMGUI_IMPL_API bool ImGui_ImplSDLRenderer2_CreateDeviceObjects();
IMGUI_IMPL_API void ImGui_ImplSDLRenderer2_DestroyDeviceObjects();
#endif // #ifndef IMGUI_DISABLE