jasper/deps/glfw/tests/threads.c
Gary Talent 60789230be Squashed 'deps/nostalgia/' changes from dd5d1bfb..976550ef
976550ef [nostalgia/sample_project] Add missing type descriptors
1fb0a866 [nostalgia/core] Fix CompactPalette TypeName and TypeVersion
eb46aeeb [nfde] Fix compiler warnings on Gtk build
9244b735 [nostalgia] Fix non-Linux non-Apple systems not to build GLFW for Wayland
3fba36b4 [nfde] Make only option BUILD_SHARED_LIBS if not already set
6ddb6b42 Merge commit '5461f6700dac79e9e71e3966f8a1270706c385ba'
5461f670 Squashed 'deps/nfde/' changes from 28ade5a5c..5786fabce
1ecc7aa7 Merge commit '26c8cc348eacea01237cd64e1a68d0df8141e848'
26c8cc34 Squashed 'deps/glfw/' changes from 7d5a16ce7..7b6aead9f
fc25c12d Merge commit 'ae51a422787bc3b720ff1748c0219c8f33363427'
ae51a422 Squashed 'deps/imgui/' changes from f33737806..2db79d086
6c71e1e2 [nostalgia/core/studio,studio] Give TileSheetEditor Ctrl-A and Ctrl-G for selection
2ede01e7 [nostalgia/core/studio] Fix build
deacd4ab [nostalgia/core/studio] Fix PaletteEditor add/remove color commands

git-subtree-dir: deps/nostalgia
git-subtree-split: 976550ef6fa269cf1e367e880f148b0ad7b1b163
2024-05-31 20:54:46 -05:00

152 lines
4.0 KiB
C

//========================================================================
// Multi-threading test
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
//
// This test is intended to verify whether the OpenGL context part of
// the GLFW API is able to be used from multiple threads
//
//========================================================================
#include "tinycthread.h"
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
typedef struct
{
GLFWwindow* window;
const char* title;
float r, g, b;
thrd_t id;
} Thread;
static volatile int running = GLFW_TRUE;
static void error_callback(int error, const char* description)
{
fprintf(stderr, "Error: %s\n", description);
}
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
glfwSetWindowShouldClose(window, GLFW_TRUE);
}
static int thread_main(void* data)
{
const Thread* thread = data;
glfwMakeContextCurrent(thread->window);
glfwSwapInterval(1);
while (running)
{
const float v = (float) fabs(sin(glfwGetTime() * 2.f));
glClearColor(thread->r * v, thread->g * v, thread->b * v, 0.f);
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers(thread->window);
}
glfwMakeContextCurrent(NULL);
return 0;
}
int main(void)
{
int i, result;
Thread threads[] =
{
{ NULL, "Red", 1.f, 0.f, 0.f, 0 },
{ NULL, "Green", 0.f, 1.f, 0.f, 0 },
{ NULL, "Blue", 0.f, 0.f, 1.f, 0 }
};
const int count = sizeof(threads) / sizeof(Thread);
glfwSetErrorCallback(error_callback);
if (!glfwInit())
exit(EXIT_FAILURE);
for (i = 0; i < count; i++)
{
glfwWindowHint(GLFW_POSITION_X, 200 + 250 * i);
glfwWindowHint(GLFW_POSITION_Y, 200);
threads[i].window = glfwCreateWindow(200, 200,
threads[i].title,
NULL, NULL);
if (!threads[i].window)
{
glfwTerminate();
exit(EXIT_FAILURE);
}
glfwSetKeyCallback(threads[i].window, key_callback);
}
glfwMakeContextCurrent(threads[0].window);
gladLoadGL(glfwGetProcAddress);
glfwMakeContextCurrent(NULL);
for (i = 0; i < count; i++)
{
if (thrd_create(&threads[i].id, thread_main, threads + i) !=
thrd_success)
{
fprintf(stderr, "Failed to create secondary thread\n");
glfwTerminate();
exit(EXIT_FAILURE);
}
}
while (running)
{
glfwWaitEvents();
for (i = 0; i < count; i++)
{
if (glfwWindowShouldClose(threads[i].window))
running = GLFW_FALSE;
}
}
for (i = 0; i < count; i++)
glfwHideWindow(threads[i].window);
for (i = 0; i < count; i++)
thrd_join(threads[i].id, &result);
exit(EXIT_SUCCESS);
}