671fa54f [ox/std] Make ox::Vector::push_back comply with std::vector::push_back 51743267 [nostalgia/gfx/studio] Cleanup includes b31c01f7 [keel,studio] Cleanup f41213f1 [ox/std] Fix channel format for oxLogError 28be7c46 [ox/fs] Fix write functions to take SpanViews 2f340b13 [ox/std] Fix Windows GCC build 312c8188 [nostalgia/gfx/studio] Remove unused variable 0d69d0c4 [ox/std] Remove oxDebug line 81a0b8c8 [ox/mc] Remove an oxDebug line 172b5aee [ox/oc] Remove an oxDebug line 2b5338a9 [nostalgia] Improve Makefile dependency handling 8a430faf [keel] Cleanup e59382dd [keel] Address undefined behavior 3006e77e [ox/std] Add and integrate std::launder 59c112a6 [studio] Fix navigate back not to iterate on the first item twice git-subtree-dir: deps/nostalgia git-subtree-split: 671fa54f6f3f16f4772353bb0b12cfe09dd2fd92
96 lines
2.6 KiB
Makefile
96 lines
2.6 KiB
Makefile
BC_VAR_PROJECT_NAME=nostalgia
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BC_VAR_PROJECT_NAME_CAP=Nostalgia
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BC_VAR_DEVENV_ROOT=util
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BUILDCORE_PATH=deps/buildcore
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include ${BUILDCORE_PATH}/base.mk
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ifeq ($(BC_VAR_OS),darwin)
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PROJECT_STUDIO=./build/${BC_VAR_CURRENT_BUILD}/bin/${BC_VAR_PROJECT_NAME_CAP}Studio.app/Contents/MacOS/${BC_VAR_PROJECT_NAME_CAP}Studio
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MGBA=/Applications/mGBA.app/Contents/MacOS/mGBA
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else
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PROJECT_STUDIO=./build/${BC_VAR_CURRENT_BUILD}/bin/${BC_VAR_PROJECT_NAME_CAP}Studio
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MGBA=mgba-qt
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endif
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PROJECT_PLAYER=./build/${BC_VAR_CURRENT_BUILD}/bin/${BC_VAR_PROJECT_NAME_CAP}
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.PHONY: pkg-gba
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pkg-gba: build-pack build-gba-player
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${BC_CMD_ENVRUN} ${BC_PY3} ./util/scripts/pkg-gba.py sample_project ${BC_VAR_PROJECT_NAME_CAP}
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.PHONY: pkg-mac
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pkg-mac: install
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${BC_CMD_ENVRUN} ${BC_PY3} ./util/scripts/pkg-dmg.py NostalgiaStudio
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.PHONY: generate-studio-rsrc
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generate-studio-rsrc:
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${BC_CMD_ENVRUN} ${BC_PY3} ./util/scripts/file-to-cpp.py --rsrc src/olympic/studio/applib/src/rsrc.json
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${BC_CMD_ENVRUN} ${BC_PY3} ./util/scripts/file-to-cpp.py --rsrc src/nostalgia/studio/rsrc.json
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.PHONY: build-gba-player
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build-gba-player:
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cmake --build ./build/gba-*
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.PHONY: build-player
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build-player:
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${BC_CMD_CMAKE_BUILD} ${BC_VAR_BUILD_PATH} ${BC_VAR_PROJECT_NAME_CAP}
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.PHONY: build-pack
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build-pack:
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cmake --build ./build/${BC_VAR_CURRENT_BUILD} --target ${BC_VAR_PROJECT_NAME}-pack
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.PHONY: run
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run: build-player
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${PROJECT_PLAYER} sample_project
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.PHONY: build-studio
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build-studio:
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cmake --build ./build/${BC_VAR_CURRENT_BUILD} --target ${BC_VAR_PROJECT_NAME_CAP}Studio
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.PHONY: run-studio
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run-studio: build-studio
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${PROJECT_STUDIO}
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.PHONY: gba-run
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gba-run: pkg-gba
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${MGBA} ${BC_VAR_PROJECT_NAME_CAP}.gba
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.PHONY: debug
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debug: build
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${BC_CMD_HOST_DEBUGGER} ${PROJECT_PLAYER} sample_project
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.PHONY: debug-studio
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debug-studio: build
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${BC_CMD_HOST_DEBUGGER} ${PROJECT_STUDIO}
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.PHONY: configure-gba
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configure-gba:
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${BC_CMD_SETUP_BUILD} --toolchain=deps/gbabuildcore/cmake/modules/GBA.cmake --target=gba --current_build=0 --build_type=release --build_root=${BC_VAR_BUILD_PATH}
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.PHONY: configure-gba-debug
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configure-gba-debug:
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${BC_CMD_SETUP_BUILD} --toolchain=deps/gbabuildcore/cmake/modules/GBA.cmake --target=gba --current_build=0 --build_type=debug --build_root=${BC_VAR_BUILD_PATH}
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.PHONY: loc
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loc:
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${BC_PY3} util/scripts/loc.py \
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--search-dirs \
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src \
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deps/ox/src \
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deps/buildcore \
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deps/gbabuildcore \
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deps/glutils \
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deps/teagba \
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--include-exts \
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.cpp \
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.hpp \
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.py \
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.s \
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.cmake \
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--exclude-paths \
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deps/teagba/src/gba_crt0.s \
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src/olympic/studio/applib/src/font.cpp \
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src/olympic/studio/applib/src/font.hpp \
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src/nostalgia/studio/icondata.cpp
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