Squashed 'deps/nostalgia/' changes from dd5d1bfb..976550ef
976550ef [nostalgia/sample_project] Add missing type descriptors 1fb0a866 [nostalgia/core] Fix CompactPalette TypeName and TypeVersion eb46aeeb [nfde] Fix compiler warnings on Gtk build 9244b735 [nostalgia] Fix non-Linux non-Apple systems not to build GLFW for Wayland 3fba36b4 [nfde] Make only option BUILD_SHARED_LIBS if not already set 6ddb6b42 Merge commit '5461f6700dac79e9e71e3966f8a1270706c385ba' 5461f670 Squashed 'deps/nfde/' changes from 28ade5a5c..5786fabce 1ecc7aa7 Merge commit '26c8cc348eacea01237cd64e1a68d0df8141e848' 26c8cc34 Squashed 'deps/glfw/' changes from 7d5a16ce7..7b6aead9f fc25c12d Merge commit 'ae51a422787bc3b720ff1748c0219c8f33363427' ae51a422 Squashed 'deps/imgui/' changes from f33737806..2db79d086 6c71e1e2 [nostalgia/core/studio,studio] Give TileSheetEditor Ctrl-A and Ctrl-G for selection 2ede01e7 [nostalgia/core/studio] Fix build deacd4ab [nostalgia/core/studio] Fix PaletteEditor add/remove color commands git-subtree-dir: deps/nostalgia git-subtree-split: 976550ef6fa269cf1e367e880f148b0ad7b1b163
This commit is contained in:
59
deps/glfw/tests/events.c
vendored
59
deps/glfw/tests/events.c
vendored
@ -31,6 +31,7 @@
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//
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//========================================================================
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#define GLAD_GL_IMPLEMENTATION
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#include <glad/gl.h>
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#define GLFW_INCLUDE_NONE
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#include <GLFW/glfw3.h>
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@ -320,6 +321,12 @@ static void window_close_callback(GLFWwindow* window)
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printf("%08x to %i at %0.3f: Window close\n",
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counter++, slot->number, glfwGetTime());
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if (!slot->closeable)
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{
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printf("(( closing is disabled, press %s to re-enable )\n",
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glfwGetKeyName(GLFW_KEY_C, 0));
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}
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glfwSetWindowShouldClose(window, slot->closeable);
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}
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@ -393,24 +400,34 @@ static void scroll_callback(GLFWwindow* window, double x, double y)
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static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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Slot* slot = glfwGetWindowUserPointer(window);
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const char* name = glfwGetKeyName(key, scancode);
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if (name)
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if (key == GLFW_KEY_UNKNOWN)
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{
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printf("%08x to %i at %0.3f: Key 0x%04x Scancode 0x%04x (%s) (%s) (with%s) was %s\n",
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counter++, slot->number, glfwGetTime(), key, scancode,
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get_key_name(key),
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name,
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get_mods_name(mods),
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get_action_name(action));
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printf("%08x to %i at %0.3f: Key (%s) Scancode 0x%04x (with%s) was %s\n",
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counter++, slot->number, glfwGetTime(),
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get_key_name(key), scancode,
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get_mods_name(mods),
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get_action_name(action));
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}
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else
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{
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printf("%08x to %i at %0.3f: Key 0x%04x Scancode 0x%04x (%s) (with%s) was %s\n",
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counter++, slot->number, glfwGetTime(), key, scancode,
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get_key_name(key),
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get_mods_name(mods),
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get_action_name(action));
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const char* name = glfwGetKeyName(key, scancode);
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if (name)
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{
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printf("%08x to %i at %0.3f: Key 0x%04x (%s) Scancode 0x%04x Name %s (with%s) was %s\n",
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counter++, slot->number, glfwGetTime(),
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key, get_key_name(key), scancode, name,
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get_mods_name(mods),
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get_action_name(action));
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}
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else
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{
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printf("%08x to %i at %0.3f: Key 0x%04x (%s) Scancode 0x%04x (with%s) was %s\n",
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counter++, slot->number, glfwGetTime(),
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key, get_key_name(key), scancode,
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get_mods_name(mods),
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get_action_name(action));
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}
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}
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if (action != GLFW_PRESS)
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@ -503,6 +520,20 @@ static void joystick_callback(int jid, int event)
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axisCount,
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buttonCount,
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hatCount);
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if (glfwJoystickIsGamepad(jid))
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{
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printf(" Joystick %i (%s) has a gamepad mapping (%s)\n",
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jid,
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glfwGetJoystickGUID(jid),
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glfwGetGamepadName(jid));
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}
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else
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{
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printf(" Joystick %i (%s) has no gamepad mapping\n",
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jid,
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glfwGetJoystickGUID(jid));
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}
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}
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else
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{
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@ -621,7 +652,7 @@ int main(int argc, char** argv)
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glfwMakeContextCurrent(slots[i].window);
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gladLoadGL(glfwGetProcAddress);
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glfwSwapInterval(1);
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glfwSwapBuffers(slots[i].window);
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}
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printf("Main loop starting\n");
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