Squashed 'deps/nostalgia/' changes from dd5d1bfb..976550ef

976550ef [nostalgia/sample_project] Add missing type descriptors
1fb0a866 [nostalgia/core] Fix CompactPalette TypeName and TypeVersion
eb46aeeb [nfde] Fix compiler warnings on Gtk build
9244b735 [nostalgia] Fix non-Linux non-Apple systems not to build GLFW for Wayland
3fba36b4 [nfde] Make only option BUILD_SHARED_LIBS if not already set
6ddb6b42 Merge commit '5461f6700dac79e9e71e3966f8a1270706c385ba'
5461f670 Squashed 'deps/nfde/' changes from 28ade5a5c..5786fabce
1ecc7aa7 Merge commit '26c8cc348eacea01237cd64e1a68d0df8141e848'
26c8cc34 Squashed 'deps/glfw/' changes from 7d5a16ce7..7b6aead9f
fc25c12d Merge commit 'ae51a422787bc3b720ff1748c0219c8f33363427'
ae51a422 Squashed 'deps/imgui/' changes from f33737806..2db79d086
6c71e1e2 [nostalgia/core/studio,studio] Give TileSheetEditor Ctrl-A and Ctrl-G for selection
2ede01e7 [nostalgia/core/studio] Fix build
deacd4ab [nostalgia/core/studio] Fix PaletteEditor add/remove color commands

git-subtree-dir: deps/nostalgia
git-subtree-split: 976550ef6fa269cf1e367e880f148b0ad7b1b163
This commit is contained in:
2024-05-31 20:54:46 -05:00
parent e3cd379bb4
commit 60789230be
374 changed files with 61191 additions and 26808 deletions

View File

@ -31,6 +31,7 @@
//
//========================================================================
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
@ -320,6 +321,12 @@ static void window_close_callback(GLFWwindow* window)
printf("%08x to %i at %0.3f: Window close\n",
counter++, slot->number, glfwGetTime());
if (!slot->closeable)
{
printf("(( closing is disabled, press %s to re-enable )\n",
glfwGetKeyName(GLFW_KEY_C, 0));
}
glfwSetWindowShouldClose(window, slot->closeable);
}
@ -393,24 +400,34 @@ static void scroll_callback(GLFWwindow* window, double x, double y)
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
Slot* slot = glfwGetWindowUserPointer(window);
const char* name = glfwGetKeyName(key, scancode);
if (name)
if (key == GLFW_KEY_UNKNOWN)
{
printf("%08x to %i at %0.3f: Key 0x%04x Scancode 0x%04x (%s) (%s) (with%s) was %s\n",
counter++, slot->number, glfwGetTime(), key, scancode,
get_key_name(key),
name,
get_mods_name(mods),
get_action_name(action));
printf("%08x to %i at %0.3f: Key (%s) Scancode 0x%04x (with%s) was %s\n",
counter++, slot->number, glfwGetTime(),
get_key_name(key), scancode,
get_mods_name(mods),
get_action_name(action));
}
else
{
printf("%08x to %i at %0.3f: Key 0x%04x Scancode 0x%04x (%s) (with%s) was %s\n",
counter++, slot->number, glfwGetTime(), key, scancode,
get_key_name(key),
get_mods_name(mods),
get_action_name(action));
const char* name = glfwGetKeyName(key, scancode);
if (name)
{
printf("%08x to %i at %0.3f: Key 0x%04x (%s) Scancode 0x%04x Name %s (with%s) was %s\n",
counter++, slot->number, glfwGetTime(),
key, get_key_name(key), scancode, name,
get_mods_name(mods),
get_action_name(action));
}
else
{
printf("%08x to %i at %0.3f: Key 0x%04x (%s) Scancode 0x%04x (with%s) was %s\n",
counter++, slot->number, glfwGetTime(),
key, get_key_name(key), scancode,
get_mods_name(mods),
get_action_name(action));
}
}
if (action != GLFW_PRESS)
@ -503,6 +520,20 @@ static void joystick_callback(int jid, int event)
axisCount,
buttonCount,
hatCount);
if (glfwJoystickIsGamepad(jid))
{
printf(" Joystick %i (%s) has a gamepad mapping (%s)\n",
jid,
glfwGetJoystickGUID(jid),
glfwGetGamepadName(jid));
}
else
{
printf(" Joystick %i (%s) has no gamepad mapping\n",
jid,
glfwGetJoystickGUID(jid));
}
}
else
{
@ -621,7 +652,7 @@ int main(int argc, char** argv)
glfwMakeContextCurrent(slots[i].window);
gladLoadGL(glfwGetProcAddress);
glfwSwapInterval(1);
glfwSwapBuffers(slots[i].window);
}
printf("Main loop starting\n");