Merge commit 'a4a00c99d05441f5db491e06186039f817cb5c81'
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2025-05-17 17:48:31 -05:00
45 changed files with 768 additions and 967 deletions

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@ -34,7 +34,7 @@ void setClipboardText(Context &ctx, ox::StringViewCR text) noexcept;
void setClipboardObject(Context &ctx, ox::UPtr<BaseClipboardObject> &&obj) noexcept;
ox::Result<BaseClipboardObject*> getClipboardData(Context &ctx, ox::StringView typeId) noexcept;
ox::Result<BaseClipboardObject*> getClipboardData(Context &ctx, ox::StringViewCR typeId) noexcept;
template<typename T>
ox::Result<T*> getClipboardObject(Context &ctx) noexcept {

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@ -6,13 +6,9 @@
#include <ox/fs/fs.hpp>
#include <ox/model/desctypes.hpp>
#include <ox/std/buffer.hpp>
#include <ox/std/size.hpp>
#include <keel/context.hpp>
#include "input.hpp"
namespace turbine {
class Context;
@ -47,10 +43,5 @@ T *applicationData(Context &ctx) noexcept {
return applicationDataRaw(ctx).get<T>();
}
void setKeyEventHandler(Context &ctx, KeyEventHandler h) noexcept;
[[nodiscard]]
KeyEventHandler keyEventHandler(Context &ctx) noexcept;
}

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@ -1,17 +0,0 @@
/*
* Copyright 2016 - 2025 Gary Talent (gary@drinkingtea.net). All rights reserved.
*/
#pragma once
namespace turbine {
class Context;
using UpdateHandler = int(*)(Context&);
// Sets event handler that sleeps for the time given in the return value. The
// sleep time is a minimum of ~16 milliseconds.
void setUpdateHandler(Context &ctx, UpdateHandler) noexcept;
}

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@ -21,11 +21,9 @@ class Drawer {
virtual void draw(Context&) noexcept = 0;
};
void addDrawer(Context &ctx, Drawer *cd) noexcept;
void removeDrawer(Context &ctx, Drawer *cd) noexcept;
void removeDrawer(Context &ctx, Drawer const *cd) noexcept;
}
ox::Error initGfx(Context &ctx) noexcept;
ox::Error setWindowIcon(Context &ctx, ox::SpanView<ox::SpanView<uint8_t>> const &iconPngs) noexcept;
void setWindowTitle(Context &ctx, ox::StringViewCR title) noexcept;

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@ -1,79 +0,0 @@
/*
* Copyright 2016 - 2025 Gary Talent (gary@drinkingtea.net). All rights reserved.
*/
#pragma once
#include <ox/std/defines.hpp>
namespace turbine {
enum Key {
// GBA implementation currently relies on GamePad entry order
GamePad_A = 0,
GamePad_B,
GamePad_Select,
GamePad_Start,
GamePad_Right,
GamePad_Left,
GamePad_Up,
GamePad_Down,
GamePad_R,
GamePad_L,
Num_0,
Num_1,
Num_2,
Num_3,
Num_4,
Num_5,
Num_6,
Num_7,
Num_8,
Num_9,
Alpha_A,
Alpha_B,
Alpha_C,
Alpha_D,
Alpha_E,
Alpha_F,
Alpha_G,
Alpha_H,
Alpha_I,
Alpha_J,
Alpha_K,
Alpha_L,
Alpha_M,
Alpha_N,
Alpha_O,
Alpha_P,
Alpha_Q,
Alpha_R,
Alpha_S,
Alpha_T,
Alpha_U,
Alpha_V,
Alpha_W,
Alpha_X,
Alpha_Y,
Alpha_Z,
Mod_Alt,
Mod_Ctrl,
Mod_Super,
Mod_Shift,
Escape,
End
};
class Context;
[[nodiscard]]
bool buttonDown(Context const&ctx, Key) noexcept;
using KeyEventHandler = void(*)(Context&, Key, bool);
}

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@ -8,13 +8,85 @@
#include <ox/fs/fs.hpp>
#include "clipboard.hpp"
#include "event.hpp"
#include "gfx.hpp"
#include "input.hpp"
namespace turbine {
class Context;
using TimeMs = uint64_t;
using UpdateHandler = int(*)(Context&);
enum Key {
// GBA implementation currently relies on GamePad entry order
GamePad_A = 0,
GamePad_B,
GamePad_Select,
GamePad_Start,
GamePad_Right,
GamePad_Left,
GamePad_Up,
GamePad_Down,
GamePad_R,
GamePad_L,
Num_0,
Num_1,
Num_2,
Num_3,
Num_4,
Num_5,
Num_6,
Num_7,
Num_8,
Num_9,
Alpha_A,
Alpha_B,
Alpha_C,
Alpha_D,
Alpha_E,
Alpha_F,
Alpha_G,
Alpha_H,
Alpha_I,
Alpha_J,
Alpha_K,
Alpha_L,
Alpha_M,
Alpha_N,
Alpha_O,
Alpha_P,
Alpha_Q,
Alpha_R,
Alpha_S,
Alpha_T,
Alpha_U,
Alpha_V,
Alpha_W,
Alpha_X,
Alpha_Y,
Alpha_Z,
Mod_Alt,
Mod_Ctrl,
Mod_Super,
Mod_Shift,
Escape,
End
};
using KeyEventHandler = void(*)(Context&, Key, bool);
void setKeyEventHandler(Context &ctx, KeyEventHandler h) noexcept;
[[nodiscard]]
KeyEventHandler keyEventHandler(Context &ctx) noexcept;
[[nodiscard]]
bool buttonDown(Context const&ctx, Key) noexcept;
ox::Result<ox::UPtr<Context>> init(ox::UPtr<ox::FileSystem> &&fs, ox::StringViewCR appName) noexcept;
@ -33,4 +105,8 @@ using ShutdownHandler = bool (*)(Context&);
void setShutdownHandler(Context &ctx, ShutdownHandler handler) noexcept;
// Sets event handler that sleeps for the time given in the return value. The
// sleep time is a minimum of ~16 milliseconds.
void setUpdateHandler(Context &ctx, UpdateHandler) noexcept;
}