Squashed 'deps/nostalgia/' changes from 63d0abaa..53aea973
53aea973 [ox] Cleanup 0e028ff6 [ox] Cleanup 07688a2c [ox] Remove oxExpect macro 9ce4d3f8 [keel,nostalgia/gfx] Minor cleanup of tests 4aa8255c [ox] Update formatting in recently edited files bfdfc104 [nostalgia/gfx] Update panic cdd574d8 [ox] Change panic and assert to use std::source_location bc05bd12 [ox/model] Rename and fix isBString helpers b754c66c [ox] Remove enable_if 6a423032 [ox/std] Slight optimization 7477ede2 [ox/std] Cleanup some enable_ifs 65e3153d [ox/std] Add Union_c concept 53a224cf [ox/std] Cleanup 592e641b [ox/std] Fix writeItoa to work with max length 64 bit ints 689da4a0 [ox] Update docs bdf7755e [nostalgia/developer-handbook] Update developer handbook 63f62737 [ox/std] Remove excess char from intToStr return ff9002ad [nostalgia/developer-handbook] Update error handling section 4d0da022 [ox] Update error handling docs 02332d99 [ox] Fix issues in String Types section of docs a566ed2a [ox/std] Fix writeItoa to work with negatives 815c3d19 [ox/std] Make StringLiteral constructors non-explicit 522bb14f [ox/std] Fix intToStr to have room for negatives f40d5515 [ox] Add strings section to docs 941d1d90 [ox/std] Add Vector::reserveResize 3e880dcd [nostalgia/gfx/studio] Remove unused EBO management 03328ac1 [turbine/glfw] Fix to handle null click handler git-subtree-dir: deps/nostalgia git-subtree-split: 53aea9731dc2bdf891f8c59bbbbb67a8f8801e82
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@@ -27,9 +27,9 @@ All components have a platform indicator next to them:
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* opengl - OpenGL implementation (P-)
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* studio - studio plugin for core (P-)
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* keel - keel plugin for core (PG)
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* scene - defines & processes map data (PG)
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* studio - studio plugin for scene (P-)
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* keel - keel plugin for scene (PG)
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* sound - sound system for Nostalgia (PG)
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* studio - studio plugin for sound (P-)
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* keel - keel plugin for sound (PG)
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* player - plays the games (PG)
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* studio - makes the games (P-)
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* tools - command line tools (P-)
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@@ -48,7 +48,7 @@ All components have a platform indicator next to them:
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Not really that external... (PG)
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* GlUtils - OpenGL helpers (P-)
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* teagba - GBA assembly startup code (mostly pulled from devkitPro under MPL
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2.0), and custom GBA hardware interop code (-G)
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2.0), and custom GBA hardware interop code (-G)
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Most GBA code is built on PC because it is small and helps to work on both
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projects with the same CMake build dir, but GBA code is never linked with any
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@@ -89,7 +89,8 @@ The GBA has two major resources for learning about its hardware:
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On the surface, it seems like C++ changes the way we do things from C for no
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reason, but there are reasons for many of these duplications of functionality.
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The C++ language designers aren't stupid. Question them, but don't ignore them.
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The C++ language designers aren't stupid.
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Question them, but don't ignore them.
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#### Casting
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@@ -163,10 +164,11 @@ The Ox way of doing things is the Olympic way of doing things.
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### Error Handling
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Instead of throwing exceptions, generally try to use
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[ox::Errors](deps/ox/ox-docs.md#error-handling) for error reporting,
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but exceptions may be used where they make sense.
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[ox::Error](deps/ox/ox-docs.md#error-handling) for error reporting.
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Exceptions may be used where errors-as-values will not work, but catch them and
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convert them to ```ox::Error``` as soon as possible.
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Exceptions should generally just use ```OxException```, which is bascially an
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Exceptions should generally just use ```ox::Exception```, which is basically an
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exception form of ```ox::Error```.
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### File I/O
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